436 lines
9.4 KiB
Lua
436 lines
9.4 KiB
Lua
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--------------------------------------------------------------------------------
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-- Promote Job2_Gamb Sub Functions --
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--------------------------------------------------------------------------------
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function DummyFunc( Var )
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cExecCheck "DummyFunc"
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end
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----------------------------------------------------------------------
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-- DiceLightOff : <20><><EFBFBD><EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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----------------------------------------------------------------------
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function DiceLightOff( Var )
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cExecCheck( "DiceLightOff" )
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---- DebugLog( "SubFunc _ DiceLightOff Start" )
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if Var == nil or Var["Dice"]["Handle"] == nil
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then
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ErrorLog( "DiceLightOff::Var == nil" );
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return
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end
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for i =1, #Var["Dice"]["Handle"]
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do
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cAnimate( Var["Dice"]["Handle"][i], "start", AnimationInfo["Dice"]["AniOff"] )
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end
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end
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----------------------------------------------------------------------
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-- FindDiceNum : <20>ڵ鿡 <20>´<EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD><EFBFBD>ȣ ã<><C3A3><EFBFBD>ִ<EFBFBD> <20>Լ<EFBFBD>
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----------------------------------------------------------------------
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function FindDiceNum( Var )
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cExecCheck( "FindDiceNum" )
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-- DebugLog( "SubFunc _ FindDiceNum Start" )
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if Var == nil
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then
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ErrorLog( "FindDiceNum::Var == nil" );
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return
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end
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local PlayRouletteGameInfo = Var["PlayRouletteGame"]
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if PlayRouletteGameInfo == nil
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then
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ErrorLog( "FindDiceNum::PlayRouletteGameInfo == nil" );
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return
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end
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local FindCurDiceHandle = PlayRouletteGameInfo["SelectedDiceHandle"]
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for i = 1, #Var["Dice"]["Handle"]
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do
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if FindCurDiceHandle == Var["Dice"]["Handle"][i]
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then
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PlayRouletteGameInfo["SelectedDiceNum"] = i
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-- DebugLog( "PlayRouletteGameInfo[\"SelectedDiceNum\"] : "..PlayRouletteGameInfo["SelectedDiceNum"] )
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end
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end
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end
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----------------------------------------------------------------------
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-- SetAnswerDice : <20>귿<EFBFBD><EAB7BF> <20>ֻ<EFBFBD><D6BB><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>ϴ<EFBFBD> <20>Լ<EFBFBD>
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----------------------------------------------------------------------
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function SetAnswerDice( Var )
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cExecCheck( "SetAnswerDice" )
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-- DebugLog( "SubFunc _ SetAnswerDice Start" )
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if Var == nil
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then
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ErrorLog( "SetAnswerDice::Var == nil" );
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return
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end
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if Var["PlayRouletteGame"]["SelectedDiceNum"] == nil
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then
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ErrorLog( "SetAnswerDice::SelectedDiceNum == nil" );
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return
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end
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-- DebugLog("<22><><EFBFBD><EFBFBD> <20>귿 <20><><EFBFBD><EFBFBD> Ƚ<><C8BD> : "..Var["RouletteCount"] )
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-- <20>귿<EFBFBD><EAB7BF> <20><><EFBFBD><EFBFBD> <20><>ȣ<EFBFBD><C8A3> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28>õ<EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD> 10<31><30> <20>̻<EFBFBD><CCBB><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 100% <20><>÷)
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if Var["RouletteCount"] >= ROULETTEGAME_PLAY_NUM
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then
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Var["PlayRouletteGame"]["AnswerDiceNum"] = Var["PlayRouletteGame"]["SelectedDiceNum"]
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-- DebugLog( "ROULETTEGAME_PLAY_NUM <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>õ<EFBFBD>, 100% <20><>÷")
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else
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Var["PlayRouletteGame"]["AnswerDiceNum"] = cRandomInt( 1, 6 )
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end
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-- DebugLog( "<22>귿<EFBFBD><EAB7BF> <20><><EFBFBD><EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD><EFBFBD> : "..Var["PlayRouletteGame"]["AnswerDiceNum"] )
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end
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----------------------------------------------------------------------
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-- VanishMob : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD>(fadeout)<29>Ѵ<EFBFBD>
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----------------------------------------------------------------------
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function VanishMob( Var )
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cExecCheck( "VanishMob" )
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for i = 1, #RegenInfo["MobList"]
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do
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cVanishAll( Var["MapIndex"], RegenInfo["MobList"][i] )
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end
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end
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----------------------------------------------------------------------
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-- IsTimeOver : Ÿ<≯<EFBFBD> üũ
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----------------------------------------------------------------------
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function IsTimeOver( Var )
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cExecCheck( "IsTimeOver" )
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if Var == nil
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then
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ErrorLog( "IsTimeOver::Var == nil" )
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return
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end
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if Var["LimitTime"] == nil
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then
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ErrorLog( "IsTimeOver::Var[\"LimitTime\"] == nil" )
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return
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end
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if Var["CurSec"] == nil
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then
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ErrorLog( "IsTimeOver::Var[\"CurSec\"] == nil" )
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return
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end
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if Var["LimitTime"] == "NoLimit"
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then
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-- DebugLog( "SubFunc _ IsTimeOver : <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD>з<EFBFBD>, <20><><EFBFBD>ѽð<D1BD> <20>ǹ̾<C7B9><CCBE><EFBFBD><EFBFBD><EFBFBD>" )
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return false
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elseif Var["LimitTime"] < Var["CurSec"]
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then
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-- DebugLog( "SubFunc _ IsTimeOver : <20>ð<EFBFBD><C3B0>ʰ<EFBFBD>" )
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return true
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else
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return false
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end
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end
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----------------------------------------------------------------------
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-- IsFail : Fail <20><><EFBFBD><EFBFBD> üũ
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----------------------------------------------------------------------
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function IsFail( Var )
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cExecCheck( "IsFail" )
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if Var == nil
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then
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ErrorLog( "IsFail::Var == nil" )
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return
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end
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-- Fail Case : <20>ʿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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if cGetPlayerList( Var["MapIndex"] ) == nil
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then
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-- DebugLog( "IsFail : <20>ʿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" )
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Var["StepFunc"] = QuestFailed
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return true
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end
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-- Fail Case : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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if cIsObjectDead( Var["PlayerHandle"] ) == 1
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then
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-- DebugLog("IsFail : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>")
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Var["StepFunc"] = QuestFailed
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return true
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end
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-- Fail Case : Ÿ<><C5B8> <20><><EFBFBD><EFBFBD>
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if IsTimeOver( Var ) == true
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then
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-- DebugLog("IsFail : TimeOver")
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Var["StepFunc"] = QuestFailed
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return true
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end
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end
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------------------------------------------------------
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-- Roulette_Click : <20>귿 Ŭ<><C5AC><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> <20>۵<EFBFBD><DBB5>ϴ<EFBFBD> <20>Լ<EFBFBD>
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------------------------------------------------------
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function Roulette_Click( NPCHandle, PlyHandle )
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cExecCheck ( "Roulette_Click" )
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-- DebugLog("<22>귿 <20><><EFBFBD><EFBFBD>!")
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if NPCHandle == nil
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then
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ErrorLog( "Roulette_Click::RouletteHandle == nil" )
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return
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end
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if PlyHandle == nil
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then
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ErrorLog( "Roulette_Click::RouletteHandle == nil" )
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return
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end
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local MapIndex = cGetCurMapIndex( NPCHandle )
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if MapIndex == nil
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then
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ErrorLog( "Roulette_Click::MapIndex == nil" )
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return
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end
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local Var = InstanceField[ MapIndex ]
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if Var == nil
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then
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ErrorLog( "Roulette_Click::Var == nil" )
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return
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end
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if Var["Roulette"] == nil
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then
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ErrorLog( "Roulette_Click::Var[\"Roulette\"] == nil" )
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return
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end
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if Var["Roulette"]["Handle"] == nil
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then
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ErrorLog( "Roulette_Click::Var[\"Roulette\"][Handle] == nil" )
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return
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end
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if NPCHandle ~= Var["Roulette"]["Handle"]
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then
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ErrorLog( "Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>귿<EFBFBD>̶<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѳ<EFBFBD><D1B3><EFBFBD> <20><><EFBFBD><EFBFBD> <20>귿 <20>ڵ鰪<DAB5><E9B0AA> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD>" )
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return
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end
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local PlayRouletteGameInfo = Var["PlayRouletteGame"]
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if PlayRouletteGameInfo == nil
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then
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ErrorLog( "Roulette_Click::Var[\"PlayRouletteGame\"] == nil" )
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return
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end
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-- <20>ֻ<EFBFBD><D6BB><EFBFBD>,<2C>귿 <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD>Ǿ<EFBFBD><C7BE>ٸ<EFBFBD>, <20>߰<EFBFBD><DFB0><EFBFBD><EFBFBD><EFBFBD> <20>귿 Ŭ<><C5AC> <20><><EFBFBD><EFBFBD>
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if PlayRouletteGameInfo["ReadyToGame"] == true
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then
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---- DebugLog("<22>̹<EFBFBD> <20><> <20><><EFBFBD>õǾ<C3B5><C7BE>, Ŭ<><C5AC> <20><><EFBFBD><EFBFBD>")
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return
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end
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PlayRouletteGameInfo["RouletteHandle"] = NPCHandle
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-- <20>ֻ<EFBFBD><D6BB><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʰ<EFBFBD>, <20>귿 Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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if PlayRouletteGameInfo["SelectedDiceHandle"] == nil
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then
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cMobDialog( Var["MapIndex"], ChatInfo["Roulette_Click"]["SpeakerIndex"], ChatInfo["ScriptFileName"], ChatInfo["Roulette_Click"]["MsgIndex"] )
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return
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end
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if PlayRouletteGameInfo["SelectedDiceNum"] < 1 or PlayRouletteGameInfo["SelectedDiceNum"] > 6
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then
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ErrorLog( "1~6<><36> <20><><EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD><EFBFBD>ȣ" )
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return
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end
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-- <20><>Ģ<EFBFBD><C4A2> <20>°<EFBFBD> <20>귿 Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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PlayRouletteGameInfo["ReadyToGame"] = true
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return
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end
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------------------------------------------------------
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-- Dice_Click : <20>ֻ<EFBFBD><D6BB><EFBFBD> Ŭ<><C5AC><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> <20>۵<EFBFBD><DBB5>ϴ<EFBFBD> <20>Լ<EFBFBD>
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------------------------------------------------------
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function Dice_Click( NPCHandle, PlyHandle )
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cExecCheck ( "Dice_Click" )
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if NPCHandle == nil
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then
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ErrorLog( "Dice_Click::DiceHandle == nil" )
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return
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end
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if PlyHandle == nil
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then
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ErrorLog( "Dice_Click::PlyHandle == nil" )
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return
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end
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local MapIndex = cGetCurMapIndex( NPCHandle )
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if MapIndex == nil
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then
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ErrorLog( "Dice_Click::MapIndex == nil" )
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return
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end
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local Var = InstanceField[ MapIndex ]
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if Var == nil
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then
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ErrorLog( "Dice_Click::Var == nil" )
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return
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end
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if Var["Dice"] == nil
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then
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ErrorLog( "Dice_Click::Var[\"Dice\"] == nil" )
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return
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end
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if Var["Dice"]["Handle"] == nil
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then
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ErrorLog( "Dice_Click::Var[\"Dice\"][Handle] == nil" )
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return
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end
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local PlayRouletteGameInfo = Var["PlayRouletteGame"]
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if PlayRouletteGameInfo == nil
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then
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ErrorLog( "Dice_Click::Var[\"PlayRouletteGame\"] == nil" )
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return
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end
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-- <20>ֻ<EFBFBD><D6BB><EFBFBD>,<2C>귿 <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD>Ǿ<EFBFBD><C7BE>ٸ<EFBFBD>, <20>߰<EFBFBD><DFB0><EFBFBD><EFBFBD><EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD> Ŭ<><C5AC> <20><><EFBFBD><EFBFBD>
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if PlayRouletteGameInfo["ReadyToGame"] == true
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then
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---- DebugLog("<22>̹<EFBFBD> <20><> <20><><EFBFBD>õǾ<C3B5><C7BE>, Ŭ<><C5AC> <20><><EFBFBD><EFBFBD>")
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return
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD> <20>ڵ鰪 <20><><EFBFBD><EFBFBD>
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PlayRouletteGameInfo["SelectedDiceHandle"] = NPCHandle
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-- DebugLog( "Your Selected DiceHandle : "..PlayRouletteGameInfo["SelectedDiceHandle"] )
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD> <20>ڵ鰪 <20><EFBFBD>, <20><><EFBFBD><EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˻<EFBFBD>
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FindDiceNum ( Var )
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|
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-- <20><><EFBFBD><EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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|
DiceLightOff( Var )
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|||
|
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|||
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֻ<EFBFBD><D6BB><EFBFBD> <20><>Ű<EFBFBD><C5B0>
|
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|
cAnimate( PlayRouletteGameInfo["SelectedDiceHandle"], "start", AnimationInfo["Dice"]["AniOn"] )
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return
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end
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----------------------------------------------------------------------
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-- Log Functions
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|||
|
----------------------------------------------------------------------
|
|||
|
|
|||
|
function GoToFail( Var, Msg )
|
|||
|
cExecCheck( "GoToFail" )
|
|||
|
|
|||
|
if Var == nil
|
|||
|
then
|
|||
|
ErrorLog( "GoToFail : Var nil" );
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
ErrorLog( Msg )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><>ü <20><><EFBFBD><EFBFBD>
|
|||
|
if Var["Door"]["Handle"] ~= nil
|
|||
|
then
|
|||
|
for i = 1, #Var["Door"]["Handle"]
|
|||
|
do
|
|||
|
cNPCVanish( Var["Door"]["Handle"][i] )
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
if Var["Roulette"]["Handle"] ~= nil
|
|||
|
then
|
|||
|
cNPCVanish( Var["Roulette"]["Handle"] )
|
|||
|
end
|
|||
|
|
|||
|
if Var["Dice"]["Handle"] ~= nil
|
|||
|
then
|
|||
|
for i = 1, #Var["Dice"]["Handle"]
|
|||
|
do
|
|||
|
cNPCVanish( Var["Door"]["Handle"][i] )
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
if Var["NPC"]["Handle"] ~= nil
|
|||
|
then
|
|||
|
cNPCVanish( Var["NPC"]["Handle"] )
|
|||
|
end
|
|||
|
|
|||
|
Var["StepFunc"] = ReturnToHome
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
----------------------------------------------------------------------
|
|||
|
-- Log Functions
|
|||
|
----------------------------------------------------------------------
|
|||
|
|
|||
|
function DebugLog( String )
|
|||
|
cExecCheck ( "-- DebugLog" )
|
|||
|
|
|||
|
if String == nil
|
|||
|
then
|
|||
|
cAssertLog( "-- DebugLog::String == nil" )
|
|||
|
return
|
|||
|
end
|
|||
|
cAssertLog( "Debug - "..String )
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
function ErrorLog( String )
|
|||
|
cExecCheck ( "ErrorLog" )
|
|||
|
|
|||
|
if String == nil
|
|||
|
then
|
|||
|
cAssertLog( "ErrorLog::String == nil" )
|
|||
|
return
|
|||
|
end
|
|||
|
cAssertLog( "Error - "..String )
|
|||
|
end
|