-------------------------------------------------------------------------------- -- Promote Job2_Gamb Process Data -- -------------------------------------------------------------------------------- INVALID_HANDEL = -1 ROULETTEGAME_PLAY_NUM = 5 -- À¯Àú°¡ ÀÌ È½¼öº¸´Ù ¸¹ÀÌ ·ê·¿ µ¹·È´Ù¸é, 100% ´ç÷µÉ ¼ö ÀÖµµ·Ï ÇÑ´Ù -- ¸µÅ© À§Ä¡ Á¤º¸( ·ç¸à °³¼±¾È ½Ã±â¿¡ ¸Â°Ô µ¥ÀÌÅÍ °ª ¼öÁ¤¿¹Á¤ ) LinkInfo = { ReturnMap = { MapIndex = "RouN", X = 7310, Y = 7102 }, } -- Áö¿¬ ½Ã°£ Á¤º¸ DelayTime = { LimitTime = 1200, -- Ç÷¹ÀÌ Á¦Çѽð£( 20ºÐ ) GapDialog = 2.5, -- ÆäÀ̽ºÄÆ Ãâ·Â½Ã°£°£°Ý GapReturnNotice = 5, -- ReturnToHome()ÀÇ °øÁö¸Þ½ÃÁö Ãâ·Â½Ã°£°£°Ý WaitMobRegen = 1, -- ¸÷ ¼ÒȯÇÑ µÚ, WaitMobRegen¸¸Å­ ±â´Ù·È´Ù°¡ ¸÷ Ä«¿îÆà WaitSeconds = 1.5, -- ´ë»ç ¿Ï·áÈÄ ÀÌ ½Ã°£¸¸Å­ ÀÖ´Ù°¡ ´ÙÀ½´Ü°è ÁøÇà WaitBeforeWinOrLose = 12, -- ResultRouletteGame() -> WinRouletteGame Or LoseRouletteGame ½ÃÀÛ ´ë±â½Ã°£ WaitReturnToHome = 3, -- ReturnToHome() ´ë±â½Ã°£ } -- ´ë»ç Á¤º¸ ChatInfo = { ScriptFileName = MsgScriptFileDefault, WelcomeGamble = { { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Intro00", }, --...6! Equals 720, 6C2 equals 9, in this case the standard deviation of the distribution is 2.43...Yes!! { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Intro01", }, --Uh? Oh, you are finally here. I was expecting you to come with the 97.5% of degree of confidence. { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Intro02", }, --What I did just now? This is a probability of you winning and taking my Precious. { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Intro03", }, --Unfortunately, your winning rate is just 1.03%. Do you still want to go for it?? { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Intro04", }, --This is a very simple game, you pick one die and spin the roulette. { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Intro05", }, --If your choice is wrong, you will have some fun time with my slaves. }, PlayRouletteGame = { Roulette1 = { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Roulette1",}, -- Pick the die first and then spin the roulette. Luck = { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Luck",}, -- Good luck to you... and best luck to me...hahaha }, Roulette_Click = { SpeakerIndex = "Job2_JokerTm", MsgIndex = "NotSelect", -- Pick the die first and then spin the roulette. }, Roulette_Result = { PlayerWin = { SpeakerIndex = "Job2_JokerTm", MsgIndex = "PlayerWin",}, -- Seems like I am out of luck. }, BeforeBossBattle = { Reward = { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Reward",}, -- I do what I said. Enter that door and take the Precious. }, BossBattle = { Betray = { SpeakerIndex = "Job2_JokerTm", MsgIndex = "Betray",}, -- Let's start the second game. Only the winner survives. What do you think?? }, QuestSuccess = { { SpeakerIndex = "Job2_JokerTm", MsgIndex = "LastScript0",}, -- From where my calculation has been wrong?? That piece of time-space! That must have blinded me! { SpeakerIndex = "Job2_JokerTm", MsgIndex = "LastScript1",}, -- Yes, take that piece of time-space, so that it can blind your eyes too. }, } -- ReturnToHome °øÁö NoticeInfo = { ScriptFileName = MsgScriptFileDefault, IDReturn = { { Index = "RouReturn30", }, -- 30ÃÊ ³²À½ { Index = nil, }, -- 25ÃÊ ³²À½ : ¸Þ¼¼Áö ¾øÀ½ { Index = "RouReturn20", }, -- 20ÃÊ ³²À½ { Index = nil, }, -- 15ÃÊ ³²À½ : ¸Þ¼¼Áö ¾øÀ½ { Index = "RouReturn10", }, -- 10ÃÊ ³²À½ { Index = "RouReturn5" , }, -- 05ÃÊ ³²À½ }, } -- ÀÌÆåÆ® Á¤º¸ EffectInfo = { Roullete_start = { FileName = "Job2_Gamble", PlayTime = 10000 }, Roullete_Match_Success = { FileName = "Job2_GamS", PlayTime = 1000 }, Roullete_Match_Fail = { FileName = "Job2_GamF", PlayTime = 1000 }, } -- ·ê·¿, ÁÖ»çÀ§ ¾Ö´Ï¸ÞÀÌ¼Ç Á¤º¸ AnimationInfo = { Roulette = { "Stop1", "Stop2", "Stop3", "Stop4", "Stop5", "Stop6", }, Dice = { AniMove = "dice_move", AniOff = "dice_off", AniOn = "dice_on", }, } -- ¿µ¿ª Á¤º¸ AreaInfo = { ToBossRoom = "Job2_Zone00" } -- Ä«¸Þ¶ó Á¤º¸ CameraMoveInfo = { AngleY = 10, Distance = 800, KeepTime = 6, AbstateIndex = "StaAdlFStun", AbstateTime = 7000, }