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require( "common" )
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--[[------------------------------------------------------------------------------------------------]]--
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--[[ ]]--
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--[[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]]--
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--[[ ]]--
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--[[------------------------------------------------------------------------------------------------]]--
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PG_INVALID_VALUE = -1
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PG_SUFFLE_COUNT = 500 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ƚ<EFBFBD><EFBFBD>
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PG_REWARD_RANGE = 1200 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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PG_NO_CLICK_TIME = 30 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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PG_WATING_TIME = 15 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
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PG_PIECE_VANISH_TIME = 0.2
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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PG_PUZZLE_MODE =
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{
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PGM_SLIME = 1,
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PGM_HONEYING = 2,
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PGM_ALL_PLAY = 3,
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ũ<EFBFBD><EFBFBD>
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-- ( <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ũ<EFBFBD>Ⱑ <EFBFBD>ٲ<EFBFBD><EFBFBD>ٸ<EFBFBD> PG_PIECE_INFO<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> )
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PG_PUZZLE_SIZE =
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{
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{ PS_WIDTH = 4, PS_HEIGHT = 4 },
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-- <EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{ PS_WIDTH = 4, PS_HEIGHT = 4 },
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}
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------------------------------------------------------------------------------------------
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--**************************************************************************************--
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-- --
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-- ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<EFBFBD><EFBFBD>Ʋ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>( <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<EFBFBD><EFBFBD>Ʋ <EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <EFBFBD><EFBFBD> ) --
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-- --
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--**************************************************************************************--
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------------------------------------------------------------------------------------------
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PG_GAME_DATA =
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{
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-- Slime
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{
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PGD_COST = 1000, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>۽<EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ݾ<EFBFBD>
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PGD_PLAYTIME = 150,
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PGD_REWARD_ABSTATE = -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
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{
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{ PRA_INDEX = "StaPzlReward_S", PRA_KEEPTIME = 60*60*1000 },
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},
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PGD_REWARD_CHARTITLE = { PRC_ID = 114, PRC_VALUE = 1 },
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},
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-- Honeying
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{
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PGD_COST = 1000,
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PGD_PLAYTIME = 150,
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PGD_REWARD_ABSTATE =
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{
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{ PRA_INDEX = "StaPzlReward_H", PRA_KEEPTIME = 60*60*1000 },
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},
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PGD_REWARD_CHARTITLE = { PRC_ID = 115, PRC_VALUE = 1 },
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},
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-- All
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{
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PGD_COST = 1000,
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PGD_PLAYTIME = 300,
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PGD_REWARD_ABSTATE =
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{
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{ PRA_INDEX = "StaPzlReward_SH1", PRA_KEEPTIME = 60*60*1000 },
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{ PRA_INDEX = "StaPzlReward_SH2", PRA_KEEPTIME = 60*60*1000 },
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},
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PGD_REWARD_CHARTITLE = { PRC_ID = 116, PRC_VALUE = 1 },
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},
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}
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PG_BASE_BOARD_DATA =
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{
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{ BB_INDEX = "PzlBoard_4x4", BB_REGEN_POS = { RP_X = 13911, RP_Y = 15349, RP_DIR = 270 } },
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{ BB_INDEX = "PzlBoard_4x4", BB_REGEN_POS = { RP_X = 13911, RP_Y = 15689, RP_DIR = 270 } },
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}
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PG_COMPLETION_PUZZLE_DATA =
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{
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{ CP_INDEX = "PzlSlimeFull", CP_REGEN_POS = { RP_X = 13911, RP_Y = 15349, RP_DIR = 90 } },
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{ CP_INDEX = "PzlHoneyFull", CP_REGEN_POS = { RP_X = 13911, RP_Y = 15689, RP_DIR = 90 } },
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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PG_PIECE_INFO =
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{
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-- 4 X 4 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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{ PI_INDEX = "PzlSlime1_1", PI_REGEN_POS = { PI_X = 13986, PI_Y = 15424, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime1_2", PI_REGEN_POS = { PI_X = 13986, PI_Y = 15374, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime1_3", PI_REGEN_POS = { PI_X = 13986, PI_Y = 15324, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime1_4", PI_REGEN_POS = { PI_X = 13986, PI_Y = 15274, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime2_1", PI_REGEN_POS = { PI_X = 13936, PI_Y = 15424, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime2_2", PI_REGEN_POS = { PI_X = 13936, PI_Y = 15374, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime2_3", PI_REGEN_POS = { PI_X = 13936, PI_Y = 15324, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime2_4", PI_REGEN_POS = { PI_X = 13936, PI_Y = 15274, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime3_1", PI_REGEN_POS = { PI_X = 13886, PI_Y = 15424, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime3_2", PI_REGEN_POS = { PI_X = 13886, PI_Y = 15374, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime3_3", PI_REGEN_POS = { PI_X = 13886, PI_Y = 15324, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime3_4", PI_REGEN_POS = { PI_X = 13886, PI_Y = 15274, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime4_1", PI_REGEN_POS = { PI_X = 13836, PI_Y = 15424, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime4_2", PI_REGEN_POS = { PI_X = 13836, PI_Y = 15374, PI_DIR = 90 } },
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{ PI_INDEX = "PzlSlime4_3", PI_REGEN_POS = { PI_X = 13836, PI_Y = 15324, PI_DIR = 90 } },
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{ PI_INDEX = nil, PI_REGEN_POS = { PI_X = 13836, PI_Y = 15274, PI_DIR = 90 } },
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},
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-- 4 X 4 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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{ PI_INDEX = "PzlHoney1_1", PI_REGEN_POS = { PI_X = 13986, PI_Y = 15764, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney1_2", PI_REGEN_POS = { PI_X = 13986, PI_Y = 15714, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney1_3", PI_REGEN_POS = { PI_X = 13986, PI_Y = 15664, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney1_4", PI_REGEN_POS = { PI_X = 13986, PI_Y = 15614, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney2_1", PI_REGEN_POS = { PI_X = 13936, PI_Y = 15764, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney2_2", PI_REGEN_POS = { PI_X = 13936, PI_Y = 15714, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney2_3", PI_REGEN_POS = { PI_X = 13936, PI_Y = 15664, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney2_4", PI_REGEN_POS = { PI_X = 13936, PI_Y = 15614, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney3_1", PI_REGEN_POS = { PI_X = 13886, PI_Y = 15764, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney3_2", PI_REGEN_POS = { PI_X = 13886, PI_Y = 15714, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney3_3", PI_REGEN_POS = { PI_X = 13886, PI_Y = 15664, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney3_4", PI_REGEN_POS = { PI_X = 13886, PI_Y = 15614, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney4_1", PI_REGEN_POS = { PI_X = 13836, PI_Y = 15764, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney4_2", PI_REGEN_POS = { PI_X = 13836, PI_Y = 15714, PI_DIR = 90 } },
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{ PI_INDEX = "PzlHoney4_3", PI_REGEN_POS = { PI_X = 13836, PI_Y = 15664, PI_DIR = 90 } },
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{ PI_INDEX = nil, PI_REGEN_POS = { PI_X = 13836, PI_Y = 15614, PI_DIR = 90 } },
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},
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}
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PG_TOPVIEW_DATA =
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{
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PTD_CENTER_POS = { PCP_X = 13912, PCP_Y = 15519 },
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PTD_RANGE = 530,
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PTD_DEGREE = 90,
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}
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-- <EFBFBD><EFBFBD>Ȳ<EFBFBD><EFBFBD> <EFBFBD>´<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD>α<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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PG_CIRCUMSTANCE_DIALOG =
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{
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MONEY_LACK = { EFFECTMSG = nil, FACECUT = "Xiaoming", FILENAME = "Event", INDEX = "Xiaoming_05" },
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GAME_ALREADY_PLAY = { EFFECTMSG = nil, FACECUT = nil, FILENAME = "Event", INDEX = "SystemMsg_01" },
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GAME_WATING = { EFFECTMSG = nil, FACECUT = nil, FILENAME = "Event", INDEX = "SystemMsg_02" },
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GAMEOVER_NO_CLICK = { EFFECTMSG = nil, FACECUT = nil, FILENAME = "Event", INDEX = "SystemMsg_03" },
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}
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PG_ANNOUNCE_DATA =
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{
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PLAY_TIME = "Pzl_Success_CostTime"
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}
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
|
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PG_ABSTATE_DATA =
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{
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|
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PAD_USER_STUN = { INDEX = "StaAdlFStun", KEEPTIME = 9999999 },
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|
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PAD_FOMING_EFFECT = { INDEX = "StaPzlOccupy", KEEPTIME = 9999999 },
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|
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PAD_GAME_SELECT = { INDEX = "StaPzlHide", KEEPTIME = 1000 },
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|
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}
|
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|
|
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|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
PG_DOOR_BLOCK =
|
|
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|
|
{
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|
|
PDB_DOOR_INDEX = "GuildGate00",
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|
|
PDB_BLOCK_INDEX = "Oluming",
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|
|
PDB_REGEN_POSITION = { X = 0, Y = 0, DIR = 0}
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|
|
}
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PG_MOVABLE_CELL =
|
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|
|
{
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|
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PMC_UP = 1,
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|
|
PMC_DOWN = 2,
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|
|
PMC_LEFT = 3,
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|
PMC_RIGHT = 4,
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|
}
|
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|
|
PG_GAME_STATE =
|
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|
|
{
|
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|
|
PGS_WAIT = 1,
|
|
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|
|
PGS_COUNT = 2,
|
|
|
|
|
PGS_PROGRESS = 3,
|
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|
|
PGS_COMPLETE = 4,
|
|
|
|
|
PGS_FAIL = 5,
|
|
|
|
|
}
|
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|
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|
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|
|
PG_PUZZLE_STATE =
|
|
|
|
|
{
|
|
|
|
|
PPS_WAIT = 1,
|
|
|
|
|
PPS_PROGRESS = 2,
|
|
|
|
|
PPS_COMPLETE = 3,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
--***********************************************************************************************************************************--
|
|
|
|
|
-- --
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ؿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> --
|
|
|
|
|
-- --
|
|
|
|
|
--***********************************************************************************************************************************--
|
|
|
|
|
---------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[ <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
|
|
|
|
|
--[[
|
|
|
|
|
PuzzleMemory =
|
|
|
|
|
{
|
|
|
|
|
PM_CurrentTime = <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
|
|
|
|
|
PM_EventMap = "<EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>"
|
|
|
|
|
PM_NPCHandle = <EFBFBD><EFBFBD><EFBFBD><EFBFBD>NPC <EFBFBD>ڵ<EFBFBD>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PM_State = PG_GAME_STATE["PGS_WAIT"]
|
|
|
|
|
PM_StepInfo = {
|
|
|
|
|
SI_Step = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>δܰ<EFBFBD>
|
|
|
|
|
SI_NextStepTime = <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
PM_GameInfo = {
|
|
|
|
|
GI_GameMode = <EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
|
|
|
|
|
GI_CharHandle = <EFBFBD><EFBFBD> <EFBFBD>ڵ<EFBFBD>
|
|
|
|
|
GI_CharNumber = ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ѹ<EFBFBD>,
|
|
|
|
|
GI_StartTime = <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>,
|
|
|
|
|
GI_GameEndTime = <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>,
|
|
|
|
|
GI_NoClickTime = <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ǵ<EFBFBD> <EFBFBD>ð<EFBFBD>,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
PG_PrevGamePlayer = {
|
|
|
|
|
PP_CharNumber = ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ѹ<EFBFBD>
|
|
|
|
|
PP_WaitingTime = <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD>] = tPuzzleBoard( <EFBFBD>Ʒ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD> ),
|
|
|
|
|
PM_PieceArray[PI_Handle] = CI_PieceInfo....
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tPuzzleBoard =
|
|
|
|
|
{
|
|
|
|
|
PB_State = <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>Ϸ<EFBFBD>,
|
|
|
|
|
PB_EmptyCellID = CI_ID,
|
|
|
|
|
|
|
|
|
|
PB_MovableCell = {
|
|
|
|
|
PMC_UP = CI_ID,
|
|
|
|
|
PMC_DOWN = CI_ID,
|
|
|
|
|
PMC_LEFT = CI_ID,
|
|
|
|
|
PMC_RIGHT = CI_ID,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ũ<EFBFBD>⸦ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
PB_BoardSize = {
|
|
|
|
|
MaxCell = ,
|
|
|
|
|
MaxWidth = ,
|
|
|
|
|
MaxHeight =
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
PB_CellArray = {
|
|
|
|
|
CellInfo = {
|
|
|
|
|
CI_ID
|
|
|
|
|
CI_PieceInfo =
|
|
|
|
|
{
|
|
|
|
|
PI_ID,
|
|
|
|
|
PI_Handle,
|
|
|
|
|
PI_GameType,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
.......
|
|
|
|
|
}
|
|
|
|
|
PB_BaseBoard = {
|
|
|
|
|
BB_Handle = BaseBoard <EFBFBD>ڵ<EFBFBD>
|
|
|
|
|
}
|
|
|
|
|
PB_CellList[PI_Handle] = CellInfo
|
|
|
|
|
}
|
|
|
|
|
--]]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD> ]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>̺<EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
g_PuzzleMemory = { }
|
|
|
|
|
g_EventNPCHandle = { }
|
|
|
|
|
g_DieInfo = { }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function Oluming( Handle, MapIndex )
|
|
|
|
|
cExecCheck( "Oluming" )
|
|
|
|
|
|
|
|
|
|
if cIsObjectDead( Handle )
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
PuzzleMemory[Handle] = nil
|
|
|
|
|
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local PuzzleMemory
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleMemory = g_PuzzleMemory[Handle]
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
cAIScriptFunc( Handle, "NPCClick", "PG_MAIN_NPC_CLICK" )
|
|
|
|
|
cAIScriptFunc( Handle, "NPCMenu", "PG_NPCMENU_ACK" )
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[Handle] = { }
|
|
|
|
|
PuzzleMemory = g_PuzzleMemory[Handle]
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_NPCHandle"] = Handle
|
|
|
|
|
PuzzleMemory["PM_DoorBlockHandle"] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleMemory["PM_CurrentTime"] = cCurrentSecond()
|
|
|
|
|
PuzzleMemory["PM_EventMap"] = MapIndex
|
|
|
|
|
PuzzleMemory["PM_State"] = PG_GAME_STATE["PGS_WAIT"]
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_StepInfo"] = { }
|
|
|
|
|
PuzzleMemory["PM_GameInfo"] = { }
|
|
|
|
|
PuzzleMemory["PG_PrevGamePlayer"] = { }
|
|
|
|
|
PuzzleMemory["PM_PieceArray"] = { }
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_StepInfo"]["SI_Step"] = 1
|
|
|
|
|
PuzzleMemory["PM_StepInfo"]["SI_NextStepTime"] = PuzzleMemory["PM_CurrentTime"]
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_GameInfo"]["GI_GameMode"] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleMemory["PM_GameInfo"]["GI_CharNumber"] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleMemory["PM_GameInfo"]["GI_CharHandle"] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleMemory["PM_GameInfo"]["GI_StartTime"] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleMemory["PM_GameInfo"]["GI_GameEndTime"] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleMemory["PM_GameInfo"]["GI_NoClickTime"] = PG_INVALID_VALUE
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PG_PrevGamePlayer"]["PP_CharNumber"] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleMemory["PG_PrevGamePlayer"]["PP_WaitingTime"] = PG_INVALID_VALUE
|
|
|
|
|
|
|
|
|
|
PG_EVENT_OPEN( PuzzleMemory )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_CurrentTime"] = cCurrentSecond()
|
|
|
|
|
|
|
|
|
|
PG_GAME_ROUTINE( PuzzleMemory )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_EVENT_OPEN( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_EVENT_OPEN" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[
|
|
|
|
|
PuzzleMemory["PM_DoorBlockHandle"] = cDoorBuild( PuzzleMemory["PM_EventMap"], PG_DOOR_BLOCK["PDB_DOOR_INDEX"],
|
|
|
|
|
PG_DOOR_BLOCK["PDB_REGEN_POSITION"]["X"], PG_DOOR_BLOCK["PDB_REGEN_POSITION"]["Y"], PG_DOOR_BLOCK["PDB_REGEN_POSITION"]["DIR"], 1000 )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PM_DoorBlockHandle"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cDoorAction( PuzzleMemory["PM_DoorBlockHandle"], PG_DOOR_BLOCK["PDB_BLOCK_INDEX"], "close" )
|
|
|
|
|
end
|
|
|
|
|
--]]
|
|
|
|
|
|
|
|
|
|
for i = 1, #PG_BASE_BOARD_DATA do
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard = { }
|
|
|
|
|
local BaseBoard = { }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_MovableCell"] = { }
|
|
|
|
|
PuzzleBoard["PB_BoardSize"] = { }
|
|
|
|
|
PuzzleBoard["PB_BaseBoard"] = { }
|
|
|
|
|
PuzzleBoard["PB_CellArray"] = { }
|
|
|
|
|
PuzzleBoard["PB_CellList"] = { }
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_MovableCell"][PG_MOVABLE_CELL["PMC_UP"]] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleBoard["PB_MovableCell"][PG_MOVABLE_CELL["PMC_DOWN"]] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleBoard["PB_MovableCell"][PG_MOVABLE_CELL["PMC_LEFT"]] = PG_INVALID_VALUE
|
|
|
|
|
PuzzleBoard["PB_MovableCell"][PG_MOVABLE_CELL["PMC_RIGHT"]] = PG_INVALID_VALUE
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_BoardSize"]["MaxWidth"] = PG_PUZZLE_SIZE[i]["PS_WIDTH"]
|
|
|
|
|
PuzzleBoard["PB_BoardSize"]["MaxHeight"] = PG_PUZZLE_SIZE[i]["PS_HEIGHT"]
|
|
|
|
|
PuzzleBoard["PB_BoardSize"]["MaxCell"] = PG_PUZZLE_SIZE[i]["PS_WIDTH"] * PG_PUZZLE_SIZE[i]["PS_HEIGHT"]
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_State"] = PG_PUZZLE_STATE["PPS_WAIT"]
|
|
|
|
|
PuzzleBoard["PB_EmptyCellID"] = PuzzleBoard["PB_BoardSize"]["MaxCell"]
|
|
|
|
|
|
|
|
|
|
PG_GET_MOVABLE_CELL( PuzzleBoard )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local BaseBoardLoc
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BaseBoardLoc = PG_BASE_BOARD_DATA[i]["BB_REGEN_POS"]
|
|
|
|
|
PuzzleBoard["PB_BaseBoard"]["BB_Handle"] = cMobRegen_XY( PuzzleMemory["PM_EventMap"], PG_BASE_BOARD_DATA[i]["BB_INDEX"],
|
|
|
|
|
BaseBoardLoc["RP_X"], BaseBoardLoc["RP_Y"], BaseBoardLoc["RP_DIR"] )
|
|
|
|
|
|
|
|
|
|
if PuzzleBoard["PB_BaseBoard"]["BB_Handle"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet ( PuzzleBoard["PB_BaseBoard"]["BB_Handle"], PuzzleMemory["PM_NPCHandle"] )
|
|
|
|
|
cAIScriptFunc ( PuzzleBoard["PB_BaseBoard"]["BB_Handle"], "Entrance", "PG_PIECE_ROUTINE" )
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_PieceArray"][PuzzleBoard["PB_BaseBoard"]["BB_Handle"]] = PuzzleBoard["PB_BaseBoard"]
|
|
|
|
|
g_PuzzleMemory[PuzzleBoard["PB_BaseBoard"]["BB_Handle"]] = PuzzleMemory
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>Ϸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local ComplPuzzleLoc
|
|
|
|
|
local PieceInfo = { }
|
|
|
|
|
local CellInfo = { }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ComplPuzzleLoc = PG_COMPLETION_PUZZLE_DATA[i]["CP_REGEN_POS"]
|
|
|
|
|
PieceInfo["PI_Handle"] = cMobRegen_XY( PuzzleMemory["PM_EventMap"], PG_COMPLETION_PUZZLE_DATA[i]["CP_INDEX"],
|
|
|
|
|
ComplPuzzleLoc["RP_X"], ComplPuzzleLoc["RP_Y"], ComplPuzzleLoc["RP_DIR"] )
|
|
|
|
|
if PieceInfo["PI_Handle"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet ( PieceInfo["PI_Handle"], PuzzleMemory["PM_NPCHandle"] )
|
|
|
|
|
cAIScriptFunc ( PieceInfo["PI_Handle"], "Entrance", "PG_PIECE_ROUTINE" )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[PieceInfo["PI_Handle"]] = PuzzleMemory
|
|
|
|
|
|
|
|
|
|
PieceInfo["PI_ID"] = 1
|
|
|
|
|
PieceInfo["PI_GameType"] = i
|
|
|
|
|
|
|
|
|
|
CellInfo["CI_ID"] = 1
|
|
|
|
|
CellInfo["CI_PieceInfo"] = PieceInfo
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_CellArray"][1] = CellInfo
|
|
|
|
|
PuzzleBoard["PB_CellList"][PieceInfo["PI_Handle"]] = CellInfo
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_PieceArray"][PieceInfo["PI_Handle"]] = PieceInfo
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleMemory[i] = PuzzleBoard
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ / <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ ]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
function PG_GAME_ROUTINE( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_GAME_ROUTINE" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local PuzzleState
|
|
|
|
|
local GameInfo
|
|
|
|
|
local StepInfo
|
|
|
|
|
local PuzzleStep
|
|
|
|
|
local ProgressData
|
|
|
|
|
local ProgressStepData
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleState = PuzzleMemory["PM_State"]
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
StepInfo = PuzzleMemory["PM_StepInfo"]
|
|
|
|
|
if StepInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleStep = StepInfo["SI_Step"]
|
|
|
|
|
if PuzzleMemory["PM_CurrentTime"] < StepInfo["SI_NextStepTime"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
ProgressData = PG_PROGRESS_DATA[PuzzleState]
|
|
|
|
|
ProgressStepData = ProgressData["PPD_STEP_INFO"][PuzzleStep]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ProgressStepData["PPD_EFFECTMSG"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cEffectMsg( GameInfo["GI_CharHandle"], ProgressStepData["PPD_EFFECTMSG"] )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if ProgressStepData["PPD_MOBCHAT"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cMobChat( PuzzleMemory["PM_NPCHandle"], ProgressStepData["PPD_MOBCHAT"]["FILENAME"], ProgressStepData["PPD_MOBCHAT"]["INDEX"] )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if ProgressStepData["PPD_FACECUT"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cMobDialog_Obj( GameInfo["GI_CharHandle"], ProgressStepData["PPD_FACECUT"]["FACECUT"], ProgressStepData["PPD_FACECUT"]["FILENAME"], ProgressStepData["PPD_FACECUT"]["INDEX"] )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
ProgressStepData["PPD_FUNC"]( PuzzleMemory )
|
|
|
|
|
|
|
|
|
|
StepInfo["SI_Step"] = StepInfo["SI_Step"] + 1
|
|
|
|
|
if StepInfo["SI_Step"] > ProgressData["PPD_STEP_COUNT"]
|
|
|
|
|
then
|
|
|
|
|
StepInfo["SI_Step"] = 1
|
|
|
|
|
|
|
|
|
|
if ProgressData["PPD_STEP_ISLOOP"] == false
|
|
|
|
|
then
|
|
|
|
|
PuzzleMemory["PM_State"] = PuzzleMemory["PM_State"] + 1
|
|
|
|
|
if PuzzleMemory["PM_State"] > PG_GAME_STATE["PGS_COMPLETE"]
|
|
|
|
|
then
|
|
|
|
|
PuzzleMemory["PM_State"] = PG_GAME_STATE["PGS_WAIT"]
|
|
|
|
|
StepInfo["SI_Step"] = 1
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
ProgressData = PG_PROGRESS_DATA[PuzzleState]
|
|
|
|
|
ProgressStepData = ProgressData["PPD_STEP_INFO"][PuzzleStep]
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
StepInfo["SI_NextStepTime"] = PuzzleMemory["PM_CurrentTime"] + ProgressStepData["PPD_DELAY"]
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_DUMMY_FUNCTION( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_DUMMY_FUNCTION" )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_PIECE_ROUTINE( Handle, MapIndex )
|
|
|
|
|
cExecCheck( "PG_PIECE_ROUTINE" )
|
|
|
|
|
|
|
|
|
|
local PuzzleMemory
|
|
|
|
|
local PieceArray
|
|
|
|
|
|
|
|
|
|
PuzzleMemory = g_PuzzleMemory[Handle]
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if cIsObjectDead( Handle )
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
if g_DieInfo[Handle] < PuzzleMemory["PM_CurrentTime"]
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet ( Handle )
|
|
|
|
|
cNPCVanish ( Handle )
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[Handle] = nil
|
|
|
|
|
g_DieInfo[Handle] = nil
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PieceArray = PuzzleMemory["PM_PieceArray"]
|
|
|
|
|
if PieceArray == nil
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[Handle] = nil
|
|
|
|
|
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PieceArray[Handle] == nil
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[Handle] = nil
|
|
|
|
|
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if cIsObjectDead( PuzzleMemory["PM_NPCHandle"] )
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
cNPCVanish( Handle )
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[Handle] = nil
|
|
|
|
|
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_COUNT_DELETE_BOARD( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_COUNT_DELETE_BOARD" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PM_State"] ~= PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleState = PuzzleMemory["PM_State"]
|
|
|
|
|
if PuzzleState ~= PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local StepInfo
|
|
|
|
|
local PuzzleStep
|
|
|
|
|
local GameInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
StepInfo = PuzzleMemory["PM_StepInfo"]
|
|
|
|
|
if StepInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleStep = StepInfo["SI_Step"]
|
|
|
|
|
if PuzzleStep == PG_INVALID_VALUE
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_GameMode"] == PG_PUZZLE_MODE["PGM_ALL_PLAY"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
for i = 1, #PG_BASE_BOARD_DATA do
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
local BaseBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[i]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PG_DELETE_PUZZLEBOARD ( i, PuzzleMemory )
|
|
|
|
|
PG_CREATE_BASE_CELL ( i, PuzzleMemory )
|
|
|
|
|
PG_SUFFLE_PIECES ( PuzzleBoard )
|
|
|
|
|
PG_GET_MOVABLE_CELL ( PuzzleBoard )
|
|
|
|
|
|
|
|
|
|
BaseBoard = PuzzleBoard["PB_BaseBoard"]
|
|
|
|
|
if BaseBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
cSetAbstate( BaseBoard["BB_Handle"], PG_ABSTATE_DATA["PAD_GAME_SELECT"]["INDEX"], 1, PG_ABSTATE_DATA["PAD_GAME_SELECT"]["KEEPTIME"] )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
local BaseBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[GameInfo["GI_GameMode"]]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PG_DELETE_PUZZLEBOARD ( GameInfo["GI_GameMode"], PuzzleMemory )
|
|
|
|
|
PG_CREATE_BASE_CELL ( GameInfo["GI_GameMode"], PuzzleMemory )
|
|
|
|
|
PG_SUFFLE_PIECES ( PuzzleBoard )
|
|
|
|
|
PG_GET_MOVABLE_CELL ( PuzzleBoard )
|
|
|
|
|
|
|
|
|
|
BaseBoard = PuzzleBoard["PB_BaseBoard"]
|
|
|
|
|
if BaseBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
cSetAbstate( BaseBoard["BB_Handle"], PG_ABSTATE_DATA["PAD_GAME_SELECT"]["INDEX"], 1, PG_ABSTATE_DATA["PAD_GAME_SELECT"]["KEEPTIME"] )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_COUNT_EFFECT_BOARD( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_COUNT_EFFECT_BOARD" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PM_State"] ~= PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleState = PuzzleMemory["PM_State"]
|
|
|
|
|
if PuzzleState ~= PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local StepInfo
|
|
|
|
|
local PuzzleStep
|
|
|
|
|
local GameInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
StepInfo = PuzzleMemory["PM_StepInfo"]
|
|
|
|
|
if StepInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleStep = StepInfo["SI_Step"]
|
|
|
|
|
if PuzzleStep == PG_INVALID_VALUE
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_GameMode"] == PG_PUZZLE_MODE["PGM_ALL_PLAY"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
for i = 1, #PG_BASE_BOARD_DATA do
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
local BaseBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[i]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
BaseBoard = PuzzleBoard["PB_BaseBoard"]
|
|
|
|
|
if BaseBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
cSetAbstate( BaseBoard["BB_Handle"], PG_ABSTATE_DATA["PAD_GAME_SELECT"]["INDEX"], 1, PG_ABSTATE_DATA["PAD_GAME_SELECT"]["KEEPTIME"] )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
local BaseBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[GameInfo["GI_GameMode"]]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
BaseBoard = PuzzleBoard["PB_BaseBoard"]
|
|
|
|
|
if BaseBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
cSetAbstate( BaseBoard["BB_Handle"], PG_ABSTATE_DATA["PAD_GAME_SELECT"]["INDEX"], 1, PG_ABSTATE_DATA["PAD_GAME_SELECT"]["KEEPTIME"] )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_COUNT_REGEN_PIECES( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_COUNT_REGEN_PIECES" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PM_State"] ~= PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleState = PuzzleMemory["PM_State"]
|
|
|
|
|
if PuzzleState ~= PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local StepInfo
|
|
|
|
|
local PuzzleStep
|
|
|
|
|
local GameInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
StepInfo = PuzzleMemory["PM_StepInfo"]
|
|
|
|
|
if StepInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleStep = StepInfo["SI_Step"]
|
|
|
|
|
if PuzzleStep == PG_INVALID_VALUE
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_GameMode"] == PG_PUZZLE_MODE["PGM_ALL_PLAY"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
for i = 1, #PG_BASE_BOARD_DATA do
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[i]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PG_REGEN_PIECES( i, PuzzleMemory )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[GameInfo["GI_GameMode"]]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PG_REGEN_PIECES( GameInfo["GI_GameMode"], PuzzleMemory )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_COUNT_GAME_START( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_COUNT_GAME_START" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PM_State"] ~= PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleState = PuzzleMemory["PM_State"]
|
|
|
|
|
if PuzzleState ~= PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local StepInfo
|
|
|
|
|
local PuzzleStep
|
|
|
|
|
local GameInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
StepInfo = PuzzleMemory["PM_StepInfo"]
|
|
|
|
|
if StepInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleStep = StepInfo["SI_Step"]
|
|
|
|
|
if PuzzleStep == PG_INVALID_VALUE
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local GameData
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GameData = PG_GAME_DATA[GameInfo["GI_GameMode"]]
|
|
|
|
|
if GameData == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameInfo["GI_GameEndTime"] = PuzzleMemory["PM_CurrentTime"] + PG_GAME_DATA[GameInfo["GI_GameMode"]]["PGD_PLAYTIME"]
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_GameMode"] == PG_PUZZLE_MODE["PGM_ALL_PLAY"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
for i = 1, #PG_BASE_BOARD_DATA do
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[i]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_State"] = PG_PUZZLE_STATE["PPS_PROGRESS"]
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[GameInfo["GI_GameMode"]]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_State"] = PG_PUZZLE_STATE["PPS_PROGRESS"]
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameInfo["GI_StartTime"] = PuzzleMemory["PM_CurrentTime"]
|
|
|
|
|
GameInfo["GI_NoClickTime"] = PuzzleMemory["PM_CurrentTime"] + PG_NO_CLICK_TIME
|
|
|
|
|
cEffectTimer( GameInfo["GI_CharHandle"], 0, PG_GAME_DATA[GameInfo["GI_GameMode"]]["PGD_PLAYTIME"] )
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_PROGRESS_ISCOMPLETE( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_PROGRESS_ISCOMPLETE" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PM_State"] ~= PG_GAME_STATE["PGS_PROGRESS"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local GameInfo
|
|
|
|
|
local StepInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
StepInfo = PuzzleMemory["PM_StepInfo"]
|
|
|
|
|
if StepInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_NoClickTime"] < PuzzleMemory["PM_CurrentTime"]
|
|
|
|
|
then
|
|
|
|
|
cSystemMessage_Obj( GameInfo["GI_CharHandle"], PG_CIRCUMSTANCE_DIALOG["GAMEOVER_NO_CLICK"]["FILENAME"], PG_CIRCUMSTANCE_DIALOG["GAMEOVER_NO_CLICK"]["INDEX"] )
|
|
|
|
|
PuzzleMemory["PM_State"] = PG_GAME_STATE["PGS_FAIL"]
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_GameEndTime"] < PuzzleMemory["PM_CurrentTime"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_State"] = PG_GAME_STATE["PGS_FAIL"]
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_GameMode"] == PG_PUZZLE_MODE["PGM_ALL_PLAY"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
for i = 1, #PG_BASE_BOARD_DATA do
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[i]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleBoard["PB_State"] ~= PG_PUZZLE_STATE["PPS_COMPLETE"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[GameInfo["GI_GameMode"]]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleBoard["PB_State"] ~= PG_PUZZLE_STATE["PPS_COMPLETE"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_State"] = PG_GAME_STATE["PGS_COMPLETE"]
|
|
|
|
|
StepInfo["SI_Step"] = 1
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_COMPLETE_INIT_GAME( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_COMPLETE_INIT_GAME" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local GameInfo
|
|
|
|
|
local StepInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
StepInfo = PuzzleMemory["PM_StepInfo"]
|
|
|
|
|
if StepInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PG_PrevGamePlayer"] == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PG_PrevGamePlayer"]["PP_CharNumber"] = GameInfo["GI_CharNumber"]
|
|
|
|
|
PuzzleMemory["PG_PrevGamePlayer"]["PP_WaitingTime"] = PuzzleMemory["PM_CurrentTime"] + PG_WATING_TIME
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_GameMode"] == PG_PUZZLE_MODE["PGM_ALL_PLAY"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
for i = 1, #PG_BASE_BOARD_DATA do
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
local BaseBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[i]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
BaseBoard = PuzzleBoard["PB_BaseBoard"]
|
|
|
|
|
if BaseBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PG_DELETE_PUZZLEBOARD ( i, PuzzleMemory )
|
|
|
|
|
PG_REGEN_COMPLETION ( i, PuzzleMemory )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
local BaseBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[GameInfo["GI_GameMode"]]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
BaseBoard = PuzzleBoard["PB_BaseBoard"]
|
|
|
|
|
if BaseBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PG_DELETE_PUZZLEBOARD ( GameInfo["GI_GameMode"], PuzzleMemory )
|
|
|
|
|
PG_REGEN_COMPLETION ( GameInfo["GI_GameMode"], PuzzleMemory )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cTopView( GameInfo["GI_CharHandle"], 0, 0, 0, 0, 0 )
|
|
|
|
|
cHideOtherPlayer( GameInfo["GI_CharHandle"], 0 )
|
|
|
|
|
|
|
|
|
|
cResetAbstate( GameInfo["GI_CharHandle"], PG_ABSTATE_DATA["PAD_USER_STUN"]["INDEX"] )
|
|
|
|
|
cResetAbstate( PuzzleMemory["PM_NPCHandle"], PG_ABSTATE_DATA["PAD_FOMING_EFFECT"]["INDEX"] )
|
|
|
|
|
cEffectTimer( GameInfo["GI_CharHandle"], 1, 0 )
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_State"] = PG_GAME_STATE["PGS_WAIT"]
|
|
|
|
|
|
|
|
|
|
StepInfo["SI_Step"] = 1
|
|
|
|
|
StepInfo["SI_NextStepTime"] = PuzzleMemory["PM_CurrentTime"]
|
|
|
|
|
|
|
|
|
|
GameInfo["GI_GameMode"] = PG_INVALID_VALUE
|
|
|
|
|
GameInfo["GI_CharHandle"] = PG_INVALID_VALUE
|
|
|
|
|
GameInfo["GI_CharNumber"] = PG_INVALID_VALUE
|
|
|
|
|
GameInfo["GI_GameEndTime"] = PG_INVALID_VALUE
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_COMPLETE_SUCCESS_GAME( PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_COMPLETE_SUCCESS_GAME" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local GameInfo
|
|
|
|
|
local StepInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
StepInfo = PuzzleMemory["PM_StepInfo"]
|
|
|
|
|
if StepInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local RewardAbstateData
|
|
|
|
|
local RewardCharTitleData
|
|
|
|
|
local DialogData
|
|
|
|
|
local PlayTime
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RewardAbstateData = PG_GAME_DATA[GameInfo["GI_GameMode"]]["PGD_REWARD_ABSTATE"]
|
|
|
|
|
RewardCharTitleData = PG_GAME_DATA[GameInfo["GI_GameMode"]]["PGD_REWARD_CHARTITLE"]
|
|
|
|
|
PlayTime = PuzzleMemory["PM_CurrentTime"] - GameInfo["GI_StartTime"]
|
|
|
|
|
|
|
|
|
|
PlayTime = math.floor( PlayTime )
|
|
|
|
|
cScriptMessage_Obj( GameInfo["GI_CharHandle"], PG_ANNOUNCE_DATA["PLAY_TIME"], PlayTime )
|
|
|
|
|
|
|
|
|
|
for i = 1, #RewardAbstateData do
|
|
|
|
|
cSetAbstate_Range( PuzzleMemory["PM_NPCHandle"], PG_REWARD_RANGE, ObjectType["Player"], RewardAbstateData[i]["PRA_INDEX"], 1, RewardAbstateData[i]["PRA_KEEPTIME"] )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
cCharTitleAddValue( GameInfo["GI_CharHandle"], RewardCharTitleData["PRC_ID"], RewardCharTitleData["PRC_VALUE"] )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> / <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD> ]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
function PG_REGEN_COMPLETION( nGameType, PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_REGEN_COMPLETION" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[nGameType]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PM_PieceArray"] == nil
|
|
|
|
|
then
|
|
|
|
|
PuzzleMemory["PM_PieceArray"] = { }
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_CellArray"] = { }
|
|
|
|
|
PuzzleBoard["PB_CellList"] = { }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>Ϸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local ComplPuzzleLoc
|
|
|
|
|
local PieceInfo = { }
|
|
|
|
|
local CellInfo = { }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ComplPuzzleLoc = PG_COMPLETION_PUZZLE_DATA[nGameType]["CP_REGEN_POS"]
|
|
|
|
|
PieceInfo["PI_Handle"] = cMobRegen_XY( PuzzleMemory["PM_EventMap"], PG_COMPLETION_PUZZLE_DATA[nGameType]["CP_INDEX"],
|
|
|
|
|
ComplPuzzleLoc["RP_X"], ComplPuzzleLoc["RP_Y"], ComplPuzzleLoc["RP_DIR"] )
|
|
|
|
|
if PieceInfo["PI_Handle"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet ( PieceInfo["PI_Handle"], PuzzleMemory["PM_NPCHandle"] )
|
|
|
|
|
cAIScriptFunc ( PieceInfo["PI_Handle"], "Entrance", "PG_PIECE_ROUTINE" )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[PieceInfo["PI_Handle"]] = PuzzleMemory
|
|
|
|
|
|
|
|
|
|
PieceInfo["PI_ID"] = 1
|
|
|
|
|
PieceInfo["PI_GameType"] = nGameType
|
|
|
|
|
|
|
|
|
|
CellInfo["CI_ID"] = 1
|
|
|
|
|
CellInfo["CI_PieceInfo"] = PieceInfo
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_CellArray"][1] = CellInfo
|
|
|
|
|
PuzzleBoard["PB_CellList"][PieceInfo["PI_Handle"]] = CellInfo
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_PieceArray"][PieceInfo["PI_Handle"]] = PieceInfo
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleMemory[nGameType] = PuzzleBoard
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_CREATE_BASE_CELL( nGameType, PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_CREATE_BASE_CELL" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[nGameType]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_EmptyCellID"] = PuzzleBoard["PB_BoardSize"]["MaxCell"]
|
|
|
|
|
PG_GET_MOVABLE_CELL( PuzzleBoard )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PM_PieceArray"] == nil
|
|
|
|
|
then
|
|
|
|
|
PuzzleMemory["PM_PieceArray"] = { }
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_CellArray"] = { }
|
|
|
|
|
PuzzleBoard["PB_CellList"] = { }
|
|
|
|
|
|
|
|
|
|
local PuzzleSize
|
|
|
|
|
local MaxCell
|
|
|
|
|
local PiecesData
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleSize = PuzzleBoard["PB_BoardSize"]
|
|
|
|
|
if PuzzleSize == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
MaxCell = PuzzleSize["MaxCell"]
|
|
|
|
|
PiecesData = PG_PIECE_INFO[nGameType]
|
|
|
|
|
|
|
|
|
|
for i = 1, MaxCell do
|
|
|
|
|
|
|
|
|
|
local PieceLoc
|
|
|
|
|
local PieceIndex
|
|
|
|
|
local PieceInfo = { }
|
|
|
|
|
local CellInfo = { }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD> Piece<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD>.
|
|
|
|
|
if i == MaxCell
|
|
|
|
|
then
|
|
|
|
|
PieceInfo["PI_Handle"] = PG_INVALID_VALUE
|
|
|
|
|
|
|
|
|
|
PieceInfo["PI_ID"] = i
|
|
|
|
|
PieceInfo["PI_GameType"] = nGameType
|
|
|
|
|
|
|
|
|
|
CellInfo["CI_ID"] = i
|
|
|
|
|
CellInfo["CI_PieceInfo"] = PieceInfo
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_CellArray"][i] = CellInfo
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PieceInfo["PI_Handle"] = PG_INVALID_VALUE
|
|
|
|
|
PieceInfo["PI_ID"] = i
|
|
|
|
|
PieceInfo["PI_GameType"] = nGameType
|
|
|
|
|
|
|
|
|
|
CellInfo["CI_ID"] = i
|
|
|
|
|
CellInfo["CI_PieceInfo"] = PieceInfo
|
|
|
|
|
|
|
|
|
|
PuzzleMemory[nGameType]["PB_CellArray"][i] = CellInfo
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleMemory[nGameType] = PuzzleBoard
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_REGEN_PIECES( nGameType, PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_REGEN_PIECES" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[nGameType]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_CellList"] = { }
|
|
|
|
|
|
|
|
|
|
local PuzzleSize
|
|
|
|
|
local MaxCell
|
|
|
|
|
local PiecesData
|
|
|
|
|
local CellArray
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleSize = PuzzleBoard["PB_BoardSize"]
|
|
|
|
|
if PuzzleSize == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
MaxCell = PuzzleSize["MaxCell"]
|
|
|
|
|
PiecesData = PG_PIECE_INFO[nGameType]
|
|
|
|
|
|
|
|
|
|
CellArray = PuzzleBoard["PB_CellArray"]
|
|
|
|
|
if CellArray == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for i = 1, MaxCell do
|
|
|
|
|
|
|
|
|
|
local CellInfo
|
|
|
|
|
local PieceInfo
|
|
|
|
|
local PieceID
|
|
|
|
|
local PieceLoc
|
|
|
|
|
local PieceIndex
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CellInfo = CellArray[i]
|
|
|
|
|
if CellInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PieceInfo = CellInfo["CI_PieceInfo"]
|
|
|
|
|
if PieceInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PieceID = PieceInfo["PI_ID"]
|
|
|
|
|
|
|
|
|
|
if PiecesData[PieceID]["PI_INDEX"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
PieceLoc = PiecesData[i]["PI_REGEN_POS"]
|
|
|
|
|
PieceInfo["PI_Handle"] = cMobRegen_XY( PuzzleMemory["PM_EventMap"], PiecesData[PieceID]["PI_INDEX"],
|
|
|
|
|
PieceLoc["PI_X"], PieceLoc["PI_Y"], PieceLoc["PI_DIR"] )
|
|
|
|
|
if PieceInfo["PI_Handle"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet ( PieceInfo["PI_Handle"], PuzzleMemory["PM_NPCHandle"] )
|
|
|
|
|
cAIScriptFunc ( PieceInfo["PI_Handle"], "Entrance", "PG_PIECE_ROUTINE" )
|
|
|
|
|
cAIScriptFunc ( PieceInfo["PI_Handle"], "NPCClick", "PG_CLICK_PIECE" )
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[PieceInfo["PI_Handle"]] = PuzzleMemory
|
|
|
|
|
|
|
|
|
|
PuzzleBoard["PB_CellList"][PieceInfo["PI_Handle"]] = CellInfo
|
|
|
|
|
PuzzleMemory["PM_PieceArray"][PieceInfo["PI_Handle"]] = PieceInfo
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function PG_DELETE_PUZZLEBOARD( nGameType, PuzzleMemory )
|
|
|
|
|
cExecCheck( "PG_DELETE_PUZZLEBOARD" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local PieceArray
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
local CellArray
|
|
|
|
|
local CellList
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PieceArray = PuzzleMemory["PM_PieceArray"]
|
|
|
|
|
if PieceArray == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[nGameType]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
CellArray = PuzzleBoard["PB_CellArray"]
|
|
|
|
|
if CellArray == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
CellList = PuzzleBoard["PB_CellList"]
|
|
|
|
|
if CellList == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ü <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
for i = 1, #CellArray do
|
|
|
|
|
|
|
|
|
|
local CellInfo
|
|
|
|
|
local PieceInfo
|
|
|
|
|
local PieceHandle
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CellInfo = CellArray[i]
|
|
|
|
|
if CellInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PieceInfo = CellInfo["CI_PieceInfo"]
|
|
|
|
|
if PieceInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PieceHandle = PieceInfo["PI_Handle"]
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_PieceArray"][PieceHandle] = nil
|
|
|
|
|
PuzzleMemory[nGameType]["PB_CellArray"][i]["CI_PieceInfo"] = nil
|
|
|
|
|
PuzzleMemory[nGameType]["PB_CellArray"][i] = nil
|
|
|
|
|
PuzzleMemory[nGameType]["PB_CellList"][PieceHandle] = nil
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[PieceHandle] = nil
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
CellList = nil
|
|
|
|
|
CellArray = nil
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD> ]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
|
|
|
|
|
function PG_SUFFLE_PIECES( tPuzzleBoard )
|
|
|
|
|
cExecCheck( "PG_SUFFLE_PIECES" )
|
|
|
|
|
|
|
|
|
|
if tPuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local CellArray
|
|
|
|
|
local BoardSize
|
|
|
|
|
local MaxPieceNumber
|
|
|
|
|
local PrevEmptyCellID
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CellArray = tPuzzleBoard["PB_CellArray"]
|
|
|
|
|
if CellArray == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
BoardSize = tPuzzleBoard["PB_BoardSize"]
|
|
|
|
|
MaxPieceNumber = BoardSize["MaxCell"] - 1
|
|
|
|
|
|
|
|
|
|
PrevEmptyCellID = MaxPieceNumber
|
|
|
|
|
|
|
|
|
|
for i = 1, PG_SUFFLE_COUNT do
|
|
|
|
|
|
|
|
|
|
local MovableCell
|
|
|
|
|
local RandomID
|
|
|
|
|
local SwapCellID
|
|
|
|
|
local EmptyCellID
|
|
|
|
|
local TempPieceInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MovableCell = tPuzzleBoard["PB_MovableCell"]
|
|
|
|
|
if MovableCell == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|
|
|
|
RandomID = cRandomInt( 1, 4 )
|
|
|
|
|
SwapCellID = MovableCell[RandomID]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EmptyCellID = tPuzzleBoard["PB_EmptyCellID"]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( SwapCellID ~= PG_INVALID_VALUE ) and ( PrevEmptyCellID ~= SwapCellID )
|
|
|
|
|
then
|
|
|
|
|
TempPieceInfo = CellArray[SwapCellID]["CI_PieceInfo"]
|
|
|
|
|
CellArray[SwapCellID]["CI_PieceInfo"] = CellArray[EmptyCellID]["CI_PieceInfo"]
|
|
|
|
|
CellArray[EmptyCellID]["CI_PieceInfo"] = TempPieceInfo
|
|
|
|
|
|
|
|
|
|
tPuzzleBoard["PB_EmptyCellID"] = SwapCellID
|
|
|
|
|
PG_GET_MOVABLE_CELL( tPuzzleBoard )
|
|
|
|
|
|
|
|
|
|
PrevEmptyCellID = EmptyCellID
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_GET_MOVABLE_CELL( tPuzzleBoard )
|
|
|
|
|
cExecCheck( "PG_GET_MOVABLE_CELL" )
|
|
|
|
|
|
|
|
|
|
if tPuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local MovableCell
|
|
|
|
|
local EmptyCell
|
|
|
|
|
local MaxWidthSize
|
|
|
|
|
local MaxHeightSize
|
|
|
|
|
local MaxBorderSize
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MovableCell = tPuzzleBoard["PB_MovableCell"]
|
|
|
|
|
if MovableCell == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
EmptyCell = tPuzzleBoard["PB_EmptyCellID"]
|
|
|
|
|
MaxWidthSize = tPuzzleBoard["PB_BoardSize"]["MaxWidth"]
|
|
|
|
|
MaxHeightSize = tPuzzleBoard["PB_BoardSize"]["MaxHeight"]
|
|
|
|
|
MaxBorderSize = tPuzzleBoard["PB_BoardSize"]["MaxCell"]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if EmptyCell - MaxWidthSize < 1 then
|
|
|
|
|
MovableCell[PG_MOVABLE_CELL["PMC_UP"]] = PG_INVALID_VALUE
|
|
|
|
|
else
|
|
|
|
|
MovableCell[PG_MOVABLE_CELL["PMC_UP"]] = EmptyCell - MaxWidthSize
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if EmptyCell + MaxWidthSize > MaxBorderSize then
|
|
|
|
|
MovableCell[PG_MOVABLE_CELL["PMC_DOWN"]] = PG_INVALID_VALUE
|
|
|
|
|
else
|
|
|
|
|
MovableCell[PG_MOVABLE_CELL["PMC_DOWN"]] = EmptyCell + MaxWidthSize
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if EmptyCell % MaxWidthSize == 1 then
|
|
|
|
|
MovableCell[PG_MOVABLE_CELL["PMC_LEFT"]] = PG_INVALID_VALUE
|
|
|
|
|
else
|
|
|
|
|
MovableCell[PG_MOVABLE_CELL["PMC_LEFT"]] = EmptyCell - 1
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if EmptyCell % MaxWidthSize == 0 then
|
|
|
|
|
|
|
|
|
|
MovableCell[PG_MOVABLE_CELL["PMC_RIGHT"]] = PG_INVALID_VALUE
|
|
|
|
|
else
|
|
|
|
|
MovableCell[PG_MOVABLE_CELL["PMC_RIGHT"]] = EmptyCell + 1
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_IS_COMPLETE_PUZZLE( tPuzzleBoard )
|
|
|
|
|
cExecCheck( "PG_IS_COMPLETE_PUZZLE" )
|
|
|
|
|
|
|
|
|
|
if tPuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local CellArray
|
|
|
|
|
local BorderSize
|
|
|
|
|
local CheckBoardSize
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CellArray = tPuzzleBoard["PB_CellArray"]
|
|
|
|
|
if CellArray == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BorderSize = tPuzzleBoard["PB_BoardSize"]
|
|
|
|
|
if BorderSize == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CheckBoardSize = BorderSize["MaxCell"]-1
|
|
|
|
|
|
|
|
|
|
for i = 1, CheckBoardSize do
|
|
|
|
|
|
|
|
|
|
local CellInfo
|
|
|
|
|
local PieceInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CellInfo = CellArray[i]
|
|
|
|
|
if CellInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PieceInfo = CellInfo["CI_PieceInfo"]
|
|
|
|
|
if PieceInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PieceInfo["PI_ID"] ~= i
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_PIECE_MOVE( PuzzleMemory, NPCGameType, NPCHandle )
|
|
|
|
|
cExecCheck( "PG_PIECE_MOVE" )
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local tPuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
tPuzzleBoard = PuzzleMemory[NPCGameType]
|
|
|
|
|
if tPuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local PieceArray
|
|
|
|
|
local CellList
|
|
|
|
|
local CellArray
|
|
|
|
|
local SelectedCell
|
|
|
|
|
local MovableCell
|
|
|
|
|
local GameInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PieceArray = PuzzleMemory["PM_PieceArray"]
|
|
|
|
|
if PieceArray == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
CellList = tPuzzleBoard["PB_CellList"]
|
|
|
|
|
if CellList == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CellArray = tPuzzleBoard["PB_CellArray"]
|
|
|
|
|
if CellArray == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SelectedCell = CellList[NPCHandle]
|
|
|
|
|
if SelectedCell == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MovableCell = tPuzzleBoard["PB_MovableCell"]
|
|
|
|
|
if MovableCell == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
for i = 1, #MovableCell do
|
|
|
|
|
|
|
|
|
|
if MovableCell[i] == SelectedCell["CI_ID"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
local SelcetedPieceHandle
|
|
|
|
|
local SelectedPieceID
|
|
|
|
|
local EmptyCellID
|
|
|
|
|
local EmptyCell
|
|
|
|
|
local TempPieceInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EmptyCellID = tPuzzleBoard["PB_EmptyCellID"]
|
|
|
|
|
EmptyCell = CellArray[EmptyCellID]
|
|
|
|
|
if EmptyCell == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 1. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
|
|
|
|
|
tPuzzleBoard["PB_EmptyCellID"] = SelectedCell["CI_ID"]
|
|
|
|
|
|
|
|
|
|
-- 2. <EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD> Piece<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
|
|
|
|
|
SelcetedPieceHandle = SelectedCell["CI_PieceInfo"]["PI_Handle"]
|
|
|
|
|
SelectedPieceID = SelectedCell["CI_PieceInfo"]["PI_ID"]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CellList[SelcetedPieceHandle] = nil
|
|
|
|
|
PieceArray["SelcetedPieceHandle"] = nil
|
|
|
|
|
|
|
|
|
|
if g_DieInfo == nil
|
|
|
|
|
then
|
|
|
|
|
g_DieInfo = { }
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
g_DieInfo[SelcetedPieceHandle] = PuzzleMemory["PM_CurrentTime"] + PG_PIECE_VANISH_TIME
|
|
|
|
|
|
|
|
|
|
cKillObject( SelcetedPieceHandle, PG_INVALID_VALUE, GameInfo["GI_CharNumber"] )
|
|
|
|
|
|
|
|
|
|
-- 3. PieceInfo Swap
|
|
|
|
|
TempPieceInfo = EmptyCell["CI_PieceInfo"]
|
|
|
|
|
EmptyCell["CI_PieceInfo"] = SelectedCell["CI_PieceInfo"]
|
|
|
|
|
SelectedCell["CI_PieceInfo"] = TempPieceInfo
|
|
|
|
|
|
|
|
|
|
-- 4. <EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
|
|
|
|
|
local PieceData
|
|
|
|
|
local PieceIndex
|
|
|
|
|
local PieceLoc
|
|
|
|
|
local PieceInfo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PieceData = PG_PIECE_INFO[NPCGameType]
|
|
|
|
|
|
|
|
|
|
PieceIndex = PieceData[SelectedPieceID]["PI_INDEX"]
|
|
|
|
|
|
|
|
|
|
PieceLoc = PieceData[EmptyCellID]["PI_REGEN_POS"]
|
|
|
|
|
|
|
|
|
|
PieceInfo = EmptyCell["CI_PieceInfo"]
|
|
|
|
|
if PieceInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PieceInfo["PI_Handle"] = cMobRegen_XY( PuzzleMemory["PM_EventMap"], PieceIndex,
|
|
|
|
|
PieceLoc["PI_X"], PieceLoc["PI_Y"], PieceLoc["PI_DIR"] )
|
|
|
|
|
if PieceInfo["PI_Handle"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cAIScriptSet ( PieceInfo["PI_Handle"], PuzzleMemory["PM_NPCHandle"] )
|
|
|
|
|
cAIScriptFunc ( PieceInfo["PI_Handle"], "Entrance", "PG_PIECE_ROUTINE" )
|
|
|
|
|
cAIScriptFunc ( PieceInfo["PI_Handle"], "NPCClick", "PG_CLICK_PIECE" )
|
|
|
|
|
|
|
|
|
|
g_PuzzleMemory[PieceInfo["PI_Handle"]] = PuzzleMemory
|
|
|
|
|
|
|
|
|
|
CellList[PieceInfo["PI_Handle"]] = EmptyCell
|
|
|
|
|
PieceArray[PieceInfo["PI_Handle"]] = PieceInfo
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return false
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[ NPC Ŭ<EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD> ]]--
|
|
|
|
|
--[[ ]]--
|
|
|
|
|
--[[------------------------------------------------------------------------------------------------]]--
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> NPC Ŭ<EFBFBD><EFBFBD> --
|
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
|
function PG_MAIN_NPC_CLICK( NPCHandle, PlyHandle, PlyRegNum )
|
|
|
|
|
cExecCheck( "PG_MAIN_NPC_CLICK" )
|
|
|
|
|
|
|
|
|
|
local PuzzleMemory
|
|
|
|
|
local GameState
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleMemory = g_PuzzleMemory[NPCHandle]
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PG_PrevGamePlayer"] == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if ( PuzzleMemory["PG_PrevGamePlayer"]["PP_CharNumber"] == PlyRegNum ) and
|
|
|
|
|
( PuzzleMemory["PG_PrevGamePlayer"]["PP_WaitingTime"] > PuzzleMemory["PM_CurrentTime"] )
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
cSystemMessage_Obj( PlyHandle, PG_CIRCUMSTANCE_DIALOG["GAME_WATING"]["FILENAME"], PG_CIRCUMSTANCE_DIALOG["GAME_WATING"]["INDEX"] )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameState = PuzzleMemory["PM_State"]
|
|
|
|
|
if GameState == PG_GAME_STATE["PGS_WAIT"]
|
|
|
|
|
then
|
|
|
|
|
cNPCMenuOpen( NPCHandle, PlyHandle )
|
|
|
|
|
else
|
|
|
|
|
cSystemMessage_Obj( PlyHandle, PG_CIRCUMSTANCE_DIALOG["GAME_ALREADY_PLAY"]["FILENAME"], PG_CIRCUMSTANCE_DIALOG["GAME_ALREADY_PLAY"]["INDEX"] )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function PG_NPCMENU_ACK( NPCHandle, PlyHandle, PlyRegNum, Value )
|
|
|
|
|
cExecCheck( "PG_NPCMENU_ACK" )
|
|
|
|
|
|
|
|
|
|
local PuzzleMemory
|
|
|
|
|
local GameState
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleMemory = g_PuzzleMemory[NPCHandle]
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameState = PuzzleMemory["PM_State"]
|
|
|
|
|
if GameState ~= PG_GAME_STATE["PGS_WAIT"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local GameData
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GameData = PG_GAME_DATA[Value]
|
|
|
|
|
if GameData == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- 1. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ų<EFBFBD><EFBFBD>.
|
|
|
|
|
if cUseMoney( PlyHandle, GameData["PGD_COST"] ) == nil then
|
|
|
|
|
|
|
|
|
|
local DialogData
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DialogData = PG_CIRCUMSTANCE_DIALOG["MONEY_LACK"]
|
|
|
|
|
cMobDialog_Obj( PlyHandle, DialogData["FACECUT"], DialogData["FILENAME"], DialogData["INDEX"] )
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
local StepInfo
|
|
|
|
|
local GameInfo
|
|
|
|
|
local BaseBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_State"] = PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
StepInfo = PuzzleMemory["PM_StepInfo"]
|
|
|
|
|
if StepInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleMemory["PM_State"] = PG_GAME_STATE["PGS_COUNT"]
|
|
|
|
|
StepInfo["SI_Step"] = 1
|
|
|
|
|
StepInfo["SI_NextStepTime"] = PuzzleMemory["PM_CurrentTime"]
|
|
|
|
|
|
|
|
|
|
GameInfo["GI_GameMode"] = Value
|
|
|
|
|
GameInfo["GI_CharNumber"] = PlyRegNum
|
|
|
|
|
GameInfo["GI_CharHandle"] = PlyHandle
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Value == PG_PUZZLE_MODE["PGM_ALL_PLAY"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
for i = 1, #PG_BASE_BOARD_DATA do
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
local BaseBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[i]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
BaseBoard = PuzzleBoard["PB_BaseBoard"]
|
|
|
|
|
if BaseBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PG_DELETE_PUZZLEBOARD ( i, PuzzleMemory )
|
|
|
|
|
PG_REGEN_COMPLETION ( i, PuzzleMemory )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
local BaseBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[Value]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
BaseBoard = PuzzleBoard["PB_BaseBoard"]
|
|
|
|
|
if BaseBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PG_DELETE_PUZZLEBOARD ( Value, PuzzleMemory )
|
|
|
|
|
PG_REGEN_COMPLETION ( Value, PuzzleMemory )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
cSetAbstate( PuzzleMemory["PM_NPCHandle"], PG_ABSTATE_DATA["PAD_FOMING_EFFECT"]["INDEX"], 1, PG_ABSTATE_DATA["PAD_FOMING_EFFECT"]["KEEPTIME"] )
|
|
|
|
|
cSetAbstate( PlyHandle, PG_ABSTATE_DATA["PAD_USER_STUN"]["INDEX"], 1, PG_ABSTATE_DATA["PAD_USER_STUN"]["KEEPTIME"] )
|
|
|
|
|
|
|
|
|
|
cHideOtherPlayer( PlyHandle, 1 )
|
|
|
|
|
cTopView( PlyHandle, 1, PG_TOPVIEW_DATA["PTD_CENTER_POS"]["PCP_X"], PG_TOPVIEW_DATA["PTD_CENTER_POS"]["PCP_Y"], PG_TOPVIEW_DATA["PTD_RANGE"], PG_TOPVIEW_DATA["PTD_DEGREE"] )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD> --
|
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
|
function PG_CLICK_PIECE( NPCHandle, PlyHandle, PlyRegNum )
|
|
|
|
|
cExecCheck( "PG_CLICK_PIECE" )
|
|
|
|
|
|
|
|
|
|
local PuzzleMemory
|
|
|
|
|
local GameInfo
|
|
|
|
|
local PieceArray
|
|
|
|
|
local PieceInfo
|
|
|
|
|
local NPCGameType
|
|
|
|
|
local PuzzleBoard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PuzzleMemory = g_PuzzleMemory[NPCHandle]
|
|
|
|
|
if PuzzleMemory == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleMemory["PM_State"] ~= PG_GAME_STATE["PGS_PROGRESS"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameInfo = PuzzleMemory["PM_GameInfo"]
|
|
|
|
|
if GameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_CharNumber"] ~= PlyRegNum
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_CharHandle"] ~= PlyHandle
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_GameMode"] == PG_INVALID_VALUE
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PieceArray = PuzzleMemory["PM_PieceArray"]
|
|
|
|
|
if PieceArray == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PieceInfo = PieceArray[NPCHandle]
|
|
|
|
|
if PieceInfo == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
NPCGameType = PieceInfo["PI_GameType"]
|
|
|
|
|
if GameInfo["GI_GameMode"] ~= NPCGameType then
|
|
|
|
|
|
|
|
|
|
if GameInfo["GI_GameMode"] ~= PG_PUZZLE_MODE["PGM_ALL_PLAY"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PuzzleBoard = PuzzleMemory[NPCGameType]
|
|
|
|
|
if PuzzleBoard == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PuzzleBoard["PB_State"] ~= PG_PUZZLE_STATE["PPS_PROGRESS"]
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
GameInfo["GI_NoClickTime"] = PuzzleMemory["PM_CurrentTime"] + PG_NO_CLICK_TIME
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ϼ<EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
|
|
|
|
|
if PG_PIECE_MOVE( PuzzleMemory, NPCGameType, NPCHandle ) == true
|
|
|
|
|
then
|
|
|
|
|
PG_GET_MOVABLE_CELL( PuzzleBoard )
|
|
|
|
|
if PG_IS_COMPLETE_PUZZLE( PuzzleBoard ) == true
|
|
|
|
|
then
|
|
|
|
|
PuzzleBoard["PB_State"] = PG_PUZZLE_STATE["PPS_COMPLETE"]
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
--***********************************************************************************************************************************--
|
|
|
|
|
-- --
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> --
|
|
|
|
|
-- --
|
|
|
|
|
--***********************************************************************************************************************************--
|
|
|
|
|
---------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
PG_PROGRESS_DATA =
|
|
|
|
|
{
|
|
|
|
|
-- WAIT
|
|
|
|
|
{
|
|
|
|
|
PPD_STEP_ISLOOP = true, -- Ư<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȳ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ʒ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ݺ<EFBFBD>
|
|
|
|
|
|
|
|
|
|
PPD_STEP_COUNT = 3, -- <EFBFBD>Ʒ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <EFBFBD><EFBFBD>
|
|
|
|
|
PPD_STEP_INFO = -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
{
|
|
|
|
|
-- Step 1. NPC <EFBFBD><EFBFBD>ȭ 1
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_DUMMY_FUNCTION, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ܿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD>
|
|
|
|
|
PPD_EFFECTMSG = nil, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
PPD_MOBCHAT = { FILENAME = "Event", INDEX= "Xiaoming_Chat01" }, -- <EFBFBD><EFBFBD>ê <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
PPD_FACECUT = nil, -- <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
PPD_DELAY = 4, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ܱ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- Step 2. NPC <EFBFBD><EFBFBD>ȭ 2
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_DUMMY_FUNCTION,
|
|
|
|
|
PPD_EFFECTMSG = nil,
|
|
|
|
|
PPD_MOBCHAT = { FILENAME = "Event", INDEX= "Xiaoming_Chat02" },
|
|
|
|
|
PPD_FACECUT = nil,
|
|
|
|
|
PPD_DELAY = 4,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- Step 3. NPC <EFBFBD><EFBFBD>ȭ 3
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_DUMMY_FUNCTION,
|
|
|
|
|
PPD_EFFECTMSG = nil,
|
|
|
|
|
PPD_MOBCHAT = { FILENAME = "Event", INDEX= "Xiaoming_Chat03" },
|
|
|
|
|
PPD_FACECUT = nil,
|
|
|
|
|
PPD_DELAY = 4,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- COUNT
|
|
|
|
|
{
|
|
|
|
|
PPD_STEP_ISLOOP = false, -- <EFBFBD>Ʒ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ü <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>·<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
PPD_STEP_COUNT = 6, -- <EFBFBD>Ʒ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <EFBFBD><EFBFBD>
|
|
|
|
|
PPD_STEP_INFO =
|
|
|
|
|
{
|
|
|
|
|
-- Step 1. ī<EFBFBD><EFBFBD>Ʈ <EFBFBD>ٿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_DUMMY_FUNCTION,
|
|
|
|
|
PPD_EFFECTMSG = nil,
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = nil,
|
|
|
|
|
PPD_DELAY = 1,
|
|
|
|
|
},
|
|
|
|
|
-- Step 2. ī<EFBFBD><EFBFBD>Ʈ <EFBFBD>ٿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_COUNT_EFFECT_BOARD,
|
|
|
|
|
PPD_EFFECTMSG = EFFECT_MSG_TYPE["EMT_COUNT_8_SEC"],
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = nil,
|
|
|
|
|
PPD_DELAY = 2,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- Step 3. NPC <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_DUMMY_FUNCTION,
|
|
|
|
|
PPD_EFFECTMSG = nil,
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = { FACECUT = "Xiaoming", FILENAME = "Event", INDEX = "Xiaoming_01" },
|
|
|
|
|
PPD_DELAY = 3,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- Step 4. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ü <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_COUNT_DELETE_BOARD,
|
|
|
|
|
PPD_EFFECTMSG = nil,
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = nil,
|
|
|
|
|
PPD_DELAY = 0,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- Step 5. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ / <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_COUNT_REGEN_PIECES,
|
|
|
|
|
PPD_EFFECTMSG = nil,
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = { FACECUT = "Xiaoming", FILENAME ="Event", INDEX = "Xiaoming_02" },
|
|
|
|
|
PPD_DELAY = 3,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- Step 6. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ŸƮ
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_COUNT_GAME_START,
|
|
|
|
|
PPD_EFFECTMSG = EFFECT_MSG_TYPE["EMT_START"],
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = nil,
|
|
|
|
|
PPD_DELAY = 0,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
--PROGRESS
|
|
|
|
|
{
|
|
|
|
|
PPD_STEP_ISLOOP = true,
|
|
|
|
|
PPD_STEP_COUNT = 1,
|
|
|
|
|
PPD_STEP_INFO =
|
|
|
|
|
{
|
|
|
|
|
-- Step 1. 1<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ѹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ӿϷ<EFBFBD> <EFBFBD>ߴ<EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_PROGRESS_ISCOMPLETE,
|
|
|
|
|
PPD_EFFECTMSG = nil,
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = nil,
|
|
|
|
|
PPD_DELAY = 1,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
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|
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|
--COMPLETE
|
|
|
|
|
{
|
|
|
|
|
PPD_STEP_ISLOOP = false,
|
|
|
|
|
PPD_STEP_COUNT = 2,
|
|
|
|
|
PPD_STEP_INFO =
|
|
|
|
|
{
|
|
|
|
|
-- Step 1. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> / ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<EFBFBD><EFBFBD>Ʋ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_COMPLETE_SUCCESS_GAME,
|
|
|
|
|
PPD_EFFECTMSG = EFFECT_MSG_TYPE["EMT_SUCCESS"],
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = { FACECUT = "Xiaoming", FILENAME ="Event", INDEX = "Xiaoming_03" },
|
|
|
|
|
PPD_DELAY = 5,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- Step 2. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_COMPLETE_INIT_GAME,
|
|
|
|
|
PPD_EFFECTMSG = nil,
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = nil,
|
|
|
|
|
PPD_DELAY = 1,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
--FAIL
|
|
|
|
|
{
|
|
|
|
|
PPD_STEP_ISLOOP = false,
|
|
|
|
|
PPD_STEP_COUNT = 2,
|
|
|
|
|
PPD_STEP_INFO =
|
|
|
|
|
{
|
|
|
|
|
-- Step 1. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>н<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_DUMMY_FUNCTION,
|
|
|
|
|
PPD_EFFECTMSG = EFFECT_MSG_TYPE["EMT_FAIL"],
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = { FACECUT = "Xiaoming", FILENAME ="Event", INDEX = "Xiaoming_04" },
|
|
|
|
|
PPD_DELAY = 2,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- Step 2. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
|
|
|
|
|
{
|
|
|
|
|
PPD_FUNC = PG_COMPLETE_INIT_GAME,
|
|
|
|
|
PPD_EFFECTMSG = nil,
|
|
|
|
|
PPD_MOBCHAT = nil,
|
|
|
|
|
PPD_FACECUT = nil,
|
|
|
|
|
PPD_DELAY = 1,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|