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; Sublayer Interact Definite
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#ignore \o042 ; <EFBFBD>ο<EFBFBD><EFBFBD><EFBFBD>ȣ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#exchange # \x20 ; # => space
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#delimiter \x20 ; Space is delimiter
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#Table SendMyBrief
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#ColumnType BYTE Index BYTE BYTE BYTE BYTE BYTE BYTE BYTE
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#ColumnName CheckSumA DoNotCare Base RangerStealth Observer AdminHide GMDoor GMPlayer CheckSumB ; Another
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#Record 0 Base 1 1 1 1 0 1 0
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#Record 1 RangerStealth 0 0 0 1 0 1 1
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#Record 2 Observer 0 0 0 1 1 1 2
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#Record 3 AdminHide 0 0 0 0 1 1 3
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#Record 4 GMDoor 0 0 0 0 0 0 4
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#Record 5 GMPlayer 1 0 0 0 1 1 5
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; Me
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#Table CanAttack
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#ColumnType BYTE Index BYTE BYTE BYTE BYTE BYTE BYTE BYTE
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#ColumnName CheckSumA DoNotCare Base RangerStealth Observer AdminHide GMDoor GMPlayer CheckSumB ; Another
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#Record 0 Base 1 0 0 0 0 1 0
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#Record 1 RangerStealth 1 0 0 0 0 1 1
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#Record 2 Observer 0 0 0 0 0 0 2
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#Record 3 AdminHide 0 0 0 0 0 0 3
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#Record 4 GMDoor 0 0 0 0 0 0 4
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#Record 5 GMPlayer 1 0 0 0 0 0 5
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; Me
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#End
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; GordonMaster <EFBFBD><EFBFBD> : 0 <EFBFBD><EFBFBD> : 4 <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> : 5
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; <EFBFBD><EFBFBD> : 0 1 0 1
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; view <EFBFBD><EFBFBD> : 4 0 0 0
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; <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> : 5 1 1 1
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;
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; <EFBFBD><EFBFBD> : 0 0 1 1
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; attack <EFBFBD><EFBFBD> : 4 0 0 0
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; <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> : 5 1 0 0
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