1331 lines
40 KiB
Lua
1331 lines
40 KiB
Lua
|
--------------------------------------------------------------------------------
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-- Crystal Castle Progress Func --
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--------------------------------------------------------------------------------
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-- <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
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function InitDungeon( Var )
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cExecCheck "InitDungeon"
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if Var == nil
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then
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return
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end
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-- <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7>̾<EFBFBD><CCBE><EFBFBD> ù <20>α<EFBFBD><CEB1><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ٸ<EFBFBD><D9B8><EFBFBD>.
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if Var["bPlayerMapLogin"] == nil
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then
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if Var["InitialSec"] + WAIT_PLAYER_MAP_LOGIN_SEC_MAX <= cCurrentSecond()
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then
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GoToFail( Var )
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return
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end
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return
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end
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if Var["InitDungeon"] == nil
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then
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DebugLog( "Start InitDungeon" )
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Var["InitDungeon"] = {}
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-- <20><> <20><><EFBFBD>̿<EFBFBD> <20>ִ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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for i = 0, (#StepNameTable - 2)
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do
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local DoorTableIndex = nil
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DoorTableIndex = "Door"..i
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local CurRegenDoor = RegenInfo["Stuff"][ DoorTableIndex ]
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if CurRegenDoor ~= nil
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then
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local nCurDoorHandle = cDoorBuild( Var["MapIndex"], CurRegenDoor["Index"], CurRegenDoor["x"], CurRegenDoor["y"], CurRegenDoor["dir"], CurRegenDoor["scale"] )
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if nCurDoorHandle ~= nil
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then
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cDoorAction( nCurDoorHandle , CurRegenDoor["Block"], "close" )
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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Var["Door"][ nCurDoorHandle ] = CurRegenDoor
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-- <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD> : <20><><EFBFBD>ٿ<EFBFBD><D9BF><EFBFBD><EFBFBD><EFBFBD>
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Var["Door"..i ] = nCurDoorHandle
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end
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end
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end
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-- <20>Ա<EFBFBD><D4B1><EFBFBD> <20>ⱸ<EFBFBD><E2B1B8><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
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local RegenExitGate = RegenInfo["Stuff"]["StartExitGate"]
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local nExitGateHandle = cDoorBuild( Var["MapIndex"], RegenExitGate["Index"], RegenExitGate["x"], RegenExitGate["y"], RegenExitGate["dir"], RegenExitGate["scale"] )
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if nExitGateHandle ~= nil
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then
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if cSetAIScript ( MainLuaScriptPath, nExitGateHandle ) == nil
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then
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ErrorLog( "InitDungeon::cSetAIScript ( MainLuaScriptPath, nExitGateHandle ) == nil" )
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end
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if cAIScriptFunc( nExitGateHandle, "NPCClick", "ExitGateClick" ) == nil
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then
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ErrorLog( "InitDungeon::cAIScriptFunc( nExitGateHandle, \"NPCClick\", \"ExitGateClick\" ) == nil" )
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end
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ģ<EFBFBD><C4A2> <20>ǰ<EFBFBD><C7B0><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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--[[
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ϳ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̿<EFBFBD><EFBFBD>Ͽ<EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ϳ<EFBFBD><EFBFBD><EFBFBD> ä<EFBFBD><EFBFBD>
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|
<EFBFBD≯<EFBFBD> <EFBFBD>迭<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>DZ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ<EFBFBD><EFBFBD> <EFBFBD>صּ<EFBFBD> <EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD> <EFBFBD>ʰ<EFBFBD> <EFBFBD>ϳ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 9<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>.
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ű⼭ <EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>س<EFBFBD><EFBFBD>´<EFBFBD>.
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]]
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD>̺<EFBFBD>
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local PatternSettingTable = {}
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-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Űܳ<C5B0><DCB3><EFBFBD> <20><><EFBFBD>̺<EFBFBD>
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local PatternPointerTable = {}
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-- <20><> <20><><EFBFBD><EFBFBD> <20><>
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local nPatternCount = 0
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for i = 1, #PatternNameTable
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do
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-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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local sPattern = PatternNameTable[i]
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-- <20><><EFBFBD>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><>Ī
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for k = 1, #RegenInfo["Group"][ sPattern ]
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do
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PatternPointerTable[ nPatternCount + k ] = { PatternName = sPattern, PatternOrderNo = k }
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end
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nPatternCount = nPatternCount + #RegenInfo["Group"][ sPattern ]
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end
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local CheckPatternSelected = {} -- <20>ε<EFBFBD><CEB5><EFBFBD>: <20><><EFBFBD>ռ<EFBFBD><D5BC><EFBFBD>, <20><>: üũ <20><> <20><><EFBFBD><EFBFBD> true
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local nCheckPatternSelectedCount = 0 -- <20><><EFBFBD>ÿϷ<C3BF><CFB7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>( <20><> <20><><EFBFBD><EFBFBD> <20><>ŭ )
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while nCheckPatternSelectedCount < #StepNameTable - 2
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do
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local nCurPatternSelected = cRandomInt( 1, nPatternCount ) -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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-- <20><><EFBFBD>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ī<EFBFBD><C4AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD><D2B0>ϹǷ<CFB9> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20>н<EFBFBD>
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if PatternPointerTable[ nCurPatternSelected ] ~= nil
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then
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-- <20>̹<EFBFBD> <20><><EFBFBD>õ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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if CheckPatternSelected[ nCurPatternSelected ] ~= true
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then
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-- <20><><EFBFBD><EFBFBD> 5<><35> <20><><EFBFBD><EFBFBD> Pattern_KamarisTrap <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DebugLog( "InitDungeon::Pattern is Tried ( "..PatternPointerTable[ nCurPatternSelected ]["PatternName"].." "..PatternPointerTable[ nCurPatternSelected ]["PatternOrderNo"].." )" )
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if nCheckPatternSelectedCount >= 5 or PatternPointerTable[ nCurPatternSelected ]["PatternName"] ~= "Pattern_KamarisTrap"
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then
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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PatternSettingTable[ nCheckPatternSelectedCount + 1 ] = PatternPointerTable[ nCurPatternSelected ]
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> üũ
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CheckPatternSelected[ nCurPatternSelected ] = true
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DebugLog( "InitDungeon::Pattern is Selected ( "..PatternPointerTable[ nCurPatternSelected ]["PatternName"].." "..PatternPointerTable[ nCurPatternSelected ]["PatternOrderNo"].." )" )
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-- ī<><C4AB><EFBFBD><EFBFBD>
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nCheckPatternSelectedCount = nCheckPatternSelectedCount + 1
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end
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end
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end
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end
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-- <20><DEB8> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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Var["StageInfo"]["PatternSetting"] = PatternSettingTable
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-- Ȯ<><C8AE> <20><><EFBFBD><EFBFBD> üũ
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local nTotalProb = BossSelectProbablityPercent["Boss1"] + BossSelectProbablityPercent["Boss2"] + BossSelectProbablityPercent["Boss3"]
|
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if nTotalProb ~= 100
|
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then
|
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ErrorLog( "InitDungeon::TotalProb ~= 100 in Boss Selecting Mode" )
|
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return
|
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|
end
|
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|
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|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20>ǰ<EFBFBD><C7B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
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local nPercent = cRandomInt( 1, 100 )
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if nPercent <= BossSelectProbablityPercent["Boss1"]
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then
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Var["StageInfo"]["BossTypeNo"] = 1
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elseif nPercent <= BossSelectProbablityPercent["Boss1"] + BossSelectProbablityPercent["Boss2"]
|
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|
then
|
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Var["StageInfo"]["BossTypeNo"] = 2
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else
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Var["StageInfo"]["BossTypeNo"] = 3
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> <20><><EFBFBD><EFBFBD>
|
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Var["InitDungeon"]["WaitSecDuringInit"] = Var["CurSec"] + DelayTime["AfterInit"]
|
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|
end
|
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|
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-- <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20>ܰ<EFBFBD><DCB0><EFBFBD>
|
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if Var["InitDungeon"]["WaitSecDuringInit"] <= Var["CurSec"]
|
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|
then
|
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cDoorAction( Var["Door0"], Var["Door"][ Var["Door0"] ]["Block"], "open" )
|
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|
GoToNextStep( Var )
|
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|
Var["InitDungeon"] = nil
|
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|
DebugLog( "End InitDungeon" )
|
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|
return
|
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|
end
|
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|
|
|||
|
end
|
|||
|
|
|||
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|
|||
|
-- 1~9 <20><>° <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
function EachFloor( Var )
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cExecCheck "EachFloor"
|
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|
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|||
|
if Var == nil
|
|||
|
then
|
|||
|
return
|
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|
end
|
|||
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|||
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if Var["EachFloor"] == nil
|
|||
|
then
|
|||
|
Var["EachFloor"] = {}
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20>ܰ<EFBFBD> <20><>ȣ <20><><EFBFBD><EFBFBD>
|
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if Var["EachFloor"]["StepNumber"] == nil
|
|||
|
then
|
|||
|
Var["EachFloor"]["StepNumber"] = 1
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20>ܰ<EFBFBD><DCB0≯<EFBFBD> <20>ƿ<DEBE><C6BF><EFBFBD>
|
|||
|
local CurStepNo = Var["EachFloor"]["StepNumber"] -- ex) 1
|
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|
local CurStep = StepNameTable[ CurStepNo ] -- ex) Floor01
|
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|
|||
|
-- <20><><EFBFBD><EFBFBD> <20>߽<EFBFBD> <20><>ǥ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
local CurRegenCoord = RegenInfo["Coord"][ CurStepNo ]
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
|
|||
|
if Var["StageInfo"]["PatternSetting"] == nil
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
if Var["StageInfo"]["PatternSetting"][ CurStepNo ] == nil
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
local CurPatternInfo = Var["StageInfo"]["PatternSetting"][ CurStepNo ]
|
|||
|
|
|||
|
|
|||
|
-- <20><> <20>ܰ<EFBFBD> <20>ʱ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
if Var["EachFloor"..CurStepNo ] == nil
|
|||
|
then
|
|||
|
|
|||
|
DebugLog( "Start EachFloor "..CurStepNo )
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ] = {}
|
|||
|
|
|||
|
|
|||
|
-- <20><> <20><EFBFBD> <20><>
|
|||
|
local CurGroupRegen = RegenInfo["Group"][ CurPatternInfo["PatternName"] ][ CurPatternInfo["PatternOrderNo"] ]
|
|||
|
|
|||
|
if CurGroupRegen ~= nil
|
|||
|
then
|
|||
|
if CurPatternInfo["PatternName"] ~= "Pattern_KamarisTrap" and CurPatternInfo["PatternName"] ~= "Pattern_OnlyOneIsKey"
|
|||
|
then
|
|||
|
for i = 1, #CurGroupRegen
|
|||
|
do
|
|||
|
cGroupRegenInstance_XY( Var["MapIndex"], CurGroupRegen[ i ], CurRegenCoord["x"], CurRegenCoord["y"] )
|
|||
|
end
|
|||
|
elseif CurPatternInfo["PatternName"] == "Pattern_KamarisTrap"
|
|||
|
then
|
|||
|
-- ī<><C4AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ҷ<EFBFBD><D2B7><EFBFBD>
|
|||
|
for i = 1, #CurGroupRegen[ 1 ]
|
|||
|
do
|
|||
|
cGroupRegenInstance_XY( Var["MapIndex"], CurGroupRegen[ 1 ][ i ], CurRegenCoord["x"], CurRegenCoord["y"] )
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><> <20><>
|
|||
|
local CurMobRegen = RegenInfo["Mob"][ CurPatternInfo["PatternName"] ][ CurPatternInfo["PatternOrderNo"] ]
|
|||
|
|
|||
|
if CurMobRegen ~= nil
|
|||
|
then
|
|||
|
for MobType, MobRegenInfo in pairs ( CurMobRegen )
|
|||
|
do
|
|||
|
local nMobCount = MobRegenInfo["count"]
|
|||
|
if nMobCount == nil
|
|||
|
then
|
|||
|
nMobCount = 1
|
|||
|
end
|
|||
|
|
|||
|
for i = 1, nMobCount
|
|||
|
do
|
|||
|
local MobHandle = cMobRegen_Circle( Var["MapIndex"], MobRegenInfo["Index"], RegenInfo["Coord"][ CurStepNo ]["x"], RegenInfo["Coord"][ CurStepNo ]["y"], MobRegenInfo["radius"] )
|
|||
|
|
|||
|
if MobHandle ~= nil
|
|||
|
then
|
|||
|
|
|||
|
Var["Enemy"][ MobHandle ] = { Index = MobRegenInfo["Index"], x = RegenInfo["Coord"][ CurStepNo ]["x"], y = RegenInfo["Coord"][ CurStepNo ]["y"], radius = MobRegenInfo["radius"] }
|
|||
|
|
|||
|
Var["RoutineTime"][ MobHandle ] = cCurrentSecond()
|
|||
|
cSetAIScript ( MainLuaScriptPath, MobHandle )
|
|||
|
|
|||
|
if MobType == "Boss"
|
|||
|
then
|
|||
|
Var["EachFloor"..CurStepNo ]["MidBossHandle"] = MobHandle
|
|||
|
cAIScriptFunc( MobHandle, "Entrance", "MidBossMobRoutine" )
|
|||
|
elseif MobType == "Key"
|
|||
|
then
|
|||
|
cAIScriptFunc( MobHandle, "Entrance", "KeyBoxRoutine" )
|
|||
|
elseif MobType == "Mob"
|
|||
|
then
|
|||
|
cAIScriptFunc( MobHandle, "Entrance", "MobBoxRoutine" )
|
|||
|
elseif MobType == "Jewel"
|
|||
|
then
|
|||
|
cAIScriptFunc( MobHandle, "Entrance", "JewelBoxRoutine" )
|
|||
|
end
|
|||
|
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20>ܰ<EFBFBD> <20><><EFBFBD>п<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["BeforeDialogStepSec"] = Var["CurSec"]
|
|||
|
Var["EachFloor"..CurStepNo ]["BeforeDialogStepNo"] = 1
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["AfterDialogStepSec"] = Var["CurSec"]
|
|||
|
Var["EachFloor"..CurStepNo ]["AfterDialogStepNo"] = 1
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenKeyDialogStepSec"] = Var["CurSec"]
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenKeyDialogStepNo"] = 1
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenMobDialogStepSec"] = Var["CurSec"]
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenMobDialogStepNo"] = 1
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["AppearMobDialogStepSec"] = Var["CurSec"]
|
|||
|
Var["EachFloor"..CurStepNo ]["AppearMobDialogStepNo"] = 1
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bBeforeDialogEnd"] = false
|
|||
|
Var["EachFloor"..CurStepNo ]["bAfterDialogEnd"] = false
|
|||
|
Var["EachFloor"..CurStepNo ]["bOpenMobDialogEnd"] = nil -- <20><><EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> false<73><65> <20>ǰ<EFBFBD> <20><EFBFBD><DEBC><EFBFBD> <20><> <20><> true <20><>.
|
|||
|
Var["EachFloor"..CurStepNo ]["bOpenKeyDialogEnd"] = nil -- <20><>÷<EFBFBD><C3B7><EFBFBD>ڸ<EFBFBD> <20><><EFBFBD><EFBFBD> false<73><65> <20>Ǿ<EFBFBD> <20><><EFBFBD>ڰ<EFBFBD> 1<><31><EFBFBD>̹Ƿ<CCB9> 1ȸ <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bAppearMobDialogEnd"] = false
|
|||
|
|
|||
|
|
|||
|
-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bMobEliminated"] = false
|
|||
|
Var["EachFloor"..CurStepNo ]["bDestroyedKamaris"] = false
|
|||
|
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["WaitMobGenSec"] = Var["CurSec"] + DelayTime["WaitAfterGenMob"]
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
-- ä<><C3A4>
|
|||
|
local CurChat = ChatInfo["EachPattern"][ CurPatternInfo["PatternName"] ][ CurPatternInfo["PatternOrderNo"] ]
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
if CurChat["Before"] ~= nil
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["bBeforeDialogEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["EachFloor"..CurStepNo ]["BeforeDialogStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["Before"]
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["BeforeDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], CurChat["Before"][ nCurDialogNo ]["SpeakerIndex"], ChatInfo["ScriptFileName"], CurChat["Before"][ nCurDialogNo ]["Index"] )
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["BeforeDialogStepNo"] = Var["EachFloor"..CurStepNo ]["BeforeDialogStepNo"] + 1
|
|||
|
Var["EachFloor"..CurStepNo ]["BeforeDialogStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bBeforeDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["EachFloor"..CurStepNo ]["bBeforeDialogEnd"] = true
|
|||
|
end
|
|||
|
|
|||
|
-- <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
if CurPatternInfo["PatternName"] == "Pattern_OnlyOneIsKey"
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["nMobBoxOpened"] == nil
|
|||
|
then
|
|||
|
Var["EachFloor"..CurStepNo ]["nMobBoxOpened"] = 0
|
|||
|
end
|
|||
|
|
|||
|
if Var["EachFloor"..CurStepNo ]["nMobBoxOpened"] > 0 and Var["EachFloor"..CurStepNo ]["bOpenMobDialogEnd"] ~= false
|
|||
|
then
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD> <20><><EFBFBD>쵵<EFBFBD><ECB5B5> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bOpenMobDialogEnd"] = false
|
|||
|
|
|||
|
-- <20><> <20><EFBFBD> <20><>
|
|||
|
local CurGroupRegen = RegenInfo["Group"][ CurPatternInfo["PatternName"] ][ CurPatternInfo["PatternOrderNo"] ]
|
|||
|
|
|||
|
if CurGroupRegen ~= nil
|
|||
|
then
|
|||
|
-- <20><> <20><><EFBFBD>ڸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD> <20><>
|
|||
|
for i = 1, #CurGroupRegen
|
|||
|
do
|
|||
|
cGroupRegenInstance_XY( Var["MapIndex"], CurGroupRegen[ i ], CurRegenCoord["x"], CurRegenCoord["y"] )
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
-- ä<><C3A4> <20>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenMobDialogStepNo"] = 1
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenMobDialogStepSec"] = Var["CurSec"]
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϳ<EFBFBD> <20>ٿ<EFBFBD><D9BF><EFBFBD>( <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ڿ<EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>Ϸ<EFBFBD> <20>߱<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
|
|||
|
Var["EachFloor"..CurStepNo ]["nMobBoxOpened"] = Var["EachFloor"..CurStepNo ]["nMobBoxOpened"] - 1
|
|||
|
end
|
|||
|
|
|||
|
if Var["EachFloor"..CurStepNo ]["KeyBoxOpened"] == true
|
|||
|
then
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD> <20><><EFBFBD>쵵<EFBFBD><ECB5B5> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bOpenKeyDialogEnd"] = false
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["KeyBoxOpened"] = false
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> : <20>ݺ<EFBFBD>
|
|||
|
if CurChat["OpenMob"] ~= nil
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["bOpenMobDialogEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["EachFloor"..CurStepNo ]["OpenMobDialogStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["OpenMob"]
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["OpenMobDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], CurChat["OpenMob"][ nCurDialogNo ]["SpeakerIndex"], ChatInfo["ScriptFileName"], CurChat["OpenMob"][ nCurDialogNo ]["Index"] )
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenMobDialogStepNo"] = Var["EachFloor"..CurStepNo ]["OpenMobDialogStepNo"] + 1
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenMobDialogStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bOpenMobDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["EachFloor"..CurStepNo ]["bOpenMobDialogEnd"] = true
|
|||
|
end
|
|||
|
|
|||
|
-- <20><><EFBFBD>ڰ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> : 1ȸ
|
|||
|
if CurChat["OpenKey"] ~= nil
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["bOpenKeyDialogEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["EachFloor"..CurStepNo ]["OpenKeyDialogStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["OpenKey"]
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["OpenKeyDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], CurChat["OpenKey"][ nCurDialogNo ]["SpeakerIndex"], ChatInfo["ScriptFileName"], CurChat["OpenKey"][ nCurDialogNo ]["Index"] )
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenKeyDialogStepNo"] = Var["EachFloor"..CurStepNo ]["OpenKeyDialogStepNo"] + 1
|
|||
|
Var["EachFloor"..CurStepNo ]["OpenKeyDialogStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bOpenKeyDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["EachFloor"..CurStepNo ]["bOpenKeyDialogEnd"] = true
|
|||
|
end
|
|||
|
-- ī<><C4AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
elseif CurPatternInfo["PatternName"] == "Pattern_KamarisTrap"
|
|||
|
then
|
|||
|
-- <20><> <20><><EFBFBD><EFBFBD>üũ
|
|||
|
if Var["EachFloor"..CurStepNo ]["bDestroyedKamaris"] == false
|
|||
|
then
|
|||
|
if cObjectCount( Var["MapIndex"], ObjectType["Mob"] ) <= 0
|
|||
|
then
|
|||
|
Var["EachFloor"..CurStepNo ]["bDestroyedKamaris"] = true
|
|||
|
|
|||
|
-- <20><> <20><EFBFBD> <20><>
|
|||
|
local CurGroupRegen = RegenInfo["Group"][ CurPatternInfo["PatternName"] ][ CurPatternInfo["PatternOrderNo"] ]
|
|||
|
|
|||
|
if CurGroupRegen ~= nil
|
|||
|
then
|
|||
|
if CurGroupRegen[ 2 ] ~= nil
|
|||
|
then
|
|||
|
-- ī<><C4AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>μ<EFBFBD> <20><> <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD> <20><>
|
|||
|
for i = 1, #CurGroupRegen[ 2 ]
|
|||
|
do
|
|||
|
cGroupRegenInstance_XY( Var["MapIndex"], CurGroupRegen[ 2 ][ i ], CurRegenCoord["x"], CurRegenCoord["y"] )
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
return
|
|||
|
else
|
|||
|
-- ī<><C4AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>װ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ߵǴ<DFB5> <20><><EFBFBD><EFBFBD> : 1ȸ
|
|||
|
if CurChat["AppearMob"] ~= nil
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["bAppearMobDialogEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["EachFloor"..CurStepNo ]["AppearMobDialogStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["AppearMob"]
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["AppearMobDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], CurChat["AppearMob"][ nCurDialogNo ]["SpeakerIndex"], ChatInfo["ScriptFileName"], CurChat["AppearMob"][ nCurDialogNo ]["Index"] )
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["AppearMobDialogStepNo"] = Var["EachFloor"..CurStepNo ]["AppearMobDialogStepNo"] + 1
|
|||
|
Var["EachFloor"..CurStepNo ]["AppearMobDialogStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bAppearMobDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["EachFloor"..CurStepNo ]["bAppearMobDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
else
|
|||
|
-- There is no process here.
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><> <20><><EFBFBD><EFBFBD>üũ
|
|||
|
if Var["EachFloor"..CurStepNo ]["bMobEliminated"] == false
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["WaitMobGenSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
if cObjectCount( Var["MapIndex"], ObjectType["Mob"] ) <= 0
|
|||
|
then
|
|||
|
Var["EachFloor"..CurStepNo ]["bMobEliminated"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
|||
|
if CurChat["After"] ~= nil
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["bAfterDialogEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["EachFloor"..CurStepNo ]["AfterDialogStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["After"]
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["AfterDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], CurChat["After"][ nCurDialogNo ]["SpeakerIndex"], ChatInfo["ScriptFileName"], CurChat["After"][ nCurDialogNo ]["Index"] )
|
|||
|
|
|||
|
Var["EachFloor"..CurStepNo ]["AfterDialogStepNo"] = Var["EachFloor"..CurStepNo ]["AfterDialogStepNo"] + 1
|
|||
|
Var["EachFloor"..CurStepNo ]["AfterDialogStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ]["bAfterDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["EachFloor"..CurStepNo ]["bAfterDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- Next Case : <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><> Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>̽<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD>.
|
|||
|
if Var["EachFloor"..CurStepNo ]["WaitMobGenSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["bAfterDialogEnd"] == true
|
|||
|
then
|
|||
|
if CurPatternInfo["PatternName"] == "Pattern_KamarisTrap"
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["bDestroyedKamaris"] ~= true
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
elseif CurPatternInfo["PatternName"] == "Pattern_OnlyOneIsKey"
|
|||
|
then
|
|||
|
if Var["EachFloor"..CurStepNo ]["bOpenKeyDialogEnd"] ~= true
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
else
|
|||
|
if Var["EachFloor"..CurStepNo ]["bMobEliminated"] ~= true
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
|
|||
|
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><EFBFBD>
|
|||
|
if Var["Door"..CurStepNo ] ~= nil
|
|||
|
then
|
|||
|
cDoorAction( Var["Door"..CurStepNo ], Var["Door"][ Var["Door"..CurStepNo ] ]["Block"], "open" )
|
|||
|
end
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20>ܰ<EFBFBD><DCB0><EFBFBD>
|
|||
|
Var["EachFloor"..CurStepNo ] = nil
|
|||
|
Var["EachFloor"]["StepNumber"] = CurStepNo + 1
|
|||
|
|
|||
|
DebugLog( "End EachFloor "..CurStepNo )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><> Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>
|
|||
|
if Var["EachFloor"]["StepNumber"] > #StepNameTable - 2
|
|||
|
then
|
|||
|
|
|||
|
Var["EachFloor"] = nil
|
|||
|
GoToNextStep( Var )
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
return
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
function BossBattle( Var )
|
|||
|
cExecCheck "BossBattle"
|
|||
|
|
|||
|
if Var == nil
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
if Var["StageInfo"]["BossTypeNo"] == nil
|
|||
|
then
|
|||
|
ErrorLog( "BossBattle::Var[\"StageInfo\"][\"BossTypeNo\"] == nil" )
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
local nBossType = Var["StageInfo"]["BossTypeNo"]
|
|||
|
|
|||
|
if Var["BossBattle"] == nil
|
|||
|
then
|
|||
|
DebugLog( "BossBattle::Start" )
|
|||
|
Var["BossBattle"] = {}
|
|||
|
|
|||
|
-- <20><> <20><EFBFBD> <20><>
|
|||
|
for i = 1, #RegenInfo["Group"]["BossBattle"][ nBossType ]
|
|||
|
do
|
|||
|
cGroupRegenInstance( Var["MapIndex"], RegenInfo["Group"]["BossBattle"][ nBossType ][ i ] )
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
if Var["BossBattle"]["BossAC_PlusEffectCount"] == nil
|
|||
|
then
|
|||
|
Var["BossBattle"]["BossAC_PlusEffectCount"] = 0
|
|||
|
end
|
|||
|
|
|||
|
if Var["BossBattle"]["BossMR_PlusEffectCount"] == nil
|
|||
|
then
|
|||
|
Var["BossBattle"]["BossMR_PlusEffectCount"] = 0
|
|||
|
end
|
|||
|
|
|||
|
if Var["BossBattle"]["BossImmortalEffectCount"] == nil
|
|||
|
then
|
|||
|
Var["BossBattle"]["BossImmortalEffectCount"] = 0
|
|||
|
end
|
|||
|
|
|||
|
for MobType, MobRegenInfo in pairs( RegenInfo["Mob"]["BossBattle"][ nBossType ] )
|
|||
|
do
|
|||
|
local nMobHandle = cMobRegen_XY( Var["MapIndex"], MobRegenInfo["Index"], MobRegenInfo["x"], MobRegenInfo["y"], MobRegenInfo["dir"] )
|
|||
|
|
|||
|
if nMobHandle ~= nil
|
|||
|
then
|
|||
|
-- <20><><EFBFBD><EFBFBD> ó<><C3B3>
|
|||
|
Var["Enemy"][ nMobHandle ] = MobRegenInfo
|
|||
|
Var["RoutineTime"][ nMobHandle ] = cCurrentSecond()
|
|||
|
cSetAIScript ( MainLuaScriptPath, nMobHandle )
|
|||
|
|
|||
|
-- <20>з<EFBFBD> ó<><C3B3>
|
|||
|
if MobType == "LizardManGuardian" or MobType == "HeavyOrc" or MobType == "JewelGolem"
|
|||
|
then
|
|||
|
|
|||
|
Var["BossHandle"] = nMobHandle
|
|||
|
cAIScriptFunc( nMobHandle, "Entrance", "BossRoutine" )
|
|||
|
cAIScriptFunc( nMobHandle, "MobDamaged", "BossDamaged" )
|
|||
|
|
|||
|
elseif MobType == "PhysicalPillar"
|
|||
|
then
|
|||
|
cAIScriptFunc( nMobHandle, "Entrance", "PhysicalPillarRoutine" )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ ȿ<><C8BF><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ʷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["BossAC_PlusEffectCount"] = Var["BossBattle"]["BossAC_PlusEffectCount"] + 1
|
|||
|
|
|||
|
elseif MobType == "MagicalPillar"
|
|||
|
then
|
|||
|
cAIScriptFunc( nMobHandle, "Entrance", "MagicalPillarRoutine" )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ ȿ<><C8BF><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ʷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["BossMR_PlusEffectCount"] = Var["BossBattle"]["BossMR_PlusEffectCount"] + 1
|
|||
|
|
|||
|
elseif MobType == "ImmortalPillar1" or MobType == "ImmortalPillar2" or MobType == "ImmortalPillar3" or MobType == "ImmortalPillar4"
|
|||
|
then
|
|||
|
cAIScriptFunc( nMobHandle, "Entrance", "ImmortalPillarRoutine" )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ʷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["BossImmortalEffectCount"] = Var["BossBattle"]["BossImmortalEffectCount"] + 1
|
|||
|
|
|||
|
end
|
|||
|
else
|
|||
|
DebugLog( "BossBattle::nMobHandle == nil" )
|
|||
|
end
|
|||
|
end -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> for<6F><72>
|
|||
|
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20>ܰ<EFBFBD> <20><><EFBFBD>п<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["InitDialogStepSec"] = Var["CurSec"]
|
|||
|
Var["BossBattle"]["InitDialogStepNo"] = 1
|
|||
|
|
|||
|
Var["BossBattle"]["ReInitDialogStepSec"] = Var["CurSec"]
|
|||
|
Var["BossBattle"]["ReInitDialogStepNo"] = 1
|
|||
|
|
|||
|
Var["BossBattle"]["ShutDoorDialogAndNoticeStepSec"] = Var["CurSec"]
|
|||
|
Var["BossBattle"]["ShutDoorDialogAndNoticeStepNo"] = 1
|
|||
|
|
|||
|
Var["BossBattle"]["ClearDialogAndNoticeStepSec"] = Var["CurSec"]
|
|||
|
Var["BossBattle"]["ClearDialogAndNoticeStepNo"] = 1
|
|||
|
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bInitDialogEnd"] = false
|
|||
|
Var["BossBattle"]["bReInitDialogEnd"] = nil -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ǽ<EFBFBD> false<73><65> <20>Ǿ<EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD><C8AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|||
|
Var["BossBattle"]["bShutDoorDialogAndNoticeEnd"] = nil -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ǽ<EFBFBD> false<73><65> <20>Ǿ<EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD><C8AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|||
|
Var["BossBattle"]["bClearDialogAndNoticeEnd"] = nil -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ǽ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bMobEliminated"] = false
|
|||
|
|
|||
|
Var["BossBattle"]["WaitMobGenSec"] = Var["CurSec"] + DelayTime["WaitAfterGenMob"]
|
|||
|
|
|||
|
end -- BossBattle <20>ʱ<EFBFBD>ȭ if<69><66>
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
if Var["BossBattle"]["bRestartCondition"] == true
|
|||
|
then
|
|||
|
DebugLog( "BossBattle::Restart-Vanish All" )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
local CenterCoord = { x = RegenInfo["Mob"]["BossBattle"][ 1 ]["LizardManGuardian"]["x"], y = RegenInfo["Mob"]["BossBattle"][ 1 ]["LizardManGuardian"]["y"] }
|
|||
|
local PreviousMobHandleList = { cGetNearObjListByCoord( Var["MapIndex"], CenterCoord["x"], CenterCoord["y"], 1000, ObjectType["Mob"], "so_ObjectType", 50 ) }
|
|||
|
for i = 1, #PreviousMobHandleList
|
|||
|
do
|
|||
|
cNPCVanish( PreviousMobHandleList[ i ] )
|
|||
|
end
|
|||
|
|
|||
|
-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD> üũ<C3BC>ϱ<EFBFBD>
|
|||
|
if cObjectCount( Var["MapIndex"], ObjectType["Mob"] ) > 0
|
|||
|
then
|
|||
|
ErrorLog( "BossBattle::Mob Reinitializing(Vanishing Step) is failed." )
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
cDoorAction( Var["Door"..(#StepNameTable - 2) ], RegenInfo["Stuff"]["Door"..(#StepNameTable - 2) ]["Block"], "open" )
|
|||
|
|
|||
|
DebugLog( "BossBattle::Restart-Regen" )
|
|||
|
|
|||
|
Var["BossBattle"] = nil
|
|||
|
|
|||
|
Var["BossBattle"] = {}
|
|||
|
|
|||
|
-- <20><> <20><EFBFBD> <20><>
|
|||
|
for i = 1, #RegenInfo["Group"]["BossBattle"][ nBossType ]
|
|||
|
do
|
|||
|
cGroupRegenInstance( Var["MapIndex"], RegenInfo["Group"]["BossBattle"][ nBossType ][ i ] )
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
if Var["BossBattle"]["BossAC_PlusEffectCount"] == nil
|
|||
|
then
|
|||
|
Var["BossBattle"]["BossAC_PlusEffectCount"] = 0
|
|||
|
end
|
|||
|
|
|||
|
if Var["BossBattle"]["BossMR_PlusEffectCount"] == nil
|
|||
|
then
|
|||
|
Var["BossBattle"]["BossMR_PlusEffectCount"] = 0
|
|||
|
end
|
|||
|
|
|||
|
if Var["BossBattle"]["BossImmortalEffectCount"] == nil
|
|||
|
then
|
|||
|
Var["BossBattle"]["BossImmortalEffectCount"] = 0
|
|||
|
end
|
|||
|
|
|||
|
for MobType, MobRegenInfo in pairs( RegenInfo["Mob"]["BossBattle"][ nBossType ] )
|
|||
|
do
|
|||
|
local nMobHandle = cMobRegen_XY( Var["MapIndex"], MobRegenInfo["Index"], MobRegenInfo["x"], MobRegenInfo["y"], MobRegenInfo["dir"] )
|
|||
|
|
|||
|
if nMobHandle ~= nil
|
|||
|
then
|
|||
|
-- <20><><EFBFBD><EFBFBD> ó<><C3B3>
|
|||
|
Var["Enemy"][ nMobHandle ] = MobRegenInfo
|
|||
|
Var["RoutineTime"][ nMobHandle ] = cCurrentSecond()
|
|||
|
cSetAIScript ( MainLuaScriptPath, nMobHandle )
|
|||
|
|
|||
|
-- <20>з<EFBFBD> ó<><C3B3>
|
|||
|
if MobType == "LizardManGuardian" or MobType == "HeavyOrc" or MobType == "JewelGolem"
|
|||
|
then
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> AI <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossHandle"] = nMobHandle
|
|||
|
cAIScriptFunc( nMobHandle, "Entrance", "BossRoutine" )
|
|||
|
cAIScriptFunc( nMobHandle, "MobDamaged", "BossDamaged" )
|
|||
|
|
|||
|
elseif MobType == "PhysicalPillar"
|
|||
|
then
|
|||
|
|
|||
|
cAIScriptFunc( nMobHandle, "Entrance", "PhysicalPillarRoutine" )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ ȿ<><C8BF><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ʷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["BossAC_PlusEffectCount"] = Var["BossBattle"]["BossAC_PlusEffectCount"] + 1
|
|||
|
|
|||
|
elseif MobType == "MagicalPillar"
|
|||
|
then
|
|||
|
cAIScriptFunc( nMobHandle, "Entrance", "MagicalPillarRoutine" )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ ȿ<><C8BF><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ʷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["BossMR_PlusEffectCount"] = Var["BossBattle"]["BossMR_PlusEffectCount"] + 1
|
|||
|
|
|||
|
elseif MobType == "ImmortalPillar1" or MobType == "ImmortalPillar2" or MobType == "ImmortalPillar3" or MobType == "ImmortalPillar4"
|
|||
|
then
|
|||
|
cAIScriptFunc( nMobHandle, "Entrance", "ImmortalPillarRoutine" )
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>ʷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["BossImmortalEffectCount"] = Var["BossBattle"]["BossImmortalEffectCount"] + 1
|
|||
|
|
|||
|
end
|
|||
|
else
|
|||
|
DebugLog( "BossBattle::nMobHandle == nil" )
|
|||
|
end
|
|||
|
end -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> for<6F><72>
|
|||
|
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20>ܰ<EFBFBD> <20><><EFBFBD>п<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["ReInitDialogStepSec"] = Var["CurSec"]
|
|||
|
Var["BossBattle"]["ReInitDialogStepNo"] = 1
|
|||
|
|
|||
|
Var["BossBattle"]["ShutDoorDialogAndNoticeStepSec"] = Var["CurSec"]
|
|||
|
Var["BossBattle"]["ShutDoorDialogAndNoticeStepNo"] = 1
|
|||
|
|
|||
|
Var["BossBattle"]["ClearDialogAndNoticeStepSec"] = Var["CurSec"]
|
|||
|
Var["BossBattle"]["ClearDialogAndNoticeStepNo"] = 1
|
|||
|
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bInitDialogEnd"] = true -- <20>̹<EFBFBD> <20><> <20>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ȳ<EFBFBD><C8B2>
|
|||
|
Var["BossBattle"]["bReInitDialogEnd"] = false -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20>ش<EFBFBD> <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bShutDoorDialogAndNoticeEnd"] = nil -- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD> false<73><65> <20>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bClearDialogAndNoticeEnd"] = nil -- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bMobEliminated"] = false
|
|||
|
|
|||
|
Var["BossBattle"]["WaitMobGenSec"] = Var["CurSec"] + DelayTime["WaitAfterGenMob"]
|
|||
|
|
|||
|
end -- BossBattle <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20>ʱ<EFBFBD>ȭ if<69><66>
|
|||
|
|
|||
|
|
|||
|
-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> üũ <20><> <20><><EFBFBD><EFBFBD>
|
|||
|
if Var["BossBattle"]["bShutDoorDialogAndNoticeEnd"] == nil
|
|||
|
then
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7>̾<EFBFBD> <20><> <20>Ѹ<EFBFBD><D1B8>̶<EFBFBD><CCB6><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ȿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ݴ´<DDB4>.
|
|||
|
local InBossAreaHandleList = { cGetAreaObjectList( Var["MapIndex"], BossArea["Index"], ObjectType["Player"] ) }
|
|||
|
|
|||
|
if #InBossAreaHandleList > 0
|
|||
|
then
|
|||
|
if Var["BossBattle"]["InAreaStackCount"] == nil
|
|||
|
then
|
|||
|
Var["BossBattle"]["InAreaStackCount"] = 0
|
|||
|
end
|
|||
|
|
|||
|
Var["BossBattle"]["InAreaStackCount"] = Var["BossBattle"]["InAreaStackCount"] + 1
|
|||
|
|
|||
|
if Var["BossBattle"]["InAreaStackCount"] > BossArea["TriggerCount"]
|
|||
|
then
|
|||
|
cDoorAction( Var["Door"..(#StepNameTable - 2) ], RegenInfo["Stuff"]["Door"..(#StepNameTable - 2) ]["Block"], "close" )
|
|||
|
Var["BossBattle"]["bShutDoorDialogAndNoticeEnd"] = false
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> üũ <20><> ä<><C3A4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
if Var["BossBattle"]["bClearDialogAndNoticeEnd"] == nil
|
|||
|
then
|
|||
|
if cObjectCount( Var["MapIndex"], ObjectType["Mob"] ) < 1
|
|||
|
then
|
|||
|
Var["BossBattle"]["bClearDialogAndNoticeEnd"] = false
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
---------------------------------------------------------------------------------------------------------------------------------------------------
|
|||
|
-- ä<><C3A4>
|
|||
|
local CurChat = ChatInfo["BossBattle"]["Boss"..nBossType ]
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ <20><>
|
|||
|
if CurChat["InitDialog"] ~= nil
|
|||
|
then
|
|||
|
if Var["BossBattle"]["bInitDialogEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["BossBattle"]["InitDialogStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["InitDialog"]
|
|||
|
then
|
|||
|
if Var["BossBattle"]["InitDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], CurChat["InitDialog"][ nCurDialogNo ]["SpeakerIndex"], ChatInfo["ScriptFileName"], CurChat["InitDialog"][ nCurDialogNo ]["Index"] )
|
|||
|
|
|||
|
Var["BossBattle"]["InitDialogStepNo"] = Var["BossBattle"]["InitDialogStepNo"] + 1
|
|||
|
Var["BossBattle"]["InitDialogStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bInitDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["BossBattle"]["bInitDialogEnd"] = true
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7>̾ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EEB3AA> <20>ʱ<EFBFBD>ȭ <20><> <20><><EFBFBD><EFBFBD>
|
|||
|
if CurChat["ReInitDialog"] ~= nil
|
|||
|
then
|
|||
|
if Var["BossBattle"]["bReInitDialogEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["BossBattle"]["ReInitDialogStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["ReInitDialog"]
|
|||
|
then
|
|||
|
if Var["BossBattle"]["ReInitDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], CurChat["ReInitDialog"][ nCurDialogNo ]["SpeakerIndex"], ChatInfo["ScriptFileName"], CurChat["ReInitDialog"][ nCurDialogNo ]["Index"] )
|
|||
|
|
|||
|
Var["BossBattle"]["ReInitDialogStepNo"] = Var["BossBattle"]["ReInitDialogStepNo"] + 1
|
|||
|
Var["BossBattle"]["ReInitDialogStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bReInitDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["BossBattle"]["bReInitDialogEnd"] = true
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
|||
|
if CurChat["ShutDoorDialog"] ~= nil and CurChat["ShutDoorNotice"] ~= nil
|
|||
|
then
|
|||
|
if Var["BossBattle"]["bShutDoorDialogAndNoticeEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["BossBattle"]["ShutDoorDialogAndNoticeStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["ShutDoorDialog"]
|
|||
|
then
|
|||
|
if Var["BossBattle"]["ShutDoorDialogAndNoticeStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], CurChat["ShutDoorDialog"][ nCurDialogNo ]["SpeakerIndex"], ChatInfo["ScriptFileName"], CurChat["ShutDoorDialog"][ nCurDialogNo ]["Index"] )
|
|||
|
if Var["BossBattle"]["ShutDoorDialogAndNoticeStepNo"] == 1
|
|||
|
then
|
|||
|
cNotice( Var["MapIndex"], ChatInfo["ScriptFileName"], CurChat["ShutDoorNotice"][ nCurDialogNo ]["Index"] )
|
|||
|
end
|
|||
|
|
|||
|
Var["BossBattle"]["ShutDoorDialogAndNoticeStepNo"] = Var["BossBattle"]["ShutDoorDialogAndNoticeStepNo"] + 1
|
|||
|
Var["BossBattle"]["ShutDoorDialogAndNoticeStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bShutDoorDialogAndNoticeEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["BossBattle"]["bShutDoorDialogAndNoticeEnd"] = true
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
|||
|
if CurChat["ClearDialog"] ~= nil and CurChat["ClearNotice"] ~= nil
|
|||
|
then
|
|||
|
if Var["BossBattle"]["bClearDialogAndNoticeEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["BossBattle"]["ClearDialogAndNoticeStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["ClearDialog"]
|
|||
|
then
|
|||
|
if Var["BossBattle"]["ClearDialogAndNoticeStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], CurChat["ClearDialog"][ nCurDialogNo ]["SpeakerIndex"], ChatInfo["ScriptFileName"], CurChat["ClearDialog"][ nCurDialogNo ]["Index"] )
|
|||
|
if nCurDialogNo == 1
|
|||
|
then
|
|||
|
cNotice( Var["MapIndex"], ChatInfo["ScriptFileName"], CurChat["ClearNotice"][ nCurDialogNo ]["Index"] )
|
|||
|
end
|
|||
|
|
|||
|
Var["BossBattle"]["ClearDialogAndNoticeStepNo"] = Var["BossBattle"]["ClearDialogAndNoticeStepNo"] + 1
|
|||
|
Var["BossBattle"]["ClearDialogAndNoticeStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["BossBattle"]["bClearDialogAndNoticeEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["BossBattle"]["bClearDialogAndNoticeEnd"] = true
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20>ܰ<EFBFBD><DCB0><EFBFBD> <20>Ѿ <20><><EFBFBD><EFBFBD>
|
|||
|
if Var["BossBattle"]["bClearDialogAndNoticeEnd"] == true
|
|||
|
then
|
|||
|
-- Quest Mob Kill <20><><EFBFBD><EFBFBD>.
|
|||
|
Var["BossBattle"] = nil
|
|||
|
DebugLog( "BossBattle::End" )
|
|||
|
cDoorAction( Var["Door"..(#StepNameTable - 2) ], RegenInfo["Stuff"]["Door"..(#StepNameTable - 2) ]["Block"], "open" )
|
|||
|
cQuestMobKill_AllInMap( Var["MapIndex"], QuestMobKillInfo["QuestID"], QuestMobKillInfo["MobIndex"], QuestMobKillInfo["MaxKillCount"] )
|
|||
|
GoToNextStep( Var )
|
|||
|
end
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
function IyzelReward( Var )
|
|||
|
cExecCheck "IyzelReward"
|
|||
|
|
|||
|
if Var == nil
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
local nBossType = Var["StageInfo"]["BossTypeNo"]
|
|||
|
|
|||
|
if Var["IyzelReward"] == nil
|
|||
|
then
|
|||
|
DebugLog( "IyzelReward::Start" )
|
|||
|
|
|||
|
Var["IyzelReward"] = {}
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
|
|||
|
local IyzelRegenInfo = RegenInfo["NPC"]["IyzelReward"]["Iyzel"]
|
|||
|
local nIyzelHandle = cMobRegen_XY( Var["MapIndex"], IyzelRegenInfo["Index"], IyzelRegenInfo["x"], IyzelRegenInfo["y"], IyzelRegenInfo["dir"] )
|
|||
|
|
|||
|
if nIyzelHandle ~= nil
|
|||
|
then
|
|||
|
Var["Enemy"][ nIyzelHandle ] = IyzelRegenInfo
|
|||
|
Var["IyzelHandle"] = nIyzelHandle
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3>
|
|||
|
local AbstateInfo = NPC_Abstate["Immortal"]
|
|||
|
cSetAbstate( nIyzelHandle, AbstateInfo["Index"], AbstateInfo["Strength"], AbstateInfo["KeepTime"] )
|
|||
|
|
|||
|
else
|
|||
|
ErrorLog( "IyzelReward::Iyzel Gen Failed" )
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20>ⱸ<EFBFBD><E2B1B8> <20>ⱸ<EFBFBD><E2B1B8><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
|
|||
|
local RegenExitGate = RegenInfo["Stuff"]["EndExitGate"]
|
|||
|
local nExitGateHandle = cDoorBuild( Var["MapIndex"], RegenExitGate["Index"], RegenExitGate["x"], RegenExitGate["y"], RegenExitGate["dir"], RegenExitGate["scale"] )
|
|||
|
|
|||
|
if nExitGateHandle ~= nil
|
|||
|
then
|
|||
|
if cSetAIScript ( MainLuaScriptPath, nExitGateHandle ) == nil
|
|||
|
then
|
|||
|
ErrorLog( "ReturnToHome::cSetAIScript ( MainLuaScriptPath, nExitGateHandle ) == nil" )
|
|||
|
end
|
|||
|
|
|||
|
if cAIScriptFunc( nExitGateHandle, "NPCClick", "ExitGateClick" ) == nil
|
|||
|
then
|
|||
|
ErrorLog( "ReturnToHome::cAIScriptFunc( nExitGateHandle, \"NPCClick\", \"ExitGateClick\" ) == nil" )
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- Ư<><C6AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
local TreasureBoxRegenInfo = RegenInfo["Mob"]["IyzelReward"][ nBossType ]
|
|||
|
local nBoxHandle = cMobRegen_Circle( Var["MapIndex"], TreasureBoxRegenInfo["Index"], TreasureBoxRegenInfo["x"], TreasureBoxRegenInfo["y"], TreasureBoxRegenInfo["radius"] )
|
|||
|
|
|||
|
if nBoxHandle ~= nil
|
|||
|
then
|
|||
|
Var["Enemy"][ nBoxHandle ] = TreasureBoxRegenInfo
|
|||
|
Var["RoutineTime"][ nBoxHandle ] = cCurrentSecond()
|
|||
|
|
|||
|
if cSetAIScript( MainLuaScriptPath, nBoxHandle ) == nil
|
|||
|
then
|
|||
|
ErrorLog( "IyzelReward::Special Box cSetAIScript( ) Failed" )
|
|||
|
end
|
|||
|
|
|||
|
if cAIScriptFunc( nBoxHandle, "Entrance", "TreasureBoxRoutine" ) == nil
|
|||
|
then
|
|||
|
ErrorLog( "IyzelReward::Special Box cAIScriptFunc( ) Failed - Entrance Mode" )
|
|||
|
end
|
|||
|
|
|||
|
if cAIScriptFunc( nBoxHandle, "ObjectDied", "TreasureBoxOpened" ) == nil
|
|||
|
then
|
|||
|
ErrorLog( "IyzelReward::Special Box cAIScriptFunc( ) Failed - ObjectDied Mode" )
|
|||
|
end
|
|||
|
|
|||
|
else
|
|||
|
ErrorLog( "IyzelReward::Special Box Gen Failed" )
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD> <20><>
|
|||
|
local RewardBoxesRegenInfo = RegenInfo["Group"]["IyzelReward"][ nBossType ]
|
|||
|
for i = 1, #RewardBoxesRegenInfo
|
|||
|
do
|
|||
|
cGroupRegenInstance( Var["MapIndex"], RewardBoxesRegenInfo[ i ] )
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- ä<><C3A4> <20>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["IyzelReward"]["AppearDialogStepSec"] = Var["CurSec"]
|
|||
|
Var["IyzelReward"]["AppearDialogStepNo"] = 1
|
|||
|
Var["IyzelReward"]["OpenBoxTimeOverDialogStepSec"] = Var["CurSec"] + DelayTime["RewardBoxTryTime"]
|
|||
|
Var["IyzelReward"]["OpenBoxTimeOverDialogStepNo"] = 1
|
|||
|
|
|||
|
Var["IyzelReward"]["bAppearDialogEnd"] = false
|
|||
|
Var["IyzelReward"]["bOpenBoxTimeOverDialogEnd"] = nil -- <20><><EFBFBD>ѽð<D1BD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> false<73><65> <20>ٲ<EFBFBD><D9B2><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
cTimer( Var["MapIndex"], DelayTime["RewardBoxTryTime"] )
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
---------------------------------------------------------------------------------------------------------------------------------------------------
|
|||
|
-- <20>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
if Var["IyzelReward"]["OpenBoxTimeOverDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
Var["IyzelReward"]["bOpenBoxTimeOverDialogEnd"] = false
|
|||
|
|
|||
|
---[[
|
|||
|
-- <20>ڽ<EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
local HandleList = { cNearObjectList( Var["IyzelHandle"], 500, ObjectType["Mob"] ) }
|
|||
|
for DummyIndex, nTargetHandle in pairs ( HandleList )
|
|||
|
do
|
|||
|
if nTargetHandle ~= Var["IyzelHandle"]
|
|||
|
then
|
|||
|
cMobSuicide( Var["MapIndex"], nTargetHandle )
|
|||
|
end
|
|||
|
end
|
|||
|
--]]
|
|||
|
|
|||
|
|
|||
|
--[[
|
|||
|
-- <20>ڽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
for nIndex, sIndexName in pairs ( RewardBoxIndexes )
|
|||
|
do
|
|||
|
cVanishAll( Var["MapIndex"], sIndexName )
|
|||
|
end
|
|||
|
--]]
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
---------------------------------------------------------------------------------------------------------------------------------------------------
|
|||
|
-- ä<><C3A4>
|
|||
|
|
|||
|
local CurChat = ChatInfo["IyzelReward"]["Boss"..nBossType ]
|
|||
|
local sIyzelIndex = ChatInfo["IyzelReward"]["SpeakerIndex"]
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ÿ<EFBFBD><C5B8><EFBFBD>ڸ<EFBFBD><DAB8><EFBFBD>
|
|||
|
if CurChat["IyzelAppearDialog"] ~= nil
|
|||
|
then
|
|||
|
if Var["IyzelReward"]["bAppearDialogEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["IyzelReward"]["AppearDialogStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["IyzelAppearDialog"]
|
|||
|
then
|
|||
|
if Var["IyzelReward"]["AppearDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], sIyzelIndex, ChatInfo["ScriptFileName"], CurChat["IyzelAppearDialog"][ nCurDialogNo ]["Index"] )
|
|||
|
|
|||
|
Var["IyzelReward"]["AppearDialogStepNo"] = Var["IyzelReward"]["AppearDialogStepNo"] + 1
|
|||
|
Var["IyzelReward"]["AppearDialogStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["IyzelReward"]["bAppearDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["IyzelReward"]["bAppearDialogEnd"] = true
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ѽð<D1BD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
if CurChat["OpenBoxTimeOverDialog"] ~= nil
|
|||
|
then
|
|||
|
if Var["IyzelReward"]["bOpenBoxTimeOverDialogEnd"] == false
|
|||
|
then
|
|||
|
local nCurDialogNo = Var["IyzelReward"]["OpenBoxTimeOverDialogStepNo"]
|
|||
|
|
|||
|
if nCurDialogNo <= #CurChat["OpenBoxTimeOverDialog"]
|
|||
|
then
|
|||
|
if Var["IyzelReward"]["OpenBoxTimeOverDialogStepSec"] <= Var["CurSec"]
|
|||
|
then
|
|||
|
cMobDialog( Var["MapIndex"], sIyzelIndex, ChatInfo["ScriptFileName"], CurChat["OpenBoxTimeOverDialog"][ nCurDialogNo ]["Index"] )
|
|||
|
|
|||
|
Var["IyzelReward"]["OpenBoxTimeOverDialogStepNo"] = Var["IyzelReward"]["OpenBoxTimeOverDialogStepNo"] + 1
|
|||
|
Var["IyzelReward"]["OpenBoxTimeOverDialogStepSec"] = Var["CurSec"] + DelayTime["GapDialog"]
|
|||
|
end
|
|||
|
|
|||
|
-- <20>ش<EFBFBD> <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɱ<EFBFBD>
|
|||
|
return
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
Var["IyzelReward"]["bOpenBoxTimeOverDialogEnd"] = true
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
-- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD> <20><>
|
|||
|
Var["IyzelReward"]["bOpenBoxTimeOverDialogEnd"] = true
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><>
|
|||
|
if Var["IyzelReward"]["bOpenBoxTimeOverDialogEnd"] == true
|
|||
|
then
|
|||
|
Var["IyzelReward"] = nil
|
|||
|
GoToNextStep( Var )
|
|||
|
DebugLog( "IyzelReward::End" )
|
|||
|
end
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- ŷ<><C5B7> <20><><EFBFBD><EFBFBD>Ʈ Ŭ<><C5AC><EFBFBD><EFBFBD> : <20><> ID <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
function QuestSuccess( Var )
|
|||
|
cExecCheck "QuestSuccess"
|
|||
|
|
|||
|
if Var == nil
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
GoToNextStep( Var )
|
|||
|
DebugLog( "QuestSuccess::End" )
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- ŷ<><C5B7> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> : ID <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
function QuestFailed( Var )
|
|||
|
cExecCheck "QuestFailed"
|
|||
|
|
|||
|
if Var == nil
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
GoToNextStep( Var )
|
|||
|
DebugLog( "QuestFailed::End" )
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><>ȯ : ID <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
function ReturnToHome( Var )
|
|||
|
cExecCheck "ReturnToHome"
|
|||
|
|
|||
|
if Var == nil
|
|||
|
then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
GoToNextStep( Var )
|
|||
|
DebugLog( "End ReturnToHome" )
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
|
|||
|
ID_StepsList =
|
|||
|
{
|
|||
|
{ Function = InitDungeon, Name = "InitDungeon", },
|
|||
|
{ Function = EachFloor, Name = "EachFloor", },
|
|||
|
{ Function = BossBattle, Name = "BossBattle", },
|
|||
|
{ Function = IyzelReward, Name = "IyzelReward", },
|
|||
|
{ Function = QuestSuccess, Name = "QuestSuccess", },
|
|||
|
{ Function = QuestFailed, Name = "QuestFailed", },
|
|||
|
{ Function = ReturnToHome, Name = "ReturnToHome", },
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
|
|||
|
ID_StepsIndexList =
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
for index, funcValue in pairs ( ID_StepsList )
|
|||
|
do
|
|||
|
ID_StepsIndexList[ funcValue["Name"] ] = index
|
|||
|
end
|