SigFiesta/LuaScript/ID/SD_Vale01/Data/SkillInfo_KingCrab.lua

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2023-06-26 04:40:53 -07:00
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--<2D><> KingCrab <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD>
--------------------------------------------------------------
SkillInfo_KingCrab =
{
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
KC_WhirlWind =
{
-- <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>
SkillIndex = "SD_KingCrabSkill07_N",
-- ŷũ<C5B7><C5A9> <20><>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD> <20>˻<EFBFBD><CBBB><EFBFBD> <20><><EFBFBD><EFBFBD>
Target_SearchArea = 1500,
SpeedRate = 5000,
-- ŷũ<C5B7><C5A9><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
AbState_To_KingCrab =
{
SpinDamage =
{
Index = "StaSDVale01_Wheel",
Strength = 1,
KeepTime = 60 * 60 * 1000, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <20><><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
},
NotTargetted =
{
Index = "StaNotTarget",
Strength = 1,
KeepTime = 60 * 60 * 1000, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <20><><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
},
},
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD>ӽð<D3BD>(<28><>)( Ÿ<><C5B8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>߾, <20><> <20>ð<EFBFBD><C3B0><EFBFBD> <20>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. )
SkillKeepTime = 10,
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><ECBCB1><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD>
-- <20><> <20><><EFBFBD>Ǻ<EFBFBD><C7BA><EFBFBD> Ȯ<><C8AE><EFBFBD>ؼ<EFBFBD> <20><EFBFBD><ECBCB1><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
Target_Priority =
{
-- <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
-- <20><> ) StaSDVale01_STN <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD> <20>ɷ<EFBFBD><C9B7>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><ECBCB1><EFBFBD><EFBFBD> +50<35><30> <20>߰<EFBFBD>
ChrAbState =
{
{ Index = "StaSDVale01_STN", arg = 50 },
{ Index = "StaSDVale01_SpdDown", arg = 30 },
},
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
-- <20><> ) Cleric <20><><EFBFBD><EFBFBD>(class = 6)<29><> <20><EFBFBD><ECBCB1><EFBFBD><EFBFBD> +20<32><30> <20>߰<EFBFBD>
ChrBaseClass =
{
--[[ <20><> <20><><EFBFBD><EFBFBD>
Fighter = 1,
Cleric = 6,
Archer = 11,
Mage = 16,
Joker = 21,
--]]
{ class = 1, arg = 10 },
{ class = 6, arg = 50 },
{ class = 11, arg = 30 },
{ class = 16, arg = 30 },
{ class = 21, arg = 10 },
},
},
-- Ÿ<><C5B8><EFBFBD><EFBFBD> ŷũ<C5B7><C5A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ÿ<EFBFBD><C5B8><EFBFBD> <20><> <20><> <20>̻<EFBFBD><CCBB≯<EFBFBD>, <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
Target_Distance = 2000,
-- Ÿ<>ٺ<EFBFBD><D9BA><EFBFBD> <20>̾<EFBFBD><CCBE><EFBFBD> <20><>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>
PathListEachTarget =
{
ListNum = 5, -- Ÿ<><C5B8> <20>ϳ<EFBFBD><CFB3><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ǥ <20><><EFBFBD><EFBFBD>
Distance = 200, -- Ÿ<>ٰ<EFBFBD> <20>ݰ<EFBFBD> n <20>ȿ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5> <20><><EFBFBD><EFBFBD>
},
},
-- <20><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȯ
KC_SummonBubble =
{
-- <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>
SkillIndex = "SD_KingCrabSkill09_N",
-- <20><>ȯ<EFBFBD><C8AF> <20><> <20>ε<EFBFBD><CEB5><EFBFBD>(<28><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>)
SummonIndex = "SD_CrabFoam",
-- <20>ش<EFBFBD> <20><>ų<EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>۾<EFBFBD><DBBE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>(<28><>)
-- ( <20>ִϸ<D6B4><CFB8>̼<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ŷũ<C5B7><C5A9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EEB0A1> <20><> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20><> )
SummonStartDelay = 1.2,
-- <20><>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>
SummonSkillIndex = "SD_CrabFoamSkill01_W",
-- <20><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SummonNum = 80,
-- ŷũ<C5B7><C5A9> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>( <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
SummonRadius = 800,
-- <20><><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD> <20><><EFBFBD><EFBFBD>?
SummonTick = 0.05,
-- ŷũ<C5B7><C5A9><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
AbState_To_KingCrab =
{
NotTargetted =
{
Index = "StaNotTarget",
Strength = 1,
KeepTime = 60 * 60 * 1000, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <20><><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
},
},
},
}