157 lines
3.5 KiB
Lua
157 lines
3.5 KiB
Lua
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-- Process Data --
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--------------------------------------------------------------------------------
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LinkInfo =
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{
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ReturnMap = { MapIndex = "Ser", x = 18621, y = 4841 },
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}
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DelayTime =
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{
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AfterInit = 5,
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GapDialog = 3,
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WaitReturnToHome = 3,
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GapIDReturnNotice = 5,
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RootManagerFuncTick = 2,
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TeleportFuncTick = 2,
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}
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AreaInfo =
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{
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Zone5_FaceCut =
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{
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"Area5FaceCut1",
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"Area5FaceCut2"
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},
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Zone5_Teleport =
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{
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{
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AreaName = "Teleport1",
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LinkX = 9268,
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LinkY = 6454,
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},
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{
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AreaName = "Teleport2",
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LinkX = 9268,
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LinkY = 6454,
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},
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},
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Zone5_BossRoom = "BossZone"
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}
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AbStateInfo =
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{
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-- <20><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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Stun =
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{
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Index = "StaSDVale01_STN",
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Strength = 1,
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--KeepTime = <20><><EFBFBD><EFBFBD>ĭ <20><><EFBFBD><EFBFBD><EFBFBD>ϴµ<CFB4><C2B5><EFBFBD> <20><><EFBFBD><EFBFBD> 1<><31>¥<EFBFBD><C2A5> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD>
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},
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-- <20><><EFBFBD>μ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>ĭ<EFBFBD><C4AD><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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Stun_ToBlakan_WhenSave =
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{
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Index = "StaSDVale01_STN",
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Strength = 1,
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KeepTime = 5 * 60 * 1000, -- 5<><35>
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},
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-- <20><><EFBFBD>μ<EFBFBD> <20>ı<EFBFBD><C4B1><EFBFBD> <20><><EFBFBD><EFBFBD>ĭ<EFBFBD><C4AD><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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BlakanAtkUp =
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{
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Index = "StaWarCry",
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Strength = 1,
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KeepTime = 30 * 60 * 1000, -- 30<33><30>
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},
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}
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Blakan_Data_Info =
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{
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WaitBlakanDialog = 5, -- ù <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><>, n<><6E> <20><> <20><><EFBFBD><EFBFBD>ĭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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WaitFagelsDialog = 120, -- ù <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><>, n<><6E> <20><> <20>İֽ<C4B0> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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WaitFirstSummon = 10, -- ù <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><>, n<><6E> <20><> Summon <20><><EFBFBD><EFBFBD>
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WaitNextFagelsStep = 5, -- <20><><EFBFBD><EFBFBD>ĭ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20>İֽ<C4B0> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
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-- ù<><C3B9>° <20><>ȯ -> Dialog ( "Fargels06_1" ) -> <20>ι<EFBFBD>° <20><>ȯ
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-- ù<><C3B9>° <20><>ȯ
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SummonInfo1 =
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{
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KeepTime = 2 * 60, -- 2<><32>
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SummonTick = 20, -- 20<32><30>
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Mob =
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{
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{ Index = "Summon_Soldier", x = 9626, y = 6807, radius = 200, },
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{ Index = "Summon_Archer", x = 9626, y = 6807, radius = 200, },
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{ Index = "Summon_Alchemist", x = 9626, y = 6807, radius = 200, },
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{ Index = "Summon_Soldier", x = 9626, y = 6088, radius = 200, },
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{ Index = "Summon_Archer", x = 9626, y = 6088, radius = 200, },
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{ Index = "Summon_Alchemist", x = 9626, y = 6088, radius = 200, },
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},
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},
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-- <20>ι<EFBFBD>° <20><>ȯ
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SummonInfo2 =
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{
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KeepTime = 200 * 60 * 1000, -- 200<30><30>
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SummonTick = 60,
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Mob =
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{
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{ Index = "Summon_Soldier", x = 9898, y = 6375, radius = 200, },
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{ Index = "Summon_Gladiator", x = 9898, y = 6375, radius = 200, },
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{ Index = "Summon_Archer", x = 9898, y = 6375, radius = 200, },
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{ Index = "Summon_Assassin", x = 9898, y = 6375, radius = 200, },
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{ Index = "Summon_Alchemist", x = 9898, y = 6375, radius = 200, },
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{ Index = "Summon_Mage", x = 9898, y = 6375, radius = 200, },
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{ Index = "Summon_Soldier", x = 9220, y = 6512, radius = 200, },
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{ Index = "Summon_Gladiator", x = 9220, y = 6512, radius = 200, },
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{ Index = "Summon_Archer", x = 9220, y = 6512, radius = 200, },
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{ Index = "Summon_Assassin", x = 9220, y = 6512, radius = 200, },
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{ Index = "Summon_Alchemist", x = 9220, y = 6512, radius = 200, },
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{ Index = "Summon_Mage", x = 9220, y = 6512, radius = 200, },
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},
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},
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-- <20><><EFBFBD><EFBFBD>ĭ HP<48><50> 50%<25><><EFBFBD>Ϸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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HP50 =
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{
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SummonTick = 1 * 60, -- 1<><31>
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Mob =
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{
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{ Index = "IDBla_Tornado", x = 9914, y = 6702, },
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{ Index = "IDBla_Tornado", x = 9832, y = 6070, },
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{ Index = "IDBla_Tornado", x = 9202, y = 6176, },
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{ Index = "IDBla_Tornado", x = 9292, y = 6801, },
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},
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},
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}
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