SigFiesta/LuaScript/ID/WarN/WarNData.lua

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2023-06-26 04:40:53 -07:00
------------------------------------------------------------------------------
SCRIPT_MAIN = "ID/WarN/WarN" -- <20><>ũ<EFBFBD><C5A9>Ʈ
FM_STATE = {} -- <20><><EFBFBD≯<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
FM_STATE["Normal"] = 1
FM_STATE["Injury"] = 2
FM_STATE["Stop"] = 3
STA_IMMORTAL = "StaImmortal" -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
MOB_CHK_DELAY = 0.1 -- <20><> üũ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> üũ, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
TRAP_GOAL_INTERVAL = 10 -- <20><><EFBFBD><EFBFBD> <20>Ÿ<EFBFBD>
WARN_END_EVENT = {} -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̺<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
WARN_END_EVENT["Plus_Dir"] = 180 -- CenterCoord<72><64> dir + @ ( <20><><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> )
WARN_END_EVENT["Dist"] = 600 -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߽ɺ<DFBD><C9BA><EFBFBD> <20>Ÿ<EFBFBD> ( <20><><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> )
WARN_END_EVENT["Flw_Gap"] = 150 -- <20><><EFBFBD≯<EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD> <20><> <20>߽<EFBFBD><DFBD><EFBFBD><EFBFBD>κ<EFBFBD><CEBA><EFBFBD> <20>Ÿ<EFBFBD>
WARN_END_EVENT["Flw_Airi"] = 60 -- <20><><EFBFBD≯<EFBFBD> ȥ<><C8A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>
WARN_END_EVENT["Interval"] = 5 -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
WARN_END_EVENT["EventDist"] = 10 -- <20><><EFBFBD≯<EFBFBD> <20>̵<EFBFBD> <20>Ϸ<EFBFBD> üũ <20><><EFBFBD><EFBFBD> <20>Ÿ<EFBFBD>
WARN_END_EVENT["WaitAiriMove"] = 1 -- <20><><EFBFBD≯<EFBFBD> <20>̵<EFBFBD> <20>Ϸ<EFBFBD> <20><><EFBFBD><EFBFBD>.
WARN_END_EVENT["GateDist"] = 300 -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20>Ÿ<EFBFBD>
E_MOB_GRADE = {} -- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>üũ <20><><EFBFBD><EFBFBD>
E_MOB_GRADE["Elite"] = 1
E_MOB_GRADE["Chief"] = 2
E_MOB_GRADE["Boss"] = 3
MAP_MARK_CHK_DLY = 2 -- <20>ʸ<EFBFBD>ŷ üũ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><>)
MAPMARK_TIME = {} -- <20>ʸ<EFBFBD>ŷ <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>(<28>и<EFBFBD><D0B8><EFBFBD>)
MAPMARK_TIME["Guardian"] = 1000
MAPMARK_TIME["Door"] = 1000
MAPMARK_TIME["Ore"] = 1000
MAPMARK_GROUP = {} -- <20>ʸ<EFBFBD>ŷ <20>׷<EFBFBD> <20><><EFBFBD><EFBFBD>
MAPMARK_GROUP["Guardian"] = 100
MAPMARK_GROUP["Door"] = 200
MAPMARK_GROUP["Ore"] = 300
MAPMARK_ICON = {} -- <20>ʸ<EFBFBD>ŷ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
MAPMARK_ICON["Guardian"] = "Normal"
MAPMARK_ICON["Door"] = "LinkTown"
MAPMARK_ICON["Ore"] = "Mine"
MAPMARK_TIME["Door_C"] = 99999999 -- <20>ʸ<EFBFBD>ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
MAPMARK_GROUP["Door_C"] = 500
MAPMARK_ICON["Door_C"] = "Gate"
CAMERAMOVE = {} -- ī<>޶<EFBFBD> <20>̵<EFBFBD> ó<><C3B3>
CAMERAMOVE["AngleY"] = 20 -- <20><><EFBFBD>ϰ<EFBFBD><CFB0><EFBFBD>. (<28>¿찢<C2BF><ECB0A2> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
CAMERAMOVE["Dist"] = 1500 -- <20>Ÿ<EFBFBD>
CAMERAMOVE["MoveKeep"] = 5 -- ī<>޶<EFBFBD><DEB6>̵<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>(<28><>)
CAMERAMOVE["StaStun"] = "StaAdlFStun" -- ī<>޶<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
CAMERAMOVE["StaTime"] = 10000 -- <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <20><><EFBFBD>ӽð<D3BD>
-------------------------------------------------------------------------------
WAIT_BOSSROOM = 20 -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 10<31><30>
--[<5B><EFBFBD><E2B1B8><EFBFBD><EFBFBD>Ʈ]
-- RegenCoord = <20>δ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><>ǥ
-- LinkTo = <20>̵<EFBFBD> <20><>ġ
-- <20>δ<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20><> <20><>ǥ<EFBFBD><C7A5> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
GateData =
{
Index = "DT_ExitGate",
RegenCoord = { x = 4059, y = 722, dir = -176, },
LinkTo = { Field = "EldFor01", x = 16015, y = 7803, },
}
GateMenu =
{
Title = "Exit Gate",
Yes = "Exit",
No = "Cancel",
}
--[<5B><><EFBFBD≯<EFBFBD><CCB8>ູ]
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD≯<EFBFBD><CCB8><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>(<28>и<EFBFBD><D0B8><EFBFBD>)
AIRI_BLESSING = {}
AIRI_BLESSING["Index"] = "StaAiriBuff"
AIRI_BLESSING["KeepTime"] = (10*60*1000)
--[<5B><><EFBFBD≯<EFBFBD>]
-- x,y,dir <20>δ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ǥ
AiriData =
{
MobIndex = "DT_StancherAiri", -- <20><><EFBFBD>ε<EFBFBD><CEB5><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
x = 4091, y = 4060, dir = 180, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
InjuryHPRate = 100, -- <20>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD> HP <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
InjuryAniIndex = "Emotion_Injury1", -- <20>λ<EFBFBD> <20>ִϸ<D6B4><CFB8>̼<EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
ResearchAniIndex = "ActionProduct", -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִϸ<D6B4><CFB8>̼<EFBFBD>
}
--[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
GuardianDataTable =
{
{ MobIndex = "DT_StancherGuardian01", x = 4076, y = 4439, dir = 180, InjuryHPRate = 10, InjuryAniIndex = "Emotion_Injury1", },
{ MobIndex = "DT_StancherGuardian02", x = 3789, y = 3874, dir = 180, InjuryHPRate = 10, InjuryAniIndex = "Emotion_Injury1", },
{ MobIndex = "DT_StancherGuardian03", x = 4400, y = 3866, dir = 180, InjuryHPRate = 10, InjuryAniIndex = "Emotion_Injury1", },
}
--[<5B><><EFBFBD>ε<EFBFBD><CEB5><EFBFBD>]
SpecialIndex =
{
Ore = "DT_RadionOre", -- <20><> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
}
ElementMobIndexDataTable =
{
--[[ȭ<><C8AD>]] Flame = { Boss = "DT_FFocalor", Elite = "DT_FDevildom", Chief = "DT_FFocalor_C", Trap = "T_DT_S_FDHoneying", Door = "DT_FDoor", },
--[[<5B>ñ<EFBFBD>]] Chill = { Boss = "DT_IFocalor", Elite = "DT_IDevildom", Chief = "DT_IFocalor_C", Trap = "T_DT_S_IDHoneying", Door = "DT_IDoor", },
--[[<5B><>dz]] Storm = { Boss = "DT_SFocalor", Elite = "DT_SDevildom", Chief = "DT_SFocalor_C", Trap = "T_DT_S_SDHoneying", Door = "DT_NDoor", },
--[[<5B><><EFBFBD><EFBFBD>]] Glance = { Boss = "DT_TFocalor", Elite = "DT_TDevildom", Chief = "DT_TFocalor_C", Trap = "T_DT_S_TDHoneying", Door = "DT_TDoor", },
}
--[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
-- <20><><EFBFBD><EFBFBD> Trap <20><> <20>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD><EFBFBD>
-- SkillIndex <20><> <20><>ų<EFBFBD><C5B3> Interval <20>ʰ<EFBFBD><CAB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TrapDataTable =
{
T_DT_S_FDHoneying = { SkillIndex = "DT_S_FDHoneying_Skill01_N", Interval = 0.1, },
T_DT_S_IDHoneying = { SkillIndex = "DT_S_IDHoneying_Skill01_N", Interval = 0.1, },
T_DT_S_SDHoneying = { SkillIndex = "DT_S_SDHoneying_Skill01_N", Interval = 0.1, },
T_DT_S_TDHoneying = { SkillIndex = "DT_S_TDHoneying_Skill01_N", Interval = 0.1, },
}
--[<5B><><EFBFBD><EFBFBD>ǥ]
-- CenterCoord = Ore<72><65> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20><>ȯ <20><>ġ
RoomCoordDataTable =
{
--[[ȭ<><C8AD>]] Flame = { CenterCoord = { x = 984, y = 975, dir = -132, }, Door = { x = 3122, y = 3104, dir = -132, Block = "WarN_F", scale = 1000}, },
--[[<5B>ñ<EFBFBD>]] Chill = { CenterCoord = { x = 1092, y = 7154, dir = -46, }, Door = { x = 3202, y = 5020, dir = -46, Block = "WarN_I", scale = 1000}, },
--[[<5B><>dz]] Storm = { CenterCoord = { x = 7129, y = 1108, dir = 132, }, Door = { x = 4935, y = 3308, dir = 134, Block = "WarN_N", scale = 1000}, },
--[[<5B><><EFBFBD><EFBFBD>]] Glance = { CenterCoord = { x = 7154, y = 7136, dir = 45, }, Door = { x = 5005, y = 4990, dir = 45, Block = "WarN_T", scale = 1000}, },
}
--[[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ]]
-- <20>Ǿ<EFBFBD><C7BE><EFBFBD> <20><>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
-- <20>ʿ<EFBFBD><CABF><EFBFBD> <20><>ǥ<EFBFBD><C7A5> <20>߰<EFBFBD>. <20><>ǥ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>
TrapPatrolDataTable =
{
--[[ȭ<><C8AD>]]
Flame =
{
{ { x = 2863, y = 3151, }, { x = 2877, y = 2538, }, },
{ { x = 3182, y = 2843, }, { x = 2499, y = 2863, }, },
{ { x = 2863, y = 3151, }, { x = 1881, y = 2211, }, },
{ { x = 3182, y = 2843, }, { x = 2186, y = 1867, }, },
{ { x = 2356, y = 2692, }, { x = 2676, y = 2347, }, },
{ { x = 2355, y = 2381, }, { x = 2671, y = 2668, }, },
{ { x = 2187, y = 2498, }, { x = 2205, y = 1897, }, },
{ { x = 2543, y = 2185, }, { x = 1883, y = 2202, }, },
},
--[[<5B>ñ<EFBFBD>]]
Chill =
{
{ { x = 2975, y = 4952, }, { x = 2995, y = 5574, }, },
{ { x = 3308, y = 5263, }, { x = 2677, y = 5243, }, },
{ { x = 2975, y = 4952, }, { x = 1967, y = 5945, }, },
{ { x = 3308, y = 5263, }, { x = 2321, y = 6248, }, },
{ { x = 2763, y = 5484, }, { x = 2484, y = 5741, }, },
{ { x = 2441, y = 5429, }, { x = 2798, y = 5763, }, },
{ { x = 2650, y = 5940, }, { x = 1980, y = 5924, }, },
{ { x = 2320, y = 6226, }, { x = 2296, y = 5568, }, },
},
--[[<5B><>dz]]
Storm =
{
{ { x = 5230, y = 3299, }, { x = 5204, y = 2647, }, },
{ { x = 4934, y = 2958, }, { x = 5547, y = 2997, }, },
{ { x = 5407, y = 2789, }, { x = 5700, y = 2501, }, },
{ { x = 5384, y = 2493, }, { x = 5727, y = 2817, }, },
{ { x = 5902, y = 2640, }, { x = 5876, y = 2013, }, },
{ { x = 6226, y = 2329, }, { x = 5582, y = 2293, }, },
{ { x = 5862, y = 1999, }, { x = 4906, y = 2953, }, },
{ { x = 6233, y = 2325, }, { x = 5241, y = 3298, }, },
},
--[[<5B><><EFBFBD><EFBFBD>]]
Glance =
{
{ { x = 4944, y = 5251, }, { x = 5543, y = 5228, }, },
{ { x = 4944, y = 5251, }, { x = 5906, y = 6246, }, },
{ { x = 6221, y = 5886, }, { x = 5266, y = 4950, }, },
{ { x = 5266, y = 4950, }, { x = 5223, y = 5534, }, },
{ { x = 5436, y = 5437, }, { x = 5723, y = 5722, }, },
{ { x = 5418, y = 5744, }, { x = 5754, y = 5407, }, },
{ { x = 5590, y = 5923, }, { x = 6210, y = 5889, }, },
{ { x = 5893, y = 6209, }, { x = 5937, y = 5586, }, },
},
}
--[[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]]
-- <20><><EFBFBD><EFBFBD> <20><> <20><>ŭ <20><> <20>̺<EFBFBD>Ʈ <20>ݺ<EFBFBD>
ElementRoom =
{
{ ElementMobIndexData = "Flame", RoomCoordData = "Flame", TrapPatrolData = "Flame" },
{ ElementMobIndexData = "Chill", RoomCoordData = "Chill", TrapPatrolData = "Chill" },
{ ElementMobIndexData = "Storm", RoomCoordData = "Storm", TrapPatrolData = "Storm" },
{ ElementMobIndexData = "Glance", RoomCoordData = "Glance", TrapPatrolData = "Glance" },
}
--[[<5B><>]]
-- <20>Ϲݸ<CFB9> <20><><EFBFBD><EFBFBD> <20><>ǥ<EFBFBD>׷<EFBFBD>
NormalRegenTypeTable =
{
Small =
{
{ MobIndex = "DT_Devildom", Num = 10, x = 4087, y = 4068, Range = 400, },
},
Medium =
{
{ MobIndex = "DT_Devildom", Num = 12, x = 4087, y = 4068, Range = 400, },
},
Large =
{
{ MobIndex = "DT_Devildom", Num = 14, x = 4087, y = 4068, Range = 400, },
},
}
-- <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><>ǥ
-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
EliteRegenTypeTable =
{
Small =
{
{ x = 4359, y = 4077, dir = 180 },
{ x = 3831, y = 4076, dir = 180 },
},
Medium =
{
{ x = 4359, y = 4077, dir = 180 },
{ x = 3831, y = 4076, dir = 180 },
{ x = 4082, y = 4338, dir = 180 },
},
Large =
{
{ x = 4087, y = 4068, dir = 180 },
{ x = 4087, y = 4068, dir = 180 },
{ x = 4082, y = 4338, dir = 180 },
{ x = 4102, y = 3800, dir = 180 },
},
}
-- 1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
RegenGroupDataTable =
{
--[<5B><>]
{ NormalRegenType = "Small", EliteRegenType = "Small", },
--[<5B><>]
{ NormalRegenType = "Medium", EliteRegenType = "Medium", },
--[<5B><>]
{ NormalRegenType = "Large", EliteRegenType = "Large", },
}
-- [<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȯ]
-- HPRate <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-- 8/16 ġ<><C4A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> <20><><EFBFBD><EFBFBD>
-- ġ<><C4A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȯ <20><>ŭ<EFBFBD><C5AD> <20><>ȯ
BossSummonElite =
{
{ HPRate = 300, EliteNum = 4, Range = 200 },
{ HPRate = 600, EliteNum = 3, Range = 200 },
{ HPRate = 900, EliteNum = 2, Range = 200 },
}
-- [<5B><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD>]
-- Delay = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DialogInfo =
{
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WarN_Join =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_01", Delay = 5 },
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_02", Delay = 5 },
},
-- <20><><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
Airi_Success =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_03_A", Delay = 0 },
},
-- <20><><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
Airi_Fail =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_03_B", Delay = 0 },
},
-- <20><><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
Airi_End =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_04", Delay = 5 },
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_05", Delay = 5 },
},
-- <20><><EFBFBD≯<EFBFBD> <20><>ȣ <20>̺<EFBFBD>Ʈ
Airi_Event =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_06", Delay = 2 },
},
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
Airi_Boss =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_07", Delay = 0 },
},
-- <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
WarN_Clear_1 =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_08", Delay = 0 },
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_09", Delay = 5 },
},
WarN_Clear_2 =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_10", Delay = 5 },
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_11", Delay = 5 },
},
}
-- [<5B><><EFBFBD><EFBFBD>]
-- WaitTime = <20>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD>
NoticeInfo =
{
-- <20>δ<EFBFBD> <20><><EFBFBD><EFBFBD>
WarN_Join =
{
{ FileName = "WarN", Index = "Notice_01", WaitTime = 0, },
},
-- <20><><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
Airi_Success =
{
{ FileName = "WarN", Index = "Success_01", WaitTime = 0, },
},
-- <20><><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
Airi_Fail =
{
{ FileName = "WarN", Index = "Failure_01", WaitTime = 0, },
},
-- <20><><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(1ȸ)
Airi_End =
{
{ FileName = "WarN", Index = "Notice_02", WaitTime = 0, },
},
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
Airi_Boss =
{
{ FileName = "WarN", Index = "Notice_03", WaitTime = 0, },
},
-- <20>δ<EFBFBD> <20><><EFBFBD><EFBFBD>
KQReturn =
{
{ FileName = "WarN", Index = "KQReturn30", WaitTime = 10, },
{ FileName = "WarN", Index = "KQReturn20", WaitTime = 10, },
{ FileName = "WarN", Index = "KQReturn10", WaitTime = 5, },
{ FileName = "WarN", Index = "KQReturn5", WaitTime = 5, },
},
}