; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree ; Fbattle03H01 N 2369 1383 0 0 341 ; Fbattle03H02 N 2147 2272 0 0 299 ; Fbattle03H03 N 859 2313 0 0 236 #record Fbattle03C01 N 1834 2322 0 0 158 #record Fbattle03C02 N 2585 1504 0 0 158 #record Fbattle03C03 N 2131 2032 0 0 158 #record Fbattle03C04 N 239 1342 0 0 158 #record Fbattle03C05 N 218 1754 0 0 158 #record Fbattle03C06 N 2076 1529 0 0 158 #record Fbattle03C07 N 2306 1276 0 0 158 #record Fbattle03C08 N 1596 1991 0 0 158 #record Fbattle03C09 N 675 2485 0 0 158 #record Fbattle03C10 N 1809 2708 0 0 158 #record Fbattle03C11 N 1392 2374 0 0 158 #record Fbattle03C12 N 2294 2512 0 0 158 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 ; Fbattle03H01 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03H02 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03H03 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ;#record Fbattle03C01 SnowSlime03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C10 E_JackO04 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C10 E_JackO04 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C11 E_JackO05 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C11 E_JackO05 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C02 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C03 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C04 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C05 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C06 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C07 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C08 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C09 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03C12 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0 #end