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27 lines
1.4 KiB
27 lines
1.4 KiB
1 year ago
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; Shine Monster Regeneration Table V0.3
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; Monster Group
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#ignore \o042
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#exchange # \x20
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#table MobRegenGroup
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; GroupID Family Regen Region
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; Y/N X Y X Y Range/Degree
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#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
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#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
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#record B_CrackerHumar N 3274 3771 0 0 23
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#record BH_HumarBox N 3060 3126 303 494 4
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#table MobRegen
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; GroupID MobIndex number number Regen Time(sec) Base
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; Standard Min Max delta sec delta sec delta sec delta sec delta
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#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
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#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
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#record B_CrackerHumar BH_Humar 1 0 43200 43150 43250 -4 5 -2 8 0 10 2 13 4
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;#record BH_HumarBox BH_Humar_O 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
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;#record BH_HumarBox BH_Humar_O_02 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
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;#record BH_HumarBox BH_Humar_O_03 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
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;#record BH_HumarBox BH_Humar_O_04 1 0 60 59 61 5 -2 8 0 10 2 13 4 0
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#record BH_HumarBox BH_Humar_X 46 0 60 59 61 5 -2 8 0 10 2 13 4 0
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#end
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