; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record QField03_01 N 579 1062 0 0 67 #record QField03_02 N 709 728 0 0 67 #record QField03_03 N 727 354 0 0 67 #record QField03_04 N 977 636 0 0 67 #record QField03_05 N 386 733 0 0 67 #record QField03_06 N 466 458 0 0 15 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record QField03_01 MagmaTon 1 0 10 7 15 0 5 5 0 0 0 0 0 0 #record QField03_02 MagmaTon 1 0 10 7 15 0 5 5 0 0 0 0 0 0 #record QField03_03 MagmaTon 1 0 10 7 15 0 5 5 0 0 0 0 0 0 #record QField03_04 MagmaTon 1 0 10 7 15 0 5 5 0 0 0 0 0 0 #record QField03_05 MagmaTon 1 0 75 60 90 120 15 15 0 0 0 0 0 0 #record QField03_06 FireGolem 1 0 75 60 90 120 15 15 0 0 0 0 0 0 #end