133 lines
2.7 KiB
Lua
133 lines
2.7 KiB
Lua
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--------------------------------------------------------------------------------
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-- Arena Main File --
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--------------------------------------------------------------------------------
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function Main( Field )
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cExecCheck "Main"
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local Var = InstanceField[ Field ]
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if Var == nil
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then
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------------------------------------------------------------
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-- <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
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------------------------------------------------------------
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InstanceField[ Field ] = {} -- <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD>̺<EFBFBD> <20><><EFBFBD><EFBFBD>
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Var = InstanceField[ Field ]
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Var[ "MapIndex" ] = Field -- <20><> <20>ε<EFBFBD><CEB5><EFBFBD>( <20>ʵ<EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD> )
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Var[ "KQLimitTime" ] = 0 -- <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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Var[ "InitialSec" ] = cCurrentSecond() -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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Var[ "CurSec" ] = Var["InitialSec"] -- <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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Var[ "StepFunc" ] = InitArena -- <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD>-
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-- <20><><EFBFBD><EFBFBD>
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Var[ "ArenaFlag" ] = {}
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Var[ "ArenaFlag" ][ RED_TEAM ] = {}
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Var[ "ArenaFlag" ][ BLUE_TEAM ] = {}
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--[[
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Var[ "ArenaFlag" ][ RED_TEAM ] =
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{
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Handle = nil,
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PlayerHandle = nil,
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PlayerTeam = nil,
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Drop_LifeTime = nil,
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X = 0,
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Y = 0,
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GoalConditionNoticeTime = 0,
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Penalty =
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{
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Step = 0,
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CheckTime = 0,
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},
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}
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--]]
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-- <20><><EFBFBD><EFBFBD>Ʈ
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Var[ "ArenaGate" ] = {}
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Var[ "ArenaGate" ][ "Count" ] = 0
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-- ũ<><C5A9><EFBFBD><EFBFBD>Ż <20><>ȣ<EFBFBD><C8A3>
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Var[ "ArenaStone" ] = {}
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Var[ "ArenaStone" ][ "Count" ] = 0
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Var[ "ArenaStone" ][ "SkillUseTime" ] = {}
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-- ũ<><C5A9><EFBFBD><EFBFBD>Ż
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Var[ "ArenaCrystal" ] =
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{
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Handle = nil,
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VanishTime = nil,
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SkillUseTime = 0,
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}
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-- <20><><EFBFBD><EFBFBD> <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD>
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Var[ "AncientArenaWarrior" ] = {}
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--[[
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Var[ "AncientArenaWarrior" ][ 1 ] =
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{
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Handle = nil,
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RegenTime = nil,
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}
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--]]
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
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Var[ "Player" ] = {}
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--[[
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Var[ "Player" ][ 1 ] =
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{
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Handle = nil,
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CharNo = nil,
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FlagPickSec = 0,
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InMap = false,
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TeamNumber = DEF_TEAM
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}
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--]]
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-- <20><> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
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Var[ "Team" ] =
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{
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[ RED_TEAM ] =
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{
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Score = 0,
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Member = {},
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},
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[ BLUE_TEAM ] =
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{
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Score = 0,
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Member = {},
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},
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}
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-- <20><> <20>α<EFBFBD><CEB1><EFBFBD> <20>Լ<EFBFBD> <20><><EFBFBD><EFBFBD>
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cSetFieldScript ( Var["MapIndex"], MainLuaScriptPath )
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cFieldScriptFunc( Var["MapIndex"], "MapLogin", "PlayerMapLogin" )
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-- <20>ʵ<EFBFBD> <20><><EFBFBD><EFBFBD>
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cSetCanUseReviveItem( Field, false ) -- <20><>Ȱ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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cSetCanUseReviveSkill( Field, false ) -- <20><>Ȱ <20><>ų <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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cSetReviveDelayTime( Field, DelayTime[ "ReviveWaitTime" ] ) -- <20><>Ȱ <20>ð<EFBFBD> 3<><33>
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end
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-- 0.1<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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if Var["CurSec"] + 0.1 > cCurrentSecond()
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then
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return
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else
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Var["CurSec"] = cCurrentSecond()
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD> <20><><EFBFBD><EFBFBD> ( Functions/Progress.lua )
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Var["StepFunc"] ( Var )
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end
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