278 lines
9.1 KiB
Lua
278 lines
9.1 KiB
Lua
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--------------------------------------------------------------------------------
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-- KingSlime :: <20><><EFBFBD>ʳ<EFBFBD><CAB3><EFBFBD>( <20><><EFBFBD><EFBFBD> <20><> <20><>ų )
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--------------------------------------------------------------------------------
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function KS_ShowUp( Handle, MapIndex )
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cExecCheck "KS_ShowUp"
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local Var = InstanceField[ MapIndex ]
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if Var["KingSlimeProcess"]["SkillEndTime"] > Var["CurSec"]
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then
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return ReturnAI["END"]
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end
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-- <20><>ų ó<><C3B3> <20>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
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Var[Handle]["IsProgressSpecialSkill"] = false
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Var["KingSlimeProcess"]["SkillStartTime"] = 0
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Var["KingSlimeProcess"]["SkillEndTime"] = 0
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cAIScriptSet( Handle )
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return ReturnAI["END"]
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end
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--------------------------------------------------------------------------------
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-- KingSlime :: <20><><EFBFBD><EFBFBD>
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--------------------------------------------------------------------------------
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function KS_Warp( Handle, MapIndex )
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cExecCheck "KS_Warp"
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local Var = InstanceField[ MapIndex ]
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if Var["KingSlimeProcess"]["SkillWorkTime"] > Var["CurSec"]
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then
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return ReturnAI["END"]
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end
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local SkillInfo = SkillInfo_KingSlime["KS_Warp"]
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local AbStateList = SkillInfo["AbState_To_KingSlime"]
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--------------------------------------------------------------------------------
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-- <20><> KS_Warp ó<><C3B3><EFBFBD><EFBFBD>, <20>ѹ<EFBFBD><D1B9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> <20>κ<EFBFBD>(<28>ʱ<EFBFBD>ȭ)
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--------------------------------------------------------------------------------
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if Var["KS_Warp"] == nil
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then
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DebugLog("KS_Warp <20><><EFBFBD>̺<EFBFBD> <20><><EFBFBD><EFBFBD>")
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Var["KS_Warp"] = {}
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-- ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <20>ɾ<EFBFBD><C9BE>ش<EFBFBD>
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cSetAbstate( Handle, AbStateList["NotTargetted"]["Index"], AbStateList["NotTargetted"]["Strength"], AbStateList["NotTargetted"]["KeepTime"], Handle )
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-- <20≯<EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD><CFB0>ִ<EFBFBD> <20>÷<EFBFBD><C3B7>̾<EFBFBD><CCBE><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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local PlayerHandleList = { cGetPlayerList( Var["MapIndex"] ) }
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-- DebugLog( "<22>ʿ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> : "..#PlayerHandleList )
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for i = 1, #PlayerHandleList
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do
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cTargetChangeNull( PlayerHandleList[i], Handle )
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end
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end
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--------------------------------------------------------------------------------
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-- <20><> Var["KS_Warp"] <20><><EFBFBD>̺<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> ó<><C3B3><EFBFBD><EFBFBD> <20>κ<EFBFBD>
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--------------------------------------------------------------------------------
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if Var["KS_Warp"] ~= nil
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then
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if Var["KingSlimeProcess"]["SkillEndTime"] > Var["CurSec"]
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then
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return ReturnAI["END"]
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end
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if Var["KingSlimeProcess"]["SkillEndTime"] <= Var["CurSec"]
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then
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DebugLog("KS_Warp <20><><EFBFBD><EFBFBD> <20><>ųó<C5B3><C3B3><EFBFBD>Ϸ<EFBFBD>!")
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--<2D><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <20><><EFBFBD><EFBFBD>
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cResetAbstate( Handle, AbStateList["NotTargetted"]["Index"] )
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Var["KS_Warp"] = nil
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-- <20><>ų ó<><C3B3> <20>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
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Var[Handle]["IsProgressSpecialSkill"] = false
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Var["KingSlimeProcess"]["SkillStartTime"] = 0
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Var["KingSlimeProcess"]["SkillWorkTime"] = 0
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Var["KingSlimeProcess"]["SkillEndTime"] = 0
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Var["KingSlimeProcess"]["CurSkillIndex"] = nil
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cAIScriptSet( Handle )
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return ReturnAI["END"]
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end
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end
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end
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--------------------------------------------------------------------------------
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-- KingSlime :: <20><><EFBFBD><EFBFBD>( <20><> <20><>ȯ )
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--------------------------------------------------------------------------------
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function KS_BombSlimePiece( Handle, MapIndex )
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cExecCheck "KS_BombSlimePiece"
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local Var = InstanceField[ MapIndex ]
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if Var["KingSlimeProcess"]["SkillWorkTime"] > Var["CurSec"]
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then
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return ReturnAI["END"]
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end
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local SkillInfo = SkillInfo_KingSlime["KS_BombSlimePiece"]
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--------------------------------------------------------------------------------
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-- <20><> KS_BombSlimePiece ó<><C3B3><EFBFBD><EFBFBD>, <20>ѹ<EFBFBD><D1B9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> <20>κ<EFBFBD>(<28>ʱ<EFBFBD>ȭ)
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--------------------------------------------------------------------------------
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if Var["KS_BombSlimePiece"] == nil
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then
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Var["KS_BombSlimePiece"] = {}
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--DebugLog("KS_BombSlimePiece <20><><EFBFBD>̺<EFBFBD> <20><><EFBFBD><EFBFBD>")
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-- <20><><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><>ǥ<EFBFBD><C7A5> x, y<><79> SummonRegenLocate <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>
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if Var["KS_BombSlimePiece"]["SummonRegenLocate"] == nil
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then
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Var["KS_BombSlimePiece"]["SummonRegenLocate"] = {}
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local CurKingSlimeX, CurKingSlimeY = cObjectLocate( Handle )
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for i = 1, SkillInfo["SummonNum"]
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do
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Var["KS_BombSlimePiece"]["SummonRegenLocate"][i] = {}
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Var["KS_BombSlimePiece"]["SummonRegenLocate"][i]["x"],
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Var["KS_BombSlimePiece"]["SummonRegenLocate"][i]["y"] = cGetCoord_Circle( CurKingSlimeX, CurKingSlimeY, SkillInfo["SummonRadius"] )
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--[[
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><>ǥ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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DebugLog("----["..i.."]----")
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DebugLog("SummonRegenLocate X :"..Var["KS_BombSlimePiece"]["SummonRegenLocate"][i]["x"])
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DebugLog("SummonRegenLocate Y :"..Var["KS_BombSlimePiece"]["SummonRegenLocate"][i]["y"])
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--]]
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end
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end
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-- <20><>ȯ<EFBFBD><C8AF> <20>ð<EFBFBD><C3B0><EFBFBD>, <20><>ȯ<EFBFBD><C8AF> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD>Ѵ<EFBFBD>
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if Var["KS_BombSlimePiece"]["SummonTime"] == nil
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then
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Var["KS_BombSlimePiece"]["SummonTime"] = Var["CurSec"]
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Var["KS_BombSlimePiece"]["CurSummonSequence"] = 1
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--DebugLog("SummonTime : " ..Var["CurSec"])
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--DebugLog("CurSummonSequence : " ..Var["KS_BombSlimePiece"]["CurSummonSequence"])
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end
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end
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--------------------------------------------------------------------------------
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-- <20><> Var["KS_BombSlimePiece"] <20><><EFBFBD>̺<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> ó<><C3B3><EFBFBD><EFBFBD> <20>κ<EFBFBD>
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--------------------------------------------------------------------------------
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if Var["KS_BombSlimePiece"] ~= nil
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then
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if Var["KS_BombSlimePiece"]["SummonTime"] ~= nil
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then
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if Var["KS_BombSlimePiece"]["SummonTime"] > Var["CurSec"]
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then
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return ReturnAI["END"]
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end
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if Var["KS_BombSlimePiece"]["CurSummonSequence"] <= SkillInfo["SummonNum"]
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then
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-- <20><>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ǥ<EFBFBD><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>
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local CurSummonMob = Var["KS_BombSlimePiece"]["SummonRegenLocate"][Var["KS_BombSlimePiece"]["CurSummonSequence"]]
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-- <20><>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD>.
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local CurSummonMobIndex = nil
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local CurSummonSkillIndex = nil
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-- ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SD_SlimeLump <20><> <20><>ȯ<EFBFBD>ϴ<EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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if Var["KingSlimeProcess"]["CurSkillIndex"] == SkillInfo["SkillIndex_Lump"]
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then
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--DebugLog("ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF>ų.."..SkillInfo["SkillIndex_Lump"] )
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CurSummonMobIndex = SkillInfo["SummonLump"]["SummonIndex"]
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CurSummonSkillIndex = SkillInfo["SummonLump"]["SummonSkillIndex"]
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-- ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SD_SlimeIce <20><> <20><>ȯ<EFBFBD>ϴ<EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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elseif Var["KingSlimeProcess"]["CurSkillIndex"] == SkillInfo["SkillIndex_Ice"]
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then
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--DebugLog("ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF>ų.."..SkillInfo["SkillIndex_Ice"] )
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CurSummonMobIndex = SkillInfo["SummonIce"]["SummonIndex"]
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CurSummonSkillIndex = SkillInfo["SummonIce"]["SummonSkillIndex"]
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-- ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><>ȯ<EFBFBD>ϴ<EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.( ¦<><C2A6>/Ȧ<><C8A6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
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elseif Var["KingSlimeProcess"]["CurSkillIndex"] == SkillInfo["SkillIndex_All"]
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then
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--DebugLog("ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF>ų.."..SkillInfo["SkillIndex_All"] )
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if Var["KS_BombSlimePiece"]["CurSummonSequence"] % 2 == 0
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then
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CurSummonMobIndex = SkillInfo["SummonLump"]["SummonIndex"]
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CurSummonSkillIndex = SkillInfo["SummonLump"]["SummonSkillIndex"]
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elseif Var["KS_BombSlimePiece"]["CurSummonSequence"] % 2 == 1
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then
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CurSummonMobIndex = SkillInfo["SummonIce"]["SummonIndex"]
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CurSummonSkillIndex = SkillInfo["SummonIce"]["SummonSkillIndex"]
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end
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-- <20>̷<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>Ʈ<EFBFBD>뵵..
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else
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ErrorLog("KS_BombSlimePiece <20><>ƾ, <20>˼<EFBFBD><CBBC><EFBFBD><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..")
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end
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-- <20><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD> <20>ڵ鰪<DAB5><E9B0AA> <20><><EFBFBD>´<EFBFBD>.
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local CurSummonHandle = cMobRegen_XY( MapIndex, CurSummonMobIndex, CurSummonMob["x"], CurSummonMob["y"] )
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if CurSummonHandle == nil
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then
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-- DebugLog("<22><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"..Var["KS_BombSlimePiece"]["CurSummonSequence"] )
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ǥ<EFBFBD><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ʴ´<CAB4>.
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-- <20>׳<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> <20>Ѿ<D1BE><EEB0A3>.
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end
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if CurSummonHandle ~= nil
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then
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if cSkillBlast( CurSummonHandle, CurSummonHandle, CurSummonSkillIndex ) == nil
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then
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ErrorLog("<EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"..Var["KS_BombSlimePiece"]["CurSummonSequence"] )
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end
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end
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-- <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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Var["KS_BombSlimePiece"]["CurSummonSequence"] = Var["KS_BombSlimePiece"]["CurSummonSequence"] + 1
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Var["KS_BombSlimePiece"]["SummonTime"] = Var["KS_BombSlimePiece"]["SummonTime"] + SkillInfo["SummonTick"]
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--DebugLog("<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> : "..Var["KS_BombSlimePiece"]["SummonTime"])
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return ReturnAI["END"]
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD>, <20>ʱ<EFBFBD>ȭ
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Var["KS_BombSlimePiece"]["SummonTime"] = nil
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Var["KS_BombSlimePiece"]["CurSummonSequence"] = nil
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end
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--------------------------------------------------------------------------------
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-- <20><> <20><> <20><>ȯ <20>۾<EFBFBD><DBBE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>, <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD> <20>Ǵ<EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD> üũ<C3BC>Ѵ<EFBFBD>
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--------------------------------------------------------------------------------
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-- <20><>ų ó<><C3B3><EFBFBD><EFBFBD> <20>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>ִϸ<D6B4><CFB8>̼<EFBFBD> <20><><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> <20><><EFBFBD><EFBFBD>
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if Var["KingSlimeProcess"]["SkillEndTime"] > Var["CurSec"]
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then
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--DebugLog("<22>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..")
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return ReturnAI["END"]
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end
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if Var["KingSlimeProcess"]["SkillEndTime"] <= Var["CurSec"]
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then
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--DebugLog("KS_BombSlimePiece <20><><EFBFBD><EFBFBD> <20><>ųó<C5B3><C3B3><EFBFBD>Ϸ<EFBFBD>!")
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Var["KS_BombSlimePiece"] = nil
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|||
|
|
|||
|
-- <20><>ų ó<><C3B3> <20>ٳ<EFBFBD><D9B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
|
|||
|
Var[Handle]["IsProgressSpecialSkill"] = false
|
|||
|
|
|||
|
Var["KingSlimeProcess"]["SkillStartTime"] = 0
|
|||
|
Var["KingSlimeProcess"]["SkillWorkTime"] = 0
|
|||
|
Var["KingSlimeProcess"]["SkillEndTime"] = 0
|
|||
|
|
|||
|
Var["KingSlimeProcess"]["CurSkillIndex"] = nil
|
|||
|
|
|||
|
cAIScriptSet( Handle )
|
|||
|
return ReturnAI["END"]
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
return ReturnAI["END"]
|
|||
|
end
|