SigFiesta/LuaScript/ID/Bla/Data/Process.lua

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2023-06-26 04:40:53 -07:00
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-- Process Data --
--------------------------------------------------------------------------------
LinkInfo =
{
ReturnMap = { MapIndex = "Ser", x = 18621, y = 4841 },
}
DelayTime =
{
AfterInit = 5,
GapDialog = 3,
WaitReturnToHome = 3,
GapIDReturnNotice = 5,
RootManagerFuncTick = 2,
TeleportFuncTick = 2,
}
AreaInfo =
{
Zone5_FaceCut =
{
"Area5FaceCut1",
"Area5FaceCut2"
},
Zone5_Teleport =
{
{
AreaName = "Teleport1",
LinkX = 9268,
LinkY = 6454,
},
{
AreaName = "Teleport2",
LinkX = 9268,
LinkY = 6454,
},
},
Zone5_BossRoom = "BossZone"
}
AbStateInfo =
{
-- <20><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
Stun =
{
Index = "StaSDVale01_STN",
Strength = 1,
--KeepTime = <20><><EFBFBD><EFBFBD>ĭ <20><><EFBFBD><EFBFBD><EFBFBD>ϴµ<CFB4><C2B5><EFBFBD> <20><><EFBFBD><EFBFBD> 1<><31>¥<EFBFBD><C2A5> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD>
},
-- <20><><EFBFBD>μ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>ĭ<EFBFBD><C4AD><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
Stun_ToBlakan_WhenSave =
{
Index = "StaSDVale01_STN",
Strength = 1,
KeepTime = 5 * 60 * 1000, -- 5<><35>
},
-- <20><><EFBFBD>μ<EFBFBD> <20>ı<EFBFBD><C4B1><EFBFBD> <20><><EFBFBD><EFBFBD>ĭ<EFBFBD><C4AD><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
BlakanAtkUp =
{
Index = "StaWarCry",
Strength = 1,
KeepTime = 30 * 60 * 1000, -- 30<33><30>
},
}
Blakan_Data_Info =
{
WaitBlakanDialog = 5, -- ù <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><>, n<><6E> <20><> <20><><EFBFBD><EFBFBD>ĭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
WaitFagelsDialog = 120, -- ù <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><>, n<><6E> <20><> <20>İֽ<C4B0> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
WaitFirstSummon = 10, -- ù <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><>, n<><6E> <20><> Summon <20><><EFBFBD><EFBFBD>
WaitNextFagelsStep = 5, -- <20><><EFBFBD><EFBFBD>ĭ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20>İֽ<C4B0> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
-- ù<><C3B9>° <20><>ȯ -> Dialog ( "Fargels06_1" ) -> <20>ι<EFBFBD>° <20><>ȯ
-- ù<><C3B9>° <20><>ȯ
SummonInfo1 =
{
KeepTime = 2 * 60, -- 2<><32>
SummonTick = 20, -- 20<32><30>
Mob =
{
{ Index = "Summon_Soldier", x = 9626, y = 6807, radius = 200, },
{ Index = "Summon_Archer", x = 9626, y = 6807, radius = 200, },
{ Index = "Summon_Alchemist", x = 9626, y = 6807, radius = 200, },
{ Index = "Summon_Soldier", x = 9626, y = 6088, radius = 200, },
{ Index = "Summon_Archer", x = 9626, y = 6088, radius = 200, },
{ Index = "Summon_Alchemist", x = 9626, y = 6088, radius = 200, },
},
},
-- <20>ι<EFBFBD>° <20><>ȯ
SummonInfo2 =
{
KeepTime = 200 * 60 * 1000, -- 200<30><30>
SummonTick = 60,
Mob =
{
{ Index = "Summon_Soldier", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Gladiator", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Archer", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Assassin", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Alchemist", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Mage", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Soldier", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Gladiator", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Archer", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Assassin", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Alchemist", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Mage", x = 9220, y = 6512, radius = 200, },
},
},
-- <20><><EFBFBD><EFBFBD>ĭ HP<48><50> 50%<25><><EFBFBD>Ϸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HP50 =
{
SummonTick = 1 * 60, -- 1<><31>
Mob =
{
{ Index = "IDBla_Tornado", x = 9914, y = 6702, },
{ Index = "IDBla_Tornado", x = 9832, y = 6070, },
{ Index = "IDBla_Tornado", x = 9202, y = 6176, },
{ Index = "IDBla_Tornado", x = 9292, y = 6801, },
},
},
}