155 lines
2.8 KiB
Lua
155 lines
2.8 KiB
Lua
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-- Crystal Castle Boss Data --
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--------------------------------------------------------------------------------
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-- <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20>ߵ<EFBFBD><DFB5>Ǵ<EFBFBD> <20>Ѱ<EFBFBD>ġ<EFBFBD><C4A1> <20><><EFBFBD>س<EFBFBD><D8B3><EFBFBD> <20><><EFBFBD>̺<EFBFBD>
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ThresholdTable =
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{
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SummonHP_Boss1 = { 750, 500, 250, },
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SummonHP_Boss2 = { 750, 500, 250, },
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SummonHP_Boss3 = { 750, 500, 250, 200, 150, },
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}
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-- <20>հ谡 100<30><30> <20>ǵ<EFBFBD><C7B5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>, 0 <20>Ǵ<EFBFBD> <20>ڿ<EFBFBD><DABF><EFBFBD><EFBFBD>θ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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-- <20><><EFBFBD><EFBFBD> Ÿ<><C5B8> <20>߰<EFBFBD>/<2F><><EFBFBD><EFBFBD> <20><> <20>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>, Ȯ<><C8AE> <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ذ<EFBFBD><D8B0><EFBFBD>
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BossSelectProbablityPercent =
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{
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Boss1 = 40,
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Boss2 = 40,
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Boss3 = 20,
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}
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BossArea =
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{
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Index = "Tower02_A11",
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ī<><C4AB>Ʈ : <20><><EFBFBD><EFBFBD> 0.5<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϹǷ<CFB9> 10<31>ʸ<EFBFBD> <20><><EFBFBD>ϸ<EFBFBD> 20<32><30> <20>Է<EFBFBD><D4B7>ؾ<EFBFBD><D8BE><EFBFBD>.
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TriggerCount = 20,
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}
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-- if cSetAbstate( <20><>ü <20>ڵ<EFBFBD>, "<22><><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD>", <20><><EFBFBD><EFBFBD>, <20><><EFBFBD>ӽð<D3BD> ) == nil then
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BossAbstate =
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{
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AC_Plus = { Index = "StaMobACPlus", Strength = 1, KeepTime = 3600000 },
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MR_Plus = { Index = "StaMobMRPlus", Strength = 1, KeepTime = 3600000 },
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Immortal = { Index = "StaMobImmortal", Strength = 1, KeepTime = 3600000 },
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}
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-- <20><><EFBFBD><EFBFBD> <20><>ų
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BossSkill =
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{
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-- <20>ܸ<EFBFBD> <20><>ȯ
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SummonHP_Boss1 =
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{
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HP750 =
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{
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SummonMobs =
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{
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{ Index = "CH_LizardManIyzel", Count = 5, },
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},
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},
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HP500 =
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{
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SummonMobs =
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{
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{ Index = "CH_DarkLizardManIyzel", Count = 1, },
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},
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},
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HP250 =
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{
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SummonMobs =
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{
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{ Index = "CH_LizardManIyzel", Count = 5, },
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{ Index = "CH_DarkLizardManIyzel", Count = 1, },
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},
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},
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},
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SummonHP_Boss2 =
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{
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HP750 =
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{
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SummonMobs =
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{
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{ Index = "CH_OrcIyzel", Count = 5, },
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},
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},
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HP500 =
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{
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SummonMobs =
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{
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{ Index = "CH_CurseOrcIyzel", Count = 1, },
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},
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},
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HP250 =
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{
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SummonMobs =
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{
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{ Index = "CH_OrcIyzel", Count = 5, },
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{ Index = "CH_CurseOrcIyzel", Count = 1, },
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},
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},
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},
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SummonHP_Boss3 =
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{
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HP750 =
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{
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SummonMobs =
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{
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{ Index = "CH_SkelArcherIyzel", Count = 5, },
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},
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},
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HP500 =
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{
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SummonMobs =
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{
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{ Index = "CH_OneSkelArcherIyzel", Count = 3, },
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},
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},
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HP250 =
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{
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SummonMobs =
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{
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{ Index = "CH_OneSkelArcherIyzel", Count = 3, },
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},
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},
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HP200 =
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{
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SummonMobs =
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{
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{ Index = "CH_SkelArcherIyzel", Count = 5, },
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{ Index = "CH_OneSkelArcherIyzel", Count = 3, },
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},
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RegenMobs =
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{
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{ Index = "CH_PillarofLight", x = 9094, y = 11259, dir = 0, },
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{ Index = "CH_PillarofLight", x = 8746, y = 11481, dir = 0, },
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{ Index = "CH_PillarofLight", x = 8578, y = 11156, dir = 0, },
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{ Index = "CH_PillarofLight", x = 8922, y = 10969, dir = 0, },
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},
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},
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HP150 =
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{
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SummonMobs =
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{
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{ Index = "CH_SkelArcherIyzel", Count = 5, },
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{ Index = "CH_OneSkelArcherIyzel", Count = 3, },
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},
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},
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},
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}
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