require( "ID/WarL/WarLData" ) function EVNET_NO1_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO1_DEINIT_FUNC" ) EventMemory["EM_STATE"] = EM_STATE["Start"] end function EVNET_NO2_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO2_DEINIT_FUNC" ) EventMemory["EM_STATE"] = EM_STATE["Start"] end function EVNET_NO3_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO3_DEINIT_FUNC" ) EventMemory["EM_STATE"] = EM_STATE["Start"] end function EVNET_NO4_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO4_DEINIT_FUNC" ) EventMemory["EM_STATE"] = EM_STATE["Start"] end function EVNET_NO5_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO5_DEINIT_FUNC" ) EventMemory["EM_STATE"] = EM_STATE["Start"] end function EVNET_NO6_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO6_DEINIT_FUNC" ) EventMemory["EM_STATE"] = EM_STATE["Start"] end function EVNET_NO7_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO7_DEINIT_FUNC" ) EventMemory["EM_STATE"] = EM_STATE["Start"] end function EVNET_NO8_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO8_DEINIT_FUNC" ) EventMemory["EM_STATE"] = EM_STATE["Start"] end function EVNET_NO9_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO9_DEINIT_FUNC" ) EventMemory["EM_STATE"] = EM_STATE["Start"] end function EVNET_NO10_DEINIT_FUNC( EventMemory ) cExecCheck( "EVNET_NO10_DEINIT_FUNC" ) InstanceDungeonClear( EventMemory["MapIndex"] ) GATE_MAP_INDEX = nil end EVENT_DEINIT_FUNC = { } EVENT_DEINIT_FUNC[1] = EVNET_NO1_DEINIT_FUNC EVENT_DEINIT_FUNC[2] = EVNET_NO2_DEINIT_FUNC EVENT_DEINIT_FUNC[3] = EVNET_NO3_DEINIT_FUNC EVENT_DEINIT_FUNC[4] = EVNET_NO4_DEINIT_FUNC EVENT_DEINIT_FUNC[5] = EVNET_NO5_DEINIT_FUNC EVENT_DEINIT_FUNC[6] = EVNET_NO6_DEINIT_FUNC EVENT_DEINIT_FUNC[7] = EVNET_NO7_DEINIT_FUNC EVENT_DEINIT_FUNC[8] = EVNET_NO8_DEINIT_FUNC EVENT_DEINIT_FUNC[9] = EVNET_NO9_DEINIT_FUNC EVENT_DEINIT_FUNC[10] = EVNET_NO10_DEINIT_FUNC