require( "common" ) require( "ID/WarLH/WarLHData" ) require( "ID/WarLH/WarLHEventRoutine" ) require( "ID/WarLH/WarLHInitFuntion" ) require( "ID/WarLH/WarLHDeInitFuntion" ) require( "ID/WarLH/WarLHEventMobRoutine" ) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ¸ÞÀÎÇÔ¼ö -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- function Main( Field ) cExecCheck( "Main" ) local EventMemory = InstanceField[Field] if EventMemory == nil then InstanceField[Field] = { } EventMemory = InstanceField[Field] EventMemory["MapIndex"] = Field EventMemory["CurrentTime"] = nil EventMemory["EventNumber"] = 1 EventMemory["EM_STATE"] = EM_STATE["Start"] EventMemory[EventMemory["EventNumber"]] = { } EventMemory[EventMemory["EventNumber"]]["EventData"] = { } EventMemory[EventMemory["EventNumber"]]["EventState"] = ES_STATE["State1"] EventMemory["ObjectState"] = { } EventMemory["ObjectState"]["L_Line"] = 1 EventMemory["ObjectState"]["R_Line"] = 1 EventMemory["CurrentTime"] = nil cSetFieldScript( EventMemory["MapIndex"], SCRIPT_MAIN ) DOOR_N_GATE_CREATE( EventMemory ) cFieldScriptFunc( EventMemory["MapIndex"], "MapLogin", "PlayerMapLogin" ) end MainRoutine( EventMemory ) end function MainRoutine( EventMemory ) if EventMemory == nil then return end EventMemory["CurrentTime"] = cCurrentSecond() if EventMemory["EM_STATE"] == EM_STATE["Start"] then EventMemory["EM_STATE"] = EM_STATE["Play"] EVENT_INIT_FUNC[EventMemory["EventNumber"]] ( EventMemory ) elseif EventMemory["EM_STATE"] == EM_STATE["Play"] then local ReturnValue = EVENT_ROUTINE[EventMemory["EventNumber"]] ( EventMemory ) if ReturnValue == EVENT_ROUTINE_END then EventMemory["EM_STATE"] = EM_STATE["End"] end elseif EventMemory["EM_STATE"] == EM_STATE["End"] then EVENT_DEINIT_FUNC[EventMemory["EventNumber"]] ( EventMemory ) EventMemory["EventNumber"] = EventMemory["EventNumber"] + 1 end end