160 lines
3.7 KiB
Lua
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2023-06-26 04:40:53 -07:00
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-- Emperor Slime Boss Data --
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KingSlimeChat =
{
ScriptFileName = MsgScriptFileDefault,
SpeakerIndex = "KQ_KingSlime", -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ҽ<EFBFBD> <20><>Ȱ<EFBFBD><C8B0>
FloorClearDialog =
{
{ Index = "King_FaceCut01" }, -- 1<><31> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : Ȳ<><C8B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̴<EFBFBD>!!
{ Index = "King_FaceCut02" }, -- 2<><32> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD> <20><><EFBFBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> óġ<C3B3>϶<EFBFBD>!!
},
DeathDialogIndex = "King_FaceCut03", -- 1, 2<><32>° <20><><EFBFBD><EFBFBD> ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD>Ӹ<EFBFBD> : <20><><EFBFBD><EFBFBD> <20><>¥ ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̳<EFBFBD>? <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
}
EmperorSlimeChat =
{
ScriptFileName = MsgScriptFileDefault,
SpeakerIndex = "Emp_EmperorSlime",
WarningDialog =
{
{ Index = "Emperor_FaceCut01" }, -- ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<><33><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>׾ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>۵ɶ<DBB5> : <20><><EFBFBD><EFBFBD> Ȳ<><C8B2><EFBFBD><EFBFBD> <20>Ļ<EFBFBD><C4BB>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ°<CFB4>? <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0BCAE> ȥ<><C8A5><EFBFBD><EFBFBD> <20><><EFBFBD>ָ<EFBFBD>!!
},
SummonMobShout =
{
FirstSummon = { Index = "Emperor_Shout01" }, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>¡<EFBFBD>϶<EFBFBD>!
SecondSummon = { Index = "Emperor_Shout02" }, -- <20><><EFBFBD><EFBFBD><EFBFBD>ϴ±<CFB4>! <20>ұ<EFBFBD><D2B1><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>! <20><><EFBFBD><EFBFBD>!
ThirdSummon = { Index = "Emperor_Shout03" }, -- <20><>ö<EFBFBD><C3B6><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>! <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̱<EFBFBD><CCB1><EFBFBD>!
LastSummon = { Index = "Emperor_Shout04" }, -- <20><><EFBFBD><EFBFBD>! <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>.. <20><><EFBFBD><EFBFBD> ȸ<><C8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ݰ<EFBFBD> <20>شٿ<D8B4>!
},
DeathDialogIndex = "Emperor_FaceCut02", -- Ū.. <20>̷<EFBFBD><CCB7><EFBFBD> <20><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD>ϴٴ<CFB4>.. <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD>̴<EFBFBD>!
}
EmperorSlimeSkill =
{
-- <20≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD>ڸ<EFBFBD><DAB8><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><> <20>ֵ<EFBFBD><D6B5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20>ִ<EFBFBD> <20>Ÿ<EFBFBD>
LimitDistanceFromOrigin = 1200,
SummonEffect =
{
-- <20><><EFBFBD>ۺ<EFBFBD><DBBA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ų
EffectSkillIndex = "Emp_EmperorSlime_Skill02_N",
AnimationKeepSec = 3,
-- 3<>ʿ<EFBFBD> 5<><35><EFBFBD><EFBFBD>
},
TornadoEffect =
{
-- <20><><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>ϸ<EFBFBD> <20>˾Ƽ<CBBE> ȸ<><C8B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD><DFBB>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ʒ<EFBFBD> <20><><EFBFBD><EFBFBD>
CenterMobIndex = "Emp_Tornado",
MobLifeSec = 4,
},
FirstSummon =
{
HP_Rate = 800,
SummonMobsTableIndex = "SlimeTroops",
SummonCount = 1,
SummonGapSec = nil, -- <20><>ȿ
MobLifeSec = nil, -- <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD>
bBossSpinning = true,
bSummonAreaCenterTornado = true,
},
SecondSummon =
{
HP_Rate = 600,
SummonMobsTableIndex = "FireSlimeTroops",
SummonCount = 3,
SummonGapSec = 20,
MobLifeSec = nil,
bBossSpinning = true,
bSummonAreaCenterTornado = true,
},
ThirdSummon =
{
HP_Rate = 400,
SummonMobsTableIndex = "IronSlimeTroops",
SummonCount = nil, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SummonGapSec = 20,
MobLifeSec = 15,
bBossSpinning = true,
bSummonAreaCenterTornado = true,
-- <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȯ <20><><EFBFBD><EFBFBD>
-- <20><><EFBFBD><EFBFBD> <20><> 40<34><30> <20>Ѿ <20><>
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD>׷<EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD><C8AD>
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
},
LastSummon =
{
HP_Rate = 200,
SummonMobsTableIndex = "TwinQueenSlimes",
SummonCount = 1,
SummonGapSec = nil,
MobLifeSec = nil, -- <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ʒ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
MobVanishCondBossHP_Rate = 450, -- <20><><EFBFBD><EFBFBD> HP <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ѿ<D1BE><EEB0A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>
bBossSpinning = true,
bSummonAreaCenterTornado = false,
-- <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-- <20><><EFBFBD><EFBFBD>HP 45%<25>̻<EFBFBD><CCBB><EFBFBD>
-- 1<><31><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> 30<33><30> <20>̳<EFBFBD><CCB3><EFBFBD> <20>ٸ<EFBFBD> 1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD>׷<EFBFBD> <20>ʱ<EFBFBD>ȭ
},
}
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ݾ<EFBFBD><DDBE><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>. : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>
QueenSlimeInfo =
{
-- <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>.
HealInfo =
{
-- <20><><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD> 1<><31> 2~5<><35>, 2<><32> 6~10<31><30> 3<><33> 11~15<31><35><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<><31><EFBFBD>׽<EFBFBD>Ʈ<EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD> <20>ְ<EFBFBD><D6B0><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD><EFBFBD>
HealAmount1 = 3000,
HealAmount2 = 5000,
HealAmount3 = 10000,
HealGapSec = 2,
HealEffectIndex = "EKQ_MD_BuffSkil1_1",
},
RevivalInfo =
{
-- <20>Ѹ<EFBFBD><D1B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>Ʒ<EFBFBD> <20>ð<EFBFBD> <20>ȿ<EFBFBD> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ǻ<EFBFBD><C7BB>Ƴ<EFBFBD><C6B3><EFBFBD>.
RevivalSec = 30,
AbstateIndex = "StaCount30",
AbstateStrength = 1,
AbstateKeepTime = 30000,
},
}