SigFiesta/LuaScript/ID/SD_Vale01/Data/SkillInfo_KingSlime.lua

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2023-06-26 04:40:53 -07:00
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--<2D><> KingSlime <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD>
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SkillInfo_KingSlime =
{
-- <20><><EFBFBD>ʳ<EFBFBD><CAB3><EFBFBD>( 1ȸ )
KS_ShowUp =
{
SkillIndex = "SD_KingSlimeSkill05_W",
},
-- <20><><EFBFBD><EFBFBD>
KS_Warp =
{
SkillIndex = "SD_KingSlimeSkill04_W",
-- <20>ش<EFBFBD> <20><>ų<EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD> <20>Ұ<EFBFBD><D2B0><EFBFBD><EFBFBD>ϰ<EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ð<EFBFBD>(<28><>)
NotTargetStartDelay = 1.6,
-- ŷ<><C5B7><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
AbState_To_KingSlime =
{
NotTargetted =
{
Index = "StaNotTarget",
Strength = 1,
KeepTime = 10,
},
},
},
-- <20><><EFBFBD><EFBFBD>( <20><> <20><>ȯ )
KS_BombSlimePiece =
{
-- <20><><EFBFBD><EFBFBD> <20><>ų <20>ε<EFBFBD><CEB5><EFBFBD>
SkillIndex_Lump = "SD_KingSlimeSkill06_N",
SkillIndex_Ice = "SD_KingSlimeSkill07_N",
SkillIndex_All = "SD_KingSlimeSkill08_N",
-- <20><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SummonNum = 80,
-- <20>ش<EFBFBD> <20><>ų<EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>۾<EFBFBD><DBBE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>(<28><>)
SummonStartDelay = 0.5,
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>( <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
SummonRadius = 800,
-- <20><><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD> <20><><EFBFBD><EFBFBD>?
SummonTick = 0.04,
SummonLump =
{
SummonIndex = "SD_SlimeLump",
SummonSkillIndex = "SD_SlimeLumpSkill01_W",
},
SummonIce =
{
SummonIndex = "SD_SlimeIce",
SummonSkillIndex = "SD_SlimeIceSkill01_W",
},
},
}