; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record QField04_01 N 618 416 0 0 67 #record QField04_02 N 534 798 0 0 67 #record QField04_03 N 797 880 0 0 67 #record QField04_04 N 899 364 0 0 67 #record QField04_05 N 971 658 0 0 67 #record QField04_06 N 278 542 0 0 36 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record QField04_01 Gagoyle 1 0 10 7 15 0 5 5 0 0 0 0 0 0 #record QField04_02 Gagoyle 1 0 10 7 15 0 5 5 0 0 0 0 0 0 #record QField04_03 Gagoyle 1 0 10 7 15 0 5 5 0 0 0 0 0 0 #record QField04_04 Gagoyle 1 0 10 7 15 0 5 5 0 0 0 0 0 0 #record QField04_05 Gagoyle 1 0 75 60 90 120 15 15 0 0 0 0 0 0 #record QField04_06 Rock 1 0 75 60 90 120 15 15 0 0 0 0 0 0 #end