116 lines
2.6 KiB
Lua
116 lines
2.6 KiB
Lua
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--------------------------------------------------------------
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--<2D><> KingCrab <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD>
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--------------------------------------------------------------
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SkillInfo_KingCrab =
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{
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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KC_WhirlWind =
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{
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-- <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>
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SkillIndex = "SD_KingCrabSkill07_N",
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-- ŷũ<C5B7><C5A9> <20><>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD> <20>˻<EFBFBD><CBBB><EFBFBD> <20><><EFBFBD><EFBFBD>
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Target_SearchArea = 1500,
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SpeedRate = 5000,
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-- ŷũ<C5B7><C5A9><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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AbState_To_KingCrab =
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{
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SpinDamage =
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{
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Index = "StaSDVale01_Wheel",
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Strength = 1,
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KeepTime = 60 * 60 * 1000, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <20><><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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},
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NotTargetted =
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{
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Index = "StaNotTarget",
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Strength = 1,
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KeepTime = 60 * 60 * 1000, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <20><><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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},
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},
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD>ӽð<D3BD>(<28><>)( Ÿ<><C5B8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>߾, <20><> <20>ð<EFBFBD><C3B0><EFBFBD> <20>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. )
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SkillKeepTime = 10,
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>켱<EFBFBD><ECBCB1><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD>
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-- <20><> <20><><EFBFBD>Ǻ<EFBFBD><C7BA><EFBFBD> Ȯ<><C8AE><EFBFBD>ؼ<EFBFBD> <20>켱<EFBFBD><ECBCB1><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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Target_Priority =
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{
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-- <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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-- <20><> ) StaSDVale01_STN <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD> <20>ɷ<EFBFBD><C9B7>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>켱<EFBFBD><ECBCB1><EFBFBD><EFBFBD> +50<35><30> <20>߰<EFBFBD>
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ChrAbState =
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{
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{ Index = "StaSDVale01_STN", arg = 50 },
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{ Index = "StaSDVale01_SpdDown", arg = 30 },
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},
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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-- <20><> ) Cleric <20><><EFBFBD><EFBFBD>(class = 6)<29><> <20>켱<EFBFBD><ECBCB1><EFBFBD><EFBFBD> +20<32><30> <20>߰<EFBFBD>
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ChrBaseClass =
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{
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--[[ <20><> <20><><EFBFBD><EFBFBD>
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Fighter = 1,
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Cleric = 6,
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Archer = 11,
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Mage = 16,
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Joker = 21,
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--]]
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{ class = 1, arg = 10 },
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{ class = 6, arg = 50 },
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{ class = 11, arg = 30 },
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{ class = 16, arg = 30 },
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{ class = 21, arg = 10 },
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},
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},
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-- Ÿ<><C5B8><EFBFBD><EFBFBD> ŷũ<C5B7><C5A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ÿ<EFBFBD><C5B8><EFBFBD> <20><> <20><> <20>̻<EFBFBD><CCBB≯<EFBFBD>, <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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Target_Distance = 2000,
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-- Ÿ<>ٺ<EFBFBD><D9BA><EFBFBD> <20>̾<EFBFBD><CCBE><EFBFBD> <20><>ǥ<EFBFBD><C7A5><EFBFBD><EFBFBD>
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PathListEachTarget =
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{
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ListNum = 5, -- Ÿ<><C5B8> <20>ϳ<EFBFBD><CFB3><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ǥ <20><><EFBFBD><EFBFBD>
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Distance = 200, -- Ÿ<>ٰ<EFBFBD> <20>ݰ<EFBFBD> n <20>ȿ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5> <20><><EFBFBD><EFBFBD>
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},
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},
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-- <20><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȯ
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KC_SummonBubble =
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{
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-- <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>
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SkillIndex = "SD_KingCrabSkill09_N",
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-- <20><>ȯ<EFBFBD><C8AF> <20><> <20>ε<EFBFBD><CEB5><EFBFBD>(<28><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>)
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SummonIndex = "SD_CrabFoam",
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-- <20>ش<EFBFBD> <20><>ų<EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>۾<EFBFBD><DBBE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>(<28><>)
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-- ( <20>ִϸ<D6B4><CFB8>̼<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ŷũ<C5B7><C5A9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EEB0A1> <20><> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20><> )
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SummonStartDelay = 1.2,
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-- <20><>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>
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SummonSkillIndex = "SD_CrabFoamSkill01_W",
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-- <20><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SummonNum = 80,
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-- ŷũ<C5B7><C5A9> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>( <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
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SummonRadius = 800,
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-- <20><><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD> <20><><EFBFBD><EFBFBD>?
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SummonTick = 0.05,
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-- ŷũ<C5B7><C5A9><EFBFBD><EFBFBD> <20>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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AbState_To_KingCrab =
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{
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NotTargetted =
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{
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Index = "StaNotTarget",
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Strength = 1,
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KeepTime = 60 * 60 * 1000, -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <20><><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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},
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},
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},
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}
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