; ; Tutorial Character Data ; ;-------------------------------- DEFINE SCRIPTOR COMMAND --------------------------------- #DEFINE TUTORIAL_CHARACTER ; Class ; Start Map name ; Start PX ; Start PY ; HP ; SP ; HP Soul stone count ; SP Soul stone count ; Money #ENDDEFINE #DEFINE DEFAULT_ITEM ; Class ; Item ID ; Item Lot #ENDDEFINE #DEFINE TUTORIAL_ITEM ; Class ; Item ID ; Item Lot #ENDDEFINE ;----------------------------------- DEFINE DATA ----------------------------------- ; Class: ; 1 = Fighter ; 6 = Cleric ; 11 = Archer ; 16 = Mage ; 21 = Joker ;----------------------------------------------------------------------------------- ; Class Map PX PY HP SP HPSoul SPSoul Money TUTORIAL_CHARACTER 1, "RouN", 7178, 7011, 52, 10, 14, 7, 300 TUTORIAL_CHARACTER 6, "RouN", 7178, 7011, 46, 32, 13, 10, 300 TUTORIAL_CHARACTER 11, "RouN", 7178, 7011, 46, 24, 12, 10, 300 TUTORIAL_CHARACTER 16, "RouN", 7178, 7011, 42, 46, 10, 15, 300 TUTORIAL_CHARACTER 21, "RouN", 7178, 7011, 48, 46, 14, 11, 300 ;----------------------------------------------------------------------------------- ; Class ItemID, Lot ; »ý¼ºµÇ¸é ÀÌ¹Ì Àκ¥ÀÌ ÀÖ´Â ¾ÆÀÌÅÛÀÓ DEFAULT_ITEM 1, 250, 1 ; ¼ô¼Òµå DEFAULT_ITEM 6, 750, 1 ; ¼ô¸ÞÀ̽º DEFAULT_ITEM 11, 1250, 1 ; ¼ôº¸¿ì DEFAULT_ITEM 16, 1750, 1 ; ¼ô½ºÅÂÇÁ DEFAULT_ITEM 21, 57363, 1 ; ¾Æº§ Å©·Î¿ì ;----------------------------------------------------------------------------------- ; Class ItemID, Lot ; »ý¼ºµÇ¸é ÀÌ¹Ì Àκ¥ÀÌ ÀÖ´Â ¾ÆÀÌÅÛÀÓ ;TUTORIAL_ITEM 1, 250, 1 ; ¼ô¼Òµå ;TUTORIAL_ITEM 6, 750, 1 ; ¼ô¸ÞÀ̽º ;TUTORIAL_ITEM 11, 1250, 1 ; ¼ôº¸¿ì ;TUTORIAL_ITEM 16, 1750, 1 ; ¼ô½ºÅÂÇÁ ;TUTORIAL_ITEM 21, 57363, 1 ; ¾Æº§ Å©·Î¿ì #END