require( "common" ) --[[ require( "Data/Name" ) require( "Data/Process" ) require( "Data/Chat" ) require( "Data/Regen" ) require( "Functions/SubFunc" ) require( "Functions/Routine" ) require( "Functions/Progress" ) --]] require( "ID/LeviathanH/Data/Name" ) require( "ID/LeviathanH/Data/Process" ) require( "ID/LeviathanH/Data/Chat" ) require( "ID/LeviathanH/Data/Regen" ) require( "ID/LeviathanH/Functions/SubFunc" ) require( "ID/LeviathanH/Functions/Routine" ) require( "ID/LeviathanH/Functions/Progress" ) --]] function Main( Field ) cExecCheck "Main" local Var = InstanceField[ Field ] if Var == nil then InstanceField[ Field ] = {} Var = InstanceField[ Field ] Var["MapIndex"] = Field Var["Door"] = {} -- 문 정보 담는 메모리 Var["Boss"] = {} -- 보스몹 정보 담는 메모리 Var["RoutineTime"] = {} -- 루틴 타임을 핸들마다 보관하는 메모리 cSetFieldScript ( Var["MapIndex"], MainLuaScriptPath ) cFieldScriptFunc( Var["MapIndex"], "MapLogin", "PlayerMapLogin" ) -- 최초 시간 입력 Var["InitialSec"] = cCurrentSecond() Var["CurSec"] = cCurrentSecond() -- 첫 스텝으로 Var["StepFunc"] = InitDungeon end -- 0.05초마다 실행 if Var["CurSec"] + 0.05 > cCurrentSecond() then return else Var["CurSec"] = cCurrentSecond() end Var["StepFunc"] ( Var ) end