require( "ID/WarBL/WarBLData" ) EVENT_ROOM_DEINIT_FUNC = { } function EVENT_ROOM_ONE_DEINIT( RoomEvent ) cExecCheck( "EVENT_ROOM_ONE_DEINIT" ) RoomEvent["Room"]["RE_State"] = RE_STATE_1 RoomEvent["MRE_State"] = MRE_START end function EVENT_ROOM_TWO_DEINIT( RoomEvent ) cExecCheck( "EVENT_ROOM_TWO_DEINIT" ) RoomEvent["Room"]["RE_State"] = RE_STATE_1 RoomEvent["MRE_State"] = MRE_START end function EVENT_ROOM_THREE_DEINIT( RoomEvent ) cExecCheck( "EVENT_ROOM_THREE_DEINIT" ) RoomEvent["Room"]["RE_State"] = RE_STATE_1 RoomEvent["MRE_State"] = MRE_START end function EVENT_ROOM_FOUR_DEINIT( RoomEvent ) cExecCheck( "EVENT_ROOM_FOUR_DEINIT" ) RoomEvent["Room"]["RE_State"] = RE_STATE_1 RoomEvent["MRE_State"] = MRE_START end function EVENT_ROOM_FIVE_DEINIT( RoomEvent ) cExecCheck( "EVENT_ROOM_FIVE_DEINIT" ) RoomEvent["Room"]["RE_State"] = RE_STATE_1 RoomEvent["MRE_State"] = MRE_START end function EVENT_ROOM_ENDING_DEINIT( RoomEvent ) cExecCheck( "EVENT_ROOM_ENDING_DEINIT" ) end EVENT_ROOM_DEINIT_FUNC[1] = EVENT_ROOM_ONE_DEINIT EVENT_ROOM_DEINIT_FUNC[2] = EVENT_ROOM_TWO_DEINIT EVENT_ROOM_DEINIT_FUNC[3] = EVENT_ROOM_THREE_DEINIT EVENT_ROOM_DEINIT_FUNC[4] = EVENT_ROOM_FOUR_DEINIT EVENT_ROOM_DEINIT_FUNC[5] = EVENT_ROOM_FIVE_DEINIT EVENT_ROOM_DEINIT_FUNC[6] = EVENT_ROOM_ENDING_DEINIT