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--------------------------------------------------------------------------------
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-- Crystal Castle Boss Data --
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--------------------------------------------------------------------------------
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD>ߵ<EFBFBD><EFBFBD>Ǵ<EFBFBD> <EFBFBD>Ѱ<EFBFBD>ġ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>س<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD>
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ThresholdTable =
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{
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SummonHP_Boss1 = { 750, 500, 250, },
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SummonHP_Boss2 = { 750, 500, 250, },
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SummonHP_Boss3 = { 750, 500, 250, 200, 150, },
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}
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-- <EFBFBD>հ谡 100<EFBFBD><EFBFBD> <EFBFBD>ǵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, 0 <EFBFBD>Ǵ<EFBFBD> <EFBFBD>ڿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>θ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD>/<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ҽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD>, Ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ذ<EFBFBD><EFBFBD><EFBFBD>
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BossSelectProbablityPercent =
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{
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Boss1 = 40,
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Boss2 = 40,
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Boss3 = 20,
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}
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BossArea =
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{
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Index = "Tower02_A11",
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ī<EFBFBD><EFBFBD>Ʈ : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.5<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϹǷ<EFBFBD> 10<EFBFBD>ʸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> 20<EFBFBD><EFBFBD> <EFBFBD>Է<EFBFBD><EFBFBD>ؾ<EFBFBD><EFBFBD><EFBFBD>.
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TriggerCount = 20,
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}
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-- if cSetAbstate( <EFBFBD><EFBFBD>ü <EFBFBD>ڵ<EFBFBD>, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>", <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD>ӽð<EFBFBD> ) == nil then
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BossAbstate =
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{
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AC_Plus = { Index = "StaMobACPlus", Strength = 1, KeepTime = 3600000 },
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MR_Plus = { Index = "StaMobMRPlus", Strength = 1, KeepTime = 3600000 },
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Immortal = { Index = "StaMobImmortal", Strength = 1, KeepTime = 3600000 },
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų
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BossSkill =
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{
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-- <EFBFBD>ܸ<EFBFBD> <EFBFBD><EFBFBD>ȯ
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SummonHP_Boss1 =
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{
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HP750 =
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{
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SummonMobs =
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{
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{ Index = "C_LizardManIyzel", Count = 5, },
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},
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},
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HP500 =
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{
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SummonMobs =
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{
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{ Index = "C_DarkLizardManIyzel", Count = 1, },
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},
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},
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HP250 =
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{
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SummonMobs =
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{
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{ Index = "C_LizardManIyzel", Count = 5, },
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{ Index = "C_DarkLizardManIyzel", Count = 1, },
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},
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},
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},
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SummonHP_Boss2 =
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{
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HP750 =
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{
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SummonMobs =
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{
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{ Index = "C_OrcIyzel", Count = 5, },
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},
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},
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HP500 =
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{
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SummonMobs =
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{
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{ Index = "C_CurseOrcIyzel", Count = 1, },
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},
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},
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HP250 =
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{
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SummonMobs =
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{
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{ Index = "C_OrcIyzel", Count = 5, },
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{ Index = "C_CurseOrcIyzel", Count = 1, },
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},
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},
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},
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SummonHP_Boss3 =
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{
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HP750 =
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{
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SummonMobs =
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{
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{ Index = "C_SkelArcherIyzel", Count = 5, },
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},
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},
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HP500 =
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{
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SummonMobs =
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{
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{ Index = "C_OneSkelArcherIyzel", Count = 3, },
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},
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},
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HP250 =
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{
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SummonMobs =
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{
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{ Index = "C_OneSkelArcherIyzel", Count = 3, },
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},
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},
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HP200 =
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{
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SummonMobs =
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{
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{ Index = "C_SkelArcherIyzel", Count = 5, },
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{ Index = "C_OneSkelArcherIyzel", Count = 3, },
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},
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RegenMobs =
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{
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{ Index = "C_PillarofLight", x = 9094, y = 11259, dir = 0, },
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{ Index = "C_PillarofLight", x = 8746, y = 11481, dir = 0, },
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{ Index = "C_PillarofLight", x = 8578, y = 11156, dir = 0, },
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{ Index = "C_PillarofLight", x = 8922, y = 10969, dir = 0, },
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},
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},
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HP150 =
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{
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SummonMobs =
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{
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{ Index = "C_SkelArcherIyzel", Count = 5, },
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{ Index = "C_OneSkelArcherIyzel", Count = 3, },
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},
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},
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},
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}
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