; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree ;#record XTree N 5598 5579 52 251 42 ;#record Snow N 7969 5783 52 251 300 ;#record Snow1 N 4966 5603 52 251 300 ;#record Snow2 N 7636 7608 52 251 300 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 ;#record XTree ChristmasTree 1 0 20 18 22 -2 5 -1 8 0 10 1 13 2 ;#record Snow BH_SnowBall 6 0 10 5 15 -3 7 -2 9 5 15 6 17 0 ;#record Snow1 BH_SnowBall 6 0 10 5 15 -3 7 -2 9 5 15 6 17 0 ;#record Snow2 BH_SnowBall 6 0 10 5 15 -3 7 -2 9 5 15 6 17 0 #end