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--------------------------------------------------------------------------------
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-- Main File --
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--------------------------------------------------------------------------------
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require( "common" )
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--[[
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require( "Data/Name" ) -- <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD>
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require( "Data/Process" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD>Ӱ<EFBFBD> <EFBFBD><EFBFBD>ũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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require( "Data/NPC" ) -- NPC <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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require( "Data/Regen" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>, NPC, <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD> <EFBFBD>Ӽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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require( "Functions/SubFunc" ) -- <EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sub Functions
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require( "Functions/Routine" ) -- <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD>ٴ<EFBFBD> AI <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD>
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require( "Functions/Progress" ) -- <EFBFBD><EFBFBD> <EFBFBD>ܰ谡 <EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD><EFBFBD><EFBFBD>
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--]]--
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require( "KQ/KDSoccer/Data/Name" ) -- <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD>
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require( "KQ/KDSoccer/Data/Process" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD>Ӱ<EFBFBD> <EFBFBD><EFBFBD>ũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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require( "KQ/KDSoccer/Data/NPC" ) -- NPC <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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require( "KQ/KDSoccer/Data/Regen" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>, NPC, <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD> <EFBFBD>Ӽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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require( "KQ/KDSoccer/Functions/SubFunc" ) -- <EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sub Functions
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require( "KQ/KDSoccer/Functions/Routine" ) -- <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD>ٴ<EFBFBD> AI <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD>
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require( "KQ/KDSoccer/Functions/Progress" ) -- <EFBFBD><EFBFBD> <EFBFBD>ܰ谡 <EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD><EFBFBD><EFBFBD>
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--]]--
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function Main( Field )
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cExecCheck "Main"
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local Var = InstanceField[ Field ]
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if Var == nil
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then
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InstanceField[ Field ] = {} -- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Var = InstanceField[ Field ]
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Var["MapIndex"] = Field -- <EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>( <EFBFBD>ʵ<EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> )
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Var["KQLimitTime"] = 0 -- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
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Var["InitialSec"] = cCurrentSecond() -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
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Var["CurSec"] = Var["InitialSec"] -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
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Var["StepFunc"] = InitSoccer -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD>-
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-- <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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Var["Player"] = {}
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-- Var["Player"][ i ]["CharNo"] = nil
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-- Var["Player"][ i ]["CharID"] = nil
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-- Var["Player"][ i ]["Handle"] = nil
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-- Var["Player"][ i ]["TeamType"] = KQ_TEAM["MAX"]
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-- Var["Player"][ i ]["Goal"] = nil
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-- Var["Player"][ i ]["IsInMap"] = true
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-- Var["Player"][ i ]["SpeedUpBuff"] = {} -- <EFBFBD>ɸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
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-- Var["Player"][ i ]["InvincibleBuff"] = {} -- <EFBFBD>ɸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <EFBFBD>ʱ<EFBFBD>ȭ
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Var["Team"] = {}
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Var["Team"][ KQ_TEAM["RED"] ] = 0
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Var["Team"][ KQ_TEAM["BLUE"] ] = 0
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-- Kicker <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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Var["Kicker"] = {}
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-- Var["Kicker"]["IsPlayer"] = nil
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-- Var["Kicker"]["TeamType"] = KQ_TEAM["MAX"]
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-- Var["Kicker"]["CharNo"] = nil
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-- Var["Kicker"]["NPCHandle"] = nil
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-- InvisibleDoor <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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Var["InvisibleDoor"] = nil
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-- SoccerBall <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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Var["SoccerBall"] = nil
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-- Referee <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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Var["Referee"] = {}
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-- Var["Referee"]["Handle"] = nil
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-- Var["Referee"]["FollowCheckTime"] = 0
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-- Var["Referee"]["RoutineCheckTime"] = 0
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-- Keeper <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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Var["Keeper"] = {}
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-- Var["Keeper"][ i ]["Handle"] = nil
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-- Var["Keeper"][ i ]["TeamType"] = KQ_TEAM["MAX"]
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-- Var["Keeper"][ i ]["RoutineCheckTime"] = 0
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-- Var["Keeper"][ i ]["MoveStep"] = 1
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-- Var["Keeper"][ i ]["MoveBack"] = false
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-- BuffBox <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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Var["BuffBox"] = {}
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-- Var["BuffBox"][ i ] = 0 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
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-- <EFBFBD><EFBFBD> <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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cSetFieldScript ( Var["MapIndex"], MainLuaScriptPath )
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cFieldScriptFunc( Var["MapIndex"], "MapLogin", "PlayerMapLogin" )
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end
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-- 0.1<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if Var["CurSec"] + 0.1 > cCurrentSecond()
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then
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return
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else
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Var["CurSec"] = cCurrentSecond()
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end
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ( Functions/Progress.lua )
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Var["StepFunc"] ( Var )
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end
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