; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record HERO10 N 2408 2768 0 0 1192 #record HERO20 N 2408 2768 0 0 1192 #record HERO30 N 2408 2768 0 0 1192 #record HERO40 N 2408 2768 0 0 1192 #record HERO50 N 2408 2768 0 0 1192 #record HERO60 N 2408 2768 0 0 1192 #record HERO70 N 2408 2768 0 0 1192 #record HERO80 N 2408 2768 0 0 1192 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record HERO10 KQ_HEROMINE10 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4 #record HERO20 KQ_HEROMINE20 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4 #record HERO30 KQ_HEROMINE30 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4 #record HERO40 KQ_HEROMINE40 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4 #record HERO50 KQ_HEROMINE50 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4 #record HERO60 KQ_HEROMINE60 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4 #record HERO70 KQ_HEROMINE70 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4 #record HERO80 KQ_HEROMINE80 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4 #end