64 lines
1.8 KiB
Lua
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2023-06-26 04:40:53 -07:00
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-- King Slime Main File --
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require( "common" )
require( "KQ/KingSlime/Data/Name" ) -- <20><><EFBFBD>ϰ<EFBFBD><CFB0><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD>
require( "KQ/KingSlime/Data/Process" ) -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD>Ӱ<EFBFBD> <20><>ũ <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
require( "KQ/KingSlime/Data/Regen" ) -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28>׷<EFBFBD>, <20><>, NPC, <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><>ġ <20><> <20>Ӽ<EFBFBD> <20><><EFBFBD><EFBFBD>)
require( "KQ/KingSlime/Data/NPC" ) -- NPC<50><43> <20>ൿ <20><><EFBFBD><EFBFBD>(<28><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD>(Dialog), <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20>Ϲ<EFBFBD> ä<><C3A4> <20><>)
require( "KQ/KingSlime/Data/Boss" ) -- <20><><EFBFBD><EFBFBD> Boss<73><73> <20>ൿ <20><><EFBFBD><EFBFBD><><C3A4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>ȯ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>))
require( "KQ/KingSlime/Functions/SubFunc" ) -- <20><>ü<EFBFBD><C3BC><EFBFBD><EFBFBD> <20><><EFBFBD><20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> Sub Functions
require( "KQ/KingSlime/Functions/Routine" ) -- <20><> <20><20>ٴ<EFBFBD> AI <20><><EFBFBD><EFBFBD> <20><>ƾ<EFBFBD><C6BE>
require( "KQ/KingSlime/Functions/Progress" ) -- <20><> <20>ܰ谡 <20><><EFBFBD>ǵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD>
function Main( Field )
cExecCheck "Main"
local Var = InstanceField[ Field ]
if Var == nil
then
InstanceField[ Field ] = {}
Var = InstanceField[ Field ]
Var["MapIndex"] = Field
Var["Friend"] = {}
Var["Enemy"] = {}
Var["RoutineTime"] = {}
cSetFieldScript ( Var["MapIndex"], MainLuaScriptPath )
cFieldScriptFunc( Var["MapIndex"], "MapLogin", "PlayerMapLogin" )
Var["StepFunc"] = DummyFunc
-- <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20>Է<EFBFBD>
Var["InitialSec"] = cCurrentSecond()
Var["CurSec"] = cCurrentSecond()
-- ù <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GoToNextStep( Var )
end
-- 0.5<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if Var["CurSec"] + 0.5 > cCurrentSecond()
then
return
else
Var["CurSec"] = cCurrentSecond()
end
-- <20><><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD> <20><><EFBFBD><EFBFBD> ( Functions/Progress.lua )
Var["StepFunc"] ( Var )
end