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--------------------------------------------------------------------------------
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-- Kingkong Progress Func --
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--------------------------------------------------------------------------------
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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function InitDungeon( Var )
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cExecCheck "InitDungeon"
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if Var == nil
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then
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return
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end
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-- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD><EFBFBD> ù <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD>.
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if Var["bPlayerMapLogin"] == nil
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then
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if Var["InitialSec"] + WAIT_PLAYER_MAP_LOGIN_SEC_MAX <= cCurrentSecond()
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then
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Var["QuestResult"] = "Fail"
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GoToFail( Var )
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return
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end
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return
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end
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-- 1<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> üũ
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if Var["CurSec"] + 1 > cCurrentSecond()
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then
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return
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else
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Var["CurSec"] = cCurrentSecond()
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end
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if Var["InitDungeon"] == nil
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then
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DebugLog( "Start InitDungeon" )
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Var["InitDungeon"] = {}
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Var["InitDungeon"]["WaitSecDuringInit"] = Var["CurSec"]
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end
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD>
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if Var["InitDungeon"]["WaitSecDuringInit"] + DelayTime["AfterInit"] <= Var["CurSec"]
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then
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local nLimitSec = cGetKQLimitSecond( Var["MapIndex"] )
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if nLimitSec == nil
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then
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ErrorLog( "InitDungeon::nLimitSec == nil" )
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else
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Var["KQLimitTime"] = Var["CurSec"] + nLimitSec
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cShowKQTimerWithLife( Var["MapIndex"], nLimitSec )
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end
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Var["QuestResult"] = "Fail"
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GoToNextStep( Var )
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Var["InitDungeon"] = nil
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DebugLog( "End InitDungeon" )
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return
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end
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end
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function FloorFunc( Var )
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cExecCheck "FloorFunc"
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if Var == nil
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then
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return
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end
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-- 1<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> üũ
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if Var["CurSec"] + 1 > cCurrentSecond()
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then
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return
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else
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Var["CurSec"] = cCurrentSecond()
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end
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if Var["FloorInfo"] == nil
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then
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Var["FloorInfo"] = {}
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end
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if Var["FloorInfo"]["FloorNumber"] == nil
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then
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Var["FloorInfo"]["FloorNumber"] = 1
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end
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if Var["FloorInfo"]["Init"] == nil
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then
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Var["FloorInfo"]["Init"] = 0
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end
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if Var["FloorInfo"]["Init"] ~= Var["FloorInfo"]["FloorNumber"]
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then
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DebugLog( "Start Floor "..Var["FloorInfo"]["FloorNumber"] )
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local CurFloor = FloorNameTable[ Var["FloorInfo"]["FloorNumber"] ] -- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD>ƿ<EFBFBD><EFBFBD><EFBFBD>
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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local CurRegenGroup = RegenInfo["Group"][ CurFloor ]
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for i = 1, #CurRegenGroup
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do
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cGroupRegenInstance( Var["MapIndex"], CurRegenGroup[i] )
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end
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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local CurRegenMob = RegenInfo["BossMob"][ CurFloor ]
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Var["FloorInfo"]["Success"] = nil
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Var["FloorInfo"]["Fail"] = nil
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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|
if CurRegenMob["Success"] ~= nil
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|
then
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|
local RegenMob = cMobRegen_XY( Var["MapIndex"], CurRegenMob["Success"]["Index"], CurRegenMob["Success"]["x"], CurRegenMob["Success"]["y"], CurRegenMob["Success"]["dir"] )
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
if Var["FloorInfo"]["FloorNumber"] >= #FloorNameTable
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then
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if RegenMob == nil
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then
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|
ErrorLog( "cMobRegen_XY LastBoss Regen failed" )
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|
else
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|
cSetAIScript( MainLuaScriptPath, RegenMob )
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|
|
cAIScriptFunc( RegenMob, "Entrance", "BossRoutine" )
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|
end
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end
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|
Var["FloorInfo"]["Success"] = RegenMob
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|
end
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|
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
|
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|
|
if CurRegenMob["Fail"] ~= nil
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|
then
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|
local RegenMob = cMobRegen_XY( Var["MapIndex"], CurRegenMob["Fail"]["Index"], CurRegenMob["Fail"]["x"], CurRegenMob["Fail"]["y"], CurRegenMob["Fail"]["dir"] )
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|
Var["FloorInfo"]["Fail"] = RegenMob
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|
end
|
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|
Var["FloorInfo"]["Init"] = Var["FloorInfo"]["FloorNumber"];
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end
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-- Fail Case : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Ȥ<EFBFBD><EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD>ƹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
if cObjectCount( Var["MapIndex"], ObjectType["Player"] ) <= 0
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|
then
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|
GoToFail( Var )
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|
Var["FloorInfo"] = nil
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|
return
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end
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-- Fail Case : Ÿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
|
if IsKQTimeOver( Var ) == true
|
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|
then
|
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|
|
GoToFail( Var )
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|
|
Var["FloorInfo"] = nil
|
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|
|
return
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|
|
end
|
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|
-- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD>ȵǴ¸<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
if Var["FloorInfo"]["Fail"] ~= nil
|
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|
|
then
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|
|
if cIsObjectDead( Var["FloorInfo"]["Fail"] ) == 1
|
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|
|
then
|
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|
|
cAIScriptSet( Var["FloorInfo"]["Fail"] )
|
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|
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|
|
|
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|
|
GoToFail( Var )
|
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|
|
Var["FloorInfo"] = nil
|
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|
|
return
|
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|
|
end
|
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|
|
|
end
|
|
|
|
|
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|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
if Var["FloorInfo"]["Success"] ~= nil
|
|
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|
|
then
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|
|
if cIsObjectDead( Var["FloorInfo"]["Success"] ) == 1
|
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|
|
then
|
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|
|
cAIScriptSet( Var["FloorInfo"]["Success"] )
|
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|
|
|
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|
|
-- <EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
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|
|
if cMobSuicide( Var["MapIndex"] ) == nil
|
|
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|
|
then
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|
|
|
|
ErrorLog( "FloorFunc::Suicide Fail" )
|
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|
|
|
end
|
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|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
-- <EFBFBD>ƴϸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
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|
|
if Var["FloorInfo"]["FloorNumber"] >= #FloorNameTable
|
|
|
|
|
then
|
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|
|
|
GoToSuccess( Var )
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|
|
return
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|
|
else
|
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|
|
Var["FloorInfo"]["FloorNumber"] = Var["FloorInfo"]["FloorNumber"] + 1
|
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|
|
return
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|
|
end
|
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|
|
|
end
|
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|
|
|
end
|
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|
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end
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|
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-- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
function QuestSuccess( Var )
|
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|
|
cExecCheck "QuestSuccess"
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|
|
if Var == nil
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|
|
then
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|
|
return
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|
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end
|
|
|
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|
|
|
|
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|
|
|
|
|
|
-- 1<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> üũ
|
|
|
|
|
if Var["CurSec"] + 1 > cCurrentSecond()
|
|
|
|
|
then
|
|
|
|
|
return
|
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|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var["CurSec"] = cCurrentSecond()
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["QuestSuccessTime"] == nil
|
|
|
|
|
then
|
|
|
|
|
Var["QuestSuccessTime"] = Var["CurSec"]
|
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|
|
|
end
|
|
|
|
|
|
|
|
|
|
if (Var["QuestSuccessTime"] + DelayTime["QuestSuccessDelay"]) > Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
DebugLog( "Start QuestSuccess" )
|
|
|
|
|
|
|
|
|
|
Var["QuestResult"] = "Success"
|
|
|
|
|
|
|
|
|
|
-- Success <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
cVanishTimer( Var["MapIndex"] )
|
|
|
|
|
cQuestResult( Var["MapIndex"], "Success" )
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֱ<EFBFBD>
|
|
|
|
|
cReward( Var["MapIndex"], "KQ" )
|
|
|
|
|
|
|
|
|
|
-- Quest Mob Kill <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|
|
|
|
cQuestMobKill_AllInMap( Var["MapIndex"], QuestMobKillInfo["QuestID"], QuestMobKillInfo["MobIndex"], QuestMobKillInfo["MaxKillCount"] )
|
|
|
|
|
|
|
|
|
|
GoToNextStep( Var )
|
|
|
|
|
|
|
|
|
|
DebugLog( "End QuestSuccess" )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
function QuestFailed( Var )
|
|
|
|
|
cExecCheck "QuestFailed"
|
|
|
|
|
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DebugLog( "Start QuestFailed" )
|
|
|
|
|
|
|
|
|
|
-- Fail <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
cVanishTimer( Var["MapIndex"] )
|
|
|
|
|
cQuestResult( Var["MapIndex"], "Fail" )
|
|
|
|
|
|
|
|
|
|
GoToNextStep( Var )
|
|
|
|
|
|
|
|
|
|
DebugLog( "End QuestFailed" )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ȯ
|
|
|
|
|
function ReturnToHome( Var )
|
|
|
|
|
cExecCheck "ReturnToHome"
|
|
|
|
|
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- 1<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> üũ
|
|
|
|
|
if Var["CurSec"] + 1 > cCurrentSecond()
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var["CurSec"] = cCurrentSecond()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var["ReturnToHome"] == nil
|
|
|
|
|
then
|
|
|
|
|
DebugLog( "Start ReturnToHome" )
|
|
|
|
|
Var["ReturnToHome"] = {}
|
|
|
|
|
Var["ReturnToHome"]["ReturnStepSec"] = Var["CurSec"]
|
|
|
|
|
Var["ReturnToHome"]["ReturnStepNo"] = 1
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Return : return notice substep
|
|
|
|
|
if Var["ReturnToHome"]["ReturnStepNo"] <= #NoticeInfo["KQReturn"][Var["QuestResult"]]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
if Var["ReturnToHome"]["ReturnStepSec"] <= Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
-- Notice of Escape
|
|
|
|
|
if NoticeInfo["KQReturn"][Var["QuestResult"]][ Var["ReturnToHome"]["ReturnStepNo"] ]["Index"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cNotice( Var["MapIndex"], NoticeInfo["ScriptFileName"], NoticeInfo["KQReturn"][Var["QuestResult"]][ Var["ReturnToHome"]["ReturnStepNo"] ]["Index"] )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Go To Next Notice
|
|
|
|
|
Var["ReturnToHome"]["ReturnStepNo"] = Var["ReturnToHome"]["ReturnStepNo"] + 1
|
|
|
|
|
Var["ReturnToHome"]["ReturnStepSec"] = Var["CurSec"] + DelayTime["BetweenKQReturnNotice"]
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Return : linkto substep
|
|
|
|
|
if Var["ReturnToHome"]["ReturnStepNo"] > #NoticeInfo["KQReturn"][Var["QuestResult"]]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
if Var["ReturnToHome"]["ReturnStepSec"] <= Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
--Finish_KQ
|
|
|
|
|
cLinkToAll( Var["MapIndex"], LinkInfo["ReturnMap"]["MapIndex"], LinkInfo["ReturnMap"]["x"], LinkInfo["ReturnMap"]["y"] )
|
|
|
|
|
|
|
|
|
|
GoToNextStep( Var )
|
|
|
|
|
Var["ReturnToHome"] = nil
|
|
|
|
|
|
|
|
|
|
if cEndOfKingdomQuest( Var["MapIndex"] ) == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "ReturnToHome::Function cEndOfKingdomQuest failed" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
DebugLog( "End ReturnToHome" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
|
|
|
|
|
KQ_StepsList =
|
|
|
|
|
{
|
|
|
|
|
{ Function = InitDungeon, Name = "InitDungeon", },
|
|
|
|
|
{ Function = FloorFunc, Name = "FloorFunc", },
|
|
|
|
|
{ Function = QuestSuccess, Name = "QuestSuccess", },
|
|
|
|
|
{ Function = QuestFailed, Name = "QuestFailed", },
|
|
|
|
|
{ Function = ReturnToHome, Name = "ReturnToHome", },
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
|
|
|
|
|
KQ_StepsIndexList =
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for index, funcValue in pairs ( KQ_StepsList )
|
|
|
|
|
do
|
|
|
|
|
KQ_StepsIndexList[ funcValue["Name"] ] = index
|
|
|
|
|
end
|
|
|
|
|
|