; Shine Monster Regeneration Table ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record KQArea01 N 7907 8572 0 0 200 #record KQArea02 N 7907 8572 0 0 100 #record KQArea03 N 7907 8572 0 0 100 #table MobRegen ; GroupID MobIndex number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record KQArea01 Slime 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #record KQArea02 Honeying 1 9 1 15 -4 5 -2 8 0 10 2 13 4 #record KQArea03 Kebing 1 9 1 15 -4 5 -2 8 0 10 2 13 4 #end