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2023-06-26 04:40:53 -07:00
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-- Mini Dragon Boss Data --
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-- <20>νİŸ<C4B0>
BossDetectRange =
{
Regen = 150, -- ó<><C3B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
View = 1000, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ù Ÿ<><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
}
-- <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20>ߵ<EFBFBD><DFB5>Ǵ<EFBFBD> <20>Ѱ<EFBFBD>ġ<EFBFBD><C4A1> <20><><EFBFBD>س<EFBFBD><D8B3><EFBFBD> <20><><EFBFBD>̺<EFBFBD>
ThresholdTable =
{
SkillRateChangeHP =
{ 1000, 900, 800, 700, 600, 500, 400, 300, 200, 100, },
SummonHP =
{ 850, 670, 620, 470, 420, 280, 240, 170, 50, 30, },
HealHP =
{ 750, 550, 350, 150, },
}
-- <20><><EFBFBD><EFBFBD> <20><>ų
BossSkill =
{
-- <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD> <20>ٲٱ<D9B2>
SkillRateChange =
{
HP1000 = { SkillRate = { 1000, 200, 100, 0, }, },
HP900 = { SkillRate = { 1000, 200, 200, 0, }, },
HP800 = { SkillRate = { 1000, 200, 150, 150,}, },
HP700 = { SkillRate = { 1000, 300, 200, 0, }, },
HP600 = { SkillRate = { 1000, 350, 150, 200,}, },
HP500 = { SkillRate = { 1000, 400, 300, 0, }, },
HP400 = { SkillRate = { 1000, 200, 250, 250,}, },
HP300 = { SkillRate = { 1000, 300, 400, 0, }, },
HP200 = { SkillRate = { 1000, 400, 400, 0, }, },
HP100 = { SkillRate = { 1000, 300, 400, 30, }, },
},
-- <20>ܸ<EFBFBD> <20><>ȯ
Summon =
{
HP850 = { SummonMobs = { "KQ_Bat", "KQ_Bat", "KQ_SmallProck", }, },
HP670 = { SummonMobs = { "KQ_Bat", "KQ_Bat", "KQ_KissLips", "KQ_SmallProck", "KQ_SmallProck", }, },
HP620 = { SummonMobs = { "KQ_Bat", "KQ_Bat", "KQ_KissLips", "KQ_SmallProck", "KQ_SmallProck", }, },
HP470 = { SummonMobs = { "KQ_Spider", "KQ_Spider", "KQ_KissLips", "KQ_SandRatman", "KQ_SandRatman", }, },
HP420 = { SummonMobs = { "KQ_Spider", "KQ_KissLips", "KQ_SandRatman", "KQ_SandRatman", }, },
HP280 = { SummonMobs = { "KQ_MadHob", "KQ_SandRatman", "KQ_SandRatman", "KQ_HardboneImp", }, },
HP240 = { SummonMobs = { "KQ_Spider", "KQ_KissLips", "KQ_SandRatman", "KQ_SandRatman", }, },
HP170 = { SummonMobs = { "KQ_Spider", "KQ_MadHob", "KQ_MadHob", "KQ_SandRatman", "KQ_SandRatman", }, },
HP50 = { SummonMobs = { "KQ_MadHob", "KQ_Werebear", "KQ_Werebear", "KQ_HeavyOgre", "KQ_HeavyOgre", "KQ_HardboneImp", }, },
HP30 = { SummonMobs = { "KQ_MadHob", "KQ_Werebear", "KQ_Werebear", "KQ_HeavyOgre", "KQ_HeavyOgre", "KQ_HeavyOgre", "KQ_HardboneImp", "KQ_HardboneImp", }, },
},
-- <20><><EFBFBD><EFBFBD>
Heal =
{
Abstate = { Index = "StaQuestEntangle", Strength = 1, KeepTime = 15000, }, -- <20><><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ɸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
AnimationIndex = "KQ_MD_BuffSkil1_1", -- <20><><EFBFBD>ϴ<EFBFBD> <20>ִϸ<D6B4><CFB8>̼<EFBFBD>(15<31><35>¥<EFBFBD><C2A5>)
TickTimeSec = 1, -- ƽ<><C6BD> <20>ð<EFBFBD>
TickCount = 15, -- <20><> ƽ <20><>
-- TickTimeSec <20>ʸ<EFBFBD><CAB8><EFBFBD> TickCount ȸ<><C8B8><EFBFBD><EFBFBD> HP<48><50> HealAmount <20><>ŭ<EFBFBD><C5AD> ä<><C3A4>
HP750 = { HP_Rate = 750, HealAmount = 3000, },
HP550 = { HP_Rate = 550, HealAmount = 4000, },
HP350 = { HP_Rate = 350, HealAmount = 5000, },
HP150 = { HP_Rate = 150, HealAmount = 6000, },
},
}