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--------------------------------------------------------------------------------
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-- Secret Laboratory Routine --
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--------------------------------------------------------------------------------
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function PlayerMapLogin( MapIndex, Handle )
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cExecCheck "PlayerMapLogin"
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if MapIndex == nil
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then
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DebugLog( "PlayerMapLogin::MapIndex == nil")
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return
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end
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if Handle == nil
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then
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DebugLog( "PlayerMapLogin::Handle == nil")
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return
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end
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local Var = InstanceField[ MapIndex ]
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if Var == nil
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then
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DebugLog( "PlayerMapLogin::Var == nil")
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return
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end
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-- ù <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD> üũ
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Var["bPlayerMapLogin"] = true
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end
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function ExitGateClick( NPCHandle, PlyHandle, RegistNumber )
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cExecCheck "ExitGateClick"
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DebugLog( "ExitGateClick::Start" )
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if NPCHandle == nil
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then
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ErrorLog( "ExitGateClick::NPCHandle == nil" )
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return
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end
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if PlyHandle == nil
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then
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ErrorLog( "ExitGateClick::PlyHandle == nil" )
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return
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end
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cLinkTo( PlyHandle, LinkInfo["ReturnMapOnGateClick"]["MapIndex"], LinkInfo["ReturnMapOnGateClick"]["x"], LinkInfo["ReturnMapOnGateClick"]["y"] )
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DebugLog( "ExitGateClick::End" )
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end
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function PrisonClick( NPCHandle, PlyHandle, RegistNumber )
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cExecCheck "PrisonClick"
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DebugLog( "PrisonClick::Start" )
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if NPCHandle == nil
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then
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ErrorLog( "PrisonClick::NPCHandle == nil" )
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return
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end
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if PlyHandle == nil
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then
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ErrorLog( "PrisonClick::PlyHandle == nil" )
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return
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end
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local MapIndex = cGetCurMapIndex( PlyHandle )
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if MapIndex == nil
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then
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ErrorLog( "PrisonClick::MapIndex == nil" )
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return
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end
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local Var = InstanceField[ MapIndex ]
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if Var == nil
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then
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ErrorLog( "PrisonClick::Var == nil" )
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return
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end
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if Var["Prison"] == nil
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then
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ErrorLog( "PrisonClick::Var[\"Prison\"] == nil" )
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return
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end
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if Var["Prison"]["RegenInfo"] == nil
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then
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ErrorLog( "PrisonClick::Var[\"Prison\"][\"RegenInfo\"] == nil" )
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return
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end
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-- <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>谡 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>踦 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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local nLotKey = cGetItemLot( PlyHandle, PrisonKeyIndex )
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if nLotKey > 0
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then
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if cInvenItemDestroy( PlyHandle, PrisonKeyIndex, nLotKey ) ~= 1
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then
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return
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end
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cDoorAction( NPCHandle, Var["Prison"]["RegenInfo"]["Block"], "open" )
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Var["Prison"]["bOpened"] = true
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end
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DebugLog( "PrisonClick::End" )
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end
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function SemiBossRoutine( Handle, MapIndex )
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cExecCheck "SemiBossRoutine"
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if Handle == nil
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then
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ErrorLog( "SemiBossRoutine::Handle == nil" )
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return ReturnAI["END"]
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end
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if MapIndex == nil
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then
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ErrorLog( "SemiBossRoutine::MapIndex == nil" )
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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return ReturnAI["END"]
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end
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local Var = InstanceField[ MapIndex ]
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if Var == nil
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then
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ErrorLog( "SemiBossRoutine::Var == nil" )
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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return ReturnAI["END"]
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end
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-- 0.2<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> üũ<EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD>ƾ
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if Var["RoutineTime"][ Handle ] <= cCurrentSecond()
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then
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Var["RoutineTime"][ Handle ] = cCurrentSecond() + 0.2
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else
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return ReturnAI["CPP"]
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end
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if Var["Enemy"] == nil
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then
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ErrorLog( "SemiBossRoutine::Var[\"Enemy\"] == nil" )
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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return ReturnAI["END"]
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end
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if Var["Enemy"][ Handle ] == nil
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then
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ErrorLog( "SemiBossRoutine::Var[\"Enemy\"]["..Handle.."] == nil" )
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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return ReturnAI["END"]
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end
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|
|
-- SemiBoss <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if cIsObjectDead( Handle ) == 1
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then
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cAIScriptSet( Handle )
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Var["Enemy"][ Handle ] = nil
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return ReturnAI["END"]
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end
|
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|
|
|
-- <EFBFBD>Ʒ<EFBFBD> <EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
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|
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if Var["EachFloor"] == nil
|
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then
|
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|
|
ErrorLog( "SemiBossRoutine::Var[\"EachFloor\"] == nil" )
|
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|
|
cAIScriptSet( Handle )
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|
|
cNPCVanish( Handle )
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|
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Var["Enemy"][ Handle ] = nil
|
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|
|
return ReturnAI["END"]
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|
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end
|
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|
|
local CurStepNo = Var["EachFloor"]["StepNumber"]
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if Var["EachFloor"..CurStepNo ] == nil
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|
then
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|
|
ErrorLog( "SemiBossRoutine::Var[\"EachFloor\""..CurStepNo.."] == nil" )
|
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|
|
cAIScriptSet( Handle )
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|
|
cNPCVanish( Handle )
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|
|
Var["Enemy"][ Handle ] = nil
|
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|
|
return ReturnAI["END"]
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|
|
|
end
|
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|
|
local sAbstateIndex
|
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|
|
if Var["Enemy"][ Handle ]["Index"] == "Lab_Slime"
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|
|
then
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|
|
sAbstateIndex = SemiBossAbstate["TimeAttackMini"]["Index"]
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|
|
else
|
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|
|
sAbstateIndex = SemiBossAbstate["TimeAttack"]["Index"]
|
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|
|
|
end
|
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|
|
local AbstateStrength, AbstateRestTime = cGetAbstate( Handle, sAbstateIndex )
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|
|
if AbstateStrength == nil or AbstateStrength == 0 or AbstateRestTime == nil or AbstateRestTime == 0
|
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|
|
|
then
|
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|
|
|
-- <EFBFBD>Ȱɷ<EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> : <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȥ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
if cIsObjectDead( Handle ) == nil
|
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|
|
|
then
|
|
|
|
|
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ȳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɷȴٴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD>ٴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
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|
|
local ImmortalStrength, ImmortalRestTime = cGetAbstate( Handle, SemiBossAbstate["Immortal"]["Index"] )
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|
|
if ImmortalStrength == 1
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|
|
then
|
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|
|
cMobSuicide( Var["MapIndex"], Handle )
|
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|
|
cAIScriptSet( Handle )
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|
|
Var["Enemy"][ Handle ] = nil
|
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|
|
return ReturnAI["END"]
|
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|
|
else
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ȱɷȴٸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>¸<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["bSemiBossAwakened"] = true
|
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|
|
|
|
|
|
|
|
--<EFBFBD>Ѹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ư<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|
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|
|
Var["bSpecialRewardMode"] = false
|
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|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>߰<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.( <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>.. )
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["bSemiBossWarned60Sec"] = true
|
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|
|
|
Var["EachFloor"..CurStepNo ]["bSemiBossWarned30Sec"] = true
|
|
|
|
|
elseif AbstateStrength == 2
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD>Ѵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> : <EFBFBD>߰<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.( <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ʾȿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϹǷ<EFBFBD>.. )
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["bSemiBossWarned60Sec"] = true
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["bSemiBossWarned30Sec"] = true
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɷ<EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>״´<EFBFBD>.(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڻ<EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
|
|
|
|
if AbstateStrength == 1 or AbstateStrength == 2
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD>ٸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>Ǵ<EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٷȴٰ<EFBFBD> üũ
|
|
|
|
|
if Var["CurSec"] >= Var["EachFloor"..CurStepNo ]["WaitMobGenSec"]
|
|
|
|
|
then
|
|
|
|
|
if cObjectCount( Var["MapIndex"], ObjectType["Mob"] ) == 1
|
|
|
|
|
then
|
|
|
|
|
cSetAbstate( Handle, SemiBossAbstate["Immortal"]["Index"], SemiBossAbstate["Immortal"]["Strength"], SemiBossAbstate["Immortal"]["KeepTime"] )
|
|
|
|
|
cResetAbstate( Handle, sAbstateIndex )
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>߰<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.( <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̹Ƿ<EFBFBD>.. )
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["bSemiBossWarned60Sec"] = true
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["bSemiBossWarned30Sec"] = true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return ReturnAI["CPP"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function MidBossRoutine( Handle, MapIndex )
|
|
|
|
|
cExecCheck "MidBossRoutine"
|
|
|
|
|
|
|
|
|
|
if Handle == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "MidBossRoutine::Handle == nil" )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if MapIndex == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "MidBossRoutine::MapIndex == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local Var = InstanceField[ MapIndex ]
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "MidBossRoutine::Var == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- 0.2<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> üũ<EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD>ƾ
|
|
|
|
|
if Var["RoutineTime"][ Handle ] <= cCurrentSecond()
|
|
|
|
|
then
|
|
|
|
|
Var["RoutineTime"][ Handle ] = cCurrentSecond() + 0.2
|
|
|
|
|
else
|
|
|
|
|
return ReturnAI["CPP"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var["Enemy"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "MidBossRoutine::Var[\"Enemy\"] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["Enemy"][ Handle ] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "MidBossRoutine::Var[\"Enemy\"]["..Handle.."] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Mid Boss <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if cIsObjectDead( Handle ) == 1
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD>ܸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڻ<EFBFBD>
|
|
|
|
|
cMobSuicide( Var["MapIndex"] )
|
|
|
|
|
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
Var["Enemy"][ Handle ] = nil
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var["EachFloor"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "MidBossRoutine::Var[\"EachFloor\"] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return ReturnAI["CPP"]
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------
|
|
|
|
|
function BossDamaged( MapIndex, AttackerHandle, MaxHP, CurHP, DefenderHandle )
|
|
|
|
|
cExecCheck "BossDamaged"
|
|
|
|
|
|
|
|
|
|
if DefenderHandle == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossDamaged::DefenderHandle == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if MapIndex == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossDamaged::MapIndex == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if MaxHP == nil or CurHP == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossDamaged::HP Info is nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local Var = InstanceField[ MapIndex ]
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossDamaged::Var == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["Enemy"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossDamaged::Var[\"Enemy\"] == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["Enemy"][ DefenderHandle ] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossDamaged::Var[\"Enemy\"]["..DefenderHandle.."] == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["StageInfo"]["BossTypeNo"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossDamaged::Var[\"StageInfo\"][\"BossTypeNo\"] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["BossBattle"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossDamaged::Var[\"BossBattle\"] == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["BossBattle"]["Casting"] == nil
|
|
|
|
|
then
|
|
|
|
|
Var["BossBattle"]["Casting"] = {}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local HP_Rate = ( CurHP * 1000 ) / MaxHP
|
|
|
|
|
|
|
|
|
|
local nBossType = Var["StageInfo"]["BossTypeNo"]
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ѹ<EFBFBD> <EFBFBD><EFBFBD> Ž<EFBFBD><EFBFBD>
|
|
|
|
|
for nIndex, sSkillName in pairs ( BossSkillNameTable )
|
|
|
|
|
do
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
|
|
|
|
|
if Var["BossBattle"][ sSkillName.."PhaseNo"] == nil
|
|
|
|
|
then
|
|
|
|
|
Var["BossBattle"][ sSkillName.."PhaseNo"] = 1
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["BossBattle"][ sSkillName ] == nil
|
|
|
|
|
then
|
|
|
|
|
Var["BossBattle"][ sSkillName ] = {}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local sThresholdTableIndex = sSkillName.."HP_Boss"..nBossType -- ex ) "SummonHP_Boss1"
|
|
|
|
|
local nCurPhase = Var["BossBattle"][ sSkillName.."PhaseNo"]
|
|
|
|
|
local nMaxPhase = #ThresholdTable[ sThresholdTableIndex ]
|
|
|
|
|
|
|
|
|
|
if sSkillName ~= "PeriodicSummon"
|
|
|
|
|
then
|
|
|
|
|
if nCurPhase <= nMaxPhase
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> Threshold <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ұ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
while ThresholdTable[ sThresholdTableIndex ][ nCurPhase ] >= HP_Rate
|
|
|
|
|
do
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ƿ<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local sCurSkillIndex = "HP"..ThresholdTable[ sThresholdTableIndex ][ nCurPhase ] -- ex) "HP800"
|
|
|
|
|
local sBossSkillTableIndex = sThresholdTableIndex -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
if BossSkill[ sBossSkillTableIndex ][ sCurSkillIndex ] ~= nil
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["BossBattle"][ sSkillName ][ nCurPhase ] == nil
|
|
|
|
|
then
|
|
|
|
|
Var["BossBattle"][ sSkillName ][ nCurPhase ] = {}
|
|
|
|
|
Var["BossBattle"][ sSkillName ][ nCurPhase ]["bCasting"] = true
|
|
|
|
|
Var["BossBattle"][ sSkillName ][ nCurPhase ]["sSkillTableIndex"] = sCurSkillIndex
|
|
|
|
|
DebugLog( "BossDamaged::SetSkillCasting-"..sSkillName.." "..sCurSkillIndex.." "..nCurPhase )
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
nCurPhase = nCurPhase + 1
|
|
|
|
|
if nCurPhase > nMaxPhase
|
|
|
|
|
then
|
|
|
|
|
break
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end -- <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
Var["BossBattle"][ sSkillName.."PhaseNo"] = nCurPhase
|
|
|
|
|
|
|
|
|
|
end -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʰ<EFBFBD><EFBFBD>ߴ<EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> //
|
|
|
|
|
|
|
|
|
|
end -- <EFBFBD>ֱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų üũ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> //
|
|
|
|
|
|
|
|
|
|
end -- <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ѹ<EFBFBD><EFBFBD><EFBFBD> Ž<EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> //
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function BossRoutine( Handle, MapIndex )
|
|
|
|
|
cExecCheck "BossRoutine"
|
|
|
|
|
|
|
|
|
|
if Handle == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossRoutine::Handle == nil" )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if MapIndex == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossRoutine::MapIndex == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local Var = InstanceField[ MapIndex ]
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossRoutine::Var == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- 0.2<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> üũ<EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD>ƾ
|
|
|
|
|
if Var["RoutineTime"][ Handle ] <= cCurrentSecond()
|
|
|
|
|
then
|
|
|
|
|
Var["RoutineTime"][ Handle ] = cCurrentSecond() + 0.2
|
|
|
|
|
else
|
|
|
|
|
return ReturnAI["CPP"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var["Enemy"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossRoutine::Var[\"Enemy\"] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["Enemy"][ Handle ] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossRoutine::Var[\"Enemy\"]["..Handle.."] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["StageInfo"]["BossTypeNo"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossRoutine::Var[\"StageInfo\"][\"BossTypeNo\"] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
Var["Enemy"][ Handle ] = nil
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["BossBattle"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossRoutine::Var[\"BossBattle\"] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
Var["Enemy"][ Handle ] = nil
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["EachFloor"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossRoutine::Var[\"EachFloor\"] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
Var["Enemy"][ Handle ] = nil
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["EachFloor"..Var["EachFloor"]["StepNumber"] ] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "BossRoutine::Var[ EachFloor"..Var["EachFloor"]["StepNumber"].."] == nil" )
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
Var["Enemy"][ Handle ] = nil
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Boss <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if cIsObjectDead( Handle ) ~= nil
|
|
|
|
|
then
|
|
|
|
|
DebugLog( "BossRoutine::BossDead" )
|
|
|
|
|
cMobSuicide( Var["MapIndex"] )
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
|
|
|
|
|
for nIndex, sSkillName in pairs ( BossSkillNameTable )
|
|
|
|
|
do
|
|
|
|
|
Var["BossBattle"][ sSkillName ] = nil
|
|
|
|
|
Var["BossBattle"][ sSkillName.."PhaseNo"] = nil
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
Var["Enemy"][ Handle ] = nil
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local CurStepNo = Var["EachFloor"]["StepNumber"]
|
|
|
|
|
local nBossType = Var["StageInfo"]["BossTypeNo"]
|
|
|
|
|
|
|
|
|
|
--///////---------------------- <EFBFBD>ֱ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ <EFBFBD><EFBFBD> üũ ------------------------------------
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["BossBattle"]["Casting"] == nil
|
|
|
|
|
then
|
|
|
|
|
Var["BossBattle"]["Casting"] = {}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local CurHP, MaxHP = cObjectHP( Handle )
|
|
|
|
|
|
|
|
|
|
-- HP <EFBFBD>ҷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>н<EFBFBD> Full<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local HP_Rate = 1000
|
|
|
|
|
if CurHP ~= nil
|
|
|
|
|
then
|
|
|
|
|
if MaxHP > 0
|
|
|
|
|
then
|
|
|
|
|
HP_Rate = ( CurHP * 1000 ) / MaxHP
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if #BossSkillNameTable >= 2
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD>ֱ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> Ž<EFBFBD><EFBFBD>
|
|
|
|
|
local sSkillName = BossSkillNameTable[2] -- ex) sSkillName = "PeriodicSummon"
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
|
|
|
|
|
if Var["BossBattle"][ sSkillName.."PhaseNo"] == nil
|
|
|
|
|
then
|
|
|
|
|
Var["BossBattle"][ sSkillName.."PhaseNo"] = 1
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["BossBattle"][ sSkillName ] == nil
|
|
|
|
|
then
|
|
|
|
|
Var["BossBattle"][ sSkillName ] = {}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local sThresholdTableIndex = sSkillName.."HP_Boss"..nBossType -- ex ) "PeriodicSummonHP_Boss1"
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD> <EFBFBD>ֱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ģ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
-- HP<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ߵ<EFBFBD>
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> HP <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ߵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ȴٸ<EFBFBD> <EFBFBD>Ѱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ߵ<EFBFBD>
|
|
|
|
|
-- HP<EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD>ߵ<EFBFBD><EFBFBD>Ǵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
|
|
|
|
|
-- <EFBFBD>ʱ<EFBFBD>ȭ <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>´<EFBFBD> ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ƽ<EFBFBD> <EFBFBD>ٽ<EFBFBD> HP<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD>ߵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD><EFBFBD>Ǵ<EFBFBD> <EFBFBD><EFBFBD>Ȳ<EFBFBD≯<EFBFBD> <EFBFBD>״<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ߵ<EFBFBD>
|
|
|
|
|
--
|
|
|
|
|
for nCurPhase = 1, #ThresholdTable[ sThresholdTableIndex ]
|
|
|
|
|
do
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD>
|
|
|
|
|
if Var["BossBattle"][ sSkillName ][ nCurPhase ] == nil
|
|
|
|
|
then
|
|
|
|
|
Var["BossBattle"][ sSkillName ][ nCurPhase ] = {}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local CurPhaseCastingInfo = Var["BossBattle"][ sSkillName ][ nCurPhase ]
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> Threshold <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <EFBFBD>ش<EFBFBD><EFBFBD>Ǵ<EFBFBD> <EFBFBD>κ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>û
|
|
|
|
|
|
|
|
|
|
local bCastCurPhaseSkill = false
|
|
|
|
|
|
|
|
|
|
-- HP <EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ
|
|
|
|
|
if ThresholdTable[ sThresholdTableIndex ][ nCurPhase ] >= HP_Rate
|
|
|
|
|
then
|
|
|
|
|
if ThresholdTable[ sThresholdTableIndex ][ nCurPhase + 1 ] ~= nil
|
|
|
|
|
then
|
|
|
|
|
if ThresholdTable[ sThresholdTableIndex ][ nCurPhase + 1 ] < HP_Rate
|
|
|
|
|
then
|
|
|
|
|
bCastCurPhaseSkill = true
|
|
|
|
|
else
|
|
|
|
|
-- HP <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֱ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ <EFBFBD>ȴ<EFBFBD>.
|
|
|
|
|
CurPhaseCastingInfo["dLastCastedTime"] = 0
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ȯ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ȳ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>쿡<EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["EachFloor"..CurStepNo ]["bBossSummonDialogEnd"] == true
|
|
|
|
|
then
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["bBossSummonDialogEnd"] = nil
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["nHP_BossSummonDialog"] = nil
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
bCastCurPhaseSkill = true
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
-- HP <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֱ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ <EFBFBD>ȴ<EFBFBD>.
|
|
|
|
|
CurPhaseCastingInfo["dLastCastedTime"] = 0
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ȯ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ȳ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>쿡<EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["EachFloor"..CurStepNo ]["bBossSummonDialogEnd"] == true
|
|
|
|
|
then
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["bBossSummonDialogEnd"] = nil
|
|
|
|
|
Var["EachFloor"..CurStepNo ]["nHP_BossSummonDialog"] = nil
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ƿ<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local sBossSkillTableIndex = sThresholdTableIndex -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ex ) "SummonHP_Boss1"
|
|
|
|
|
local sCurSkillIndex = "HP"..ThresholdTable[ sThresholdTableIndex ][ nCurPhase ] -- ex) "HP800"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- HP <EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Ÿ<EFBFBD>̹<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if bCastCurPhaseSkill == true
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
if CurPhaseCastingInfo["dLastCastedTime"] == nil
|
|
|
|
|
then
|
|
|
|
|
CurPhaseCastingInfo["dLastCastedTime"] = 0
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if BossSkill[ sBossSkillTableIndex ] ~= nil
|
|
|
|
|
then
|
|
|
|
|
local CurBossSkillInfo = BossSkill[ sBossSkillTableIndex ][ sCurSkillIndex ]
|
|
|
|
|
|
|
|
|
|
if CurPhaseCastingInfo["nSummonCount"] == nil
|
|
|
|
|
then
|
|
|
|
|
CurPhaseCastingInfo["nSummonCount"] = 0
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if CurBossSkillInfo ~= nil and CurBossSkillInfo["SummonMobs"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
for nCurSubPhase = 1, #CurBossSkillInfo["SummonMobs"]
|
|
|
|
|
do
|
|
|
|
|
if CurBossSkillInfo["SummonMobs"][ nCurSubPhase ] ~= nil
|
|
|
|
|
then
|
|
|
|
|
local CurSubPhaseInfo = CurBossSkillInfo["SummonMobs"][ nCurSubPhase ]
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ Ƚ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ / 0<EFBFBD><EFBFBD> <EFBFBD>ƴ϶<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD> Ƚ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŭ <EFBFBD><EFBFBD>ȯ
|
|
|
|
|
if CurPhaseCastingInfo["nSummonCount"] < CurSubPhaseInfo["SummonCount"] or CurSubPhaseInfo["SummonCount"] == 0
|
|
|
|
|
then
|
|
|
|
|
if Var["CurSec"] >= CurPhaseCastingInfo["dLastCastedTime"] + CurSubPhaseInfo["Interval"]
|
|
|
|
|
then
|
|
|
|
|
if CurPhaseCastingInfo["bCasting"] ~= true
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
CurPhaseCastingInfo["bCasting"] = true
|
|
|
|
|
CurPhaseCastingInfo["sSkillTableIndex"] = sCurSkillIndex
|
|
|
|
|
DebugLog( "BossRoutine::SetSkillCasting-"..sSkillName.." "..sCurSkillIndex.." "..nCurPhase )
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
ErrorLog( "BossRoutine::CurBossSkillInfo does not exist.")
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
ErrorLog( "BossRoutine::BossSkillInfo does not exist.")
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
---------------------- <EFBFBD>ֱ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ <EFBFBD><EFBFBD> üũ ------------------------------------/////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-------------<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܰ<EFBFBD>---------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ȳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD>.
|
|
|
|
|
if Var["EachFloor"..CurStepNo ]["bBossSummonDialogEnd"] ~= false -- true or nil <EFBFBD>϶<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ѹ<EFBFBD> <EFBFBD><EFBFBD> Ž<EFBFBD><EFBFBD>
|
|
|
|
|
for nIndex, sSkillName in pairs ( BossSkillNameTable )
|
|
|
|
|
do
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local sThresholdTableIndex = sSkillName.."HP_Boss"..nBossType -- ex ) "PeriodicSummonHP_Boss1"
|
|
|
|
|
|
|
|
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ȵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̹Ƿ<EFBFBD> <EFBFBD>н<EFBFBD>
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if Var["BossBattle"][ sSkillName.."PhaseNo"] ~= nil and Var["BossBattle"][ sSkillName ] ~= nil
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then
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD>鸸 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD><EFBFBD><EFBFBD>.
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for nCurPhase = 1, #Var["BossBattle"][ sSkillName ]
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do
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>üũ
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if Var["BossBattle"][ sSkillName ][ nCurPhase ] == nil
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then
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break
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end
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local CurPhaseCastingInfo = Var["BossBattle"][ sSkillName ][ nCurPhase ]
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-- <EFBFBD>غ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if CurPhaseCastingInfo["bCasting"] == true
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then
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local sCurSkillTableIndex = CurPhaseCastingInfo["sSkillTableIndex"] -- ex) "HP800"
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local sBossSkillTableIndex = sSkillName.."HP_Boss"..nBossType -- ex ) "SummonHP_Boss1"
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local CurSkillInfo = BossSkill[ sBossSkillTableIndex ][ sCurSkillTableIndex ]
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-- <EFBFBD>ܸ<EFBFBD> <EFBFBD><EFBFBD>ȯ
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if sSkillName == "Summon"
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then
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DebugLog( "BossRoutine::StartSkillCasting-"..sSkillName.." "..sCurSkillTableIndex.." "..nCurPhase )
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for nCurSubPhase = 1, #CurSkillInfo["SummonMobs"]
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do
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for k = 1, CurSkillInfo["SummonMobs"][ nCurSubPhase ]["Count"]
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do
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cMobRegen_Obj( CurSkillInfo["SummonMobs"][ nCurSubPhase ]["Index"], Handle )
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DebugLog( "BossRoutine::CastSkill-"..sSkillName.." "..sCurSkillTableIndex.." ("..k.."/"..CurSkillInfo["SummonMobs"][ nCurSubPhase ]["Count"]..") :"..CurSkillInfo["SummonMobs"][ nCurSubPhase ]["Index"] )
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end
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end
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elseif sSkillName == "PeriodicSummon"
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then
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DebugLog( "BossRoutine::StartSkillCasting-"..sSkillName.." "..sCurSkillTableIndex.." "..nCurPhase )
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for nCurSubPhase = 1, #CurSkillInfo["SummonMobs"]
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do
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for k = 1, CurSkillInfo["SummonMobs"][ nCurSubPhase ]["CountPerSummon"]
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do
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cMobRegen_Obj( CurSkillInfo["SummonMobs"][ nCurSubPhase ]["Index"], Handle )
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DebugLog( "BossRoutine::CastSkill-"..sSkillName.." "..sCurSkillTableIndex.." ("..k.."/"..CurSkillInfo["SummonMobs"][ nCurSubPhase ]["CountPerSummon"]..") :"..CurSkillInfo["SummonMobs"][ nCurSubPhase ]["Index"] )
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end
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end
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if CurPhaseCastingInfo["nSummonCount"] == nil
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then
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CurPhaseCastingInfo["nSummonCount"] = 0
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end
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-- <EFBFBD>ش<EFBFBD> ȸ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ϸ<EFBFBD> ó<EFBFBD><EFBFBD>
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CurPhaseCastingInfo["dLastCastedTime"] = Var["CurSec"]
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CurPhaseCastingInfo["nSummonCount"] = CurPhaseCastingInfo["nSummonCount"] + 1
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else
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ErrorLog( "BossRoutine::This name of skill("..sSkillName..") is invalid." )
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end -- <EFBFBD><EFBFBD>ų <EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> //
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ϸ<EFBFBD> ó<EFBFBD><EFBFBD>
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CurPhaseCastingInfo["bCasting"] = false
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DebugLog( "BossRoutine::EndSkillCasting-"..sSkillName.." "..sCurSkillTableIndex.." "..nCurPhase )
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-- <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Var["EachFloor"..CurStepNo ]["bBossSummonDialogEnd"] = false
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Var["EachFloor"..CurStepNo ]["nHP_BossSummonDialog"] = ThresholdTable[ sThresholdTableIndex ][ nCurPhase ]
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end -- <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>غ<EFBFBD> <EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> //
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end -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> //
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end -- <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD> <EFBFBD>ߴ°<EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> //
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end -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD>ѹ<EFBFBD><EFBFBD><EFBFBD> Ž<EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> //
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end -- <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> //
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return ReturnAI["CPP"]
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end
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