; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record QField02_01 N 957 1088 0 0 80 #record QField02_02 N 694 1111 0 0 80 #record QField02_03 N 658 526 0 0 80 #record QField02_04 N 936 590 0 0 80 #record QField02_05 N 811 470 0 0 25 #record QField02_06 N 1049 953 0 0 25 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record QField02_01 RaplanA 2 0 0 3 0 4 0 5 0 0 0 0 0 0 #record QField02_02 RaplanA 2 0 0 3 0 4 0 5 0 0 0 0 0 0 #record QField02_03 RaplanA 2 0 0 3 0 4 0 5 0 0 0 0 0 0 #record QField02_04 RaplanA 2 0 0 3 0 4 0 5 0 0 0 0 0 0 #record QField02_05 PrinceRaplan 1 0 50 75 60 10 120 15 0 0 0 0 0 0 #record QField02_06 PrincessRaplan 1 0 50 75 60 10 120 15 0 0 0 0 0 0 #end