638 lines
16 KiB
Lua
638 lines
16 KiB
Lua
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--------------------------------------------------------------------------------
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-- KDArena Routine --
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--------------------------------------------------------------------------------
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function DummyRoutineFunc( )
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cExecCheck "DummyRoutineFunc"
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end
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----------------------------------------------------------------------
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-- MapLogin Function
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----------------------------------------------------------------------
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function PlayerMapLogin( MapIndex, Handle )
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cExecCheck "PlayerMapLogin"
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : ŷ<><C5B7> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>, <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><> <20><>ȣ, <20>÷<EFBFBD><C3B7>̾<EFBFBD> ij<><C4B3> <20><>ȣ
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local Var = InstanceField[ MapIndex ]
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local CurSec = cCurrentSecond()
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local TeamNumber = cGetKQTeamType( Handle ) + 1
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local CharNo = cGetCharNo( Handle )
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DebugLog( "TeamNumer : "..TeamNumber )
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if Var == nil
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then
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return
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end
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if CurSec == nil
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then
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return
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end
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if TeamNumber == nil
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then
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return
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end
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if CharNo == nil
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then
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return
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end
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><>, <20>ڵ<EFBFBD>, <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD>,
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local PlayerCount = #Var[ "Player" ]
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local OldHandle = 0
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local PlayerInsert = true
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><><EFBFBD><EFBFBD> ã<><C3A3>
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for i = 1, PlayerCount
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do
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if CharNo == Var[ "Player" ][ i ][ "CharNo" ]
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then
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD>, <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD>
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PlayerInsert = false
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OldHandle = Var[ "Player" ][ i ][ "Handle" ]
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Var[ "Player" ][ i ][ "Handle" ] = Handle
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Var[ "Player" ][ i ][ "FlagPickSec" ] = CurSec + ArenaFlag[ "PickDelay" ]
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Var[ "Player" ][ i ][ "InMap" ] = true
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><> <20><>ȣ<EFBFBD><C8A3> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD>
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if TeamNumber ~= Var[ "Player" ][ i ][ "TeamNumber" ]
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then
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-- <20><> <20><><EFBFBD><EFBFBD>
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local DelTeamNumber = Var[ "Player" ][ i ][ "TeamNumber" ]
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local TeamMemberCount = #Var[ "Team" ][ DelTeamNumber ][ "Member" ]
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-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> <20><><EFBFBD><EFBFBD>
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for DelMemberIndex = 1, TeamMemberCount
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do
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if Var[ "Team" ][ DelTeamNumber ][ "Member" ] == OldHandle
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then
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for MoveIndex = DelMemberIndex, ( TeamMemberCount - 1 )
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do
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Var[ "Team" ][ DelTeamNumber ][ "Member" ][ MoveIndex ] = Var[ "Team" ][ DelTeamNumber ][ "Member" ][ ( MoveIndex + 1 ) ]
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end
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Var[ "Team" ][ DelTeamNumber ][ "Member" ][ TeamMemberCount ] = nil
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break
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end
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end
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> <20><><EFBFBD><EFBFBD>
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for MoveIndex = i, ( PlayerCount - 1 )
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do
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Var[ "Player" ][ MoveIndex ] = Var[ "Player" ][ ( MoveIndex + 1 ) ]
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end
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Var[ "Player" ][ PlayerCount ] = nil
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return
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end
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break
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end
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end
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if PlayerInsert == true
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then
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------------------------------------------------------------
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
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------------------------------------------------------------
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if TeamNumber >= DEF_TEAM
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then
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return
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end
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local P_InsertIndex = ( PlayerCount + 1 )
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local T_InsertIndex = ( #Var[ "Team" ][ TeamNumber ][ "Member" ] + 1 )
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD> <20>߰<EFBFBD>
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Var[ "Player" ][ P_InsertIndex ] = {}
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Var[ "Player" ][ P_InsertIndex ][ "Handle" ] = Handle
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Var[ "Player" ][ P_InsertIndex ][ "CharNo" ] = CharNo
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Var[ "Player" ][ P_InsertIndex ][ "FlagPickSec" ] = CurSec + ArenaFlag[ "PickDelay" ]
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Var[ "Player" ][ P_InsertIndex ][ "InMap" ] = true
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Var[ "Player" ][ P_InsertIndex ][ "TeamNumber" ] = TeamNumber
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-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD> <20>߰<EFBFBD>
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Var["Team"][ TeamNumber ][ "Member" ][ T_InsertIndex ] = Handle
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elseif OldHandle ~= Handle
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then
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------------------------------------------------------------
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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------------------------------------------------------------
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local MemberCount = #Var["Team"][ TeamNumber ][ "Member" ]
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-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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for i = 1, MemberCount
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do
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if OldHandle == Var["Team"][ TeamNumber ][ "Member" ][ i ]
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then
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Var["Team"][ TeamNumber ][ "Member" ][ i ] = Handle
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break
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end
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end
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end
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-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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for i = 1, #TeamUniform[ TeamNumber ]
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do
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cViewSlotEquip( Handle, TeamUniform[ TeamNumber ][ i ] )
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ƴϸ<C6B4> <20>Լ<EFBFBD> <20><><EFBFBD><EFBFBD>
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if Var[ "KQLimitTime" ] <= 0
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then
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return
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end
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-- <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD>, <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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cScoreInfo( Handle, #TeamNumberList, Var[ "Team" ][ RED_TEAM ][ "Score" ], Var[ "Team" ][ BLUE_TEAM ][ "Score" ] )
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cTimer_Obj( Handle, ( Var[ "KQLimitTime" ] - CurSec ) )
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end
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----------------------------------------------------------------------
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-- Click Functions
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----------------------------------------------------------------------
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function ArenaGate_Click( NPCHandle, PlayerHandle, PlayerCharNo, Arg )
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cExecCheck "ArenaGate_Click"
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-- <20><><EFBFBD>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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local NPCMapIndex = cGetCurMapIndex( NPCHandle )
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if NPCMapIndex == nil
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then
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return
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : ŷ<><C5B7> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
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local Var = InstanceField[ NPCMapIndex ]
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if Var == nil
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then
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return
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end
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if Var[ "ArenaGate" ] == nil
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then
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return
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end
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-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> ã<><C3A3>
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local WarpInfo = nil
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for i = 1, Var[ "ArenaGate" ][ "Count" ]
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do
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if Var[ "ArenaGate" ][ i ] == NPCHandle
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then
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WarpInfo = WarpGate[ i ]
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if WarpInfo == nil
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then
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return
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end
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break
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end
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end
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-- <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><> Ȯ<><C8AE>
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for i = 1, #Var[ "Player" ]
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do
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if Var[ "Player" ][ i ][ "CharNo" ] == PlayerCharNo
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then
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if Var[ "Player" ][ i ][ "TeamNumber" ] == WarpInfo[ "Team" ]
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then
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cCastTeleport( PlayerHandle, "SpecificCoord", WarpInfo[ "X" ], WarpInfo[ "Y" ] );
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end
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end
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end
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end
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----------------------------------------------------------------------
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-- Entrance Functions
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----------------------------------------------------------------------
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function ArenaFlag_Entrance( Handle, MapIndex )
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cExecCheck "ArenaFlag_Entrance"
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : ŷ<><C5B7> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
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local Var = InstanceField[ MapIndex ]
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local CurSec = cCurrentSecond()
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if Var == nil
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then
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return ReturnAI[ "END" ]
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end
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if CurSec == nil
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then
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return ReturnAI[ "END" ]
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end
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if Var[ "KQLimitTime" ] == 0
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then
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return ReturnAI[ "END" ]
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end
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local ArenaFlagInfo = Var[ "ArenaFlag" ]
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if ArenaFlagInfo == nil
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then
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return ReturnAI[ "END" ]
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end
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-- <20><> <20><>ȣ ã<><C3A3>
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local FlagTeamNumber = DEF_TEAM
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for i = 1, #TeamNumberList
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do
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if ArenaFlagInfo[ TeamNumberList[ i ] ][ "Handle" ] == Handle
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then
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FlagTeamNumber = TeamNumberList[ i ]
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end
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end
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if FlagTeamNumber == DEF_TEAM
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then
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return ReturnAI[ "END" ]
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end
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------------------------------------------------------------
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-- <20><><EFBFBD><EFBFBD> 30 <20><> <20><> <20><><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20>̵<EFBFBD>
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------------------------------------------------------------
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if ArenaFlagInfo[ FlagTeamNumber ][ "Drop_LifeTime" ] ~= nil
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then
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if ArenaFlagInfo[ FlagTeamNumber ][ "Drop_LifeTime" ] <= CurSec
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then
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local Regen_Flag = RegenInfo[ "NPC" ][ "ArenaFlag" ][ FlagTeamNumber ]
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local Regen_Handle = nil
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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cNPCVanish( Handle )
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ArenaFlagInfo[ FlagTeamNumber ][ "Handle" ] = nil
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-- <20><><EFBFBD><EFBFBD> <20><>ȯ
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Regen_Handle = cMobRegen_XY( Var[ "MapIndex" ], Regen_Flag[ "Index" ], Regen_Flag[ "X" ], Regen_Flag[ "Y" ], Regen_Flag[ "Dir" ] )
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if Regen_Handle ~= nil
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then
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cSetAIScript ( MainLuaScriptPath, Regen_Handle )
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cAIScriptFunc( Regen_Handle, "Entrance", "ArenaFlag_Entrance" )
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ArenaFlagInfo[ FlagTeamNumber ][ "Handle" ] = Regen_Handle
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ArenaFlagInfo[ FlagTeamNumber ][ "PlayerHandle" ] = nil
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ArenaFlagInfo[ FlagTeamNumber ][ "PlayerTeam" ] = nil
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ArenaFlagInfo[ FlagTeamNumber ][ "Drop_LifeTime" ] = nil
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ArenaFlagInfo[ FlagTeamNumber ][ "X" ] = Regen_Flag[ "X" ]
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ArenaFlagInfo[ FlagTeamNumber ][ "Y" ] = Regen_Flag[ "Y" ]
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ArenaFlagInfo[ FlagTeamNumber ][ "GoalConditionNoticeTime"] = nil
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ArenaFlagInfo[ FlagTeamNumber ][ "Penalty"] = nil
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end
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-- <20><><EFBFBD><EFBFBD> ȸ<><C8B8> <20>˸<EFBFBD>
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cScriptMessage( Var[ "MapIndex" ], ArenaFlag[ FlagTeamNumber ][ "ScriptMsg" ][ "Return_Flag" ] )
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return ReturnAI[ "END" ]
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end
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end
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------------------------------------------------------------
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-- <20><>ó<EFBFBD><C3B3> <20>÷<EFBFBD><C3B7>̾ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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------------------------------------------------------------
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local PlayerList = { cNearObjectList( Handle, ArenaFlag[ "CheckDistance_Falg" ], ObjectType[ "Player" ] ) }
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for i = 1, #PlayerList
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do
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-- <20>Ʒ<EFBFBD><C6B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD>
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for PlayerIndex = 1, #Var[ "Player" ]
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do
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-- <20>ڵ<EFBFBD>, <20><><EFBFBD><EFBFBD> ȹ<><C8B9> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD>
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if Var[ "Player" ][ PlayerIndex ][ "Handle" ] == PlayerList[ i ] and
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Var[ "Player" ][ PlayerIndex ][ "FlagPickSec" ] <= CurSec
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then
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-- <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> Ȯ<><C8AE>( <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
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local bAbstateCheck = false
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for j = 1, #ArenaFlag[ "Drop_Abstate" ]
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do
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if cAbstateRestTime( PlayerList[ i ], ArenaFlag[ "Drop_Abstate" ][ j ] ) ~= nil
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then
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bAbstateCheck = true
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break
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end
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end
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if bAbstateCheck == false
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then
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if Var[ "Player" ][ PlayerIndex ][ "TeamNumber" ] == FlagTeamNumber
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then
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if ArenaFlagInfo[ FlagTeamNumber ][ "Drop_LifeTime" ] ~= nil
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then
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------------------------------------------------------------
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-- <20>Ʊ<EFBFBD> : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><>ȯ
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|
------------------------------------------------------------
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local Regen_Flag = RegenInfo[ "NPC" ][ "ArenaFlag" ][ FlagTeamNumber ]
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local Regen_Handle = nil
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|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
cNPCVanish( Handle )
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Handle" ] = nil
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><>ȯ
|
|||
|
Regen_Handle = cMobRegen_XY( Var[ "MapIndex" ], Regen_Flag[ "Index" ], Regen_Flag[ "X" ], Regen_Flag[ "Y" ], Regen_Flag[ "Dir" ] )
|
|||
|
|
|||
|
if Regen_Handle ~= nil
|
|||
|
then
|
|||
|
|
|||
|
cSetAIScript ( MainLuaScriptPath, Regen_Handle )
|
|||
|
cAIScriptFunc( Regen_Handle, "Entrance", "ArenaFlag_Entrance" )
|
|||
|
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Handle" ] = Regen_Handle
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "PlayerHandle" ] = nil
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "PlayerTeam" ] = nil
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Drop_LifeTime" ] = nil
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "X" ] = Regen_Flag[ "X" ]
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Y" ] = Regen_Flag[ "Y" ]
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "GoalConditionNoticeTime" ] = nil
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Penalty"] = nil
|
|||
|
end
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> ȸ<><C8B8> <20>˸<EFBFBD>
|
|||
|
cScriptMessage( Var[ "MapIndex" ], ArenaFlag[ FlagTeamNumber ][ "ScriptMsg" ][ "Return_Flag" ] )
|
|||
|
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
else
|
|||
|
------------------------------------------------------------
|
|||
|
-- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD> ȹ<><C8B9>
|
|||
|
------------------------------------------------------------
|
|||
|
|
|||
|
--
|
|||
|
local FlagData = ArenaFlag[ FlagTeamNumber ]
|
|||
|
local PenaltyData = ArenaFlag["Penalty"]
|
|||
|
local Player_X, Player_Y = cObjectLocate( Handle )
|
|||
|
|
|||
|
if X == nil or Y == nil
|
|||
|
then
|
|||
|
Player_X = 0
|
|||
|
Player_Y = 0
|
|||
|
end
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Handle" ] = nil
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "PlayerHandle" ] = Var[ "Player" ][ PlayerIndex ][ "Handle" ]
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "PlayerTeam" ] = Var[ "Player" ][ PlayerIndex ][ "TeamNumber" ]
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Drop_LifeTime" ] = nil
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "X" ] = Player_X
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Y" ] = Player_Y
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "GoalConditionNoticeTime" ] = nil
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Penalty"] = {}
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Penalty"]["Step"] = 1
|
|||
|
ArenaFlagInfo[ FlagTeamNumber ][ "Penalty"]["CheckTime"] = CurSec + PenaltyData["Step"][ 1 ]["CheckTick"]
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> ȹ<><C8B9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
cSetAbstate( PlayerList[i], FlagData["Abstate"]["Index"],
|
|||
|
FlagData["Abstate"]["Str"],
|
|||
|
FlagData["Abstate"]["KeepTime"] )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> ȹ<><C8B9><EFBFBD><EFBFBD> <20>г<EFBFBD>Ƽ <20>ο<EFBFBD>
|
|||
|
for PenaltyIndex = 1, #PenaltyData["Abstate"]
|
|||
|
do
|
|||
|
cSetAbstate( PlayerList[i], PenaltyData["Abstate"][PenaltyIndex]["Index"],
|
|||
|
PenaltyData["Abstate"][PenaltyIndex]["Str"],
|
|||
|
PenaltyData["Abstate"][PenaltyIndex]["KeepTime"] )
|
|||
|
end
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ǥ<><C7A5>
|
|||
|
cDirectionalArrow( PlayerList[ i ], ArenaFlag[ FlagTeamNumber ][ "GoalPoint" ][ "X" ], ArenaFlag[ FlagTeamNumber ][ "GoalPoint" ][ "Y" ] )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> ȹ<><C8B9> <20>˸<EFBFBD><CBB8><EFBFBD>
|
|||
|
local PlayerName = cGetPlayerName( PlayerList[ i ] )
|
|||
|
if PlayerName == nil
|
|||
|
then
|
|||
|
PlayerName = ""
|
|||
|
end
|
|||
|
|
|||
|
cScriptMessage( Var[ "MapIndex" ], ArenaFlag[ FlagTeamNumber ][ "ScriptMsg" ][ "Have_Flag" ], PlayerName )
|
|||
|
cNPCVanish( Handle )
|
|||
|
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
break
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
function ArenaStone_Entrance( Handle, MapIndex )
|
|||
|
cExecCheck "ArenaStone_Entrance"
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : ŷ<><C5B7> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
|
|||
|
local Var = InstanceField[ MapIndex ]
|
|||
|
local CurSec = cCurrentSecond()
|
|||
|
|
|||
|
|
|||
|
if Var == nil
|
|||
|
then
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
if CurSec == nil
|
|||
|
then
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
if Var[ "ArenaStone" ] == nil
|
|||
|
then
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
if Var[ "ArenaStone" ][ "SkillUseTime" ] == nil
|
|||
|
then
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
if Var[ "ArenaStone" ][ "SkillUseTime" ][ Handle ] == nil
|
|||
|
then
|
|||
|
|
|||
|
-- <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
|
|||
|
Var[ "ArenaStone" ][ "SkillUseTime" ][ Handle ] = CurSec + ArenaStone[ "IntervalTime" ]
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
-- <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> Ȯ<><C8AE>
|
|||
|
if Var[ "ArenaStone" ][ "SkillUseTime" ][ Handle ] <= CurSec
|
|||
|
then
|
|||
|
|
|||
|
-- <20><>ų <20><><EFBFBD><EFBFBD>
|
|||
|
cSkillBlast( Handle, Handle, ArenaStone[ "SkillIndex" ] )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var[ "ArenaStone" ][ "SkillUseTime" ][ Handle ] = CurSec + ArenaStone[ "IntervalTime" ]
|
|||
|
end
|
|||
|
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
function ArenaCrystal_Entrance( Handle, MapIndex )
|
|||
|
cExecCheck "ArenaCrystal"
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : ŷ<><C5B7> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>, ũ<><C5A9><EFBFBD><EFBFBD>Ż HP <20><><EFBFBD><EFBFBD>
|
|||
|
local Var = InstanceField[ MapIndex ]
|
|||
|
local CurSec = cCurrentSecond()
|
|||
|
local CurHP, MaHP = cObjectHP( Handle )
|
|||
|
|
|||
|
|
|||
|
if Var == nil
|
|||
|
then
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
if CurSec == nil
|
|||
|
then
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
if CurHP == nil
|
|||
|
then
|
|||
|
return returnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
if Var[ "ArenaCrystal" ] == nil
|
|||
|
then
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- ũ<><C5A9><EFBFBD><EFBFBD>Ż HP <20><> <20><><EFBFBD><EFBFBD> ó<><C3B3>
|
|||
|
if CurHP > 1
|
|||
|
then
|
|||
|
|
|||
|
------------------------------------------------------------
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><>ų
|
|||
|
------------------------------------------------------------
|
|||
|
if Var[ "ArenaCrystal" ][ "SkillUseTime" ] == nil
|
|||
|
then
|
|||
|
|
|||
|
-- <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
|
|||
|
Var[ "ArenaCrystal" ][ "SkillUseTime" ] = CurSec + ArenaCrystal[ "Routine" ][ "BlastTime" ]
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> Ȯ<><C8AE>
|
|||
|
if Var[ "ArenaCrystal" ][ "SkillUseTime" ] <= CurSec
|
|||
|
then
|
|||
|
|
|||
|
-- ũ<><C5A9><EFBFBD><EFBFBD>Ż <20><>ġ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
local X, Y = cObjectLocate( Handle )
|
|||
|
if X == nil or Y == nil
|
|||
|
then
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><>ų <20><><EFBFBD><EFBFBD>
|
|||
|
--cMagicFieldSpread( Handle, X, Y, 0, ArenaCrystal[ "Routine" ][ "MagicField" ], 0 )
|
|||
|
cSkillBlast( Handle, Handle, ArenaCrystal[ "Routine" ][ "SkillIndex" ] )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var[ "ArenaCrystal" ][ "SkillUseTime" ] = CurSec + ArenaCrystal[ "Routine" ][ "BlastTime" ]
|
|||
|
end
|
|||
|
else
|
|||
|
|
|||
|
------------------------------------------------------------
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><>ų
|
|||
|
------------------------------------------------------------
|
|||
|
if Var[ "ArenaCrystal" ][ "SkillUseTime" ] ~= nil
|
|||
|
then
|
|||
|
|
|||
|
if Var[ "ArenaCrystal" ][ "SkillUseTime" ] <= CurSec
|
|||
|
then
|
|||
|
|
|||
|
-- <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD>
|
|||
|
cSkillBlast( Handle, Handle, ArenaCrystal[ "Dead" ][ "SkillIndex" ] )
|
|||
|
Var[ "ArenaCrystal" ][ "SkillUseTime" ] = nil
|
|||
|
Var[ "ArenaCrystal" ][ "VanishTime" ] = CurSec + ArenaCrystal[ "Dead" ][ "BlastTime" ]
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
-- <20>Ҹ<EFBFBD><D2B8>ð<EFBFBD> Ȯ<><C8AE>
|
|||
|
if Var[ "ArenaCrystal" ][ "VanishTime" ] ~= nil
|
|||
|
then
|
|||
|
|
|||
|
if Var[ "ArenaCrystal" ][ "VanishTime" ] <= CurSec
|
|||
|
then
|
|||
|
|
|||
|
-- <20>ڵ<EFBFBD> <20>ʱ<EFBFBD>ȭ
|
|||
|
Var[ "ArenaCrystal" ][ "Handle" ] = nil
|
|||
|
|
|||
|
-- <20><>ũ<EFBFBD><C5A9>Ʈ <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>Ҹ<EFBFBD>
|
|||
|
cAIScriptSet( Handle )
|
|||
|
cKillObject( Handle )
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
return ReturnAI[ "END" ]
|
|||
|
|
|||
|
end
|