; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record B_CrackerHumar N 3274 3771 0 0 23 #record BH_HumarBox N 3060 3126 303 494 4 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record B_CrackerHumar BH_Humar 1 0 43200 43150 43250 -4 5 -2 8 0 10 2 13 4 ;#record BH_HumarBox BH_Humar_O 1 0 60 59 61 5 -2 8 0 10 2 13 4 0 ;#record BH_HumarBox BH_Humar_O_02 1 0 60 59 61 5 -2 8 0 10 2 13 4 0 ;#record BH_HumarBox BH_Humar_O_03 1 0 60 59 61 5 -2 8 0 10 2 13 4 0 ;#record BH_HumarBox BH_Humar_O_04 1 0 60 59 61 5 -2 8 0 10 2 13 4 0 #record BH_HumarBox BH_Humar_X 20 0 42050 42000 42100 5 -2 8 0 10 2 13 4 0 #end