Pre-magic defense buffs. Before applying big patch

master
sigonasr2 1 year ago
parent 694d7ad684
commit 2e2fca0b64
  1. BIN
      ItemActionEffect.shn
  2. BIN
      ItemInfo.shn
  3. BIN
      KingdomQuestRew.shn
  4. 110
      LuaScript/AIScript/BH_Albireo.lua
  5. 36
      LuaScript/ID/SD_Vale01/Data/Process.lua
  6. BIN
      MobInfo.shn
  7. 2
      MobRegen/BH_Albi.txt
  8. 2
      MobRegen/BH_Cracker.txt
  9. BIN
      QuestData.shn
  10. BIN
      RandomOption.shn
  11. BIN
      ShineReward.shn
  12. BIN
      SubAbState.shn
  13. 10
      World/ItemDropTable.txt
  14. 6
      World/MiscDataTable.txt

Binary file not shown.

Binary file not shown.

Binary file not shown.

@ -8,8 +8,8 @@
MemBlock = {} MemBlock = {}
PhaseData = {} PhaseData = {}
ReturnAI = {} ReturnAI = {}
ReturnAI.END = 1 -- Return_AI_END = 1;// -- 모든 AI루틴 끝 ReturnAI.END = 1 -- Return_AI_END = 1;// -- <EFBFBD><EFBFBD><EFBFBD> AI<EFBFBD><EFBFBD>ƾ <EFBFBD><EFBFBD>
ReturnAI.CPP = 2 -- Return_AI_CPP = 2;// -- 루아로 일부 처리한 후 cpp의 AI루틴 돌림 ReturnAI.CPP = 2 -- Return_AI_CPP = 2;// -- <EFBFBD><EFBFBD>Ʒ<EFBFBD> <EFBFBD>Ϻ<EFBFBD> ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> cpp<EFBFBD><EFBFBD> AI<EFBFBD><EFBFBD>ƾ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SHINEOBJECT = 2 -- ShineObject_Player SHINEOBJECT = 2 -- ShineObject_Player
HPSection = {} HPSection = {}
HPSection.Init = -1 HPSection.Init = -1
@ -18,14 +18,14 @@ HPSection.First = 1
HPSection.Second = 2 HPSection.Second = 2
HPSection.Third = 3 HPSection.Third = 3
-- 1 단계 -- 1 <EFBFBD>ܰ<EFBFBD>
PhaseData[1] = PhaseData[1] =
{ {
-- 단계 진입 조건 -- <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HPRateMax = 900, HPRateMax = 900,
HPRateMin = 750, HPRateMin = 750,
-- 스킬, 상태이상 -- <EFBFBD><EFBFBD>ų, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
Skill = Skill =
{ {
{ Index = "BH_Albireo_Skill06_W", Type = "Skill", Target = "Me", KeepTime = 0, OneShot = true, WaitAfter = 5, Range = 0 }, { Index = "BH_Albireo_Skill06_W", Type = "Skill", Target = "Me", KeepTime = 0, OneShot = true, WaitAfter = 5, Range = 0 },
@ -33,7 +33,7 @@ PhaseData[1] =
{ Index = "Sta_B_Albi_Dot", Type = "AbState", Target = "Other", KeepTime = 20000, OneShot = true, WaitAfter = 0, Range = 600 }, { Index = "Sta_B_Albi_Dot", Type = "AbState", Target = "Other", KeepTime = 20000, OneShot = true, WaitAfter = 0, Range = 600 },
}, },
-- 소환 -- <EFBFBD><EFBFBD>ȯ
Summon = Summon =
{ {
{ {
@ -73,18 +73,18 @@ PhaseData[1] =
PhaseData[2] = PhaseData[2] =
{ {
-- 단계 진입 조건 -- <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HPRateMax = 750, HPRateMax = 750,
HPRateMin = 400, HPRateMin = 400,
-- 스킬, 상태이상 -- <EFBFBD><EFBFBD>ų, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
Skill = Skill =
{ {
{ Index = "BH_Albireo_Skill06_W", Type = "Skill", Target = "Me", KeepTime = 0, OneShot = true, WaitAfter = 5, Range = 0 }, { Index = "BH_Albireo_Skill06_W", Type = "Skill", Target = "Me", KeepTime = 0, OneShot = true, WaitAfter = 5, Range = 0 },
{ Index = "Sta_BH_Albi_Reflect", Type = "AbState", Target = "Me", KeepTime = 1200000, OneShot = true, WaitAfter = 0, Range = 150 }, --{ Index = "Sta_BH_Albi_Reflect", Type = "AbState", Target = "Me", KeepTime = 1200000, OneShot = true, WaitAfter = 0, Range = 150 },
}, },
-- 소환 -- <EFBFBD><EFBFBD>ȯ
Summon = Summon =
{ {
@ -98,18 +98,18 @@ PhaseData[2] =
PhaseData[3] = PhaseData[3] =
{ {
-- 단계 진입 조건 -- <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HPRateMax = 400, HPRateMax = 400,
HPRateMin = 10, HPRateMin = 10,
-- 스킬, 상태이상 -- <EFBFBD><EFBFBD>ų, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
Skill = Skill =
{ {
{ Index = "BH_Albireo_Skill06_W", Type = "Skill", Target = "Me", KeepTime = 0, OneShot = true, WaitAfter = 5, Range = 0 }, { Index = "BH_Albireo_Skill06_W", Type = "Skill", Target = "Me", KeepTime = 0, OneShot = true, WaitAfter = 5, Range = 0 },
{ Index = "Sta_BH_Albi_ACMRUp", Type = "AbState", Target = "Me", KeepTime = 600000, OneShot = true, WaitAfter = 0, Range = 0 }, { Index = "Sta_BH_Albi_ACMRUp", Type = "AbState", Target = "Me", KeepTime = 600000, OneShot = true, WaitAfter = 0, Range = 0 },
}, },
-- 소환 -- <EFBFBD><EFBFBD>ȯ
Summon = Summon =
{ {
{ {
@ -225,7 +225,7 @@ PhaseData[3] =
}, },
} }
-- 보물상자 소환 정보 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BH_AlbiBox = BH_AlbiBox =
{ {
{ Index = "BH_Albireo_Box", ItemDropMobIndex = "BH_Albireo_Box", Radius = 250 }, { Index = "BH_Albireo_Box", ItemDropMobIndex = "BH_Albireo_Box", Radius = 250 },
@ -233,7 +233,7 @@ BH_AlbiBox =
{ Index = "BH_Albireo_Box", ItemDropMobIndex = "BH_Albireo_Box", Radius = 250 }, { Index = "BH_Albireo_Box", ItemDropMobIndex = "BH_Albireo_Box", Radius = 250 },
{ Index = "BH_Albireo_Box", ItemDropMobIndex = "BH_Albireo_Box", Radius = 250 }, { Index = "BH_Albireo_Box", ItemDropMobIndex = "BH_Albireo_Box", Radius = 250 },
} }
AlbiBox_VanishTime = 60 AlbiBox_VanishTime = 40000
------------------------------------------------------------------ ------------------------------------------------------------------
----------------------- Albireo Part ------------------------ ----------------------- Albireo Part ------------------------
@ -269,12 +269,12 @@ cExecCheck "Init"
Var.Wait = {} Var.Wait = {}
Var.Wait.Second = 0 Var.Wait.Second = 0
Var.Wait.NextFunc = nil Var.Wait.NextFunc = nil
Var.TargetLostSec = 0 -- 타겟을 잃은 시간 Var.TargetLostSec = 0 -- Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
Var.CurrentPhase = 0 Var.CurrentPhase = 0
Var.IsInit = {} -- 현 단계의 초기화 여부 Var.IsInit = {} -- <EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Var.IsUsedSkill = false -- OneShot인 스킬의 사용 확인 Var.IsUsedSkill = false -- OneShot<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
Var.IsUsedSkillAll = false -- 이 단계의 스킬 사용이 모두 끝났나? Var.IsUsedSkillAll = false -- <EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
Var.CurrentSkill = 1 -- 현재 사용중인 스킬의 Skill 데이터 인덱스 Var.CurrentSkill = 1 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> Skill <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
Var.SkillWaitAfter = 0 Var.SkillWaitAfter = 0
Var.SummonList = {} Var.SummonList = {}
@ -291,8 +291,8 @@ cExecCheck "Init"
Var.SummonList[i][j] = {} Var.SummonList[i][j] = {}
end end
Var.SummonList[i][j].IsOver = false -- 그룹 리젠 죵료 여부 Var.SummonList[i][j].IsOver = false -- <EFBFBD>׷<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>շ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Var.SummonList[i][j].OverTime = 0 -- 그룹 리젠 제한 시간 Var.SummonList[i][j].OverTime = 0 -- <EFBFBD>׷<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
for k = 1, #(PhaseData[i]["Summon"][j]) do for k = 1, #(PhaseData[i]["Summon"][j]) do
@ -300,8 +300,8 @@ cExecCheck "Init"
Var.SummonList[i][j][k] = {} Var.SummonList[i][j][k] = {}
end end
Var.SummonList[i][j][k].IsActive = false -- 개별 리젠 활성 여부 Var.SummonList[i][j][k].IsActive = false -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȱ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Var.SummonList[i][j][k].Interval = 0 -- 개별 리젠 간격 Var.SummonList[i][j][k].Interval = 0 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
end end
end end
@ -329,7 +329,7 @@ cExecCheck "BH_Albireo"
if cIsObjectDead( Handle ) ~= nil then if cIsObjectDead( Handle ) ~= nil then
if Var ~= nil then -- 보스가 죽었음 if Var ~= nil then -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>׾<EFBFBD><EFBFBD><EFBFBD>
--cDebugLog( "Boss Dead" ) --cDebugLog( "Boss Dead" )
--for k = 1, 2 do --for k = 1, 2 do
@ -339,7 +339,7 @@ cExecCheck "BH_Albireo"
--end --end
--end --end
-- 투명인간 소환 - 보물상자 제어용 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD> <EFBFBD><EFBFBD>ȯ - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
local InvisibleHandle = cMobRegen_Obj( "InvisibleMan", Handle ) local InvisibleHandle = cMobRegen_Obj( "InvisibleMan", Handle )
cAIScriptSet( InvisibleHandle, Handle ) cAIScriptSet( InvisibleHandle, Handle )
MemBlock[InvisibleHandle] = {} MemBlock[InvisibleHandle] = {}
@ -361,7 +361,7 @@ cExecCheck "BH_Albireo"
end end
if Var == nil then -- 처음 리젠되었음 if Var == nil then -- ó<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD>
Init( Var, Handle, MapIndex ) Init( Var, Handle, MapIndex )
@ -383,14 +383,14 @@ cExecCheck "Albi_Init"
Var.IsInit[i] = false Var.IsInit[i] = false
end end
Var.IsUsedSkill = false -- OneShot인 스킬의 사용 확인 Var.IsUsedSkill = false -- OneShot<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
Var.IsUsedSkillAll = false -- 이 단계의 스킬 사용이 모두 끝났나? Var.IsUsedSkillAll = false -- <EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
Var.CurrentSkill = 1 -- 현재 사용중인 스킬의 Skill 데이터 인덱스 Var.CurrentSkill = 1 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> Skill <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
Var.SkillWaitAfter = 0 Var.SkillWaitAfter = 0
end end
-- Albireo HP 구간 체크 -- Albireo HP <EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ
function Albi_HPCheck( Var ) function Albi_HPCheck( Var )
cExecCheck "Albi_HPCheck" cExecCheck "Albi_HPCheck"
@ -455,30 +455,30 @@ cExecCheck "Albi_Behaviour"
local Handle = Var.Handle local Handle = Var.Handle
local MapIndex = Var.MapIndex local MapIndex = Var.MapIndex
-- 타겟 잃어버린 시간 검사 -- Ÿ<EFBFBD><EFBFBD> <EFBFBD>Ҿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD>˻<EFBFBD>
local TargetHandle = cTargetHandle( Var.Handle ) local TargetHandle = cTargetHandle( Var.Handle )
if TargetHandle ~= nil and cObjectType( TargetHandle ) == SHINEOBJECT then -- 타겟이 있고 플레이어면 (SHINEOBJECT_PLAYER == 2) if TargetHandle ~= nil and cObjectType( TargetHandle ) == SHINEOBJECT then -- Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ְ<EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD> (SHINEOBJECT_PLAYER == 2)
Var.TargetLostSec = cCurSec() Var.TargetLostSec = cCurSec()
elseif Var.TargetLostSec + 10 < cCurSec() then -- 적이 사라진지 10초 후 elseif Var.TargetLostSec + 10 < cCurSec() then -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
cResetAbstate( Var.Handle, "Sta_BH_Albi_Reflect" ) -- 강화버프 제거 cResetAbstate( Var.Handle, "Sta_BH_Albi_Reflect" ) -- <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cResetAbstate( Var.Handle, "Sta_BH_Albi_ACMRUp" ) -- 강화버프 제거 cResetAbstate( Var.Handle, "Sta_BH_Albi_ACMRUp" ) -- <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for i = 1, #(Var.MobList) do for i = 1, #(Var.MobList) do
cNPCVanish( Var.MobList[i] ) cNPCVanish( Var.MobList[i] )
end end
MemBlock = {} -->모든 메모리 삭제 - 처음부터 다시 시작 MemBlock = {} --><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>޸<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> - ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WaitBoom = {} WaitBoom = {}
Init( Var, Handle, MapIndex ) Init( Var, Handle, MapIndex )
--cDebugLog( "타겟 사라짐 -> 재초기화!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" ) --cDebugLog( "Ÿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -> <EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ȭ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" )
end end
-- 벗어난 단계 검사 -- <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD> <EFBFBD>˻<EFBFBD>
if Var.CurrentPhase < 1 or #PhaseData < Var.CurrentPhase then if Var.CurrentPhase < 1 or #PhaseData < Var.CurrentPhase then
return ReturnAI.CPP return ReturnAI.CPP
end end
@ -486,12 +486,12 @@ cExecCheck "Albi_Behaviour"
Skill = PhaseData[Var.CurrentPhase]["Skill"] Skill = PhaseData[Var.CurrentPhase]["Skill"]
-- 알비레오 스킬 사용 -- <EFBFBD>˺񷹿<EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD>
if Skill ~= nil then if Skill ~= nil then
if Skill_Wait( Var ) == false and Var.IsUsedSkillAll == false then if Skill_Wait( Var ) == false and Var.IsUsedSkillAll == false then
-- 스킬이면 -- <EFBFBD><EFBFBD>ų<EFBFBD≯<EFBFBD>
if Skill[Var.CurrentSkill]["Type"] == "Skill" then if Skill[Var.CurrentSkill]["Type"] == "Skill" then
--cDebugLog( "Use Skill!!!!!!!!" ) --cDebugLog( "Use Skill!!!!!!!!" )
@ -501,7 +501,7 @@ cExecCheck "Albi_Behaviour"
cSkillBlast( Var.Handle, Var.Handle, Skill[Var.CurrentSkill]["Index"] ) cSkillBlast( Var.Handle, Var.Handle, Skill[Var.CurrentSkill]["Index"] )
end end
-- AbState -- AbState<EFBFBD><EFBFBD>
elseif Skill[Var.CurrentSkill]["Type"] == "AbState" then elseif Skill[Var.CurrentSkill]["Type"] == "AbState" then
--cDebugLog( "Use Abstate!!!!!!!!" ) --cDebugLog( "Use Abstate!!!!!!!!" )
@ -510,14 +510,14 @@ cExecCheck "Albi_Behaviour"
local KeepTime = Skill[Var.CurrentSkill]["KeepTime"] local KeepTime = Skill[Var.CurrentSkill]["KeepTime"]
local Strength = 1 local Strength = 1
-- 타겟이 적들(플레이어)이면 -- Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD>)<EFBFBD≯<EFBFBD>
if Skill[Var.CurrentSkill]["Target"] == "Other" then if Skill[Var.CurrentSkill]["Target"] == "Other" then
if TargetHandle ~= nil then if TargetHandle ~= nil then
cSetAbstate_Range( Var.Handle, Range, SHINEOBJECT, Index, Strength, KeepTime ) cSetAbstate_Range( Var.Handle, Range, SHINEOBJECT, Index, Strength, KeepTime )
end end
-- 타겟이 나(mob) 이면 -- Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>(mob) <EFBFBD≯<EFBFBD>
elseif Skill[Var.CurrentSkill]["Target"] == "Me" then elseif Skill[Var.CurrentSkill]["Target"] == "Me" then
if TargetHandle ~= nil then if TargetHandle ~= nil then
@ -542,7 +542,7 @@ cExecCheck "Albi_Behaviour"
end end
-- 아크 마인 소환 -- <EFBFBD><EFBFBD>ũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ
Summon = PhaseData[Var.CurrentPhase]["Summon"] Summon = PhaseData[Var.CurrentPhase]["Summon"]
SummonInfo = PhaseData[Var.CurrentPhase]["SummonInfo"] SummonInfo = PhaseData[Var.CurrentPhase]["SummonInfo"]
@ -552,10 +552,10 @@ cExecCheck "Albi_Behaviour"
if Var.SummonList[i][j][k].IsActive == false then if Var.SummonList[i][j][k].IsActive == false then
-- 현재 단계와 같은지 검사 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>˻<EFBFBD>
if i == Var.CurrentPhase then if i == Var.CurrentPhase then
-- 이전 그룹 종료 후 실행되는지 검사 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>׷<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>˻<EFBFBD>
if SummonInfo[j].IsAfterPrevSummon == true then if SummonInfo[j].IsAfterPrevSummon == true then
if Var.SummonList[i][j - 1].IsOver == true then if Var.SummonList[i][j - 1].IsOver == true then
@ -572,7 +572,7 @@ cExecCheck "Albi_Behaviour"
elseif Var.SummonList[i][j][k].IsActive == true then elseif Var.SummonList[i][j][k].IsActive == true then
-- 리젠 시간 간격 검사 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>˻<EFBFBD>
if Var.SummonList[i][j][k].Interval < cCurSec() then if Var.SummonList[i][j][k].Interval < cCurSec() then
local Index = Summon[j][k].Index local Index = Summon[j][k].Index
@ -594,7 +594,7 @@ cExecCheck "Albi_Behaviour"
end end
-- 리젠 종료 검사 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>˻<EFBFBD>
if SummonInfo[j].IsTimeOver == true then if SummonInfo[j].IsTimeOver == true then
if Var.SummonList[i][j].OverTime <= cCurSec() then if Var.SummonList[i][j].OverTime <= cCurSec() then
@ -677,7 +677,7 @@ cExecCheck "BHArkMine_Kn"
end end
-- Mine이 Second 후 자폭 -- Mine<EFBFBD><EFBFBD> Second <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if Var.Second ~= 0 then if Var.Second ~= 0 then
@ -717,7 +717,7 @@ cExecCheck "BHArkMine_MobAttack"
--end --end
cNPCVanish( AtkHandle ) cNPCVanish( AtkHandle )
--cSetObjectHP( 0 ) -- 자살 --cSetObjectHP( 0 ) -- <EFBFBD>ڻ<EFBFBD>
end end
@ -744,7 +744,7 @@ end
-------------------------------------------------------------------- --------------------------------------------------------------------
------------------------- Reward Part -------------------------- ------------------------- Reward Part --------------------------
-------------------------------------------------------------------- --------------------------------------------------------------------
-- 보물상자 제어용 오브젝트 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
function Common_RemoveTreasure( MapIndex ) function Common_RemoveTreasure( MapIndex )
cExecCheck "Common_RemoveTreasure" cExecCheck "Common_RemoveTreasure"
@ -761,7 +761,7 @@ cExecCheck "Invisible_Init"
---------------------------------------------------------------------- ----------------------------------------------------------------------
-- Mantis 8164 -- Mantis 8164
-- ※ 보물상제 소환 및 아이템드랍그룹 몬스터 셋팅 -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>۵<EFBFBD><EFBFBD><EFBFBD>׷<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
local x, y = cObjectLocate( Var.Handle ) local x, y = cObjectLocate( Var.Handle )
@ -776,7 +776,7 @@ cExecCheck "Invisible_Init"
---------------------------------------------------------------------- ----------------------------------------------------------------------
cGroupRegen("BH_Albi", "BH_AlbiBox") -- 상자가 나오도록 cGroupRegen("BH_Albi", "BH_AlbiBox") -- <EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Var.Wait = {} Var.Wait = {}
Var.Wait.Second = cCurSec() + AlbiBox_VanishTime Var.Wait.Second = cCurSec() + AlbiBox_VanishTime
@ -804,7 +804,7 @@ cExecCheck "Invisible_AllVanish"
if cCurSec() > Var.Wait.Second then if cCurSec() > Var.Wait.Second then
--cRegenGroupActiv( Var.MapIndex, "UniWpLv125", 0 ) -- 상자가 나오지 않도록(세번째 인수를 생략하거나 1이면 activ) --cRegenGroupActiv( Var.MapIndex, "UniWpLv125", 0 ) -- <EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD>° <EFBFBD>μ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰų<EFBFBD> 1<EFBFBD≯<EFBFBD> activ)
--Common_RemoveTreasure( Var.MapIndex ) --Common_RemoveTreasure( Var.MapIndex )
cNPCVanish( Var.Handle ) cNPCVanish( Var.Handle )

@ -5,59 +5,59 @@
INVALID_HANDLE = -1 INVALID_HANDLE = -1
-------------------------------------------------------------- --------------------------------------------------------------
--※ 진행 관련 DelayTime 정보 --<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> DelayTime <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-------------------------------------------------------------- --------------------------------------------------------------
DelayTime = DelayTime =
{ {
AfterInit = 5, -- 던전 입장 후, 첫 대사 출력시까지의 대기시간 AfterInit = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, ù <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>½ñ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
GapDialog = 3, -- 페이스컷 사이의 시간 GapDialog = 3, -- <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
GapIDReturnNotice = 5, -- GapIDReturnNotice = 5, --
WaitKingCrabProcess = 5, -- InitDungeon -> KingCrabProcess 대기시간 WaitKingCrabProcess = 5, -- InitDungeon -> KingCrabProcess <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
WaitKingSlimeProcess = 5, -- KingCrabProcess -> KingSlimeProcess 대기시간 WaitKingSlimeProcess = 5, -- KingCrabProcess -> KingSlimeProcess <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
WaitMiniDragonProcess = 5, -- KingSlimeProcess -> MiniDragonProcess 대기시간 WaitMiniDragonProcess = 5, -- KingSlimeProcess -> MiniDragonProcess <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
WaitAfterMiniDragonProcess = 5, -- MiniDragonProcess -> BonusStage/ReturnToHome 대기시간 WaitAfterMiniDragonProcess = 5, -- MiniDragonProcess -> BonusStage/ReturnToHome <EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
WaitReturnToHome = 5, WaitReturnToHome = 5,
} }
-------------------------------------------------------------- --------------------------------------------------------------
--※ 제한 시간 정보 --<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-------------------------------------------------------------- --------------------------------------------------------------
-- 이 시간(초)안에 미니드래곤 죽이면 보너스스테이지 실행 -- <EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>(<EFBFBD><EFBFBD>)<EFBFBD>ȿ<EFBFBD> <EFBFBD>̴ϵ巡<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LimitTime = LimitTime =
{ {
ForBonusStage = 900, ForBonusStage = 900,
} }
-------------------------------------------------------------- --------------------------------------------------------------
--※ ReturnMap 정보 --<EFBFBD><EFBFBD> ReturnMap <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-------------------------------------------------------------- --------------------------------------------------------------
-- 게이트로 스스로 나가지 않는 유저들, 일정 시간후 강제로 이동시켜 줄 좌표 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ
LinkInfo = LinkInfo =
{ {
ReturnMap = { MapIndex = "RouN", x = 5292, y = 5779 }, ReturnMap = { MapIndex = "RouN", x = 5292, y = 5779 },
} }
-------------------------------------------------------------- --------------------------------------------------------------
--※ 맵 좌표 정보 --<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-------------------------------------------------------------- --------------------------------------------------------------
MapInfo = MapInfo =
{ {
CenterCoord = { x = 5620, y = 6850 }, -- 맵 중앙 좌표 CenterCoord = { x = 5620, y = 6850 }, -- <EFBFBD><EFBFBD> <EFBFBD>߾<EFBFBD> <EFBFBD><EFBFBD>ǥ
UserLinkCoord = { x = 5922, y = 5765 }, -- 게이트 통해서 입장했을때 유저 리젠좌표 UserLinkCoord = { x = 5922, y = 5765 }, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ
} }
-------------------------------------------------------------- --------------------------------------------------------------
--※ 각 보스를 해치웠을때 지급될 보상정보 --<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>޵<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-------------------------------------------------------------- --------------------------------------------------------------
RewardItemInfo = RewardItemInfo =
{ {
KingCrabProcess = { Index = "IM_SD_Vale01", Num = 1 }, KingCrabProcess = { Index = "IM_SD_Vale01", Num = 33 },
KingSlimeProcess = { Index = "IM_SD_Vale01", Num = 1 }, KingSlimeProcess = { Index = "IM_SD_Vale01", Num = 33 },
--MiniDragonProcess = { Index = "IM_SD_Vale01", Num = 1 }, --MiniDragonProcess = { Index = "IM_SD_Vale01", Num = 1 },
BonusStageProcess = { Index = "IM_SD_Vale01", Num = 1 }, BonusStageProcess = { Index = "IM_SD_Vale01", Num = 33 },
} }

Binary file not shown.

@ -40,6 +40,6 @@
#record MineKN06 FireTotem 2 0 10 9 11 5 -2 8 0 10 2 13 4 0 #record MineKN06 FireTotem 2 0 10 9 11 5 -2 8 0 10 2 13 4 0
#record MineKN07 FireTotem 1 0 10 9 11 5 -2 8 0 10 2 13 4 0 #record MineKN07 FireTotem 1 0 10 9 11 5 -2 8 0 10 2 13 4 0
#record MineKN08 FireTotem 1 0 10 9 11 5 -2 8 0 10 2 13 4 0 #record MineKN08 FireTotem 1 0 10 9 11 5 -2 8 0 10 2 13 4 0
#record BH_AlbiBox BH_Albireo_Box 1 0 10 9 11 5 -2 8 0 10 2 13 4 0 #record BH_AlbiBox BH_Albireo_Box 1 0 40000 395000 41000 5 -2 8 0 10 2 13 4 0
#end #end

@ -21,6 +21,6 @@
;#record BH_HumarBox BH_Humar_O_02 1 0 60 59 61 5 -2 8 0 10 2 13 4 0 ;#record BH_HumarBox BH_Humar_O_02 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
;#record BH_HumarBox BH_Humar_O_03 1 0 60 59 61 5 -2 8 0 10 2 13 4 0 ;#record BH_HumarBox BH_Humar_O_03 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
;#record BH_HumarBox BH_Humar_O_04 1 0 60 59 61 5 -2 8 0 10 2 13 4 0 ;#record BH_HumarBox BH_Humar_O_04 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
#record BH_HumarBox BH_Humar_X 46 0 60 59 61 5 -2 8 0 10 2 13 4 0 #record BH_HumarBox BH_Humar_X 20 0 42050 42000 42100 5 -2 8 0 10 2 13 4 0
#end #end

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

@ -1577,11 +1577,11 @@
#Record - PresentBox13 1 150 0 0 0 0 - 0 - 0 - 0 Potion03 18000 0 0 r -1 Potion03 80000 0 0 r -1 NamedWeapon8 10000 0 0 r -1 NamedArmor7 10000 0 0 r -1 GatherHigh 1000000 0 0 r -1 Grade03Source01 1000000 0 0 r -1 Ring05 5000 0 0 r -1 NamedRing05 5000 0 0 r -1 Neck05 5000 0 0 r -1 NamedNeck05 5000 0 0 r -1 StageUrgRecallScroll 444444 0 0 r -1 Mini 100000 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 Mini 100000 0 0 r -1 CopperLump01 500000 0 0 r -1 ENC5 10000 0 0 r -1 GoldLump01 11850 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - PresentBox13 1 150 0 0 0 0 - 0 - 0 - 0 Potion03 18000 0 0 r -1 Potion03 80000 0 0 r -1 NamedWeapon8 10000 0 0 r -1 NamedArmor7 10000 0 0 r -1 GatherHigh 1000000 0 0 r -1 Grade03Source01 1000000 0 0 r -1 Ring05 5000 0 0 r -1 NamedRing05 5000 0 0 r -1 Neck05 5000 0 0 r -1 NamedNeck05 5000 0 0 r -1 StageUrgRecallScroll 444444 0 0 r -1 Mini 100000 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 Mini 100000 0 0 r -1 CopperLump01 500000 0 0 r -1 ENC5 10000 0 0 r -1 GoldLump01 11850 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - PresentBox14 1 150 0 0 0 0 - 0 - 0 - 0 Potion03 130000 0 0 r -1 Potion03 30000 0 0 r -1 NamedWeapon9 10000 0 0 r -1 NamedArmor8 10000 0 0 r -1 GatherHigh 1000000 0 0 r -1 Grade04Source01 1000000 0 0 r -1 Ring06 5000 0 0 r -1 NamedRing06 5000 0 0 r -1 Neck06 5000 0 0 r -1 NamedNeck06 5000 0 0 r -1 StageUrgRecallScroll 444444 0 0 r -1 Mini 100000 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 Mini 100000 0 0 r -1 CopperLump01 500000 0 0 r -1 ENC5 10000 0 0 r -1 GoldLump01 38035 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - PresentBox14 1 150 0 0 0 0 - 0 - 0 - 0 Potion03 130000 0 0 r -1 Potion03 30000 0 0 r -1 NamedWeapon9 10000 0 0 r -1 NamedArmor8 10000 0 0 r -1 GatherHigh 1000000 0 0 r -1 Grade04Source01 1000000 0 0 r -1 Ring06 5000 0 0 r -1 NamedRing06 5000 0 0 r -1 Neck06 5000 0 0 r -1 NamedNeck06 5000 0 0 r -1 StageUrgRecallScroll 444444 0 0 r -1 Mini 100000 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 Mini 100000 0 0 r -1 CopperLump01 500000 0 0 r -1 ENC5 10000 0 0 r -1 GoldLump01 38035 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - PresentBox15 1 150 0 0 0 0 - 0 - 0 - 0 Potion04 105000 0 0 r -1 Potion03 5000 0 0 r -1 NamedWeapon9 10000 0 0 r -1 NamedArmor8 10000 0 0 r -1 GatherHigh 1000000 0 0 r -1 Grade04Source01 1000000 0 0 r -1 Ring06 5000 0 0 r -1 NamedRing06 5000 0 0 r -1 Neck06 5000 0 0 r -1 NamedNeck06 5000 0 0 r -1 StageUrgRecallScroll 444444 0 0 r -1 Mini 100000 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 Mini 100000 0 0 r -1 CopperLump01 500000 0 0 r -1 ENC5 10000 0 0 r -1 GoldLump01 51125 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - PresentBox15 1 150 0 0 0 0 - 0 - 0 - 0 Potion04 105000 0 0 r -1 Potion03 5000 0 0 r -1 NamedWeapon9 10000 0 0 r -1 NamedArmor8 10000 0 0 r -1 GatherHigh 1000000 0 0 r -1 Grade04Source01 1000000 0 0 r -1 Ring06 5000 0 0 r -1 NamedRing06 5000 0 0 r -1 Neck06 5000 0 0 r -1 NamedNeck06 5000 0 0 r -1 StageUrgRecallScroll 444444 0 0 r -1 Mini 100000 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 Mini 100000 0 0 r -1 CopperLump01 500000 0 0 r -1 ENC5 10000 0 0 r -1 GoldLump01 51125 0 0 r -1 StageRecallScroll 666667 0 0 r -1 Ore03 500000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - EventPresentBox01 1 150 0 0 0 0 - 0 - 0 - 0 Upsource10 300000 0 0 r -1 SpUpsource10 100000 0 0 r -1 SpUpsource10 100000 0 0 r -1 Upsource11 300000 0 0 r -1 SpUpsource11 100000 0 0 r -1 SpUpsource11 100000 0 0 r -1 Upsource12 300000 0 0 r -1 SpUpsource12 100000 0 0 r -1 SpUpsource12 100000 0 0 r -1 Upsource13 300000 0 0 r -1 SpUpsource13 100000 0 0 r -1 SpUpsource13 100000 0 0 r -1 Upsource14 300000 0 0 r -1 SpUpsource14 100000 0 0 r -1 SpUpsource14 100000 0 0 r -1 Upsource15 300000 0 0 r -1 SpUpsource15 100000 0 0 r -1 SpUpsource15 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - EventPresentBox01 1 150 0 0 0 0 - 0 - 0 - 0 Upsource10 300000 0 0 r -1 Upsource10 100000 0 0 r -1 Upsource10 100000 0 0 r -1 Upsource11 300000 0 0 r -1 Upsource11 100000 0 0 r -1 Upsource11 100000 0 0 r -1 Upsource12 300000 0 0 r -1 Upsource12 100000 0 0 r -1 Upsource12 100000 0 0 r -1 Upsource13 300000 0 0 r -1 Upsource13 100000 0 0 r -1 Upsource13 100000 0 0 r -1 Upsource14 300000 0 0 r -1 Upsource14 100000 0 0 r -1 Upsource14 100000 0 0 r -1 Upsource15 300000 0 0 r -1 Upsource15 100000 0 0 r -1 Upsource15 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - EventPresentBox02 1 150 0 0 0 0 - 0 - 0 - 0 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 300000 0 0 r -1 HighProduct 300000 0 0 r -1 HighProduct 300000 0 0 r -1 HighProduct 300000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - EventPresentBox02 1 150 0 0 0 0 - 0 - 0 - 0 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 BestProduct 150000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 250000 0 0 r -1 HighProduct 300000 0 0 r -1 HighProduct 300000 0 0 r -1 HighProduct 300000 0 0 r -1 HighProduct 300000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - EventPresentBox03 1 150 0 0 0 0 - 0 - 0 - 0 Upsource04 300000 0 0 r -1 SpUpsource04 100000 0 0 r -1 SpUpsource04 100000 0 0 r -1 Upsource05 300000 0 0 r -1 SpUpsource05 100000 0 0 r -1 SpUpsource05 100000 0 0 r -1 Upsource06 300000 0 0 r -1 SpUpsource06 100000 0 0 r -1 SpUpsource06 100000 0 0 r -1 Upsource07 300000 0 0 r -1 SpUpsource07 100000 0 0 r -1 SpUpsource07 100000 0 0 r -1 Upsource08 300000 0 0 r -1 SpUpsource08 100000 0 0 r -1 SpUpsource08 100000 0 0 r -1 Upsource09 300000 0 0 r -1 SpUpsource09 100000 0 0 r -1 SpUpsource09 100000 0 0 r -1 Upsource10 200000 0 0 r -1 SpUpsource10 100000 0 0 r -1 SpUpsource10 100000 0 0 r -1 Upsource11 200000 0 0 r -1 SpUpsource11 100000 0 0 r -1 SpUpsource11 100000 0 0 r -1 Upsource12 200000 0 0 r -1 SpUpsource12 100000 0 0 r -1 SpUpsource12 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - EventPresentBox03 1 150 0 0 0 0 - 0 - 0 - 0 Upsource04 300000 0 0 r -1 Upsource04 100000 0 0 r -1 Upsource04 100000 0 0 r -1 Upsource05 300000 0 0 r -1 Upsource05 100000 0 0 r -1 Upsource05 100000 0 0 r -1 Upsource06 300000 0 0 r -1 Upsource06 100000 0 0 r -1 Upsource06 100000 0 0 r -1 Upsource07 300000 0 0 r -1 Upsource07 100000 0 0 r -1 Upsource07 100000 0 0 r -1 Upsource08 300000 0 0 r -1 Upsource08 100000 0 0 r -1 Upsource08 100000 0 0 r -1 Upsource09 300000 0 0 r -1 Upsource09 100000 0 0 r -1 Upsource09 100000 0 0 r -1 Upsource10 200000 0 0 r -1 Upsource10 100000 0 0 r -1 Upsource10 100000 0 0 r -1 Upsource11 200000 0 0 r -1 Upsource11 100000 0 0 r -1 Upsource11 100000 0 0 r -1 Upsource12 200000 0 0 r -1 Upsource12 100000 0 0 r -1 Upsource12 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - EventPresentBox04 1 150 0 0 0 0 - 0 - 0 - 0 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 GoldLump01 100000 0 0 r -1 NorProduct 300000 0 0 r -1 NorProduct 300000 0 0 r -1 NorProduct 300000 0 0 r -1 NorProduct 300000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - EventPresentBox04 1 150 0 0 0 0 - 0 - 0 - 0 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 HighProduct 150000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 NorProduct 250000 0 0 r -1 GoldLump01 100000 0 0 r -1 NorProduct 300000 0 0 r -1 NorProduct 300000 0 0 r -1 NorProduct 300000 0 0 r -1 NorProduct 300000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - EventPresentBox05 1 150 0 0 0 0 - 0 - 0 - 0 Upsource01 300000 0 0 r -1 SpUpsource01 100000 0 0 r -1 SpUpsource01 100000 0 0 r -1 Upsource02 300000 0 0 r -1 SpUpsource02 100000 0 0 r -1 SpUpsource02 100000 0 0 r -1 Upsource03 300000 0 0 r -1 SpUpsource03 100000 0 0 r -1 SpUpsource03 100000 0 0 r -1 Upsource04 300000 0 0 r -1 SpUpsource04 100000 0 0 r -1 SpUpsource04 100000 0 0 r -1 Upsource05 300000 0 0 r -1 SpUpsource05 100000 0 0 r -1 SpUpsource05 100000 0 0 r -1 Upsource06 300000 0 0 r -1 SpUpsource06 100000 0 0 r -1 SpUpsource06 100000 0 0 r -1 Upsource07 200000 0 0 r -1 SpUpsource07 100000 0 0 r -1 SpUpsource07 100000 0 0 r -1 Upsource08 200000 0 0 r -1 SpUpsource08 100000 0 0 r -1 Upsource09 200000 0 0 r -1 SpUpsource09 100000 0 0 r -1 SpUpsource09 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - EventPresentBox05 1 150 0 0 0 0 - 0 - 0 - 0 Upsource01 300000 0 0 r -1 Upsource01 100000 0 0 r -1 Upsource01 100000 0 0 r -1 Upsource02 300000 0 0 r -1 Upsource02 100000 0 0 r -1 Upsource02 100000 0 0 r -1 Upsource03 300000 0 0 r -1 Upsource03 100000 0 0 r -1 Upsource03 100000 0 0 r -1 Upsource04 300000 0 0 r -1 Upsource04 100000 0 0 r -1 Upsource04 100000 0 0 r -1 Upsource05 300000 0 0 r -1 Upsource05 100000 0 0 r -1 Upsource05 100000 0 0 r -1 Upsource06 300000 0 0 r -1 Upsource06 100000 0 0 r -1 Upsource06 100000 0 0 r -1 Upsource07 200000 0 0 r -1 Upsource07 100000 0 0 r -1 Upsource07 100000 0 0 r -1 Upsource08 200000 0 0 r -1 Upsource08 100000 0 0 r -1 Upsource09 200000 0 0 r -1 Upsource09 100000 0 0 r -1 Upsource09 100000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - EventMINE01 1 150 0 0 0 0 - 0 - 0 - 0 StageRecallScroll 1000000 0 0 r -1 Grade01Source01 1000000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - EventMINE01 1 150 0 0 0 0 - 0 - 0 - 0 StageRecallScroll 1000000 0 0 r -1 Grade01Source01 1000000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - IDPresentBox01 1 150 0 0 0 0 - 0 - 0 - 0 Potion05 500000 0 0 r -1 Potion04 500000 0 0 r -1 SilverKey 1000000 0 0 r -1 ProdSkill4 100000 0 0 r -1 ProdSkill5 100000 0 0 r -1 ProdSkill4 100 0 0 r -1 ProdSkill5 100 0 0 r -1 Ore04 80000 0 0 r -1 GoldLump01 1215 0 0 r -1 ENC5 10000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - IDPresentBox01 1 150 0 0 0 0 - 0 - 0 - 0 Potion05 500000 0 0 r -1 Potion04 500000 0 0 r -1 SilverKey 1000000 0 0 r -1 ProdSkill4 100000 0 0 r -1 ProdSkill5 100000 0 0 r -1 ProdSkill4 100 0 0 r -1 ProdSkill5 100 0 0 r -1 Ore04 80000 0 0 r -1 GoldLump01 1215 0 0 r -1 ENC5 10000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - IDPresentBox02 1 150 0 0 0 0 - 0 - 0 - 0 Potion05 500000 0 0 r -1 Potion04 500000 0 0 r -1 GoldKey 1000000 0 0 r -1 ProdSkill4 100000 0 0 r -1 ProdSkill5 100000 0 0 r -1 ProdSkill4 100 0 0 r -1 ProdSkill5 100 0 0 r -1 Ore04 80000 0 0 r -1 GoldLump01 1275 0 0 r -1 ENC5 10000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - IDPresentBox02 1 150 0 0 0 0 - 0 - 0 - 0 Potion05 500000 0 0 r -1 Potion04 500000 0 0 r -1 GoldKey 1000000 0 0 r -1 ProdSkill4 100000 0 0 r -1 ProdSkill5 100000 0 0 r -1 ProdSkill4 100 0 0 r -1 ProdSkill5 100 0 0 r -1 Ore04 80000 0 0 r -1 GoldLump01 1275 0 0 r -1 ENC5 10000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
@ -2176,7 +2176,7 @@
#Record - ValeSnowyWolf 1 150 0 0 0 0 - 0 - 0 - 0 NamedWeapon16 10000 0 0 r -1 BestDust 164120 0 0 r -1 BestDust 164120 0 0 r -1 BestCarcass 165000 0 0 r -1 BestCarcass 159750 0 0 r -1 BestCleanWater 50800 0 0 r -1 BestKylin 50800 0 0 r -1 BestMagicCrystal 34372 0 0 r -1 SnowWolfLicense 1500 0 0 r -1 Normal117Acc 100000 0 0 r -1 NamedArmor15 10000 0 0 r -1 GoldLump01 1203 0 0 r -1 ENC5 10000 0 0 r -1 StageBeraRecallScroll 15000 0 0 r -1 StageAdlRecallScroll 15000 0 0 r -1 StageRecallScroll 500 0 0 r -1 ClosedCollectCard 5000 0 0 r -1 HighDust 328240 0 0 r -1 HighCleanWater 101600 0 0 r -1 HighCarcass 319500 0 0 r -1 HighMagicCrystal 68744 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - ValeSnowyWolf 1 150 0 0 0 0 - 0 - 0 - 0 NamedWeapon16 10000 0 0 r -1 BestDust 164120 0 0 r -1 BestDust 164120 0 0 r -1 BestCarcass 165000 0 0 r -1 BestCarcass 159750 0 0 r -1 BestCleanWater 50800 0 0 r -1 BestKylin 50800 0 0 r -1 BestMagicCrystal 34372 0 0 r -1 SnowWolfLicense 1500 0 0 r -1 Normal117Acc 100000 0 0 r -1 NamedArmor15 10000 0 0 r -1 GoldLump01 1203 0 0 r -1 ENC5 10000 0 0 r -1 StageBeraRecallScroll 15000 0 0 r -1 StageAdlRecallScroll 15000 0 0 r -1 StageRecallScroll 500 0 0 r -1 ClosedCollectCard 5000 0 0 r -1 HighDust 328240 0 0 r -1 HighCleanWater 101600 0 0 r -1 HighCarcass 319500 0 0 r -1 HighMagicCrystal 68744 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - ArkMine_F 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - ArkMine_F 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - ArkMine_Kn 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - ArkMine_Kn 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - B_Albireo 1 150 0 0 0 0 - 0 - 0 - 0 BestMagicCrystal 1000000 0 0 r -1 BestMagicCrystal 1000000 0 0 r -1 Grade07Source01 20000 0 0 r -1 NamedLv125 1000000 0 0 r -1 RareLv125 1000000 0 0 r -1 Normal117Acc 100000 0 0 r -1 SetDefLv125 200000 0 0 r -1 UniWpLv125 100000 0 0 r -1 ClosedCollectCard 10000 0 0 r -1 StageBeraRecallScroll 1000 0 0 r -1 StageRecallScroll 500 0 0 r -1 StageUrgRecallScroll 333 0 0 r -1 HighMagicCrystal 1000000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - B_Albireo 1 150 0 0 0 0 - 0 - 0 - 0 BestMagicCrystal 1000000 0 0 r -1 BestMagicCrystal 1000000 0 0 r -1 Grade07Source01 20000 0 0 r -1 NamedLv125 1000000 0 0 r -1 RareLv125 1000000 0 0 r -1 Normal117Acc 100000 0 0 r -1 SetDefLv125 1000000 0 0 r -1 UniWpLv125 100000 0 0 r -1 ClosedCollectCard 10000 0 0 r -1 StageBeraRecallScroll 1000 0 0 r -1 StageRecallScroll 500 0 0 r -1 StageUrgRecallScroll 333 0 0 r -1 HighMagicCrystal 1000000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - Albireo_Box 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - Albireo_Box 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - E_JackO 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - E_JackO 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - E_Kebing 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - E_Kebing 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
@ -2282,7 +2282,7 @@
#Record - BHArkMine_F 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - BHArkMine_F 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - BHArkMine_Kn 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - BHArkMine_Kn 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - BH_Albireo 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - BH_Albireo 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - BH_Albireo_Box 1 150 0 0 0 0 - 0 - 0 - 0 BestMagicCrystal 1000000 0 0 r -1 BestMagicCrystal 1000000 0 0 r -1 Upsource17 100000 0 0 r -1 Grade07Source01 26000 0 0 r -1 NamedLv125 1000000 1 5 r -1 RareLv125 1000000 1 5 r -1 Normal117Acc 130000 1 5 r -1 SetDefLv125 260000 1 5 r -1 BR_120 100000 0 0 r -1 UniWpLv125 130000 1 5 r -1 ClosedCollectCard 1300 0 0 r -1 StageBeraRecallScroll 1300 0 0 r -1 StageRecallScroll 650 0 0 r -1 StageUrgRecallScroll 433 0 0 r -1 HighMagicCrystal 1000000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - BH_Albireo_Box 1 150 0 0 0 0 - 0 - 0 - 0 BestMagicCrystal 1000000 0 0 r -1 BestMagicCrystal 1000000 0 0 r -1 Upsource17 100000 0 0 r -1 Grade07Source01 26000 0 0 r -1 NamedLv125 1000000 1 5 r -1 RareLv125 1000000 1 5 r -1 Normal117Acc 130000 1 5 r -1 SetDefLv125 260000 1 5 r -1 BR_120 100000 0 0 r -1 UniWpLv125 350000 1 5 r -1 ClosedCollectCard 1300 0 0 r -1 StageBeraRecallScroll 1300 0 0 r -1 StageRecallScroll 650 0 0 r -1 StageUrgRecallScroll 433 0 0 r -1 HighMagicCrystal 1000000 0 0 r -1 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - E_Zombie 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - E_Zombie 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - E_MaraCrew 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - E_MaraCrew 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151
#Record - E_MaraElite 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151 #Record - E_MaraElite 1 150 0 0 0 0 - 0 - 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - 0 0 0 - 0 - - - - - 151

@ -40,7 +40,7 @@
#Record 28 KillerHideSum KillerHideShadow 3 Rampage Caster 0 - 1500000 - - 0 0 0 - - Dead - 28 ;¼Òȯ¹° #Record 28 KillerHideSum KillerHideShadow 3 Rampage Caster 0 - 1500000 - - 0 0 0 - - Dead - 28 ;¼Òȯ¹°
;#Record 29 KebingXSummon BombKebingX 2 Roam Target 0 - 15100 - Always 0 15000 1 KebingXBomb MyObj Dead - 29 ;¼Òȯ¹° ;#Record 29 KebingXSummon BombKebingX 2 Roam Target 0 - 15100 - Always 0 15000 1 KebingXBomb MyObj Dead - 29 ;¼Òȯ¹°
#Record 30 PsySumSkill01 Psy_PsykenDog 1 Rampage Caster 0 - 0 - - 0 10000 10000 - - - - 30 #Record 30 PsySumSkill01 Psy_PsykenDog 1 Rampage Caster 0 - 0 - - 0 10000 10000 - - - - 30
#Record 31 MultiProtect01 MultiProtect 1 Root Caster 0 - 0 - - 0 0 0 - - - - 31 #Record 31 MultiProtect01 MultiProtect 1 Root Target 0 - 0 - - 0 0 0 - - - - 31
#Record 32 Salare_Skill03_N DBead 1 Chase Caster 0 - 150000 - Target 30 0 1 DBead_Skill01_W TargetObj Dead Multi 32 ;¼Òȯ¸÷ #Record 32 Salare_Skill03_N DBead 1 Chase Caster 0 - 150000 - Target 30 0 1 DBead_Skill01_W TargetObj Dead Multi 32 ;¼Òȯ¸÷
#Record 33 DT_FFocalor_Skill02_N DT_S_FDHoneying 1 Chase Caster 0 - 150000 - Target 20 0 1 DT_S_FDHoneying_Skill01_N MyObj Dead Multi 33 ;¼Òȯ¸÷ #Record 33 DT_FFocalor_Skill02_N DT_S_FDHoneying 1 Chase Caster 0 - 150000 - Target 20 0 1 DT_S_FDHoneying_Skill01_N MyObj Dead Multi 33 ;¼Òȯ¸÷
#Record 34 DT_IFocalor_Skill02_N DT_S_IDHoneying 1 Chase Caster 0 - 150000 - Target 20 0 1 DT_S_IDHoneying_Skill01_N MyObj Dead Multi 34 ;¼Òȯ¸÷ #Record 34 DT_IFocalor_Skill02_N DT_S_IDHoneying 1 Chase Caster 0 - 150000 - Target 20 0 1 DT_S_IDHoneying_Skill01_N MyObj Dead Multi 34 ;¼Òȯ¸÷
@ -84,8 +84,8 @@
#Record 72 Entrap09 EntrapFlower 1 Root Caster 0 - 150000 StaEntrapHide Enemy 100 0 1 ShockFlowerWide05 MyObj - - 72 #Record 72 Entrap09 EntrapFlower 1 Root Caster 0 - 150000 StaEntrapHide Enemy 100 0 1 ShockFlowerWide05 MyObj - - 72
#Record 73 Entrap10 EntrapFlower 1 Root Caster 0 - 150000 StaEntrapHide Enemy 100 0 1 ShockFlowerWide06 MyObj - - 73 #Record 73 Entrap10 EntrapFlower 1 Root Caster 0 - 150000 StaEntrapHide Enemy 100 0 1 ShockFlowerWide06 MyObj - - 73
#Record 74 SlowShot02 SlowShot_arrow 1 Chase Caster 0 - 60000 - Target 30 0 1 SlowShot_arrow02 TargetObj - - 74 #Record 74 SlowShot02 SlowShot_arrow 1 Chase Caster 0 - 60000 - Target 30 0 1 SlowShot_arrow02 TargetObj - - 74
#Record 75 MultiProtect02 MultiProtect02 1 Root Caster 0 - 0 - - 0 0 0 - - - - 75 #Record 75 MultiProtect02 MultiProtect02 1 Root Target 0 - 0 - - 0 0 0 - - - - 75
#Record 76 MultiProtect03 MultiProtect03 1 Root Caster 0 - 0 - - 0 0 0 - - - - 76 #Record 76 MultiProtect03 MultiProtect03 1 Root Target 0 - 0 - - 0 0 0 - - - - 76
#Record 77 LightField06 LightField06 1 Root Target 0 - 0 - - 0 0 0 - - - - 77 #Record 77 LightField06 LightField06 1 Root Target 0 - 0 - - 0 0 0 - - - - 77
#Record 78 LightField07 LightField07 1 Root Target 0 - 0 - - 0 0 0 - - - - 78 #Record 78 LightField07 LightField07 1 Root Target 0 - 0 - - 0 0 0 - - - - 78
#Record 79 LightField08 LightField08 1 Root Target 0 - 0 - - 0 0 0 - - - - 79 #Record 79 LightField08 LightField08 1 Root Target 0 - 0 - - 0 0 0 - - - - 79

Loading…
Cancel
Save