; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree ; Fbattle02HD001 N 4270 3184 44 625 14 ; Fbattle02HD002 N 2241 3653 39 704 0 ; Fbattle02HD003 N 3234 3427 68 684 0 #record Fbattle02C01 N 3293 2938 73 158 175 #record Fbattle02C02 N 3233 2476 66 87 178 #record Fbattle02C03 N 4438 3363 66 87 178 #record Fbattle02C04 N 4158 3768 66 87 178 #record Fbattle02C05 N 3406 3214 66 87 178 #record Fbattle02C06 N 2188 2935 66 87 178 #record Fbattle02C07 N 2608 2400 66 87 178 #record Fbattle02C08 N 2321 3301 66 87 178 #record Fbattle02C09 N 4154 2789 66 87 178 #record Fbattle02C10 N 3216 3423 66 87 178 #record Fbattle02C11 N 3244 2655 66 87 178 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 ; Fbattle02HD001 HalloWeenPhino02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02HD002 HalloWeenPhino02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02HD003 HalloWeenPhino02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ;#record Fbattle02C01 SnowSlime02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C05 E_JackO02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C05 E_JackO02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C10 E_JackO03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C10 E_JackO03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C02 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C03 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C04 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C06 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C07 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C08 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C09 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle02C11 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 #end