160 lines
3.7 KiB
Lua
160 lines
3.7 KiB
Lua
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--------------------------------------------------------------------------------
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-- Emperor Slime Boss Data --
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--------------------------------------------------------------------------------
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KingSlimeChat =
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{
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ScriptFileName = MsgScriptFileDefault,
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SpeakerIndex = "KQ_KingSlime", -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ҽ<EFBFBD> <20><>Ȱ<EFBFBD><C8B0>
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FloorClearDialog =
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{
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{ Index = "King_FaceCut01" }, -- 1<><31> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : Ȳ<><C8B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̴<EFBFBD>!!
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{ Index = "King_FaceCut02" }, -- 2<><32> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD> <20><><EFBFBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> óġ<C3B3>϶<EFBFBD>!!
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},
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DeathDialogIndex = "King_FaceCut03", -- 1, 2<><32>° <20><><EFBFBD><EFBFBD> ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD>Ӹ<EFBFBD> : <20><><EFBFBD><EFBFBD> <20><>¥ ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̳<EFBFBD>? <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
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}
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EmperorSlimeChat =
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{
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ScriptFileName = MsgScriptFileDefault,
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SpeakerIndex = "Emp_EmperorSlime",
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WarningDialog =
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{
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{ Index = "Emperor_FaceCut01" }, -- ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<><33><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>۵ɶ<DBB5> : <20><><EFBFBD><EFBFBD> Ȳ<><C8B2><EFBFBD><EFBFBD> <20>Ļ<EFBFBD><C4BB>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ°<CFB4>? <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>༮<EFBFBD><E0BCAE> ȥ<><C8A5><EFBFBD><EFBFBD> <20><><EFBFBD>ָ<EFBFBD>!!
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},
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SummonMobShout =
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{
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FirstSummon = { Index = "Emperor_Shout01" }, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>¡<EFBFBD>϶<EFBFBD>!
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SecondSummon = { Index = "Emperor_Shout02" }, -- <20><><EFBFBD><EFBFBD><EFBFBD>ϴ±<CFB4>! <20>ұ<EFBFBD><D2B1><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>! <20><><EFBFBD><EFBFBD>!
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ThirdSummon = { Index = "Emperor_Shout03" }, -- <20><>ö<EFBFBD><C3B6><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>! <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̱<EFBFBD><CCB1><EFBFBD>!
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LastSummon = { Index = "Emperor_Shout04" }, -- <20><><EFBFBD><EFBFBD>! <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>.. <20><><EFBFBD><EFBFBD> ȸ<><C8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ݰ<EFBFBD> <20>شٿ<D8B4>!
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},
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DeathDialogIndex = "Emperor_FaceCut02", -- Ū.. <20>̷<EFBFBD><CCB7><EFBFBD> <20>㹫<EFBFBD>ϰ<EFBFBD> <20><><EFBFBD>ϴٴ<CFB4>.. <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD>̴<EFBFBD>!
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}
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EmperorSlimeSkill =
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{
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-- <20≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD>ڸ<EFBFBD><DAB8><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><> <20>ֵ<EFBFBD><D6B5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20>ִ<EFBFBD> <20>Ÿ<EFBFBD>
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LimitDistanceFromOrigin = 1200,
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SummonEffect =
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{
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-- <20><><EFBFBD>ۺ<EFBFBD><DBBA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ų
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EffectSkillIndex = "Emp_EmperorSlime_Skill02_N",
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AnimationKeepSec = 3,
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-- 3<>ʿ<EFBFBD> 5<><35><EFBFBD><EFBFBD>
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},
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TornadoEffect =
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{
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-- <20><><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>ϸ<EFBFBD> <20>˾Ƽ<CBBE> ȸ<><C8B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><DFBB>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ʒ<EFBFBD> <20><><EFBFBD><EFBFBD>
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CenterMobIndex = "Emp_Tornado",
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MobLifeSec = 4,
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},
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FirstSummon =
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{
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HP_Rate = 800,
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SummonMobsTableIndex = "SlimeTroops",
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SummonCount = 1,
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SummonGapSec = nil, -- <20><>ȿ
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MobLifeSec = nil, -- <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD>
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bBossSpinning = true,
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bSummonAreaCenterTornado = true,
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},
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SecondSummon =
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{
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HP_Rate = 600,
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SummonMobsTableIndex = "FireSlimeTroops",
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SummonCount = 3,
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SummonGapSec = 20,
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MobLifeSec = nil,
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bBossSpinning = true,
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bSummonAreaCenterTornado = true,
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},
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ThirdSummon =
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{
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HP_Rate = 400,
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SummonMobsTableIndex = "IronSlimeTroops",
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SummonCount = nil, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SummonGapSec = 20,
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MobLifeSec = 15,
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bBossSpinning = true,
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bSummonAreaCenterTornado = true,
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-- <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȯ <20><><EFBFBD><EFBFBD>
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-- <20><><EFBFBD><EFBFBD> <20><> 40<34><30> <20>Ѿ <20><>
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD><C8AD>
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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},
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LastSummon =
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{
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HP_Rate = 200,
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SummonMobsTableIndex = "TwinQueenSlimes",
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SummonCount = 1,
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SummonGapSec = nil,
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MobLifeSec = nil, -- <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ʒ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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MobVanishCondBossHP_Rate = 450, -- <20><><EFBFBD><EFBFBD> HP <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ѿ<D1BE><EEB0A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD>
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bBossSpinning = true,
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bSummonAreaCenterTornado = false,
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-- <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <20><><EFBFBD><EFBFBD>HP 45%<25>̻<EFBFBD><CCBB><EFBFBD>
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-- 1<><31><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> 30<33><30> <20>̳<EFBFBD><CCB3><EFBFBD> <20>ٸ<EFBFBD> 1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
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},
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}
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ݾ<EFBFBD><DDBE><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>. : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>
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QueenSlimeInfo =
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{
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-- <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>.
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HealInfo =
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{
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-- <20><><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD> 1<><31> 2~5<><35>, 2<><32> 6~10<31><30> 3<><33> 11~15<31><35><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<><31><EFBFBD><EFBFBD>Ʈ<EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD> <20>ְ<EFBFBD><D6B0><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD><EFBFBD>
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HealAmount1 = 3000,
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HealAmount2 = 5000,
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HealAmount3 = 10000,
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HealGapSec = 2,
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HealEffectIndex = "EKQ_MD_BuffSkil1_1",
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},
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RevivalInfo =
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{
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-- <20>Ѹ<EFBFBD><D1B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>Ʒ<EFBFBD> <20>ð<EFBFBD> <20>ȿ<EFBFBD> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ǻ<EFBFBD><C7BB>Ƴ<EFBFBD><C6B3><EFBFBD>.
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RevivalSec = 30,
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AbstateIndex = "StaCount30",
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AbstateStrength = 1,
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AbstateKeepTime = 30000,
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},
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}
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