Pre-magic defense buffs. Before applying big patch
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ItemInfo.shn
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ItemInfo.shn
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@ -8,8 +8,8 @@
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MemBlock = {}
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PhaseData = {}
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ReturnAI = {}
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ReturnAI.END = 1 -- Return_AI_END = 1;// -- 모든 AI루틴 끝
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ReturnAI.CPP = 2 -- Return_AI_CPP = 2;// -- 루아로 일부 처리한 후 cpp의 AI루틴 돌림
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ReturnAI.END = 1 -- Return_AI_END = 1;// -- <EFBFBD><EFBFBD><EFBFBD> AI<41><49>ƾ <20><>
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ReturnAI.CPP = 2 -- Return_AI_CPP = 2;// -- <EFBFBD><EFBFBD>Ʒ<EFBFBD> <20>Ϻ<EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20><> cpp<70><70> AI<41><49>ƾ <20><><EFBFBD><EFBFBD>
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SHINEOBJECT = 2 -- ShineObject_Player
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HPSection = {}
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HPSection.Init = -1
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@ -18,14 +18,14 @@ HPSection.First = 1
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HPSection.Second = 2
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HPSection.Third = 3
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-- 1 단계
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-- 1 <EFBFBD>ܰ<EFBFBD>
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PhaseData[1] =
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{
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-- 단계 진입 조건
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-- <EFBFBD>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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HPRateMax = 900,
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HPRateMin = 750,
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-- 스킬, 상태이상
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-- <EFBFBD><EFBFBD>ų, <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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Skill =
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{
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{ Index = "BH_Albireo_Skill06_W", Type = "Skill", Target = "Me", KeepTime = 0, OneShot = true, WaitAfter = 5, Range = 0 },
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@ -33,7 +33,7 @@ PhaseData[1] =
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{ Index = "Sta_B_Albi_Dot", Type = "AbState", Target = "Other", KeepTime = 20000, OneShot = true, WaitAfter = 0, Range = 600 },
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},
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-- 소환
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-- <EFBFBD><EFBFBD>ȯ
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Summon =
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{
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{
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@ -73,18 +73,18 @@ PhaseData[1] =
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PhaseData[2] =
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{
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-- 단계 진입 조건
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-- <EFBFBD>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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HPRateMax = 750,
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HPRateMin = 400,
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-- 스킬, 상태이상
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-- <EFBFBD><EFBFBD>ų, <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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Skill =
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{
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{ Index = "BH_Albireo_Skill06_W", Type = "Skill", Target = "Me", KeepTime = 0, OneShot = true, WaitAfter = 5, Range = 0 },
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{ Index = "Sta_BH_Albi_Reflect", Type = "AbState", Target = "Me", KeepTime = 1200000, OneShot = true, WaitAfter = 0, Range = 150 },
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--{ Index = "Sta_BH_Albi_Reflect", Type = "AbState", Target = "Me", KeepTime = 1200000, OneShot = true, WaitAfter = 0, Range = 150 },
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},
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-- 소환
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-- <EFBFBD><EFBFBD>ȯ
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Summon =
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{
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@ -98,18 +98,18 @@ PhaseData[2] =
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PhaseData[3] =
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{
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-- 단계 진입 조건
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-- <EFBFBD>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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HPRateMax = 400,
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HPRateMin = 10,
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-- 스킬, 상태이상
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-- <EFBFBD><EFBFBD>ų, <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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Skill =
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{
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{ Index = "BH_Albireo_Skill06_W", Type = "Skill", Target = "Me", KeepTime = 0, OneShot = true, WaitAfter = 5, Range = 0 },
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{ Index = "Sta_BH_Albi_ACMRUp", Type = "AbState", Target = "Me", KeepTime = 600000, OneShot = true, WaitAfter = 0, Range = 0 },
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},
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-- 소환
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-- <EFBFBD><EFBFBD>ȯ
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Summon =
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{
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{
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@ -225,7 +225,7 @@ PhaseData[3] =
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},
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}
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-- 보물상자 소환 정보
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ <20><><EFBFBD><EFBFBD>
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BH_AlbiBox =
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{
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{ Index = "BH_Albireo_Box", ItemDropMobIndex = "BH_Albireo_Box", Radius = 250 },
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@ -233,7 +233,7 @@ BH_AlbiBox =
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{ Index = "BH_Albireo_Box", ItemDropMobIndex = "BH_Albireo_Box", Radius = 250 },
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{ Index = "BH_Albireo_Box", ItemDropMobIndex = "BH_Albireo_Box", Radius = 250 },
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}
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AlbiBox_VanishTime = 60
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AlbiBox_VanishTime = 40000
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------------------------------------------------------------------
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----------------------- Albireo Part ------------------------
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@ -269,12 +269,12 @@ cExecCheck "Init"
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Var.Wait = {}
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Var.Wait.Second = 0
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Var.Wait.NextFunc = nil
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Var.TargetLostSec = 0 -- 타겟을 잃은 시간
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Var.TargetLostSec = 0 -- Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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Var.CurrentPhase = 0
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Var.IsInit = {} -- 현 단계의 초기화 여부
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Var.IsUsedSkill = false -- OneShot인 스킬의 사용 확인
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Var.IsUsedSkillAll = false -- 이 단계의 스킬 사용이 모두 끝났나?
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Var.CurrentSkill = 1 -- 현재 사용중인 스킬의 Skill 데이터 인덱스
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Var.IsInit = {} -- <EFBFBD><EFBFBD> <20>ܰ<EFBFBD><DCB0><EFBFBD> <20>ʱ<EFBFBD>ȭ <20><><EFBFBD><EFBFBD>
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Var.IsUsedSkill = false -- OneShot<EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20><><EFBFBD> Ȯ<><C8AE>
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Var.IsUsedSkillAll = false -- <EFBFBD><EFBFBD> <20>ܰ<EFBFBD><DCB0><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
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Var.CurrentSkill = 1 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> Skill <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD>
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Var.SkillWaitAfter = 0
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Var.SummonList = {}
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@ -291,8 +291,8 @@ cExecCheck "Init"
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Var.SummonList[i][j] = {}
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end
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Var.SummonList[i][j].IsOver = false -- 그룹 리젠 죵료 여부
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Var.SummonList[i][j].OverTime = 0 -- 그룹 리젠 제한 시간
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Var.SummonList[i][j].IsOver = false -- <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>շ<EFBFBD> <20><><EFBFBD><EFBFBD>
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Var.SummonList[i][j].OverTime = 0 -- <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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for k = 1, #(PhaseData[i]["Summon"][j]) do
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@ -300,8 +300,8 @@ cExecCheck "Init"
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Var.SummonList[i][j][k] = {}
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end
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Var.SummonList[i][j][k].IsActive = false -- 개별 리젠 활성 여부
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Var.SummonList[i][j][k].Interval = 0 -- 개별 리젠 간격
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Var.SummonList[i][j][k].IsActive = false -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ȱ<><C8B0> <20><><EFBFBD><EFBFBD>
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Var.SummonList[i][j][k].Interval = 0 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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end
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end
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@ -329,7 +329,7 @@ cExecCheck "BH_Albireo"
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if cIsObjectDead( Handle ) ~= nil then
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if Var ~= nil then -- 보스가 죽었음
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if Var ~= nil then -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><D7BE><EFBFBD>
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--cDebugLog( "Boss Dead" )
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--for k = 1, 2 do
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@ -339,7 +339,7 @@ cExecCheck "BH_Albireo"
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--end
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--end
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-- 투명인간 소환 - 보물상자 제어용
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD> <20><>ȯ - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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local InvisibleHandle = cMobRegen_Obj( "InvisibleMan", Handle )
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cAIScriptSet( InvisibleHandle, Handle )
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MemBlock[InvisibleHandle] = {}
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@ -361,7 +361,7 @@ cExecCheck "BH_Albireo"
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end
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if Var == nil then -- 처음 리젠되었음
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if Var == nil then -- ó<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
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Init( Var, Handle, MapIndex )
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@ -383,14 +383,14 @@ cExecCheck "Albi_Init"
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Var.IsInit[i] = false
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end
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Var.IsUsedSkill = false -- OneShot인 스킬의 사용 확인
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Var.IsUsedSkillAll = false -- 이 단계의 스킬 사용이 모두 끝났나?
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Var.CurrentSkill = 1 -- 현재 사용중인 스킬의 Skill 데이터 인덱스
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Var.IsUsedSkill = false -- OneShot<EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20><><EFBFBD> Ȯ<><C8AE>
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Var.IsUsedSkillAll = false -- <EFBFBD><EFBFBD> <20>ܰ<EFBFBD><DCB0><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
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Var.CurrentSkill = 1 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> Skill <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD>
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Var.SkillWaitAfter = 0
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end
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-- Albireo HP 구간 체크
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-- Albireo HP <EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ
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function Albi_HPCheck( Var )
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cExecCheck "Albi_HPCheck"
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@ -455,30 +455,30 @@ cExecCheck "Albi_Behaviour"
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local Handle = Var.Handle
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local MapIndex = Var.MapIndex
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-- 타겟 잃어버린 시간 검사
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-- Ÿ<EFBFBD><EFBFBD> <20>Ҿ<EFBFBD><D2BE><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20>˻<EFBFBD>
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local TargetHandle = cTargetHandle( Var.Handle )
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if TargetHandle ~= nil and cObjectType( TargetHandle ) == SHINEOBJECT then -- 타겟이 있고 플레이어면 (SHINEOBJECT_PLAYER == 2)
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if TargetHandle ~= nil and cObjectType( TargetHandle ) == SHINEOBJECT then -- Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ְ<EFBFBD> <20>÷<EFBFBD><C3B7>̾<EFBFBD><CCBE> (SHINEOBJECT_PLAYER == 2)
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Var.TargetLostSec = cCurSec()
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elseif Var.TargetLostSec + 10 < cCurSec() then -- 적이 사라진지 10초 후
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elseif Var.TargetLostSec + 10 < cCurSec() then -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10<31><30> <20><>
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cResetAbstate( Var.Handle, "Sta_BH_Albi_Reflect" ) -- 강화버프 제거
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cResetAbstate( Var.Handle, "Sta_BH_Albi_ACMRUp" ) -- 강화버프 제거
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cResetAbstate( Var.Handle, "Sta_BH_Albi_Reflect" ) -- <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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cResetAbstate( Var.Handle, "Sta_BH_Albi_ACMRUp" ) -- <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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for i = 1, #(Var.MobList) do
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cNPCVanish( Var.MobList[i] )
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end
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MemBlock = {} -->모든 메모리 삭제 - 처음부터 다시 시작
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MemBlock = {} --><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD> - ó<><C3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٽ<EFBFBD> <20><><EFBFBD><EFBFBD>
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WaitBoom = {}
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Init( Var, Handle, MapIndex )
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--cDebugLog( "타겟 사라짐 -> 재초기화!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" )
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--cDebugLog( "Ÿ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -> <20><><EFBFBD>ʱ<EFBFBD>ȭ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" )
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end
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-- 벗어난 단계 검사
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-- <EFBFBD><EFBFBD><EFBFBD> <20>ܰ<EFBFBD> <20>˻<EFBFBD>
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if Var.CurrentPhase < 1 or #PhaseData < Var.CurrentPhase then
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return ReturnAI.CPP
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end
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@ -486,12 +486,12 @@ cExecCheck "Albi_Behaviour"
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Skill = PhaseData[Var.CurrentPhase]["Skill"]
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-- 알비레오 스킬 사용
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-- <EFBFBD>˺<EFBFBD> <20><>ų <20><><EFBFBD>
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if Skill ~= nil then
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if Skill_Wait( Var ) == false and Var.IsUsedSkillAll == false then
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-- 스킬이면
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-- <EFBFBD><EFBFBD>ų<EFBFBD≯<EFBFBD>
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if Skill[Var.CurrentSkill]["Type"] == "Skill" then
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--cDebugLog( "Use Skill!!!!!!!!" )
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@ -501,7 +501,7 @@ cExecCheck "Albi_Behaviour"
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cSkillBlast( Var.Handle, Var.Handle, Skill[Var.CurrentSkill]["Index"] )
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end
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-- AbState면
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-- AbState<EFBFBD><EFBFBD>
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elseif Skill[Var.CurrentSkill]["Type"] == "AbState" then
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--cDebugLog( "Use Abstate!!!!!!!!" )
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@ -510,14 +510,14 @@ cExecCheck "Albi_Behaviour"
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local KeepTime = Skill[Var.CurrentSkill]["KeepTime"]
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local Strength = 1
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-- 타겟이 적들(플레이어)이면
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-- Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(<28>÷<EFBFBD><C3B7>̾<EFBFBD>)<29≯<EFBFBD>
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if Skill[Var.CurrentSkill]["Target"] == "Other" then
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if TargetHandle ~= nil then
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cSetAbstate_Range( Var.Handle, Range, SHINEOBJECT, Index, Strength, KeepTime )
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end
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-- 타겟이 나(mob) 이면
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-- Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>(mob) <20≯<EFBFBD>
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elseif Skill[Var.CurrentSkill]["Target"] == "Me" then
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if TargetHandle ~= nil then
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@ -542,7 +542,7 @@ cExecCheck "Albi_Behaviour"
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end
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-- 아크 마인 소환
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-- <EFBFBD><EFBFBD>ũ <20><><EFBFBD><EFBFBD> <20><>ȯ
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Summon = PhaseData[Var.CurrentPhase]["Summon"]
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SummonInfo = PhaseData[Var.CurrentPhase]["SummonInfo"]
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@ -552,10 +552,10 @@ cExecCheck "Albi_Behaviour"
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if Var.SummonList[i][j][k].IsActive == false then
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-- 현재 단계와 같은지 검사
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ܰ<EFBFBD><DCB0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˻<EFBFBD>
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if i == Var.CurrentPhase then
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-- 이전 그룹 종료 후 실행되는지 검사
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>Ǵ<EFBFBD><C7B4><EFBFBD> <20>˻<EFBFBD>
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if SummonInfo[j].IsAfterPrevSummon == true then
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if Var.SummonList[i][j - 1].IsOver == true then
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@ -572,7 +572,7 @@ cExecCheck "Albi_Behaviour"
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elseif Var.SummonList[i][j][k].IsActive == true then
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-- 리젠 시간 간격 검사
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20>˻<EFBFBD>
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if Var.SummonList[i][j][k].Interval < cCurSec() then
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local Index = Summon[j][k].Index
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@ -594,7 +594,7 @@ cExecCheck "Albi_Behaviour"
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end
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-- 리젠 종료 검사
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>˻<EFBFBD>
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if SummonInfo[j].IsTimeOver == true then
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if Var.SummonList[i][j].OverTime <= cCurSec() then
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@ -677,7 +677,7 @@ cExecCheck "BHArkMine_Kn"
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end
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-- Mine이 Second 후 자폭
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-- Mine<EFBFBD><EFBFBD> Second <20><> <20><><EFBFBD><EFBFBD>
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|
||||
if Var.Second ~= 0 then
|
||||
|
||||
@ -717,7 +717,7 @@ cExecCheck "BHArkMine_MobAttack"
|
||||
--end
|
||||
|
||||
cNPCVanish( AtkHandle )
|
||||
--cSetObjectHP( 0 ) -- 자살
|
||||
--cSetObjectHP( 0 ) -- <EFBFBD>ڻ<EFBFBD>
|
||||
|
||||
end
|
||||
|
||||
@ -744,7 +744,7 @@ end
|
||||
--------------------------------------------------------------------
|
||||
------------------------- Reward Part --------------------------
|
||||
--------------------------------------------------------------------
|
||||
-- 보물상자 제어용 오브젝트
|
||||
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
|
||||
|
||||
function Common_RemoveTreasure( MapIndex )
|
||||
cExecCheck "Common_RemoveTreasure"
|
||||
@ -761,7 +761,7 @@ cExecCheck "Invisible_Init"
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Mantis 8164
|
||||
-- ※ 보물상제 소환 및 아이템드랍그룹 몬스터 셋팅
|
||||
-- <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ <20><> <20><><EFBFBD><EFBFBD><EFBFBD>۵<EFBFBD><DBB5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
|
||||
local x, y = cObjectLocate( Var.Handle )
|
||||
|
||||
@ -776,7 +776,7 @@ cExecCheck "Invisible_Init"
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
cGroupRegen("BH_Albi", "BH_AlbiBox") -- 상자가 나오도록
|
||||
cGroupRegen("BH_Albi", "BH_AlbiBox") -- <EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
Var.Wait = {}
|
||||
Var.Wait.Second = cCurSec() + AlbiBox_VanishTime
|
||||
@ -804,7 +804,7 @@ cExecCheck "Invisible_AllVanish"
|
||||
|
||||
if cCurSec() > Var.Wait.Second then
|
||||
|
||||
--cRegenGroupActiv( Var.MapIndex, "UniWpLv125", 0 ) -- 상자가 나오지 않도록(세번째 인수를 생략하거나 1이면 activ)
|
||||
--cRegenGroupActiv( Var.MapIndex, "UniWpLv125", 0 ) -- <EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD>(<28><><EFBFBD><EFBFBD>° <20>μ<EFBFBD><CEBC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰų<CFB0> 1<≯<EFBFBD> activ)
|
||||
|
||||
--Common_RemoveTreasure( Var.MapIndex )
|
||||
cNPCVanish( Var.Handle )
|
||||
|
@ -5,59 +5,59 @@
|
||||
INVALID_HANDLE = -1
|
||||
|
||||
--------------------------------------------------------------
|
||||
--※ 진행 관련 DelayTime 정보
|
||||
--<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> DelayTime <20><><EFBFBD><EFBFBD>
|
||||
--------------------------------------------------------------
|
||||
DelayTime =
|
||||
{
|
||||
AfterInit = 5, -- 던전 입장 후, 첫 대사 출력시까지의 대기시간
|
||||
GapDialog = 3, -- 페이스컷 사이의 시간
|
||||
AfterInit = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>, ù <20><><EFBFBD> <20><>½ñ<C2BD><C3B1><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ð<EFBFBD>
|
||||
GapDialog = 3, -- <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
|
||||
GapIDReturnNotice = 5, --
|
||||
|
||||
WaitKingCrabProcess = 5, -- InitDungeon -> KingCrabProcess 대기시간
|
||||
WaitKingSlimeProcess = 5, -- KingCrabProcess -> KingSlimeProcess 대기시간
|
||||
WaitMiniDragonProcess = 5, -- KingSlimeProcess -> MiniDragonProcess 대기시간
|
||||
WaitKingCrabProcess = 5, -- InitDungeon -> KingCrabProcess <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
|
||||
WaitKingSlimeProcess = 5, -- KingCrabProcess -> KingSlimeProcess <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
|
||||
WaitMiniDragonProcess = 5, -- KingSlimeProcess -> MiniDragonProcess <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
|
||||
|
||||
WaitAfterMiniDragonProcess = 5, -- MiniDragonProcess -> BonusStage/ReturnToHome 대기시간
|
||||
WaitAfterMiniDragonProcess = 5, -- MiniDragonProcess -> BonusStage/ReturnToHome <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
|
||||
WaitReturnToHome = 5,
|
||||
}
|
||||
|
||||
--------------------------------------------------------------
|
||||
--※ 제한 시간 정보
|
||||
--<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
--------------------------------------------------------------
|
||||
-- 이 시간(초)안에 미니드래곤 죽이면 보너스스테이지 실행
|
||||
-- <EFBFBD><EFBFBD> <20>ð<EFBFBD>(<28><>)<29>ȿ<EFBFBD> <20>̴ϵ巡<CFB5><E5B7A1> <20><><EFBFBD≯<EFBFBD> <20><><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
LimitTime =
|
||||
{
|
||||
ForBonusStage = 900,
|
||||
}
|
||||
|
||||
--------------------------------------------------------------
|
||||
--※ ReturnMap 정보
|
||||
--<EFBFBD><EFBFBD> ReturnMap <20><><EFBFBD><EFBFBD>
|
||||
--------------------------------------------------------------
|
||||
-- 게이트로 스스로 나가지 않는 유저들, 일정 시간후 강제로 이동시켜 줄 좌표
|
||||
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>ǥ
|
||||
LinkInfo =
|
||||
{
|
||||
ReturnMap = { MapIndex = "RouN", x = 5292, y = 5779 },
|
||||
}
|
||||
|
||||
--------------------------------------------------------------
|
||||
--※ 맵 좌표 정보
|
||||
--<EFBFBD><EFBFBD> <20><> <20><>ǥ <20><><EFBFBD><EFBFBD>
|
||||
--------------------------------------------------------------
|
||||
MapInfo =
|
||||
{
|
||||
CenterCoord = { x = 5620, y = 6850 }, -- 맵 중앙 좌표
|
||||
UserLinkCoord = { x = 5922, y = 5765 }, -- 게이트 통해서 입장했을때 유저 리젠좌표
|
||||
CenterCoord = { x = 5620, y = 6850 }, -- <EFBFBD><EFBFBD> <20>߾<EFBFBD> <20><>ǥ
|
||||
UserLinkCoord = { x = 5922, y = 5765 }, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ
|
||||
}
|
||||
|
||||
|
||||
--------------------------------------------------------------
|
||||
--※ 각 보스를 해치웠을때 지급될 보상정보
|
||||
--<EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
--------------------------------------------------------------
|
||||
RewardItemInfo =
|
||||
{
|
||||
KingCrabProcess = { Index = "IM_SD_Vale01", Num = 1 },
|
||||
KingSlimeProcess = { Index = "IM_SD_Vale01", Num = 1 },
|
||||
KingCrabProcess = { Index = "IM_SD_Vale01", Num = 33 },
|
||||
KingSlimeProcess = { Index = "IM_SD_Vale01", Num = 33 },
|
||||
--MiniDragonProcess = { Index = "IM_SD_Vale01", Num = 1 },
|
||||
BonusStageProcess = { Index = "IM_SD_Vale01", Num = 1 },
|
||||
BonusStageProcess = { Index = "IM_SD_Vale01", Num = 33 },
|
||||
}
|
||||
|
||||
|
||||
|
BIN
MobInfo.shn
BIN
MobInfo.shn
Binary file not shown.
@ -40,6 +40,6 @@
|
||||
#record MineKN06 FireTotem 2 0 10 9 11 5 -2 8 0 10 2 13 4 0
|
||||
#record MineKN07 FireTotem 1 0 10 9 11 5 -2 8 0 10 2 13 4 0
|
||||
#record MineKN08 FireTotem 1 0 10 9 11 5 -2 8 0 10 2 13 4 0
|
||||
#record BH_AlbiBox BH_Albireo_Box 1 0 10 9 11 5 -2 8 0 10 2 13 4 0
|
||||
#record BH_AlbiBox BH_Albireo_Box 1 0 40000 395000 41000 5 -2 8 0 10 2 13 4 0
|
||||
|
||||
#end
|
||||
|
@ -21,6 +21,6 @@
|
||||
;#record BH_HumarBox BH_Humar_O_02 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
|
||||
;#record BH_HumarBox BH_Humar_O_03 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
|
||||
;#record BH_HumarBox BH_Humar_O_04 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
|
||||
#record BH_HumarBox BH_Humar_X 46 0 60 59 61 5 -2 8 0 10 2 13 4 0
|
||||
#record BH_HumarBox BH_Humar_X 20 0 42050 42000 42100 5 -2 8 0 10 2 13 4 0
|
||||
|
||||
#end
|
||||
|
BIN
QuestData.shn
BIN
QuestData.shn
Binary file not shown.
BIN
RandomOption.shn
BIN
RandomOption.shn
Binary file not shown.
BIN
ShineReward.shn
BIN
ShineReward.shn
Binary file not shown.
BIN
SubAbState.shn
BIN
SubAbState.shn
Binary file not shown.
@ -1577,11 +1577,11 @@
|
||||
#Record - PresentBox13 1 150 0 0 0 0 - 0 - 0 - 0 Potion03 18000 0 0 r -1 Potion03 80000 0 0 r -1 NamedWeapon8 10000 0 0 r -1 NamedArmor7 10000 0 0 r -1 GatherHigh 1000000 0 0 r -1 Grade03Source01 1000000 0 0 r -1 Ring05 5000 0 0 r -1 NamedRing05 5000 0 0 r -1 Neck05 5000 0 0 r -1 NamedNeck05 5000 0 0 r -1 StageUrgRecallScroll 444444 0 0 r -1 Mini 100000 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 Mini 100000 0 0 r -1 CopperLump01 500000 0 0 r -1 ENC5 10000 0 0 r -1 GoldLump01 11850 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - PresentBox14 1 150 0 0 0 0 - 0 - 0 - 0 Potion03 130000 0 0 r -1 Potion03 30000 0 0 r -1 NamedWeapon9 10000 0 0 r -1 NamedArmor8 10000 0 0 r -1 GatherHigh 1000000 0 0 r -1 Grade04Source01 1000000 0 0 r -1 Ring06 5000 0 0 r -1 NamedRing06 5000 0 0 r -1 Neck06 5000 0 0 r -1 NamedNeck06 5000 0 0 r -1 StageUrgRecallScroll 444444 0 0 r -1 Mini 100000 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 Mini 100000 0 0 r -1 CopperLump01 500000 0 0 r -1 ENC5 10000 0 0 r -1 GoldLump01 38035 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - PresentBox15 1 150 0 0 0 0 - 0 - 0 - 0 Potion04 105000 0 0 r -1 Potion03 5000 0 0 r -1 NamedWeapon9 10000 0 0 r -1 NamedArmor8 10000 0 0 r -1 GatherHigh 1000000 0 0 r -1 Grade04Source01 1000000 0 0 r -1 Ring06 5000 0 0 r -1 NamedRing06 5000 0 0 r -1 Neck06 5000 0 0 r -1 NamedNeck06 5000 0 0 r -1 StageUrgRecallScroll 444444 0 0 r -1 Mini 100000 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 Mini 100000 0 0 r -1 CopperLump01 500000 0 0 r -1 ENC5 10000 0 0 r -1 GoldLump01 51125 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - EventPresentBox01 1 150 0 0 0 0 - 0 - 0 - 0 Upsource10 300000 0 0 r -1 SpUpsource10 100000 0 0 r -1 SpUpsource10 100000 0 0 r -1 Upsource11 300000 0 0 r -1 SpUpsource11 100000 0 0 r -1 SpUpsource11 100000 0 0 r -1 Upsource12 300000 0 0 r -1 SpUpsource12 100000 0 0 r -1 SpUpsource12 100000 0 0 r -1 Upsource13 300000 0 0 r -1 SpUpsource13 100000 0 0 r -1 SpUpsource13 100000 0 0 r -1 Upsource14 300000 0 0 r -1 SpUpsource14 100000 0 0 r -1 SpUpsource14 100000 0 0 r -1 Upsource15 300000 0 0 r -1 SpUpsource15 100000 0 0 r -1 SpUpsource15 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - EventPresentBox01 1 150 0 0 0 0 - 0 - 0 - 0 Upsource10 300000 0 0 r -1 Upsource10 100000 0 0 r -1 Upsource10 100000 0 0 r -1 Upsource11 300000 0 0 r -1 Upsource11 100000 0 0 r -1 Upsource11 100000 0 0 r -1 Upsource12 300000 0 0 r -1 Upsource12 100000 0 0 r -1 Upsource12 100000 0 0 r -1 Upsource13 300000 0 0 r -1 Upsource13 100000 0 0 r -1 Upsource13 100000 0 0 r -1 Upsource14 300000 0 0 r -1 Upsource14 100000 0 0 r -1 Upsource14 100000 0 0 r -1 Upsource15 300000 0 0 r -1 Upsource15 100000 0 0 r -1 Upsource15 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - EventPresentBox02 1 150 0 0 0 0 - 0 - 0 - 0 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 300000 0 0 r -1 HighProduct 300000 0 0 r -1 HighProduct 300000 0 0 r -1 HighProduct 300000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - EventPresentBox03 1 150 0 0 0 0 - 0 - 0 - 0 Upsource04 300000 0 0 r -1 SpUpsource04 100000 0 0 r -1 SpUpsource04 100000 0 0 r -1 Upsource05 300000 0 0 r -1 SpUpsource05 100000 0 0 r -1 SpUpsource05 100000 0 0 r -1 Upsource06 300000 0 0 r -1 SpUpsource06 100000 0 0 r -1 SpUpsource06 100000 0 0 r -1 Upsource07 300000 0 0 r -1 SpUpsource07 100000 0 0 r -1 SpUpsource07 100000 0 0 r -1 Upsource08 300000 0 0 r -1 SpUpsource08 100000 0 0 r -1 SpUpsource08 100000 0 0 r -1 Upsource09 300000 0 0 r -1 SpUpsource09 100000 0 0 r -1 SpUpsource09 100000 0 0 r -1 Upsource10 200000 0 0 r -1 SpUpsource10 100000 0 0 r -1 SpUpsource10 100000 0 0 r -1 Upsource11 200000 0 0 r -1 SpUpsource11 100000 0 0 r -1 SpUpsource11 100000 0 0 r -1 Upsource12 200000 0 0 r -1 SpUpsource12 100000 0 0 r -1 SpUpsource12 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - EventPresentBox03 1 150 0 0 0 0 - 0 - 0 - 0 Upsource04 300000 0 0 r -1 Upsource04 100000 0 0 r -1 Upsource04 100000 0 0 r -1 Upsource05 300000 0 0 r -1 Upsource05 100000 0 0 r -1 Upsource05 100000 0 0 r -1 Upsource06 300000 0 0 r -1 Upsource06 100000 0 0 r -1 Upsource06 100000 0 0 r -1 Upsource07 300000 0 0 r -1 Upsource07 100000 0 0 r -1 Upsource07 100000 0 0 r -1 Upsource08 300000 0 0 r -1 Upsource08 100000 0 0 r -1 Upsource08 100000 0 0 r -1 Upsource09 300000 0 0 r -1 Upsource09 100000 0 0 r -1 Upsource09 100000 0 0 r -1 Upsource10 200000 0 0 r -1 Upsource10 100000 0 0 r -1 Upsource10 100000 0 0 r -1 Upsource11 200000 0 0 r -1 Upsource11 100000 0 0 r -1 Upsource11 100000 0 0 r -1 Upsource12 200000 0 0 r -1 Upsource12 100000 0 0 r -1 Upsource12 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - EventPresentBox04 1 150 0 0 0 0 - 0 - 0 - 0 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 GoldLump01 100000 0 0 r -1 NorProduct 300000 0 0 r -1 NorProduct 300000 0 0 r -1 NorProduct 300000 0 0 r -1 NorProduct 300000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
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#Record - ValeSnowyWolf 1 150 0 0 0 0 - 0 - 0 - 0 NamedWeapon16 10000 0 0 r -1 BestDust 164120 0 0 r -1 BestDust 164120 0 0 r -1 BestCarcass 165000 0 0 r -1 BestCarcass 159750 0 0 r -1 BestCleanWater 50800 0 0 r -1 BestKylin 50800 0 0 r -1 BestMagicCrystal 34372 0 0 r -1 SnowWolfLicense 1500 0 0 r -1 Normal117Acc 100000 0 0 r -1 NamedArmor15 10000 0 0 r -1 GoldLump01 1203 0 0 r -1 ENC5 10000 0 0 r -1 StageBeraRecallScroll 15000 0 0 r -1 StageAdlRecallScroll 15000 0 0 r -1 StageRecallScroll 500 0 0 r -1 ClosedCollectCard 5000 0 0 r -1 HighDust 328240 0 0 r -1 HighCleanWater 101600 0 0 r -1 HighCarcass 319500 0 0 r -1 HighMagicCrystal 68744 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
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||||
#Record - B_Albireo 1 150 0 0 0 0 - 0 - 0 - 0 BestMagicCrystal 1000000 0 0 r -1 BestMagicCrystal 1000000 0 0 r -1 Grade07Source01 20000 0 0 r -1 NamedLv125 1000000 0 0 r -1 RareLv125 1000000 0 0 r -1 Normal117Acc 100000 0 0 r -1 SetDefLv125 1000000 0 0 r -1 UniWpLv125 100000 0 0 r -1 ClosedCollectCard 10000 0 0 r -1 StageBeraRecallScroll 1000 0 0 r -1 StageRecallScroll 500 0 0 r -1 StageUrgRecallScroll 333 0 0 r -1 HighMagicCrystal 1000000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
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||||
#Record - Albireo_Box 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
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||||
#Record - E_JackO 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
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#Record - E_Kebing 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
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||||
@ -2282,7 +2282,7 @@
|
||||
#Record - BHArkMine_F 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
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||||
#Record - BHArkMine_Kn 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - BH_Albireo 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - BH_Albireo_Box 1 150 0 0 0 0 - 0 - 0 - 0 BestMagicCrystal 1000000 0 0 r -1 BestMagicCrystal 1000000 0 0 r -1 Upsource17 100000 0 0 r -1 Grade07Source01 26000 0 0 r -1 NamedLv125 1000000 1 5 r -1 RareLv125 1000000 1 5 r -1 Normal117Acc 130000 1 5 r -1 SetDefLv125 260000 1 5 r -1 BR_120 100000 0 0 r -1 UniWpLv125 130000 1 5 r -1 ClosedCollectCard 1300 0 0 r -1 StageBeraRecallScroll 1300 0 0 r -1 StageRecallScroll 650 0 0 r -1 StageUrgRecallScroll 433 0 0 r -1 HighMagicCrystal 1000000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - BH_Albireo_Box 1 150 0 0 0 0 - 0 - 0 - 0 BestMagicCrystal 1000000 0 0 r -1 BestMagicCrystal 1000000 0 0 r -1 Upsource17 100000 0 0 r -1 Grade07Source01 26000 0 0 r -1 NamedLv125 1000000 1 5 r -1 RareLv125 1000000 1 5 r -1 Normal117Acc 130000 1 5 r -1 SetDefLv125 260000 1 5 r -1 BR_120 100000 0 0 r -1 UniWpLv125 350000 1 5 r -1 ClosedCollectCard 1300 0 0 r -1 StageBeraRecallScroll 1300 0 0 r -1 StageRecallScroll 650 0 0 r -1 StageUrgRecallScroll 433 0 0 r -1 HighMagicCrystal 1000000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - E_Zombie 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - E_MaraCrew 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
#Record - E_MaraElite 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
|
||||
|
@ -40,7 +40,7 @@
|
||||
#Record 28 KillerHideSum KillerHideShadow 3 Rampage Caster 0 - 1500000 - - 0 0 0 - - Dead - 28 ;¼Òȯ¹°
|
||||
;#Record 29 KebingXSummon BombKebingX 2 Roam Target 0 - 15100 - Always 0 15000 1 KebingXBomb MyObj Dead - 29 ;¼Òȯ¹°
|
||||
#Record 30 PsySumSkill01 Psy_PsykenDog 1 Rampage Caster 0 - 0 - - 0 10000 10000 - - - - 30
|
||||
#Record 31 MultiProtect01 MultiProtect 1 Root Caster 0 - 0 - - 0 0 0 - - - - 31
|
||||
#Record 31 MultiProtect01 MultiProtect 1 Root Target 0 - 0 - - 0 0 0 - - - - 31
|
||||
#Record 32 Salare_Skill03_N DBead 1 Chase Caster 0 - 150000 - Target 30 0 1 DBead_Skill01_W TargetObj Dead Multi 32 ;¼Òȯ¸÷
|
||||
#Record 33 DT_FFocalor_Skill02_N DT_S_FDHoneying 1 Chase Caster 0 - 150000 - Target 20 0 1 DT_S_FDHoneying_Skill01_N MyObj Dead Multi 33 ;¼Òȯ¸÷
|
||||
#Record 34 DT_IFocalor_Skill02_N DT_S_IDHoneying 1 Chase Caster 0 - 150000 - Target 20 0 1 DT_S_IDHoneying_Skill01_N MyObj Dead Multi 34 ;¼Òȯ¸÷
|
||||
@ -84,8 +84,8 @@
|
||||
#Record 72 Entrap09 EntrapFlower 1 Root Caster 0 - 150000 StaEntrapHide Enemy 100 0 1 ShockFlowerWide05 MyObj - - 72
|
||||
#Record 73 Entrap10 EntrapFlower 1 Root Caster 0 - 150000 StaEntrapHide Enemy 100 0 1 ShockFlowerWide06 MyObj - - 73
|
||||
#Record 74 SlowShot02 SlowShot_arrow 1 Chase Caster 0 - 60000 - Target 30 0 1 SlowShot_arrow02 TargetObj - - 74
|
||||
#Record 75 MultiProtect02 MultiProtect02 1 Root Caster 0 - 0 - - 0 0 0 - - - - 75
|
||||
#Record 76 MultiProtect03 MultiProtect03 1 Root Caster 0 - 0 - - 0 0 0 - - - - 76
|
||||
#Record 75 MultiProtect02 MultiProtect02 1 Root Target 0 - 0 - - 0 0 0 - - - - 75
|
||||
#Record 76 MultiProtect03 MultiProtect03 1 Root Target 0 - 0 - - 0 0 0 - - - - 76
|
||||
#Record 77 LightField06 LightField06 1 Root Target 0 - 0 - - 0 0 0 - - - - 77
|
||||
#Record 78 LightField07 LightField07 1 Root Target 0 - 0 - - 0 0 0 - - - - 78
|
||||
#Record 79 LightField08 LightField08 1 Root Target 0 - 0 - - 0 0 0 - - - - 79
|
||||
|
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