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--------------------------------------------------------------------------------
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-- Crystal Castle Regen Data --
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--------------------------------------------------------------------------------
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RegenInfo =
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{
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߽<EFBFBD> <EFBFBD><EFBFBD>ǥ
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Coord =
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{
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{ x = 1185, y = 4460 },
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{ x = 2118, y = 2454 },
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{ x = 4351, y = 1244 },
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{ x = 6780, y = 957 },
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{ x = 9228, y = 983 },
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{ x = 10222, y = 3036 },
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{ x = 11019, y = 5312 },
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{ x = 11734, y = 7709 },
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{ x = 10723, y = 9788 },
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},
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-- cGroupRegenInstance_XY( stringMapIndex, stringGroupIndex, numberCenterX, numberCenterY )
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Group =
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{
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Pattern_KillAll =
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{
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-- 1,2,3,4,5,6,7,8,-,MR,17,18,AC,19,20,-,24,25,-,29,30,Hard,31,
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{ "RGNH_C1_1", "RGNH_C1_2", },
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{ "RGNH_C2_1", "RGNH_C2_2", },
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{ "RGNH_C3_1", "RGNH_C3_2", },
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{ "RGNH_C4_1", "RGNH_C4_2", },
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{ "RGNH_C5_1", "RGNH_C5_2", },
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{ "RGNH_C6_1", "RGNH_C6_2", },
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{ "RGNH_C7_1", "RGNH_C7_2", },
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{ "RGNH_C8_1", "RGNH_C8_2", },
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{ "RGNH_C17_1", "RGNH_C17_2", }, -- 17 : MR High
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{ "RGNH_C18_1", "RGNH_C18_2", }, -- 18 : MR High
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{ "RGNH_C19_1", "RGNH_C19_2", }, -- 19 : AC High
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{ "RGNH_C20_1", "RGNH_C20_2", }, -- 20 : AC High
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{ "RGNH_C24_1", },
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{ "RGNH_C25_1", "RGNH_C25_2", },
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{ "RGNH_C29_1", "RGNH_C29_2", },
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{ "RGNH_C30_1", "RGNH_C30_2", },
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{ "RGNH_C31_1", "RGNH_C31_2", "RGNH_C31_3", }, -- 31 : Marlone
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},
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Pattern_KillBoss =
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{
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-- 9,10,11,12,13,14,15,16,-,26,
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-- <EFBFBD>ܸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ƾ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{ "RGNH_C9_1", },
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{ "RGNH_C10_1", },
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{ "RGNH_C11_1", },
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{ "RGNH_C12_1", },
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{ "RGNH_C13_1", },
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{ "RGNH_C14_1", },
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{ "RGNH_C15_1", },
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{ "RGNH_C16_1", },
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{ "RGNH_C26_1", "RGNH_C26_2", },
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},
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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Pattern_OnlyOneIsKey =
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{
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-- 27,28,32
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-- Mob <EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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{ "RGNH_C27_3", },
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{ "RGNH_C28_3", },
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{ "RGNH_C35_4", },
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},
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-- <EFBFBD>̰Ͱ<EFBFBD> 33<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>üũ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɵ<EFBFBD>.
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-- ù<EFBFBD><EFBFBD>°<EFBFBD><EFBFBD> ī<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>ι<EFBFBD>°<EFBFBD><EFBFBD> ī<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Pattern_KamarisTrap =
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{
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-- 21,22,23
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{ { "RGNH_C21_1", }, { "RGNH_C21_2", }, },
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{ { "RGNH_C22_1", }, { "RGNH_C22_2", }, },
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{ { "RGNH_C23_1", }, { "RGNH_C23_2", }, },
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},
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--[[
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Pattern_TrapPrisonType =
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{
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-- 33 <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> PS Script<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ǵ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̰<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̹Ƿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ƹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʴ´<EFBFBD>.
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nil,
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},
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--]]
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BossBattle =
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{
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-- Case : LizardMan Guardian
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{ "RGNH_C32_2", "RGNH_C32_3", },
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-- Case : Heavy Orc
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{ "RGNH_C33_2", "RGNH_C33_3", },
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-- Case : Jewel Golem
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{ "RGNH_C34_2", "RGNH_C34_3", },
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},
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IyzelReward =
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{
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-- Case : LizardMan Guardian
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{ "RGNH_C32_5", "RGNH_C32_6", },
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-- Case : Heavy Orc
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{ "RGNH_C33_5", "RGNH_C33_6", },
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-- Case : Jewel Golem
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{ "RGNH_C34_10", "RGNH_C34_11", },
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},
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},
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Mob =
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{
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Pattern_KillAll =
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{
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-- 1,2,3,4,5,6,7,8,-,MR,17,18,AC,19,20,-,24,25,-,29,30,Hard,31,
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},
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-- cMobRegen_Circle( MapIndex, MobIndex, CenterX, CenterY, Radius )
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Pattern_KillBoss =
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{
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-- 9,10,11,12,13,14,15,16,-,26,
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-- <EFBFBD>̰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>Ǵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ƾ<EFBFBD> <EFBFBD>ܸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>װ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{ Boss = { Index = "CH_BigJewelKeeper", x = nil, y = nil, radius = 366, }, },
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{ Boss = { Index = "CH_BigDarkArchon", x = nil, y = nil, radius = 366, }, },
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{ Boss = { Index = "CH_BigDarkLips", x = nil, y = nil, radius = 366, }, },
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{ Boss = { Index = "CH_CurseDarkOrc", x = nil, y = nil, radius = 366, }, },
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{ Boss = { Index = "CH_CurseDarkNavar", x = nil, y = nil, radius = 366, }, },
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{ Boss = { Index = "CH_BigDarkSpakeDog", x = nil, y = nil, radius = 366, }, },
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{ Boss = { Index = "CH_BigGoldJewelKeeper", x = nil, y = nil, radius = 366, }, },
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{ Boss = { Index = "CH_KingMushRoom", x = nil, y = nil, radius = 366, }, },
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{ Boss = { Index = "CH_RangerSkelArcher", x = nil, y = nil, radius = 366, }, },
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},
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-- cMobRegen_Circle( MapIndex, MobIndex, CenterX, CenterY, Radius )
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Pattern_OnlyOneIsKey =
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{
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-- 27,28,32
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-- Key <EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- Mob <EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- Jewel <EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>.
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{
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Key = { Index = "CH_DarkPresentBox01", x = nil, y = nil, radius = 366, count = 1, },
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Mob = { Index = "CH_DarkPresentBox02", x = nil, y = nil, radius = 366, count = 7, },
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Jewel = { Index = "CH_DarkPresentBox03", x = nil, y = nil, radius = 366, count = 1, },
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},
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{
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Key = { Index = "CH_DarkMine1", x = nil, y = nil, radius = 366, count = 1, },
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Mob = { Index = "CH_DarkMine2", x = nil, y = nil, radius = 366, count = 7, },
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Jewel = { Index = "CH_DarkMine3", x = nil, y = nil, radius = 366, count = 1, },
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},
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{
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Key = { Index = "DarkCoffin01", x = nil, y = nil, radius = 366, count = 1, },
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Mob = { Index = "DarkCoffin02", x = nil, y = nil, radius = 366, count = 7, },
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Jewel = { Index = "DarkCoffin03", x = nil, y = nil, radius = 366, count = 1, },
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},
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},
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Pattern_KamarisTrap =
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{
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-- 21,22,23
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},
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BossBattle =
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{
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-- Case : LizardMan Guardian
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{
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LizardManGuardian = { Index = "CH_LizardManGuardian", x = 8800, y = 11213, dir = 53, },
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PhysicalPillar = { Index = "CH_PillarofLightIyzel02", x = 8488, y = 11097, dir = 53, },
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MagicalPillar = { Index = "CH_PillarofLightIyzel03", x = 8775, y = 11583, dir = 53, },
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},
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-- Case : Heavy Orc
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{
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HeavyOrc = { Index = "CH_HeavyOrc", x = 8800, y = 11213, dir = 53, },
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PhysicalPillar = { Index = "CH_PillarofLightIyzel02", x = 8488, y = 11097, dir = 53, },
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MagicalPillar = { Index = "CH_PillarofLightIyzel03", x = 8775, y = 11583, dir = 53, },
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},
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-- Case : Jewel Golem
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{
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JewelGolem = { Index = "CH_JewelGolem", x = 8800, y = 11213, dir = 53, },
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ImmortalPillar1 = { Index = "CH_PillarofLight", x = 9094, y = 11259, dir = 0, },
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ImmortalPillar2 = { Index = "CH_PillarofLight", x = 8746, y = 11481, dir = 0, },
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ImmortalPillar3 = { Index = "CH_PillarofLight", x = 8578, y = 11156, dir = 0, },
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ImmortalPillar4 = { Index = "CH_PillarofLight", x = 8922, y = 10969, dir = 0, },
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},
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},
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Ư<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ɼ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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IyzelReward =
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{
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-- Case : LizardMan Guardian
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{ Index = "CH_IyzenPresentBox01", x = 8923, y = 11189, radius = 90, },
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-- Case : Heavy Orc
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{ Index = "CH_IyzenPresentBox02", x = 8923, y = 11189, radius = 90, },
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-- Case : Jewel Golem
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{ Index = "CH_IyzenClPresentBox", x = 8923, y = 11189, radius = 90, },
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},
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},
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NPC =
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{
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IyzelReward = { Iyzel = { Index = "CH_Iyzel", x = 8800, y = 11213, dir = 315, }, },
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},
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Stuff =
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{
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Door0 = { Index = "CH_Gate03", x = 1194, y = 6749, dir = 0, Block = "DOOR0", scale = 1000 }, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD>
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Door1 = { Index = "CH_Gate03", x = 1191, y = 3949, dir = 0, Block = "DOOR00", scale = 1000 }, -- 1<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Door2 = { Index = "CH_Gate03", x = 2589, y = 1944, dir = 0, Block = "DOOR01", scale = 1000 }, -- 2<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Door3 = { Index = "CH_Gate03", x = 4899, y = 1072, dir = 0, Block = "DOOR02", scale = 1000 }, -- 3<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Door4 = { Index = "CH_Gate03", x = 7373, y = 960, dir = 0, Block = "DOOR03", scale = 1000 }, -- 4<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 5<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Door5 = { Index = "CH_Gate03", x = 9847, y = 959, dir = 0, Block = "DOOR04", scale = 1000 }, -- 5<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 6<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Door6 = { Index = "CH_Gate03", x = 10250, y = 3698, dir = 0, Block = "DOOR05", scale = 1000 }, -- 6<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 7<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Door7 = { Index = "CH_Gate03", x = 11415, y = 5872, dir = 0, Block = "DOOR06", scale = 1000 }, -- 7<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 8<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Door8 = { Index = "CH_Gate03", x = 11710, y = 8284, dir = 0, Block = "DOOR07", scale = 1000 }, -- 8<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 9<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Door9 = { Index = "CH_Gate03", x = 10323, y = 10216, dir = 0, Block = "DOOR08", scale = 1000 }, -- 9<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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StartExitGate = { Index = "CH_Gate01", x = 1193, y = 7669, dir = 0, Block = nil, scale = 1000 }, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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EndExitGate = { Index = "CH_Gate02", x = 8572, y = 11355, dir = 0, Block = nil, scale = 1000 }, -- Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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-- Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>鸸<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Jewel = { Index = "Q_CJewel1", Prob = 1, },
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-- C_IyzenPresentBox01
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Boss1_Reward =
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{
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-- Prob Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʴ´<EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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{ Index = "BeastBoots", Prob = 0.025, }, -- 1/40 Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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{ Index = "FirmamentBoots", Prob = 0.025, },
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{ Index = "GaeaBoots", Prob = 0.025, },
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{ Index = "ShamanBoots", Prob = 0.025, },
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},
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-- C_IyzenPresentBox02
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Boss2_Reward =
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{
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{ Index = "BeastPants", Prob = 0.025, },
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{ Index = "FirmamentPants", Prob = 0.025, },
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{ Index = "GaeaPants", Prob = 0.025, },
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{ Index = "ShamanPants", Prob = 0.025, },
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},
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-- C_IyzenClPresentBox
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Boss3_Reward =
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{
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{ Index = "BeastArmor", Prob = 0.025, },
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{ Index = "FirmamentArmor", Prob = 0.025, },
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{ Index = "GaeaArmor", Prob = 0.025, },
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{ Index = "ShamanShirt", Prob = 0.025, },
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},
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},
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}
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