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--------------------------------------------------------------------------------
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-- Emperor Slime Boss Data --
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--------------------------------------------------------------------------------
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KingSlimeChat =
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{
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ScriptFileName = MsgScriptFileDefault,
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SpeakerIndex = "KQ_KingSlime", -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ҽ<EFBFBD> <EFBFBD><EFBFBD>Ȱ<EFBFBD><EFBFBD>
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FloorClearDialog =
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{
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{ Index = "King_FaceCut01" }, -- 1<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : Ȳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>!!
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{ Index = "King_FaceCut02" }, -- 2<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> óġ<EFBFBD>϶<EFBFBD>!!
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},
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DeathDialogIndex = "King_FaceCut03", -- 1, 2<EFBFBD><EFBFBD>° <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӹ<EFBFBD> : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>¥ ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̳<EFBFBD>? <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
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}
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EmperorSlimeChat =
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{
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ScriptFileName = MsgScriptFileDefault,
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SpeakerIndex = "Emp_EmperorSlime",
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WarningDialog =
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{
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{ Index = "Emperor_FaceCut01" }, -- ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>۵ɶ<EFBFBD> : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ļ<EFBFBD><EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ°<EFBFBD>? <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>༮<EFBFBD><EFBFBD> ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>!!
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},
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SummonMobShout =
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{
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FirstSummon = { Index = "Emperor_Shout01" }, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>¡<EFBFBD>϶<EFBFBD>!
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SecondSummon = { Index = "Emperor_Shout02" }, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ±<EFBFBD>! <EFBFBD>ұ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD>̿<EFBFBD>! <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
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ThirdSummon = { Index = "Emperor_Shout03" }, -- <EFBFBD><EFBFBD>ö<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD>̿<EFBFBD>! <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̱<EFBFBD><EFBFBD><EFBFBD>!
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LastSummon = { Index = "Emperor_Shout04" }, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD>̿<EFBFBD>.. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݰ<EFBFBD> <EFBFBD>شٿ<EFBFBD>!
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},
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DeathDialogIndex = "Emperor_FaceCut02", -- Ū.. <EFBFBD>̷<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>㹫<EFBFBD>ϰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴٴ<EFBFBD>.. <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>!
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}
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EmperorSlimeSkill =
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{
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-- <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ֵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD>Ÿ<EFBFBD>
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LimitDistanceFromOrigin = 1200,
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SummonEffect =
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{
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-- <EFBFBD><EFBFBD><EFBFBD>ۺ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų
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EffectSkillIndex = "Emp_EmperorSlime_Skill02_N",
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AnimationKeepSec = 3,
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-- 3<EFBFBD>ʿ<EFBFBD> 5<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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},
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TornadoEffect =
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{
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>ϸ<EFBFBD> <EFBFBD>˾Ƽ<EFBFBD> ȸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ʒ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CenterMobIndex = "Emp_Tornado",
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MobLifeSec = 4,
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},
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FirstSummon =
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{
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HP_Rate = 800,
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SummonMobsTableIndex = "SlimeTroops",
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SummonCount = 1,
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SummonGapSec = nil, -- <EFBFBD><EFBFBD>ȿ
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MobLifeSec = nil, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bBossSpinning = true,
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bSummonAreaCenterTornado = true,
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},
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SecondSummon =
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{
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HP_Rate = 600,
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SummonMobsTableIndex = "FireSlimeTroops",
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SummonCount = 3,
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SummonGapSec = 20,
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MobLifeSec = nil,
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bBossSpinning = true,
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bSummonAreaCenterTornado = true,
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},
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ThirdSummon =
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{
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HP_Rate = 400,
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SummonMobsTableIndex = "IronSlimeTroops",
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SummonCount = nil, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SummonGapSec = 20,
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MobLifeSec = 15,
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bBossSpinning = true,
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bSummonAreaCenterTornado = true,
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-- <EFBFBD>Ʒ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> 40<EFBFBD><EFBFBD> <EFBFBD>Ѿ <EFBFBD><EFBFBD>
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ<EFBFBD><EFBFBD>
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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},
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LastSummon =
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{
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HP_Rate = 200,
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SummonMobsTableIndex = "TwinQueenSlimes",
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SummonCount = 1,
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SummonGapSec = nil,
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MobLifeSec = nil, -- <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ʒ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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MobVanishCondBossHP_Rate = 450, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ѿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ҹ<EFBFBD>
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bBossSpinning = true,
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bSummonAreaCenterTornado = false,
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-- <EFBFBD>Ʒ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>HP 45%<EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD>
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-- 1<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> 30<EFBFBD><EFBFBD> <EFBFBD>̳<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٸ<EFBFBD> 1<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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},
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ݾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ѵ<EFBFBD>. : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD>
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QueenSlimeInfo =
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{
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-- <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>.
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HealInfo =
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{
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-- <EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 1<EFBFBD><EFBFBD> 2~5<EFBFBD><EFBFBD>, 2<EFBFBD><EFBFBD> 6~10<EFBFBD><EFBFBD> 3<EFBFBD><EFBFBD> 11~15<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD>ÿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ְ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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HealAmount1 = 3000,
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HealAmount2 = 5000,
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HealAmount3 = 10000,
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HealGapSec = 2,
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HealEffectIndex = "EKQ_MD_BuffSkil1_1",
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},
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RevivalInfo =
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{
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-- <EFBFBD>Ѹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>Ʒ<EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD>ȿ<EFBFBD> <EFBFBD>ٸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ǻ<EFBFBD><EFBFBD>Ƴ<EFBFBD><EFBFBD><EFBFBD>.
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RevivalSec = 30,
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AbstateIndex = "StaCount30",
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AbstateStrength = 1,
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AbstateKeepTime = 30000,
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},
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}
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