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47 lines
1.2 KiB

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-- Promote Job2_Forest Process Data --
--------------------------------------------------------------------------------
INVALID_HANDEL = -1
-- <EFBFBD><EFBFBD>ũ <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LinkInfo =
{
ReturnMap = { MapIndex = "RouN", X = 7310, Y = 7102 },
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DelayTime =
{
LimitTime = 300, -- <EFBFBD>÷<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ѽð<EFBFBD>
FindHeroLimitTime = 300, -- <EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ư<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(Job2_Zone02)<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD><EFBFBD>ؾ<EFBFBD> <EFBFBD><EFBFBD>
GapDialog = 3, -- Npc<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>½ð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GapReturnNotice = 5, -- ReturnToHome()<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>޽<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>½ð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WaitMobRegen = 1, -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, WaitMobRegen<EFBFBD><EFBFBD>ŭ <EFBFBD><EFBFBD><EFBFBD>ٷȴٰ<EFBFBD> <EFBFBD><EFBFBD> ī<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WaitSeconds = 2, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD>ŭ <EFBFBD>ִٰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WaitReturnToHome = 3, -- ReturnToHome() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
WaitDialogSecond = 60, -- BattleFirst() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, DialogSecond() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
WaitDialogThird = 60, -- BattleSecond() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, DialogThird() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
WaitDialogFourth = 60, -- BattleThird() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, DialogFourth() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
AreaInfo =
{
FindNPC = "Job2_Zone02",
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RewardItem =
{
Index = "Job2_RouNec" ,
}