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; InitFlag = "CharName CharHandle StartBlockNumber"
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open [main]
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var CharName ""
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CharHandle ""
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StartBlock ""
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InterruptBlock ""
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InterruptArg "".
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CharName = @RemoveFirst("InitFlag" " ").
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CharHandle = @RemoveFirst("InitFlag" " ").
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StartBlock = "Block" % InitFlag.
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call InitFlag.
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [Block121] ; Mara
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var Mara 0.
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interruptset Sec "" 1 300 "Block121TimeOut". ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
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mobregen Mara "Mara" 3619 3786 0 1000 "Normal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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chatwinrange "Mara" "Mara01" Mara 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Mara<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
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pause 3. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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chatwinrange "Mara" "Mara02" Mara 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Mara<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
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interruptset DeadHandle "" 1 Mara "Block121MaraDead".
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interruptset DeadHandle "" 1 CharHandle "Block121PlayerDead".
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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open [Block121TimeOut] ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
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chatwinrange "Mara" "Mara01" Mara 1000. ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʹ<EFBFBD> <EFBFBD><EFBFBD>ü<EFBFBD>߱<EFBFBD>. <EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><EFBFBD><EFBFBD>
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resultvalue 0.
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remove Mara.
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break "main".
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close
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open [Block121MaraDead]
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chatwinrange "Mara" "Mara01" Mara 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD>...
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resultvalue 1.
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break "main".
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close
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open [Block121PlayerDead]
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chatwinrange "Mara" "Mara01" Mara 1000. ; <EFBFBD>м<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>༮, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!
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resultvalue 0.
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remove Mara.
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break "main".
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [Block122] ; Marlone
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var Marlone 0.
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interruptset Sec "" 1 300 "Block122TimeOut". ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
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mobregen Marlone "Marlone" 3619 3786 0 1000 "Normal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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chatwinrange "Marlone" "Marlone01" Marlone 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Marlone<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
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pause 3. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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chatwinrange "Marlone" "Marlone02" Marlone 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Marlone<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
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interruptset DeadHandle "" 1 Marlone "Block122MarloneDead".
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interruptset DeadHandle "" 1 CharHandle "Block122PlayerDead".
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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open [Block122TimeOut] ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
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chatwinrange "Marlone" "Marlone01" Marlone 1000. ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʹ<EFBFBD> <EFBFBD><EFBFBD>ü<EFBFBD>߱<EFBFBD>. <EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><EFBFBD><EFBFBD>
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remove Marlone.
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resultvalue 0.
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break "main".
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close
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open [Block122MarloneDead]
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chatwinrange "Marlone" "Marlone01" Marlone 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD>...
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resultvalue 1.
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break "main".
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close
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open [Block122PlayerDead]
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chatwinrange "Marlone" "Marlone01" Marlone 1000. ; <EFBFBD>м<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>༮, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!
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remove Marlone.
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resultvalue 0.
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break "main".
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close
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