; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record Helga N 1595 1595 0 0 16 #record BH_HelgaBox N 1605 1638 0 0 1032 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record Helga BH_Helga 1 0 86400 86395 86405 -5 5 -2 8 0 10 2 13 5 ;#record BH_HelgaBox BH_Helga_O 1 0 60 59 61 5 -2 8 0 10 2 13 4 0 ;#record BH_HelgaBox BH_Helga_O_02 1 0 60 59 61 5 -2 8 0 10 2 13 4 0 #record BH_HelgaBox BH_Helga_X 48 0 60 59 61 5 -2 8 0 10 2 13 4 0 #end