require( "common" ) require( "ID/WarHH/WarHHData" ) require( "ID/WarHH/WarHHEventRoutine" ) require( "ID/WarHH/WarHHFunction" ) require( "ID/WarHH/WarHHInitFunction" ) require( "ID/WarHH/WarHHDeInitFunction" ) require( "ID/WarHH/WarHHEventMobRoutine" ) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ¸ÞÀÎÇÔ¼ö -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- function Main( Field ) cExecCheck( "Main" ) local EventMemory = InstanceField[Field] if EventMemory == nil then InstanceField[Field] = { } EventMemory = InstanceField[Field] EventMemory["MapIndex"] = Field EventMemory["CurrentTime"] = nil EventMemory["EventNumber"] = 1 EventMemory["EventData"] = { } EventMemory["CheckTime"] = 1 EventMemory["MonsterRegenTime"] = 1 EventMemory["EM_STATE"] = EM_STATE["Start"] EventMemory["EventState"] = ES_STATE["STATE_1"] EventMemory["CameraMove"] = { } EventMemory["CameraMove"]["CameraState"] = CAMERA_STATE["NORMAL"] EventMemory["CameraMove"]["CheckTime"] = 0 EventMemory["CameraMove"]["Number"] = 1 EventMemory["CameraMove"]["Focus"] = { } EventMemory["CameraMove"]["Focus"]["X"] = 0 EventMemory["CameraMove"]["Focus"]["Y"] = 0 EventMemory["CameraMove"]["Focus"]["DIR"] = 0 EventMemory["FaceCut"] = { } EventMemory["FaceCut"]["Number"] = 1 EventMemory["FaceCut"]["CheckTime"] = 0 EventMemory["PlayerList"] = { } cSetFieldScript( Field, SCRIPT_MAIN ) DoorCreate( EventMemory ) GateCreate( EventMemory ) cFieldScriptFunc( EventMemory["MapIndex"], "MapLogin", "PlayerMapLogin" ) end MainRoutine( EventMemory ) end function MainRoutine( EventMemory ) cExecCheck( "Main" ) if EventMemory == nil then return end EventMemory["CurrentTime"] = cCurrentSecond() if EventMemory["EM_STATE"] == EM_STATE["Play"] then local ReturnValue = EVENT_ROUTINE[EventMemory["EventNumber"]]( EventMemory ) if ReturnValue == EVENT_ROUTINE_END then EventMemory["EM_STATE"] = EM_STATE["End"] end return elseif EventMemory["EM_STATE"] == EM_STATE["Start"] then EVENT_INIT_FUCTION[EventMemory["EventNumber"]]( EventMemory ) EventMemory["EM_STATE"] = EM_STATE["Play"] return elseif EventMemory["EM_STATE"] == EM_STATE["End"] then EVENT_DEINIT_FUNCTION( EventMemory ) return end end