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--------------------------------------------------------------------------------
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-- Promote Job2_Forest Process Data --
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--------------------------------------------------------------------------------
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INVALID_HANDEL = -1
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-- <EFBFBD><EFBFBD>ũ <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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LinkInfo =
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{
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ReturnMap = { MapIndex = "RouN", X = 7310, Y = 7102 },
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DelayTime =
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{
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LimitTime = 300, -- <EFBFBD>÷<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ѽð<EFBFBD>
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FindHeroLimitTime = 300, -- <EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ư<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(Job2_Zone02)<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD><EFBFBD>ؾ<EFBFBD> <EFBFBD><EFBFBD>
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GapDialog = 3, -- Npc<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>½ð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GapReturnNotice = 5, -- ReturnToHome()<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>½ð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WaitMobRegen = 1, -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, WaitMobRegen<EFBFBD><EFBFBD>ŭ <EFBFBD><EFBFBD><EFBFBD>ٷȴٰ<EFBFBD> <EFBFBD><EFBFBD> ī<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WaitSeconds = 2, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD>ŭ <EFBFBD>ִٰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WaitReturnToHome = 3, -- ReturnToHome() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
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WaitDialogSecond = 60, -- BattleFirst() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, DialogSecond() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
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WaitDialogThird = 60, -- BattleSecond() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, DialogThird() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
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WaitDialogFourth = 60, -- BattleThird() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, DialogFourth() <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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AreaInfo =
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{
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FindNPC = "Job2_Zone02",
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RewardItem =
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{
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Index = "Job2_RouNec" ,
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}
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