-------------------------------------------------------------------------------- -- Promote Job2_Gamb Regen Data -- -------------------------------------------------------------------------------- RegenInfo = { -- npc NPC = { MobIndex = "Job2_JokerTm", X = 832, Y = 1018, Dir = 0, Scale = 1000, }, -- ¹® Door = { { Name = "Door1", MobIndex = "Job2_GamOb_door", DoorBlock = "Job2_Door00", X = 550, Y = 1480, Dir = 0, Scale = 1000 }, { Name = "Door2", MobIndex = "Job2_GamOb_door", DoorBlock = "Job2_Door00", X = 550, Y = 2214, Dir = 0, Scale = 1000 }, }, -- ·ê·¿ Roulette = { MobIndex = "Job2_GamOb_stick-up", X = 554, Y = 551, Dir = 0, Scale = 1000, }, -- ÁÖ»çÀ§ Dice = { { MobIndex = "Job2_GamOb_dice-01", X = 646, Y = 498, Dir = 0, Scale = 1000 }, { MobIndex = "Job2_GamOb_dice-02", X = 646, Y = 600, Dir = 0, Scale = 1000 }, { MobIndex = "Job2_GamOb_dice-03", X = 556, Y = 654, Dir = 0, Scale = 1000 }, { MobIndex = "Job2_GamOb_dice-04", X = 468, Y = 600, Dir = 0, Scale = 1000 }, { MobIndex = "Job2_GamOb_dice-05", X = 468, Y = 498, Dir = 0, Scale = 1000 }, { MobIndex = "Job2_GamOb_dice-06", X = 556, Y = 449, Dir = 0, Scale = 1000 }, }, -- ¸÷¸®Á¨±×·ì¿¡¼­ ¼³Á¤µÇ¾îÀÖ´Â ¸ðµç ¸÷ ¸®½ºÆ® MobList = { "Job2_CloverT", "Job2_DiaT", }, -- ·ê·¿ ¸ÂÃ߱⠽ÇÆнÃ, ¸®Á¨µÉ ¸÷±×·ì( ¸®Á¨±×·ì _ MobRegen/Job2_Dn01.txt) Mob = { { "Job2_Dice1-1", "Job2_Dice1-2" }, { "Job2_Dice2-1", "Job2_Dice2-2" }, { "Job2_Dice3-1", "Job2_Dice3-2" }, { "Job2_Dice4-1", "Job2_Dice4-2" }, { "Job2_Dice5-1", "Job2_Dice5-2" }, { "Job2_Dice6-1", "Job2_Dice6-2" }, }, -- º¸½º¸÷ Á¤º¸ BossMob = { MobIndex = "Job2_JokerT", X = 555, Y = 2594, Dir = 273, Scale = 1000, }, -- º¸½º¸÷ µå¶ø¾ÆÀÌÅÛ RewardDropItem = { Index = "Job2_STpiece3" , DropRate = 1000000, }, }