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SigFiesta/ScenarioBookShelf/KQ/Kingkong.ps

524 lines
15 KiB

; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; 1. <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD>ο<EFBFBD> - <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD>ο<EFBFBD>
; 2. <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
open [main]
var Players ""
Kingkong ""
SubKingkong ""
SelfHealQuantity "" ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>󸶾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
InterruptBlock ""
InterruptArg ""
Boss_1 ""
Boss_2 ""
Boss_3 ""
Boss_4 ""
Kingkong ""
Temp "".
waitlogin Players.
if Players == 0 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>α<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
then open
call "QuestFail".
close
pause Sec 10.
scriptfile "KQKingkong".
timelimit Min 50.
call "Fi_Boss".
call "S_Boss".
call "T_Boss".
call "Fo_Boss".
call "Last_Boss".
;;;;;;;;;;;;;;; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִٰ<EFBFBD>
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [Fi_Boss]
regengroup "KDKingkong" "KQ_Kingkong_01_01".
regengroup "KDKingkong" "KQ_Kingkong_01_02".
regengroup "KDKingkong" "KQ_Kingkong_01_03".
regengroup "KDKingkong" "KQ_Kingkong_01_04".
regengroup "KDKingkong" "KQ_Kingkong_01_05".
regengroup "KDKingkong" "KQ_Kingkong_01_06".
regengroup "KDKingkong" "KQ_Kingkong_01_07".
regengroup "KDKingkong" "KQ_Kingkong_01_08".
regengroup "KDKingkong" "KQ_Kingkong_01_09".
regengroup "KDKingkong" "KQ_Kingkong_01_10".
mobregen Boss_1 "KQ_K_Mara" 8877 10999 53 1000 "Normal".
; mobregen Boss_1 "HeroSlime" 8877 10999 53 1000 "Normal".
interruptclear.
interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
interruptset TimeOut "" 1 "QuestFail".
interruptset DeadHandle "" 1 Boss_1 "Fi_BossClear".
; --------------------------------------------------------------- ;
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
; --------------------------------------------------------------- ;
open [Fi_BossClear]
suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
break "Fi_Boss". ; ù<EFBFBD><EFBFBD>° <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [S_Boss] ; 2<EFBFBD><EFBFBD>° <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ
regengroup "KDKingkong" "KQ_Kingkong_02_01".
regengroup "KDKingkong" "KQ_Kingkong_02_02".
regengroup "KDKingkong" "KQ_Kingkong_02_03".
regengroup "KDKingkong" "KQ_Kingkong_02_04".
regengroup "KDKingkong" "KQ_Kingkong_02_05".
regengroup "KDKingkong" "KQ_Kingkong_02_06".
regengroup "KDKingkong" "KQ_Kingkong_02_07".
regengroup "KDKingkong" "KQ_Kingkong_02_08".
mobregen Boss_2 "KQ_K_Marlone" 4299 7556 53 1000 "Normal".
; mobregen Boss_2 "HeroSlime" 4299 7556 53 1000 "Normal".
interruptclear.
interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
interruptset TimeOut "" 1 "QuestFail".
interruptset DeadHandle "" 1 Boss_2 "S_BossClear".
; --------------------------------------------------------------- ;
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
; --------------------------------------------------------------- ;
open [S_BossClear]
suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
break "S_Boss".
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [T_Boss]
regengroup "KDKingkong" "KQ_Kingkong_03_01".
regengroup "KDKingkong" "KQ_Kingkong_03_02".
regengroup "KDKingkong" "KQ_Kingkong_03_03".
regengroup "KDKingkong" "KQ_Kingkong_03_04".
regengroup "KDKingkong" "KQ_Kingkong_03_05".
regengroup "KDKingkong" "KQ_Kingkong_03_06".
regengroup "KDKingkong" "KQ_Kingkong_03_07".
regengroup "KDKingkong" "KQ_Kingkong_03_08".
regengroup "KDKingkong" "KQ_Kingkong_03_09".
regengroup "KDKingkong" "KQ_Kingkong_03_10".
regengroup "KDKingkong" "KQ_Kingkong_03_11".
mobregen Boss_3 "KQ_K_G_Slime" 10635 2210 90 1000 "Normal".
; mobregen Boss_3 "HeroSlime" 10635 2210 90 1000 "Normal".
interruptclear.
interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
interruptset TimeOut "" 1 "QuestFail".
interruptset DeadHandle "" 1 Boss_3 "T_BossClear". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<EFBFBD><EFBFBD> <EFBFBD>׾<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȣ<EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD>
; --------------------------------------------------------------- ;
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
; --------------------------------------------------------------- ;
open [T_BossClear]
suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
break "T_Boss".
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [Fo_Boss]
regengroup "KDKingkong" "KQ_Kingkong_04_01".
regengroup "KDKingkong" "KQ_Kingkong_04_02".
regengroup "KDKingkong" "KQ_Kingkong_04_03".
regengroup "KDKingkong" "KQ_Kingkong_04_04".
regengroup "KDKingkong" "KQ_Kingkong_04_05".
regengroup "KDKingkong" "KQ_Kingkong_04_06".
regengroup "KDKingkong" "KQ_Kingkong_04_07".
regengroup "KDKingkong" "KQ_Kingkong_04_08".
regengroup "KDKingkong" "KQ_Kingkong_04_09".
regengroup "KDKingkong" "KQ_Kingkong_04_10".
regengroup "KDKingkong" "KQ_Kingkong_04_11".
regengroup "KDKingkong" "KQ_Kingkong_04_12".
regengroup "KDKingkong" "KQ_Kingkong_04_13".
regengroup "KDKingkong" "KQ_Kingkong_04_14".
mobregen Boss_4 "KQ_K_Robo" 2052 2086 53 1000 "Normal".
; mobregen Boss_4 "HeroSlime" 2052 2086 53 1000 "Normal".
interruptclear.
interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
interruptset TimeOut "" 1 "QuestFail".
interruptset DeadHandle "" 1 Boss_4 "Fo_BossClear". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4<EFBFBD><EFBFBD> <EFBFBD>׾<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȣ<EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD>
; --------------------------------------------------------------- ;
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
; --------------------------------------------------------------- ;
open [Fo_BossClear]
suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
break "Fo_Boss".
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
open [Last_Boss]
regengroup "KDKingkong" "KQ_Kingkong_05_01".
regengroup "KDKingkong" "KQ_Kingkong_05_02".
regengroup "KDKingkong" "KQ_Kingkong_05_03".
regengroup "KDKingkong" "KQ_Kingkong_05_04".
regengroup "KDKingkong" "KQ_Kingkong_05_05".
regengroup "KDKingkong" "KQ_Kingkong_05_06".
regengroup "KDKingkong" "KQ_Kingkong_05_07".
regengroup "KDKingkong" "KQ_Kingkong_05_08".
regengroup "KDKingkong" "KQ_Kingkong_05_09".
regengroup "KDKingkong" "KQ_Kingkong_05_10".
regengroup "KDKingkong" "KQ_Kingkong_05_11".
regengroup "KDKingkong" "KQ_Kingkong_05_12".
regengroup "KDKingkong" "KQ_Kingkong_05_13".
regengroup "KDKingkong" "KQ_Kingkong_05_14".
regengroup "KDKingkong" "KQ_Kingkong_05_15".
regengroup "KDKingkong" "KQ_Kingkong_05_16".
regengroup "KDKingkong" "KQ_Kingkong_05_17".
regengroup "KDKingkong" "KQ_Kingkong_05_18".
regengroup "KDKingkong" "KQ_Kingkong_05_19".
regengroup "KDKingkong" "KQ_Kingkong_05_20".
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>dz<EFBFBD><EFBFBD>ø<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mobregen SubKingkong "KQ_K_PhinoFlie" 5521 11532 53 1000 "Normal".
pause sec 1.
chatwin "KQ_K_PhinoFlie" "Phinoflie01".
pause sec 1.
chatwin "KQ_K_PhinoFlie" "Phinoflie02".
pause sec 1.
chatwin "KQ_K_PhinoFlie" "Phinoflie03".
pause sec 1.
chatwin "KQ_K_BossPhino" "Kingkong01".
pause sec 1.
chatwin "KQ_K_BossPhino" "Kingkong02".
pause sec 1.
chatwin "KQ_K_BossPhino" "Kingkong03".
pause sec 1.
chatwin "KQ_K_BossPhino" "Kingkong04".
pause sec 1.
chatwin "KQ_K_BossPhino" "Kingkong05".
pause sec 3.
chatwin "KQ_K_PhinoFlie" "Phinoflie04".
pause sec 1.
chatwin "KQ_K_PhinoFlie" "Phinoflie05".
pause sec 1.
chatwin "KQ_K_PhinoFlie" "Phinoflie06".
pause sec 1.
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>dz<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mobregen Kingkong "KQ_K_BossPhino" 5521 11532 53 1000 "Normal".
;Temp <EFBFBD>׽<EFBFBD>Ʈ <EFBFBD><EFBFBD>ǥ
; mobregen Kingkong "KQ_K_BossPhino" 4028 2055 53 1000 "Normal".
mobdetectrange Kingkong 150.
interruptclear.
interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
interruptset TimeOut "" 1 "QuestFail".
interruptset DeadHandle "" 1 Kingkong "QuestSuccess".
interruptset DeadHandle "" 1 SubKingkong "QuestFail".
interruptset TargetChange "" 1 Kingkong "ViewEnemy". ; Kingkong<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call "HP1000".
;@# mobweaponrate Kingkong 1000 0 0 300.; <EFBFBD>׽<EFBFBD>Ʈ<EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>׿<EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <EFBFBD><EFBFBD>
interruptset HPLow "" 1 Kingkong 750 "Heal750".
; <EFBFBD><EFBFBD>ȯ
interruptset HPLow "" 1 Kingkong 850 "Summon850".
; <EFBFBD>н<EFBFBD>
interruptset HPLow "" 1 Kingkong 120 "Duplicate120".
; -------------------------------------------------------- ;
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
; ---------------------------------------------------------;
open [QuestSuccess]
pause Sec 10.
questresult Suc. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
reward KingdomQuest.
questmobkill 2668 "Daliy_Check" 1.
broadcast all "KQReturn60".
pause sec 10.
broadcast all "KQReturn50".
pause sec 10.
broadcast all "KQReturn40".
pause sec 10.
broadcast all "KQReturn30".
pause sec 10.
broadcast all "KQReturn20".
pause sec 10.
broadcast all "KQReturn10".
pause sec 5.
broadcast all "KQReturn5".
pause sec 5.
linkto all "Urg" "Urg" 5835 6397.
endofkq.
break "main".
close
open [QuestFail]
questresult Fail. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
broadcast all "KQFReturn30".
pause sec 10.
broadcast all "KQFReturn20".
pause sec 10.
broadcast all "KQFReturn10".
pause sec 5.
broadcast all "KQFReturn5".
pause sec 5.
linkto all "Urg" "Urg" 5835 6397.
endofkq.
break "main".
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [ViewEnemy]
mobdetectrange Kingkong 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ø<EFBFBD>
close
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٲٱ<EFBFBD>
open [HP1000]
mobweaponrate Kingkong 1000 200 100 0.
interruptset HPLow "" 1 Kingkong 900 "HP900".
close
open [HP900]
mobweaponrate Kingkong 1000 200 200 0.
interruptset HPLow "" 1 Kingkong 800 "HP800".
close
open [HP800]
mobweaponrate Kingkong 1000 200 150 150.
interruptset HPLow "" 1 Kingkong 700 "HP700".
close
open [HP700]
mobweaponrate Kingkong 1000 300 200 0.
interruptset HPLow "" 1 Kingkong 600 "HP600".
close
open [HP600]
mobweaponrate Kingkong 1000 350 150 200.
interruptset HPLow "" 1 Kingkong 500 "HP500".
close
open [HP500]
mobweaponrate Kingkong 1000 400 300 0.
interruptset HPLow "" 1 Kingkong 400 "HP400".
close
open [HP400]
mobweaponrate Kingkong 1000 200 250 250.
interruptset HPLow "" 1 Kingkong 300 "HP300".
close
open [HP300]
mobweaponrate Kingkong 1000 300 400 0.
interruptset HPLow "" 1 Kingkong 200 "HP200".
close
open [HP200]
mobweaponrate Kingkong 1000 400 400 0.
interruptset HPLow "" 1 Kingkong 100 "HP100".
close
open [HP100]
mobweaponrate Kingkong 1000 300 400 30.
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; <EFBFBD>ڱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
open [Heal750]
chatwin "KQ_K_BossPhino" "Heal01".
pause sec 2.
SelfHealQuantity = 1500. ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>󸶾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
call "SelfHealStart".
interruptset HPLow "" 1 Kingkong 550 "Heal550".
close
open [Heal550]
chatwin "KQ_K_BossPhino" "Heal01".
pause sec 2.
SelfHealQuantity = 2000. ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>󸶾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
call "SelfHealStart".
interruptset HPLow "" 1 Kingkong 350 "Heal350".
close
open [Heal350]
chatwin "KQ_K_BossPhino" "Heal01".
pause sec 2.
SelfHealQuantity = 2500. ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>󸶾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
call "SelfHealStart".
interruptset HPLow "" 1 Kingkong 150 "Heal150".
close
open [Heal150]
chatwin "KQ_K_BossPhino" "Heal01".
pause sec 2.
SelfHealQuantity = 3000. ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>󸶾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
call "SelfHealStart".
close
open [SelfHealStart]
waitidle. ; <EFBFBD><EFBFBD>ų ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD><EFBFBD><EFBFBD> ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD>
abstateset Kingkong "StaQuestEntangle" 1 15000.
animate Kingkong "Pino_Bip01_heal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִϸ<EFBFBD><EFBFBD>̼<EFBFBD>(15<EFBFBD><EFBFBD>¥<EFBFBD><EFBFBD>)
interruptset Sec "" 15 1 "SelfHeal". ; 1<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> 15<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
close
open [SelfHeal]
heal Kingkong SelfHealQuantity.
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; <EFBFBD><EFBFBD>ȯ
open [Summon850]
chatwin "KQ_K_BossPhino" "Summon01".
pause sec 2.
summonmob Kingkong "KQ_K_Ogre" 1.
summonmob Kingkong "KQ_K_KingCall" 2.
interruptset HPLow "" 1 Kingkong 670 "Summon670".
close
open [Summon670]
chatwin "KQ_K_BossPhino" "Summon01".
pause sec 2.
summonmob Kingkong "KQ_K_Harkan" 2.
summonmob Kingkong "KQ_K_VampireBat" 2.
summonmob Kingkong "KQ_K_Prisoner" 1.
interruptset HPLow "" 1 Kingkong 620 "Summon620".
close
open [Summon620]
chatwin "KQ_K_BossPhino" "Summon01".
pause sec 2.
summonmob Kingkong "KQ_K_VampireBat" 2.
summonmob Kingkong "KQ_K_Prisoner" 2.
summonmob Kingkong "KQ_K_Torturer" 1.
interruptset HPLow "" 1 Kingkong 470 "Summon470".
close
open [Summon470]
chatwin "KQ_K_BossPhino" "Summon01".
pause sec 2.
summonmob Kingkong "KQ_K_Torturer" 1.
summonmob Kingkong "KQ_K_Templer" 2.
summonmob Kingkong "KQ_K_Ratman" 2.
interruptset HPLow "" 1 Kingkong 420 "Summon420".
close
open [Summon420]
chatwin "KQ_K_BossPhino" "Summon01".
pause sec 2.
summonmob Kingkong "KQ_K_Torturer" 1.
summonmob Kingkong "KQ_K_Solider" 1.
summonmob Kingkong "KQ_K_Templer" 2.
interruptset HPLow "" 1 Kingkong 280 "Summon280".
close
open [Summon280]
chatwin "KQ_K_BossPhino" "Summon01".
pause sec 2.
summonmob Kingkong "KQ_K_Solider" 2.
summonmob Kingkong "KQ_K_Templer" 1.
summonmob Kingkong "KQ_K_Ratman" 1.
interruptset HPLow "" 1 Kingkong 240 "Summon240".
close
open [Summon240]
chatwin "KQ_K_BossPhino" "Summon01".
pause sec 2.
summonmob Kingkong "KQ_K_GoldenBat" 1.
summonmob Kingkong "KQ_K_Spider" 1.
summonmob Kingkong "KQ_K_Nox" 2.
interruptset HPLow "" 1 Kingkong 170 "Summon170".
close
open [Summon170]
chatwin "KQ_K_BossPhino" "Summon01".
pause sec 2.
summonmob Kingkong "KQ_K_Mara" 1.
summonmob Kingkong "KQ_K_Marlone" 1.
interruptset HPLow "" 1 Kingkong 50 "Summon050".
close
open [Summon050]
chatwin "KQ_K_BossPhino" "Summon01".
pause sec 2.
summonmob Kingkong "KQ_K_Robo" 1.
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; <EFBFBD>н<EFBFBD>
open [Duplicate120]
;@#$ duplicate Kingkong 1.
close