require( "common" ) ---------------------------------------------------------------------------------------------------- -- 할로윈 이벤트 데이터 ---------------------------------------------------------------------------------------------------- -- 할로윈 이벤트 맵 접속 정보 EVENT_MAP_DATA = { -- 이동할 이벤트 맵 정보 EMD_INDEX = "E_Hwin", EMD_REGEN_X = 914, EMD_REGEN_Y = 238, -- 이벤트 맵 접속 조건 EMD_ENTRY_CONDITION = { "StaE_Slime", "StaE_Honeying", "StaE_Phino", "StaE_LizardMan", "StaE_KingCrab", "StaE_SparkDog", "StaE_LavaVivi", "StaE_PhinoFlie", "StaE_MushRoom", "StaE_Spider", "StaE_B_CrackerHumar", "StaE_Helga", "StaE_JackO", "StaE_Kebing", "StaE_ForasChief", "StaE_Zombie", "StaE_MaraCrew", "StaE_MaraElite", "StaE_MaraSailor", "StaE_Psyken", "StaE_PsykenDog", "StaE_Megan", "StaE_Yeti", "StaE_Imp", "StaE_Robo", "StaE_Hob", "StaE_Pinky", "StaE_WarH_Devildom", "StaE_ArkNovice", "StaE_ArkTech", "StaE_Mandragora", "StaE_S_Hayreddin", "StaE_Mara", } } -- 이벤트 게이트 에러 메시지 EVENT_ERROR_NOTICE = { EEN_FILENAME = "Event", EEN_INDEX = "SystemMsg_01", } -- 맵 이동 서버메뉴 정보 SERVER_MENU_DATA = { -- 타이틀 SMD_TITLE = { TITLE_SCRIPT_FILENAME = "MenuString", TITLE_INDEX = "LinkTitle", TITLE_STRING = nil }, -- 버튼 SMD_BT_YES = { BT_SCRIPT_FILENAME = "ETC", BT_INDEX = "Yes", BT_STRING = nil, BT_FUNC = "Click_Yes" }, SMD_BT_NO = { BT_SCRIPT_FILENAME = "ETC", BT_INDEX = "No", BT_STRING = nil, BT_FUNC = "Click_No" } } -- 로밍용 몬스터 정보 ROAMING_MOB_DATA = { RMD_CHECK_INTERVAL = 0.1, { RMD_INDEX = "E_HwinPhino", RMD_X = 13881, RMD_Y = 13411, RMG_REGEN_INTERVAL = 10 }, -- 1 { RMD_INDEX = "E_HwinFlie", RMD_X = 13815, RMD_Y = 13411, RMG_REGEN_INTERVAL = 10 }, -- 2 } -- 로밍 정보 ROAMING_PATTERN_DATA = { RPD_CHECK_INTERVAL = 0.1, -- 도착지점 확인 시간 간격 RPD_GOAL_INTERVAL = 10, -- 도착지점과의 체크 거리 -- 이동 좌표 { { X = 13881, Y = 13411 }, { X = 14915, Y = 13396 }, { X = 13881, Y = 13411 }, }, -- 1 { { X = 13815, Y = 13411 }, { X = 14721, Y = 13404 }, { X = 13815, Y = 13411 }, }, -- 2 } -- 몬스터 채팅 정보 MOB_CHAT_DATA = { E_HwinPhino = { MCD_CHAT_INTERVAL = 10, MCD_SCRIPT_FILE = "Event", "E_HwinPhino_Chat01", "E_HwinPhino_Chat02", }, E_HwinFlie = { MCD_CHAT_INTERVAL = 10, MCD_SCRIPT_FILE = "Event", "E_HwinFlie_Chat01", "E_HwinFlie_Chat02", }, } ---------------------------------------------------------------------------------------------------- -- 할로윈 이벤트 전역 변수 ---------------------------------------------------------------------------------------------------- -- 이벤트 게이트 용 버퍼 EventGateBuf = {} --[[ EventGateBuf[ Handle ]["RoamingMobChackTime"] = 로밍 몬스터 확인 시간 EventGateBuf[ Handle ]["RoamingMobList"] = 로밍 몬스터 리스트 EventGateBuf[ Handle ]["RoamingMobList"][ i ]["MobHandle"] = 로밍 몬스터 핸들 EventGateBuf[ Handle ]["RoamingMobList"][ i ]["RegenTime"] = 로밍 몬스터 리젠 시간 --]] -- 로밍 몬스터 용 버퍼 RoamingMobBuf = {} --[[ RoamingMobBuf[ Handle ]["ChatData"] = 몬스터 채팅 정보 RoamingMobBuf[ Handle ]["ChatTime"] = 몬스터 채팅 시간 RoamingMobBuf[ Handle ]["ChatStep"] = 몬스터 채팅 스탭 RoamingMobBuf[ Handle ]["MovePattern"] = 이동 패턴 정보 RoamingMobBuf[ Handle ]["MoveBack"] = 이동 패턴 돌아가기 RoamingMobBuf[ Handle ]["MoveStep"] = 이동 패턴 단계 RoamingMobBuf[ Handle ]["MoveCheckTime"] = 이동 패턴 확인 시간 --]] ---------------------------------------------------------------------------------------------------- -- 할로윈 이벤트 함수 ---------------------------------------------------------------------------------------------------- -- 게이트 기본함수 function E_HwinIn( Handle, MapIndex ) cExecCheck "E_HwinIn" local CurSec = cCurrentSecond() -- 게이트 초기화 if EventGateBuf[ Handle ] == nil then EventGateBuf[ Handle ] = {} EventGateBuf[ Handle ]["RoamingMobChackTime"] = CurSec EventGateBuf[ Handle ]["RoamingMobList"] = {} cAIScriptFunc( Handle, "NPCClick", "EventGateClick" ) cSetObjectDirect( Handle, 0 ) -- 서버메뉴에서 사용할 문자열 가져오기 if SERVER_MENU_DATA["SMD_TITLE"]["TITLE_STRING"] == nil then local MapName = cGetMapName( EVENT_MAP_DATA["EMD_INDEX"] ) SERVER_MENU_DATA["SMD_TITLE"]["TITLE_STRING"] = cGetScriptString( SERVER_MENU_DATA["SMD_TITLE"]["TITLE_SCRIPT_FILENAME"], SERVER_MENU_DATA["SMD_TITLE"]["TITLE_INDEX"], MapName ) SERVER_MENU_DATA["SMD_BT_YES"]["BT_STRING"] = cGetScriptString( SERVER_MENU_DATA["SMD_BT_YES"]["BT_SCRIPT_FILENAME"], SERVER_MENU_DATA["SMD_BT_YES"]["BT_INDEX"] ) SERVER_MENU_DATA["SMD_BT_NO"]["BT_STRING"] = cGetScriptString( SERVER_MENU_DATA["SMD_BT_NO"]["BT_SCRIPT_FILENAME"], SERVER_MENU_DATA["SMD_BT_NO"]["BT_INDEX"] ) end -- 로밍 몬스터 소환 for i = 1, #ROAMING_MOB_DATA do local dataRoamingMob = ROAMING_MOB_DATA[ i ] local MobHandle = cMobRegen_XY( MapIndex, dataRoamingMob["RMD_INDEX"], dataRoamingMob["RMD_X"], dataRoamingMob["RMD_Y"], 0 ) if MobHandle ~= nil then cAIScriptSet( MobHandle, Handle ) cAIScriptFunc( MobHandle, "Entrance", "RoamingMobRoutine" ) cResetAbstate( MobHandle, "StaImmortal" ) RoamingMobBuf[ MobHandle ] = {} RoamingMobBuf[ MobHandle ]["ChatData"] = MOB_CHAT_DATA[ dataRoamingMob["RMD_INDEX"] ] RoamingMobBuf[ MobHandle ]["ChatTime"] = CurSec RoamingMobBuf[ MobHandle ]["ChatStep"] = 1 RoamingMobBuf[ MobHandle ]["MovePattern"] = ROAMING_PATTERN_DATA[ i ] RoamingMobBuf[ MobHandle ]["MoveBack"] = false RoamingMobBuf[ MobHandle ]["MoveStep"] = 1 RoamingMobBuf[ MobHandle ]["MoveCheckTime"] = CurSec EventGateBuf[ Handle ]["RoamingMobList"][ i ] = {} EventGateBuf[ Handle ]["RoamingMobList"][ i ]["MobHandle"] = MobHandle EventGateBuf[ Handle ]["RoamingMobList"][ i ]["RegenTime"] = 0 cWalkTo( MobHandle, ROAMING_PATTERN_DATA[ i ][ 1 ]["X"], ROAMING_PATTERN_DATA[ i ][ 1 ]["Y"], 500 ) else cAssertLog( "Init - RoamingMob regen fail "..i ) end end end -- 게이트 죽으면 스크립트 해제 if cIsObjectDead( Handle ) ~= nil then for i = 1, #EventGateBuf[ Handle ]["RoamingMobList"] do local MobHandle = EventGateBuf[ Handle ]["RoamingMobList"][ i ]["MobHandle"] RoamingMobBuf[ MobHandle ] = nil cAIScriptSet( MobHandle ) cNPCVanish( MobHandle ) end EventGateBuf[ Handle ] = nil cAIScriptSet( Handle ) return ReturnAI["END"] end -- 로밍 몬스터 확인 if EventGateBuf[ Handle ]["RoamingMobChackTime"] <= CurSec then local RoamingMobList = EventGateBuf[ Handle ]["RoamingMobList"] for i = 1, #RoamingMobList do if RoamingMobList[ i ]["RegenTime"] == 0 -- 리젠 시간이 설정안된 경우 then -- 로밍 몬스터가 죽었으면 리젠 시간 설정 if cIsObjectDead( RoamingMobList[ i ]["MobHandle"] ) ~= nil then RoamingMobList[ i ]["RegenTime"] = CurSec + ROAMING_MOB_DATA[ i ]["RMG_REGEN_INTERVAL"] end elseif RoamingMobList[ i ]["RegenTime"] <= CurSec -- 리젠 시간 확인 then -- 로밍 몬스터 소환 local dataRoamingMob = ROAMING_MOB_DATA[ i ] local MobHandle = cMobRegen_XY( MapIndex, dataRoamingMob["RMD_INDEX"], dataRoamingMob["RMD_X"], dataRoamingMob["RMD_Y"], 0 ) if MobHandle ~= nil then cAIScriptSet( MobHandle, Handle ) cAIScriptFunc( MobHandle, "Entrance", "RoamingMobRoutine" ) cResetAbstate( MobHandle, "StaImmortal" ) RoamingMobBuf[ MobHandle ] = {} RoamingMobBuf[ MobHandle ]["ChatData"] = MOB_CHAT_DATA[ dataRoamingMob["RMD_INDEX"] ] RoamingMobBuf[ MobHandle ]["ChatTime"] = CurSec RoamingMobBuf[ MobHandle ]["ChatStep"] = 1 RoamingMobBuf[ MobHandle ]["MovePattern"] = ROAMING_PATTERN_DATA[ i ] RoamingMobBuf[ MobHandle ]["MoveBack"] = false RoamingMobBuf[ MobHandle ]["MoveStep"] = 1 RoamingMobBuf[ MobHandle ]["MoveCheckTime"] = CurSec RoamingMobList[ i ]["MobHandle"] = MobHandle RoamingMobList[ i ]["RegenTime"] = 0 else cAssertLog( "Init - RoamingMob regen fail "..i ) end end end end return ReturnAI["END"] end -- 게이트 클릭 function EventGateClick( NPCHandle, PlyHandle, PlyCharNo ) cExecCheck "EventGateClick" -- 입장 조건 확인 local dataEntryCondition = EVENT_MAP_DATA[ "EMD_ENTRY_CONDITION" ] for i = 1, #dataEntryCondition do if cAbstateRestTime( PlyHandle, dataEntryCondition[ i ] ) ~= nil then cServerMenu( PlyHandle, NPCHandle, SERVER_MENU_DATA["SMD_TITLE"]["TITLE_STRING"], SERVER_MENU_DATA["SMD_BT_YES"]["BT_STRING"], SERVER_MENU_DATA["SMD_BT_YES"]["BT_FUNC"], SERVER_MENU_DATA["SMD_BT_NO"]["BT_STRING"], SERVER_MENU_DATA["SMD_BT_NO"]["BT_FUNC"] ) return end end -- 입장 조건을 충족하지 못했을 경우 local MapIndex = cGetCurMapIndex( NPCHandle ) if MapIndex ~= nil then cNotice_Obj( PlyHandle, EVENT_ERROR_NOTICE["EEN_FILENAME"], EVENT_ERROR_NOTICE["EEN_INDEX"] ) end end -- 예 클릭( 이벤트 맵 입장 ) function Click_Yes( NPCHandle, PlyHandle, PlyCharNo ) cExecCheck "Click_Yes" -- 입장 조건 확인 local dataEntryCondition = EVENT_MAP_DATA[ "EMD_ENTRY_CONDITION" ] for i = 1, #dataEntryCondition do if cAbstateRestTime( PlyHandle, dataEntryCondition[ i ] ) ~= nil then cLinkTo( PlyHandle, EVENT_MAP_DATA["EMD_INDEX"], EVENT_MAP_DATA["EMD_REGEN_X"], EVENT_MAP_DATA["EMD_REGEN_Y"] ) return end end -- 입장 조건을 충족하지 못했을 경우 local MapIndex = cGetCurMapIndex( NPCHandle ) if MapIndex ~= nil then cNotice_Obj( PlyHandle, EVENT_ERROR_NOTICE["EEN_FILENAME"], EVENT_ERROR_NOTICE["EEN_INDEX"] ) end end -- 아니오 클릭 function Click_No( NPCHandle, PlyHandle, PlyCharNo ) cExecCheck "Click_No" end -- 로밍 몬스터 기본 함수 function RoamingMobRoutine( Handle, MapIndex ) cExecCheck "RoamingMobRoutine" local CurSec = cCurrentSecond() -- 함정 살아 있는지 확인 if cIsObjectDead( Handle ) ~= nil then RoamingMobBuf[ Handle ] = nil cAIScriptSet( Handle ) return ReturnAI["END"] end -- 함정 버퍼 확인 local infoMobBuf = RoamingMobBuf[ Handle ] if infoMobBuf == nil then RoamingMobBuf[ Handle ] = nil cAIScriptSet( Handle ) cNPCVanish( Handle ) return ReturnAI["END"] end -- 함정 정보 확인 if infoMobBuf["ChatData"] == nil -- 기본 정보 then cAssertLog( "Mob ChatData nil" ) RoamingMobBuf[ Handle ] = nil cAIScriptSet( Handle ) cNPCVanish( Handle ) return ReturnAI["END"] end -- 몬스터 채팅 if infoMobBuf["ChatTime"] <= CurSec then if infoMobBuf["ChatStep"] > #infoMobBuf["ChatData"] then infoMobBuf["ChatStep"] = 1 end cMobChat( Handle, infoMobBuf["ChatData"]["MCD_SCRIPT_FILE"], infoMobBuf["ChatData"][ infoMobBuf["ChatStep"] ], false ) infoMobBuf["ChatStep"] = infoMobBuf["ChatStep"] + 1 infoMobBuf["ChatTime"] = CurSec + infoMobBuf["ChatData"]["MCD_CHAT_INTERVAL"] end -- 이동 if infoMobBuf["MoveCheckTime"] <= CurSec then local MoveStep = infoMobBuf["MoveStep"] local GoalInterval = ROAMING_PATTERN_DATA["RPD_GOAL_INTERVAL"] * ROAMING_PATTERN_DATA["RPD_GOAL_INTERVAL"] local CurLocate_X, CurLocate_Y = cObjectLocate( Handle ) local MaxMovePattern = #infoMobBuf["MovePattern"] if cDistanceSquar( CurLocate_X, CurLocate_Y, infoMobBuf["MovePattern"][ MoveStep ]["X"], infoMobBuf["MovePattern"][ MoveStep ]["Y"] ) < GoalInterval then -- 이동 단계 계산 if infoMobBuf["MoveBack"] == false then MoveStep = MoveStep + 1 if MoveStep > MaxMovePattern then MoveStep = MaxMovePattern - 1 infoMobBuf["MoveBack"] = true end else MoveStep = MoveStep - 1 if MoveStep < 1 then MoveStep = 2 infoMobBuf["MoveBack"] = false end end cWalkTo( Handle, infoMobBuf["MovePattern"][ MoveStep ]["X"], infoMobBuf["MovePattern"][ MoveStep ]["Y"], 500 ) infoMobBuf["MoveStep"] = MoveStep else local AggroListSize = cAggroListSize( Handle ) if AggroListSize <= 0 then --if cGetMoveState( Handle ) == 0 local MoveState, MoveStateTime, MoveStateSetTime = cGetMoveState( Handle ) if MoveState == 0 then cWalkTo( Handle, infoMobBuf["MovePattern"][ MoveStep ]["X"], infoMobBuf["MovePattern"][ MoveStep ]["Y"], 500 ) end end end infoMobBuf["MoveCheckTime"] = CurSec + ROAMING_PATTERN_DATA["RPD_CHECK_INTERVAL"] end return ReturnAI["CPP"] end