121 lines
3.0 KiB
Lua
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2023-06-26 04:40:53 -07:00
--------------------------------------------------------------------------------
-- Process Data --
--------------------------------------------------------------------------------
INVALID_HANDLE = -1
--------------------------------------------------------------
--<2D><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> DelayTime <20><><EFBFBD><EFBFBD>
--------------------------------------------------------------
DelayTime =
{
AfterInit = 15, -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>, ù <20><><EFBFBD><EFBFBD> <20><><EFBFBD>½ñ<C2BD><C3B1><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
GapDialog = 3, -- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
}
--------------------------------------------------------------
--<2D><> ReturnMap <20><><EFBFBD><EFBFBD>
--------------------------------------------------------------
-- <20><20><><EFBFBD><EFBFBD>Ʈ Ŭ<><C5AC><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9><EFBFBD><EFBFBD> <20><>ǥ
LinkInfo =
{
ReturnMap = { MapIndex = "IDGate01", x = 1004, y = 1306 },
}
--------------------------------------------------------------
--<2D><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><> <20><><EFBFBD><EFBFBD>
--------------------------------------------------------------
QuestMobKillInfo =
{
QuestID = 2666,
MobIndex = "Daliy_Check_d_Leviathan",
MaxKillCount = 5,
}
--------------------------------------------------------------
--<2D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD>
--------------------------------------------------------------
LeviathanSkillInfo =
{
------------------------------------------------------
-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź BossMain, BossHead
-- RegenTick <20><><EFBFBD><EFBFBD>,
-- RegenMob_Index <20><>(<28><>)<29><> RegenMob_Num <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD>,
-- <20>ִ<EFBFBD> RegenMaxCount <20><>ŭ <20>߻<EFBFBD><DFBB>Ѵ<EFBFBD>.
-------------------------------------------------------
Routine_Leviathan =
{
HPRateToRegenEgg = 95,
GuardianEgg =
{
RegenTick = 120,
RegenMob = { Index = "LevH_ID_NestGuardianEgg", Num = 2, },
RegenMaxCount = 100,
},
GuardEgg =
{
RegenTick = 120,
RegenMob = { Index = "LevH_ID_NestGuardEgg", Num = 2, },
RegenMaxCount = 100,
},
BuffEgg =
{
RegenTick = 120,
RegenMob = { Index = "LevH_ID_NestBuffEgg", Num = 2, },
RegenMaxCount = 100,
},
},
------------------------------------------------------
-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź<EFBFBD><C5BA> <20><>ȯ<EFBFBD>ϴ<EFBFBD> Egg <20><>ƾ <20><><EFBFBD><EFBFBD>
-- [ GuardianEgg, GuardEgg<67><67> <20><><EFBFBD><EFBFBD> ]
-- <20><>ȯ<EFBFBD><C8AF> Egg<67><67> <20><><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> EggBrakeTime (<28><>)<29><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڻ<EFBFBD><DABB>Ѵ<EFBFBD>.
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Summon_Index <20><> <20>ش<EFBFBD><D8B4>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> Summon_Num <20><><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
-- [ BuffEgg<67><67> <20><><EFBFBD><EFBFBD> ]
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Buff <20><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD> <20>ɾ<EFBFBD><C9BE>ش<EFBFBD>.
-------------------------------------------------------
-- Egg <20><><EFBFBD><EFBFBD>
Routine_GuardianEgg =
{
EggBrakeTime = 60,
Summon = { Index = "LevH_ID_NestGuardian", Num = 2, },
},
Routine_GuardEgg =
{
EggBrakeTime = 60,
Summon = { Index = "LevH_ID_NestGuard", Num = 15, },
},
Routine_BuffEgg =
{
Buff = { Index = "StaDeadlyBlessing", Strength = 1, KeepTime = 15 * 1000, },
},
------------------------------------------------------
-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź BossMain <20><> <20>׾<EFBFBD><D7BE><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20>׿<EFBFBD><D7BF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> ( <20><>, <20><> )
-------------------------------------------------------
Vanish_WhenLeviDead =
{
"LevH_ID_NestGuardianEgg", "LevH_ID_NestGuardEgg", "LevH_ID_NestBuffEgg",
"LevH_ID_NestGuardian", "LevH_ID_NestGuard",
}
}