-------------------------------------------------------------------------------- -- Promote Job2_Forest Process Data -- -------------------------------------------------------------------------------- INVALID_HANDEL = -1 -- ¸µÅ© À§Ä¡ Á¤º¸ LinkInfo = { ReturnMap = { MapIndex = "RouN", X = 7310, Y = 7102 }, } -- Áö¿¬ ½Ã°£ Á¤º¸ DelayTime = { LimitTime = 300, -- Ç÷¹ÀÌ Á¦Çѽð£ FindHeroLimitTime = 300, -- ÀÌ ½Ã°£ ³»¿¡ ƯÁ¤¿µ¿ª(Job2_Zone02)À¸·Î À̵¿ÇØ¾ß ÇÔ GapDialog = 3, -- Npc´ë»ç Ãâ·Â½Ã°£°£°Ý GapReturnNotice = 5, -- ReturnToHome()ÀÇ °øÁö¸Þ½ÃÁö Ãâ·Â½Ã°£°£°Ý WaitMobRegen = 1, -- ¸÷ ¼ÒȯÇÑ µÚ, WaitMobRegen¸¸Å­ ±â´Ù·È´Ù°¡ ¸÷ Ä«¿îÆà WaitSeconds = 2, -- ´ë»ç ¿Ï·áÈÄ ÀÌ ½Ã°£¸¸Å­ ÀÖ´Ù°¡ ´ÙÀ½´Ü°è ÁøÇà WaitReturnToHome = 3, -- ReturnToHome() ´ë±â½Ã°£ WaitDialogSecond = 60, -- BattleFirst() ½ÃÀÛÈÄ, DialogSecond() ½ÃÀÛÇϱâ±îÁö ´ë±â½Ã°£ WaitDialogThird = 60, -- BattleSecond() ½ÃÀÛÈÄ, DialogThird() ½ÃÀÛÇϱâ±îÁö ´ë±â½Ã°£ WaitDialogFourth = 60, -- BattleThird() ½ÃÀÛÈÄ, DialogFourth() ½ÃÀÛÇϱâ±îÁö ´ë±â½Ã°£ } -- ¿µ¿ª Á¤º¸ AreaInfo = { FindNPC = "Job2_Zone02", } -- Äù½ºÆ® ¼º°ø½Ã ȹµæ¾ÆÀÌÅÛ RewardItem = { Index = "Job2_RouNec" , }