; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record 1 N 5087 3773 0 0 752 #record 2 N 5084 1282 925 529 0 #record 3 N 8994 5067 540 914 0 #record 4 N 1177 5086 502 980 0 #record 5 N 5052 8961 965 510 0 #record 6 Y 5410 7462 0 0 163 #record 7 Y 4784 7453 0 0 163 #record 8 N 5100 7425 0 0 422 #record 9 N 8479 7343 0 0 612 #record 10 N 8469 2816 0 0 647 #record 11 N 1713 7351 0 0 633 #record 12 N 1688 2834 0 0 626 #record 13 N 3261 5083 162 1907 0 #record 14 N 6882 5113 195 1906 0 #record 15 N 7329 8942 1123 154 0 #record 16 N 2918 8952 978 169 0 #record C_1 N 5013 5100 4232 186 0 #record C_2 N 5145 8982 0 0 372 #record C_3 N 5098 3025 130 930 0 #record C_4 N 5107 1257 0 0 535 #record C_5 N 1123 5100 0 0 471 #record C_6 N 9092 5083 0 0 500 #record C_7 N 6927 5093 132 2264 0 #record C_8 N 3245 5050 139 2209 0 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record 1 P_Goblin1 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 2 P_Goblin3 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 2 P_Goblin4 17 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 2 P_Goblinmage1 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 3 P_Goblin4 17 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 3 P_Goblin3 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 3 P_Goblinmage1 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 4 P_Goblin4 17 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 4 P_Goblin3 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 4 P_Goblinmage1 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 5 P_Goblin4 17 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 5 P_Goblin3 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 5 P_Goblinmage1 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 6 P_Goblin4 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 7 P_Goblin4 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 8 P_Goblin3 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 9 P_Goblin3 13 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 9 P_Goblin2 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 10 P_Goblin3 8 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 10 P_Goblin2 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 11 P_Goblin3 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 11 P_Goblin2 8 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 12 P_Goblin3 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 12 P_Goblin2 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 13 P_Goblinmage1 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 13 P_Goblin2 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 13 P_Goblin1 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 14 P_Goblin1 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 14 P_Goblin2 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 14 P_Goblinmage1 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 15 P_Goblin3 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record 16 P_Goblin3 3 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_1 P_Fighter3F 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_1 P_Cleric3F 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_1 P_Archer3M 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_2 P_Cleric3F 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_3 P_Archer3M 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_3 P_Fighter3F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_4 P_Mage3F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_5 P_Archer3M 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_6 P_Fighter3F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_7 P_Fighter3F 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_8 P_Cleric3F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #record C_8 P_Mage3F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #end