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; InitFlag = "CharName CharHandle StartBlockNumber"
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open [main]
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var CharName ""
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CharHandle ""
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StartBlock ""
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InterruptBlock ""
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InterruptArg "".
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CharName = @RemoveFirst("InitFlag" " ").
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CharHandle = @RemoveFirst("InitFlag" " ").
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StartBlock = "Block" % InitFlag.
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call StartBlock.
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [Block121] ; Mara
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var Mara 0.
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interruptset Sec "" 1 300 "Block121TimeOut". ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
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; <EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ
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mobregen Mara "Mara" 4227 9327 0 1000 "Normal".
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ
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; mobregen Mara "Mara" 3619 3786 0 1000 "Normal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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chatwinrange Mara 1000 "Scenario" "Mara01". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Mara<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
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pause Sec 3. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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chatwinrange Mara 1000 "Scenario" "Mara02". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Mara<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
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interruptset DeadHandle "" 1 Mara "Block121MaraDead".
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interruptset DeadHandle "" 1 CharHandle "Block121PlayerDead". ; <EFBFBD>÷<EFBFBD><EFBFBD>̾ ƨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD>ٽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٲ<EFBFBD><EFBFBD>Ƿ<EFBFBD> <EFBFBD>ȵ<EFBFBD>)
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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open [Block121TimeOut] ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
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chatwinrange Mara 1000 "Scenario" "Mara00". ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʹ<EFBFBD> <EFBFBD><EFBFBD>ü<EFBFBD>߱<EFBFBD>. <EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><EFBFBD><EFBFBD>
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vanish Mara.
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returnvalue CharHandle 0.
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break "main".
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close
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open [Block121MaraDead]
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chatwinrange Mara 1000 "Scenario" "Mara03".
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pause sec 2.
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chatwinrange Robin 1000 "Scenario" "Robin01".
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pause sec 2.
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chatwinrange Mara 1000 "Scenario" "Mara04".
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pause sec 2.
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chatwinrange Robin 1000 "Scenario" "Robin02".
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pause sec 2.
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chatwinrange Mara 1000 "Scenario" "Mara05".
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pause sec 2.
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chatwinrange Mara 1000 "Scenario" "Mara06".
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pause sec 2.
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chatwinrange Robin 1000 "Scenario" "Robin03".
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pause sec 2.
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returnvalue CharHandle 1.
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break "main".
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close
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open [Block121PlayerDead]
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chatwinrange Mara 1000 "Scenario" "Mara20". ; <EFBFBD>м<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>༮, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!
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vanish Mara.
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returnvalue CharHandle 0.
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break "main".
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close
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; ---------------------------------------------------------- ;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [Block122] ; Marlone
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var Marlone 0.
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interruptset Sec "" 1 300 "Block122TimeOut". ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
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mobregen Marlone "Marlone" 3619 3786 0 1000 "Normal".
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chatwinrange Marlone 1000 "Scenario" "Marlone02".
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pause Sec 2.
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; chatwinrange User 1000 "Scenario" "User01".
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; pause Sec 2.
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interruptset DeadHandle "" 1 Marlone "Block122MarloneDead".
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interruptset DeadHandle "" 1 CharHandle "Block122PlayerDead". ; <EFBFBD>÷<EFBFBD><EFBFBD>̾ ƨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD>ٽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٲ<EFBFBD><EFBFBD>Ƿ<EFBFBD> <EFBFBD>ȵ<EFBFBD>)
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infinite
|
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open
|
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|
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waitinterrupt InterruptBlock "InterruptArg".
|
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|
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call InterruptBlock.
|
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close
|
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close
|
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open [Block122TimeOut] ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
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chatwinrange Marlone 1000 "Scenario" "Marlone01". ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʹ<EFBFBD> <EFBFBD><EFBFBD>ü<EFBFBD>߱<EFBFBD>. <EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><EFBFBD><EFBFBD>
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vanish Marlone.
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returnvalue CharHandle 0.
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break "main".
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close
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open [Block122MarloneDead]
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chatwinrange Marlone 1000 "Scenario" "Marlone01". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD>...
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returnvalue CharHandle 1.
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break "main".
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close
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open [Block122PlayerDead]
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chatwinrange Marlone 1000 "Scenario" "Marlone01". ; <EFBFBD>м<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>༮, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!
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vanish Marlone.
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returnvalue CharHandle 0.
|
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|
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break "main".
|
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close
|